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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_
+#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_
+
+#include <windows.h>
+
+#include <list>
+
+#include "base/base_export.h"
+#include "base/basictypes.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/message_loop/message_pump.h"
+#include "base/message_loop/message_pump_dispatcher.h"
+#include "base/message_loop/message_pump_observer.h"
+#include "base/observer_list.h"
+#include "base/time.h"
+#include "base/win/scoped_handle.h"
+
+namespace base {
+
+// MessagePumpWin serves as the base for specialized versions of the MessagePump
+// for Windows. It provides basic functionality like handling of observers and
+// controlling the lifetime of the message pump.
+class BASE_EXPORT MessagePumpWin : public MessagePump {
+ public:
+ MessagePumpWin() : have_work_(0), state_(NULL) {}
+ virtual ~MessagePumpWin() {}
+
+ // Add an Observer, which will start receiving notifications immediately.
+ void AddObserver(MessagePumpObserver* observer);
+
+ // Remove an Observer. It is safe to call this method while an Observer is
+ // receiving a notification callback.
+ void RemoveObserver(MessagePumpObserver* observer);
+
+ // Give a chance to code processing additional messages to notify the
+ // message loop observers that another message has been processed.
+ void WillProcessMessage(const MSG& msg);
+ void DidProcessMessage(const MSG& msg);
+
+ // Like MessagePump::Run, but MSG objects are routed through dispatcher.
+ void RunWithDispatcher(Delegate* delegate, MessagePumpDispatcher* dispatcher);
+
+ // MessagePump methods:
+ virtual void Run(Delegate* delegate) { RunWithDispatcher(delegate, NULL); }
+ virtual void Quit();
+
+ protected:
+ struct RunState {
+ Delegate* delegate;
+ MessagePumpDispatcher* dispatcher;
+
+ // Used to flag that the current Run() invocation should return ASAP.
+ bool should_quit;
+
+ // Used to count how many Run() invocations are on the stack.
+ int run_depth;
+ };
+
+ virtual void DoRunLoop() = 0;
+ int GetCurrentDelay() const;
+
+ ObserverList<MessagePumpObserver> observers_;
+
+ // The time at which delayed work should run.
+ TimeTicks delayed_work_time_;
+
+ // A boolean value used to indicate if there is a kMsgDoWork message pending
+ // in the Windows Message queue. There is at most one such message, and it
+ // can drive execution of tasks when a native message pump is running.
+ LONG have_work_;
+
+ // State for the current invocation of Run.
+ RunState* state_;
+};
+
+//-----------------------------------------------------------------------------
+// MessagePumpForUI extends MessagePumpWin with methods that are particular to a
+// MessageLoop instantiated with TYPE_UI.
+//
+// MessagePumpForUI implements a "traditional" Windows message pump. It contains
+// a nearly infinite loop that peeks out messages, and then dispatches them.
+// Intermixed with those peeks are callouts to DoWork for pending tasks, and
+// DoDelayedWork for pending timers. When there are no events to be serviced,
+// this pump goes into a wait state. In most cases, this message pump handles
+// all processing.
+//
+// However, when a task, or windows event, invokes on the stack a native dialog
+// box or such, that window typically provides a bare bones (native?) message
+// pump. That bare-bones message pump generally supports little more than a
+// peek of the Windows message queue, followed by a dispatch of the peeked
+// message. MessageLoop extends that bare-bones message pump to also service
+// Tasks, at the cost of some complexity.
+//
+// The basic structure of the extension (refered to as a sub-pump) is that a
+// special message, kMsgHaveWork, is repeatedly injected into the Windows
+// Message queue. Each time the kMsgHaveWork message is peeked, checks are
+// made for an extended set of events, including the availability of Tasks to
+// run.
+//
+// After running a task, the special message kMsgHaveWork is again posted to
+// the Windows Message queue, ensuring a future time slice for processing a
+// future event. To prevent flooding the Windows Message queue, care is taken
+// to be sure that at most one kMsgHaveWork message is EVER pending in the
+// Window's Message queue.
+//
+// There are a few additional complexities in this system where, when there are
+// no Tasks to run, this otherwise infinite stream of messages which drives the
+// sub-pump is halted. The pump is automatically re-started when Tasks are
+// queued.
+//
+// A second complexity is that the presence of this stream of posted tasks may
+// prevent a bare-bones message pump from ever peeking a WM_PAINT or WM_TIMER.
+// Such paint and timer events always give priority to a posted message, such as
+// kMsgHaveWork messages. As a result, care is taken to do some peeking in
+// between the posting of each kMsgHaveWork message (i.e., after kMsgHaveWork
+// is peeked, and before a replacement kMsgHaveWork is posted).
+//
+// NOTE: Although it may seem odd that messages are used to start and stop this
+// flow (as opposed to signaling objects, etc.), it should be understood that
+// the native message pump will *only* respond to messages. As a result, it is
+// an excellent choice. It is also helpful that the starter messages that are
+// placed in the queue when new task arrive also awakens DoRunLoop.
