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Diffstat (limited to 'base/message_loop/message_pump_win.h')
-rw-r--r-- | base/message_loop/message_pump_win.h | 396 |
1 files changed, 396 insertions, 0 deletions
diff --git a/base/message_loop/message_pump_win.h b/base/message_loop/message_pump_win.h new file mode 100644 index 0000000..dbb41bd --- /dev/null +++ b/base/message_loop/message_pump_win.h @@ -0,0 +1,396 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_ +#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_ + +#include <windows.h> + +#include <list> + +#include "base/base_export.h" +#include "base/basictypes.h" +#include "base/memory/scoped_ptr.h" +#include "base/message_loop/message_pump.h" +#include "base/message_loop/message_pump_dispatcher.h" +#include "base/message_loop/message_pump_observer.h" +#include "base/observer_list.h" +#include "base/time.h" +#include "base/win/scoped_handle.h" + +namespace base { + +// MessagePumpWin serves as the base for specialized versions of the MessagePump +// for Windows. It provides basic functionality like handling of observers and +// controlling the lifetime of the message pump. +class BASE_EXPORT MessagePumpWin : public MessagePump { + public: + MessagePumpWin() : have_work_(0), state_(NULL) {} + virtual ~MessagePumpWin() {} + + // Add an Observer, which will start receiving notifications immediately. + void AddObserver(MessagePumpObserver* observer); + + // Remove an Observer. It is safe to call this method while an Observer is + // receiving a notification callback. + void RemoveObserver(MessagePumpObserver* observer); + + // Give a chance to code processing additional messages to notify the + // message loop observers that another message has been processed. + void WillProcessMessage(const MSG& msg); + void DidProcessMessage(const MSG& msg); + + // Like MessagePump::Run, but MSG objects are routed through dispatcher. + void RunWithDispatcher(Delegate* delegate, MessagePumpDispatcher* dispatcher); + + // MessagePump methods: + virtual void Run(Delegate* delegate) { RunWithDispatcher(delegate, NULL); } + virtual void Quit(); + + protected: + struct RunState { + Delegate* delegate; + MessagePumpDispatcher* dispatcher; + + // Used to flag that the current Run() invocation should return ASAP. + bool should_quit; + + // Used to count how many Run() invocations are on the stack. + int run_depth; + }; + + virtual void DoRunLoop() = 0; + int GetCurrentDelay() const; + + ObserverList<MessagePumpObserver> observers_; + + // The time at which delayed work should run. + TimeTicks delayed_work_time_; + + // A boolean value used to indicate if there is a kMsgDoWork message pending + // in the Windows Message queue. There is at most one such message, and it + // can drive execution of tasks when a native message pump is running. + LONG have_work_; + + // State for the current invocation of Run. + RunState* state_; +}; + +//----------------------------------------------------------------------------- +// MessagePumpForUI extends MessagePumpWin with methods that are particular to a +// MessageLoop instantiated with TYPE_UI. +// +// MessagePumpForUI implements a "traditional" Windows message pump. It contains +// a nearly infinite loop that peeks out messages, and then dispatches them. +// Intermixed with those peeks are callouts to DoWork for pending tasks, and +// DoDelayedWork for pending timers. When there are no events to be serviced, +// this pump goes into a wait state. In most cases, this message pump handles +// all processing. +// +// However, when a task, or windows event, invokes on the stack a native dialog +// box or such, that window typically provides a bare bones (native?) message +// pump. That bare-bones message pump generally supports little more than a +// peek of the Windows message queue, followed by a dispatch of the peeked +// message. MessageLoop extends that bare-bones message pump to also service +// Tasks, at the cost of some complexity. +// +// The basic structure of the extension (refered to as a sub-pump) is that a +// special message, kMsgHaveWork, is repeatedly injected into the Windows +// Message queue. Each time the kMsgHaveWork message is peeked, checks are +// made for an extended set of events, including the availability of Tasks to +// run. +// +// After running a task, the special message kMsgHaveWork is again posted to +// the Windows Message queue, ensuring a future time slice for processing a +// future