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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Weak pointers help in cases where you have many objects referring back to a
+// shared object and you wish for the lifetime of the shared object to not be
+// bound to the lifetime of the referrers. In other words, this is useful when
+// reference counting is not a good fit.
+//
+// A common alternative to weak pointers is to have the shared object hold a
+// list of all referrers, and then when the shared object is destroyed, it
+// calls a method on the referrers to tell them to drop their references. This
+// approach also requires the referrers to tell the shared object when they get
+// destroyed so that the shared object can remove the referrer from its list of
+// referrers. Such a solution works, but it is a bit complex.
+//
+// EXAMPLE:
+//
+// class Controller : public SupportsWeakPtr<Controller> {
+// public:
+// void SpawnWorker() { Worker::StartNew(AsWeakPtr()); }
+// void WorkComplete(const Result& result) { ... }
+// };
+//
+// class Worker {
+// public:
+// static void StartNew(const WeakPtr<Controller>& controller) {
+// Worker* worker = new Worker(controller);
+// // Kick off asynchronous processing...
+// }
+// private:
+// Worker(const WeakPtr<Controller>& controller)
+// : controller_(controller) {}
+// void DidCompleteAsynchronousProcessing(const Result& result) {
+// if (controller_)
+// controller_->WorkComplete(result);
+// }
+// WeakPtr<Controller> controller_;
+// };
+//
+// Given the above classes, a consumer may allocate a Controller object, call
+// SpawnWorker several times, and then destroy the Controller object before all
+// of the workers have completed. Because the Worker class only holds a weak
+// pointer to the Controller, we don't have to worry about the Worker
+// dereferencing the Controller back pointer after the Controller has been
+// destroyed.
+//
+// WARNING: weak pointers are not threadsafe!!! You must only use a WeakPtr
+// instance on thread where it was created.
+
+#ifndef BASE_MEMORY_WEAK_PTR_H_
+#define BASE_MEMORY_WEAK_PTR_H_
+#pragma once
+
+#include "base/base_api.h"
+#include "base/logging.h"
+#include "base/memory/ref_counted.h"
+#include "base/threading/non_thread_safe.h"
+
+namespace base {
+
+namespace internal {
+// These classes are part of the WeakPtr implementation.
+// DO NOT USE THESE CLASSES DIRECTLY YOURSELF.
+
+class BASE_API WeakReference {
+ public:
+ class Flag : public RefCounted<Flag>, public base::NonThreadSafe {
+ public:
+ Flag(Flag** handle);
+ ~Flag();
+
+ void AddRef() const;
+ void Release() const;
+ void Invalidate();
+ bool IsValid() const;
+
+ void DetachFromThread() { base::NonThreadSafe::DetachFromThread(); }
+
+ private:
+ Flag** handle_;
+ };
+
+ WeakReference();
+ WeakReference(Flag* flag);
+ ~WeakReference();
+
+ bool is_valid() const;
+
+ private:
+ scoped_refptr<Flag> flag_;
+};
+
+class BASE_API WeakReferenceOwner {
+ public:
+ WeakReferenceOwner();
+ ~WeakReferenceOwner();
+
+ WeakReference GetRef() const;
+
+ bool HasRefs() const {
+ return flag_ != NULL;
+ }
+
+ void Invalidate();
+
+ // Indicates that this object will be used on another thread from now on.
+ void DetachFromThread() {
+ if (flag_) flag_->DetachFromThread();
+ }
+
+ private:
+ mutable WeakReference::Flag* flag_;
+};
+
+// This class simplifies the implementation of WeakPtr's type conversion
+// constructor by avoiding the need for a public accessor for ref_. A
+// WeakPtr<T> cannot access the private members of WeakPtr<U>, so this
+// base class gives us a way to access ref_ in a protected fashion.