+//
+class BASE_EXPORT MessagePumpForUI : public MessagePumpWin {
+ public:
+ // A MessageFilter implements the common Peek/Translate/Dispatch code to deal
+ // with windows messages.
+ // This abstraction is used to inject TSF message peeking. See
+ // TextServicesMessageFilter.
+ class BASE_EXPORT MessageFilter {
+ public:
+ virtual ~MessageFilter() {}
+ // Implements the functionality exposed by the OS through PeekMessage.
+ virtual BOOL DoPeekMessage(MSG* msg,
+ HWND window_handle,
+ UINT msg_filter_min,
+ UINT msg_filter_max,
+ UINT remove_msg) {
+ return PeekMessage(msg, window_handle, msg_filter_min, msg_filter_max,
+ remove_msg);
+ }
+ // Returns true if |message| was consumed by the filter and no extra
+ // processing is required. If this method returns false, it is the
+ // responsibility of the caller to ensure that normal processing takes
+ // place.
+ // The priority to consume messages is the following:
+ // - Native Windows' message filter (CallMsgFilter).
+ // - MessageFilter::ProcessMessage.
+ // - MessagePumpDispatcher.
+ // - TranslateMessage / DispatchMessage.
+ virtual bool ProcessMessage(const MSG& msg) { return false;}
+ };
+ // The application-defined code passed to the hook procedure.
+ static const int kMessageFilterCode = 0x5001;
+
+ MessagePumpForUI();
+ virtual ~MessagePumpForUI();
+
+ // Sets a new MessageFilter. MessagePumpForUI takes ownership of
+ // |message_filter|. When SetMessageFilter is called, old MessageFilter is
+ // deleted.
+ void SetMessageFilter(scoped_ptr<MessageFilter> message_filter);
+
+ // MessagePump methods:
+ virtual void ScheduleWork();
+ virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time);
+
+ // Applications can call this to encourage us to process all pending WM_PAINT
+ // messages. This method will process all paint messages the Windows Message
+ // queue can provide, up to some fixed number (to avoid any infinite loops).
+ void PumpOutPendingPaintMessages();
+
+ private:
+ static LRESULT CALLBACK WndProcThunk(HWND window_handle,
+ UINT message,
+ WPARAM wparam,
+ LPARAM lparam);
+ virtual void DoRunLoop();
+ void InitMessageWnd();
+ void WaitForWork();
+ void HandleWorkMessage();
+ void HandleTimerMessage();
+ bool ProcessNextWindowsMessage();
+ bool ProcessMessageHelper(const MSG& msg);
+ bool ProcessPumpReplacementMessage();
+
+ // Atom representing the registered window class.
+ ATOM atom_;
+
+ // A hidden message-only window.
+ HWND message_hwnd_;
+
+ scoped_ptr<MessageFilter> message_filter_;
+};
+
+//-----------------------------------------------------------------------------
+// MessagePumpForIO extends MessagePumpWin with methods that are particular to a
+// MessageLoop instantiated with TYPE_IO. This version of MessagePump does not
+// deal with Windows mesagges, and instead has a Run loop based on Completion
+// Ports so it is better suited for IO operations.
+//
+class BASE_EXPORT MessagePumpForIO : public MessagePumpWin {
+ public:
+ struct IOContext;
+
+ // Clients interested in receiving OS notifications when asynchronous IO
+ // operations complete should implement this interface and register themselves
+ // with the message pump.
+ //
+ // Typical use #1:
+ // // Use only when there are no user's buffers involved on the actual IO,
+ // // so that all the cleanup can be done by the message pump.
+ // class MyFile : public IOHandler {
+ // MyFile() {
+ // ...
+ // context_ = new IOContext;
+ // context_->handler = this;
+ // message_pump->RegisterIOHandler(file_, this);
+ // }
+ // ~MyFile() {
+ // if (pending_) {
+ // // By setting the handler to NULL, we're asking for this context
+ // // to be deleted when received, without calling back to us.
+ // context_->handler = NULL;
+ // } else {
+ // delete context_;
+ // }
+ // }
+ // virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
+ // DWORD error) {
+ // pending_ = false;
+ // }
+ // void DoSomeIo() {
+ // ...
+ // // The only buffer required for this operation is the overlapped
+ // // structure.
+ // ConnectNamedPipe(file_, &context_->overlapped);
+ // pending_ = true;
+ // }
+ // bool pending_;
+ // IOContext* context_;
+ // HANDLE file_;
+ // };
+ //
+ // Typical use #2:
+ // class MyFile : public IOHandler {
+ // MyFile() {
+ // ...
+ // message_pump->RegisterIOHandler(file_, this);
+ // }
+ // // Plus some code to make sure that this destructor is not called
+ // // while there are pending IO operations.
+ // ~MyFile() {
+ // }
+ // virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
+ // DWORD error) {
+ // ...
+ // delete context;
+ // }
+ // void DoSomeIo() {
+ // ...
+ // IOContext* context = new IOContext;
+ // // This is not used for anything. It just prevents the context from
+ // // being considered "abandoned".