event. To prevent flooding the Windows Message queue, care is taken +// to be sure that at most one kMsgHaveWork message is EVER pending in the +// Window's Message queue. +// +// There are a few additional complexities in this system where, when there are +// no Tasks to run, this otherwise infinite stream of messages which drives the +// sub-pump is halted. The pump is automatically re-started when Tasks are +// queued. +// +// A second complexity is that the presence of this stream of posted tasks may +// prevent a bare-bones message pump from ever peeking a WM_PAINT or WM_TIMER. +// Such paint and timer events always give priority to a posted message, such as +// kMsgHaveWork messages. As a result, care is taken to do some peeking in +// between the posting of each kMsgHaveWork message (i.e., after kMsgHaveWork +// is peeked, and before a replacement kMsgHaveWork is posted). +// +// NOTE: Although it may seem odd that messages are used to start and stop this +// flow (as opposed to signaling objects, etc.), it should be understood that +// the native message pump will *only* respond to messages. As a result, it is +// an excellent choice. It is also helpful that the starter messages that are +// placed in the queue when new task arrive also awakens DoRunLoop. +// +class BASE_EXPORT MessagePumpForUI : public MessagePumpWin { + public: + // A MessageFilter implements the common Peek/Translate/Dispatch code to deal + // with windows messages. + // This abstraction is used to inject TSF message peeking. See + // TextServicesMessageFilter. + class BASE_EXPORT MessageFilter { + public: + virtual ~MessageFilter() {} + // Implements the functionality exposed by the OS through PeekMessage. + virtual BOOL DoPeekMessage(MSG* msg, + HWND window_handle, + UINT msg_filter_min, + UINT msg_filter_max, + UINT remove_msg) { + return PeekMessage(msg, window_handle, msg_filter_min, msg_filter_max, + remove_msg); + } + // Returns true if |message| was consumed by the filter and no extra + // processing is required. If this method returns false, it is the + // responsibility of the caller to ensure that normal processing takes + // place. + // The priority to consume messages is the following: + // - Native Windows' message filter (CallMsgFilter). + // - MessageFilter::ProcessMessage. + // - MessagePumpDispatcher. + // - TranslateMessage / DispatchMessage. + virtual bool ProcessMessage(const MSG& msg) { return false;} + }; + // The application-defined code passed to the hook procedure. + static const int kMessageFilterCode = 0x5001; + + MessagePumpForUI(); + virtual ~MessagePumpForUI(); + + // Sets a new MessageFilter. MessagePumpForUI takes ownership of + // |message_filter|. When SetMessageFilter is called, old MessageFilter is + // deleted. + void SetMessageFilter(scoped_ptr<MessageFilter> message_filter); + + // MessagePump methods: + virtual void ScheduleWork(); + virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time); + + // Applications can call this to encourage us to process all pending WM_PAINT + // messages. This method will process all paint messages the Windows Message + // queue can provide, up to some fixed number (to avoid any infinite loops). + void PumpOutPendingPaintMessages(); + + private: + static LRESULT CALLBACK WndProcThunk(HWND window_handle, + UINT message, + WPARAM wparam, + LPARAM lparam); + virtual void DoRunLoop(); + void InitMessageWnd(); + void WaitForWork(); + void HandleWorkMessage(); + void HandleTimerMessage(); + bool ProcessNextWindowsMessage(); + bool ProcessMessageHelper(const MSG& msg); + bool ProcessPumpReplacementMessage(); + + // Atom representing the registered window class. + ATOM atom_; + + // A hidden message-only window. + HWND message_hwnd_; + + scoped_ptr<MessageFilter> message_filter_; +}; + +//----------------------------------------------------------------------------- +// MessagePumpForIO extends MessagePumpWin with methods that are particular to a +// MessageLoop instantiated with TYPE_IO. This version of MessagePump does not +// deal with Windows mesagges, and instead has a Run loop based on Completion +// Ports so it is better suited for IO operations. +// +class BASE_EXPORT MessagePumpForIO : public MessagePumpWin { + public: + struct IOContext; + + // Clients interested in receiving OS notifications when asynchronous IO + // operations complete should implement this interface and register themselves + // with the message pump. + // + // Typical