+class BASE_API WeakPtrBase {
+ public:
+ WeakPtrBase();
+ ~WeakPtrBase();
+
+ protected:
+ WeakPtrBase(const WeakReference& ref);
+
+ WeakReference ref_;
+};
+
+} // namespace internal
+
+template <typename T> class SupportsWeakPtr;
+template <typename T> class WeakPtrFactory;
+
+// The WeakPtr class holds a weak reference to |T*|.
+//
+// This class is designed to be used like a normal pointer. You should always
+// null-test an object of this class before using it or invoking a method that
+// may result in the underlying object being destroyed.
+//
+// EXAMPLE:
+//
+// class Foo { ... };
+// WeakPtr<Foo> foo;
+// if (foo)
+// foo->method();
+//
+template <typename T>
+class WeakPtr : public internal::WeakPtrBase {
+ public:
+ WeakPtr() : ptr_(NULL) {
+ }
+
+ // Allow conversion from U to T provided U "is a" T.
+ template <typename U>
+ WeakPtr(const WeakPtr<U>& other) : WeakPtrBase(other), ptr_(other.get()) {
+ }
+
+ T* get() const { return ref_.is_valid() ? ptr_ : NULL; }
+ operator T*() const { return get(); }
+
+ T* operator*() const {
+ DCHECK(get() != NULL);
+ return *get();
+ }
+ T* operator->() const {
+ DCHECK(get() != NULL);
+ return get();
+ }
+
+ void reset() {
+ ref_ = internal::WeakReference();
+ ptr_ = NULL;
+ }
+
+ private:
+ friend class SupportsWeakPtr<T>;
+ friend class WeakPtrFactory<T>;
+
+ WeakPtr(const internal::WeakReference& ref, T* ptr)
+ : WeakPtrBase(ref), ptr_(ptr) {
+ }
+
+ // This pointer is only valid when ref_.is_valid() is true. Otherwise, its
+ // value is undefined (as opposed to NULL).
+ T* ptr_;
+};
+
+// A class may extend from SupportsWeakPtr to expose weak pointers to itself.
+// This is useful in cases where you want others to be able to get a weak
+// pointer to your class. It also has the property that you don't need to
+// initialize it from your constructor.
+template <class T>
+class SupportsWeakPtr {
+ public:
+ SupportsWeakPtr() {}
+
+ WeakPtr<T> AsWeakPtr() {
+ return WeakPtr<T>(weak_reference_owner_.GetRef(), static_cast<T*>(this));
+ }
+
+ // Indicates that this object will be used on another thread from now on.
+ void DetachFromThread() {
+ weak_reference_owner_.DetachFromThread();
+ }
+
+ private:
+ internal::WeakReferenceOwner weak_reference_owner_;
+ DISALLOW_COPY_AND_ASSIGN(SupportsWeakPtr);
+};
+
+// A class may alternatively be composed of a WeakPtrFactory and thereby
+// control how it exposes weak pointers to itself. This is helpful if you only
+// need weak pointers within the implementation of a class. This class is also
+// useful when working with primitive types. For example, you could have a
+// WeakPtrFactory<bool> that is used to pass around a weak reference to a bool.
+template <class T>
+class WeakPtrFactory {
+ public:
+ explicit WeakPtrFactory(T* ptr) : ptr_(ptr) {
+ }
+
+ WeakPtr<T> GetWeakPtr() {
+ return WeakPtr<T>(weak_reference_owner_.GetRef(), ptr_);
+ }
+
+ // Call this method to invalidate all existing weak pointers.
+ void InvalidateWeakPtrs() {
+ weak_reference_owner_.Invalidate();
+ }
+
+ // Call this method to determine if any weak pointers exist.
+ bool HasWeakPtrs() const {
+ return weak_reference_owner_.HasRefs();
+ }
+
+ private:
+ internal::WeakReferenceOwner weak_reference_owner_;
+ T* ptr_;
+ DISALLOW_IMPLICIT_CONSTRUCTORS(WeakPtrFactory);
+};
+
+} // namespace base
+
+#endif // BASE_MEMORY_WEAK_PTR_H_