+ // context->handler = this;
+ // ReadFile(file_, buffer, num_bytes, &read, &context->overlapped);
+ // }
+ // HANDLE file_;
+ // };
+ //
+ // Typical use #3:
+ // Same as the previous example, except that in order to deal with the
+ // requirement stated for the destructor, the class calls WaitForIOCompletion
+ // from the destructor to block until all IO finishes.
+ // ~MyFile() {
+ // while(pending_)
+ // message_pump->WaitForIOCompletion(INFINITE, this);
+ // }
+ //
+ class IOHandler {
+ public:
+ virtual ~IOHandler() {}
+ // This will be called once the pending IO operation associated with
+ // |context| completes. |error| is the Win32 error code of the IO operation
+ // (ERROR_SUCCESS if there was no error). |bytes_transfered| will be zero
+ // on error.
+ virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
+ DWORD error) = 0;
+ };
+
+ // An IOObserver is an object that receives IO notifications from the
+ // MessagePump.
+ //
+ // NOTE: An IOObserver implementation should be extremely fast!
+ class IOObserver {
+ public:
+ IOObserver() {}
+
+ virtual void WillProcessIOEvent() = 0;
+ virtual void DidProcessIOEvent() = 0;
+
+ protected:
+ virtual ~IOObserver() {}
+ };
+
+ // The extended context that should be used as the base structure on every
+ // overlapped IO operation. |handler| must be set to the registered IOHandler
+ // for the given file when the operation is started, and it can be set to NULL
+ // before the operation completes to indicate that the handler should not be
+ // called anymore, and instead, the IOContext should be deleted when the OS
+ // notifies the completion of this operation. Please remember that any buffers
+ // involved with an IO operation should be around until the callback is
+ // received, so this technique can only be used for IO that do not involve
+ // additional buffers (other than the overlapped structure itself).
+ struct IOContext {
+ OVERLAPPED overlapped;
+ IOHandler* handler;
+ };
+
+ MessagePumpForIO();
+ virtual ~MessagePumpForIO() {}
+
+ // MessagePump methods:
+ virtual void ScheduleWork();
+ virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time);
+
+ // Register the handler to be used when asynchronous IO for the given file
+ // completes. The registration persists as long as |file_handle| is valid, so
+ // |handler| must be valid as long as there is pending IO for the given file.
+ void RegisterIOHandler(HANDLE file_handle, IOHandler* handler);
+
+ // Register the handler to be used to process job events. The registration
+ // persists as long as the job object is live, so |handler| must be valid
+ // until the job object is destroyed. Returns true if the registration
+ // succeeded, and false otherwise.
+ bool RegisterJobObject(HANDLE job_handle, IOHandler* handler);
+
+ // Waits for the next IO completion that should be processed by |filter|, for
+ // up to |timeout| milliseconds. Return true if any IO operation completed,
+ // regardless of the involved handler, and false if the timeout expired. If
+ // the completion port received any message and the involved IO handler
+ // matches |filter|, the callback is called before returning from this code;
+ // if the handler is not the one that we are looking for, the callback will
+ // be postponed for another time, so reentrancy problems can be avoided.
+ // External use of this method should be reserved for the rare case when the
+ // caller is willing to allow pausing regular task dispatching on this thread.
+ bool WaitForIOCompletion(DWORD timeout, IOHandler* filter);
+
+ void AddIOObserver(IOObserver* obs);
+ void RemoveIOObserver(IOObserver* obs);
+
+ private:
+ struct IOItem {
+ IOHandler* handler;
+ IOContext* context;
+ DWORD bytes_transfered;
+ DWORD error;
+
+ // In some cases |context| can be a non-pointer value casted to a pointer.
+ // |has_valid_io_context| is true if |context| is a valid IOContext
+ // pointer, and false otherwise.
+ bool has_valid_io_context;
+ };
+
+ virtual void DoRunLoop();
+ void WaitForWork();
+ bool MatchCompletedIOItem(IOHandler* filter, IOItem* item);
+ bool GetIOItem(DWORD timeout, IOItem* item);
+ bool ProcessInternalIOItem(const IOItem& item);
+ void WillProcessIOEvent();
+ void DidProcessIOEvent();
+
+ // Converts an IOHandler pointer to a completion port key.
+ // |has_valid_io_context| specifies whether completion packets posted to
+ // |handler| will have valid OVERLAPPED pointers.
+ static ULONG_PTR HandlerToKey(IOHandler* handler, bool has_valid_io_context);
+
+ // Converts a completion port key to an IOHandler pointer.
+ static IOHandler* KeyToHandler(ULONG_PTR key, bool* has_valid_io_context);
+
+ // The completion port associated with this thread.
+ win::ScopedHandle port_;
+ // This list will be empty almost always. It stores IO completions that have
+ // not been delivered yet because somebody was doing cleanup.
+ std::list<IOItem> completed_io_;
+
+ ObserverList<IOObserver> io_observers_;
+};
+
+} // namespace base
+
+#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_