use #1: + // // Use only when there are no user's buffers involved on the actual IO, + // // so that all the cleanup can be done by the message pump. + // class MyFile : public IOHandler { + // MyFile() { + // ... + // context_ = new IOContext; + // context_->handler = this; + // message_pump->RegisterIOHandler(file_, this); + // } + // ~MyFile() { + // if (pending_) { + // // By setting the handler to NULL, we're asking for this context + // // to be deleted when received, without calling back to us. + // context_->handler = NULL; + // } else { + // delete context_; + // } + // } + // virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered, + // DWORD error) { + // pending_ = false; + // } + // void DoSomeIo() { + // ... + // // The only buffer required for this operation is the overlapped + // // structure. + // ConnectNamedPipe(file_, &context_->overlapped); + // pending_ = true; + // } + // bool pending_; + // IOContext* context_; + // HANDLE file_; + // }; + // + // Typical use #2: + // class MyFile : public IOHandler { + // MyFile() { + // ... + // message_pump->RegisterIOHandler(file_, this); + // } + // // Plus some code to make sure that this destructor is not called + // // while there are pending IO operations. + // ~MyFile() { + // } + // virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered, + // DWORD error) { + // ... + // delete context; + // } + // void DoSomeIo() { + // ... + // IOContext* context = new IOContext; + // // This is not used for anything. It just prevents the context from + // // being considered "abandoned". + // context->handler = this; + // ReadFile(file_, buffer, num_bytes, &read, &context->overlapped); + // } + // HANDLE file_; + // }; + // + // Typical use #3: + // Same as the previous example, except that in order to deal with the + // requirement stated for the destructor, the class calls WaitForIOCompletion + // from the destructor to block until all IO finishes. + // ~MyFile() { + // while(pending_) + // message_pump->WaitForIOCompletion(INFINITE, this); + // } + // + class IOHandler { + public: + virtual ~IOHandler() {} + // This will be called once the pending IO operation associated with + // |context| completes. |error| is the Win32 error code of the IO operation + // (ERROR_SUCCESS if there was no error). |bytes_transfered| will be zero + // on error. + virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered, + DWORD error) = 0; + }; + + // An IOObserver is an object that receives IO notifications from the + // MessagePump. + // + // NOTE: An IOObserver implementation should be extremely fast! + class IOObserver { + public: + IOObserver() {} + + virtual void WillProcessIOEvent() = 0; + virtual void DidProcessIOEvent() = 0; + + protected: + virtual ~IOObserver() {} + }; + + // The extended context that should be used as the base structure on every + // overlapped IO operation. |handler| must be set to the registered IOHandler + // for the given file when the operation is started, and it can be set to NULL + // before the operation completes to indicate that the handler should not be + // called anymore, and instead, the IOContext should be deleted when the OS + // notifies the completion of this operation. Please remember that any buffers + // involved with an IO operation should be around until the callback is + // received, so this technique can only be used for IO that do not involve + // additional buffers (other than the overlapped structure itself). + struct IOContext { + OVERLAPPED overlapped; + IOHandler* handler; + }; + + MessagePumpForIO(); + virtual ~MessagePumpForIO() {} + + // MessagePump methods: + virtual void ScheduleWork(); + virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time); + + // Register the handler to be used when asynchronous IO for the given file + // completes. The registration persists as long as |file_handle| is valid, so + // |handler| must be valid as long as there is pending IO for the given file. + void RegisterIOHandler(HANDLE file_handle, IOHandler* handler); + + // Register the handler to be used to process job events. The registration + // persists as long as the job object is live, so |handler| must be valid + // until the job object is destroyed. Returns true if the registration + // succeeded, and false otherwise. + bool RegisterJobObject(HANDLE job_handle, IOHandler* handler); + + // Waits for the next IO completion that should be processed by |filter|, for + // up to |timeout| milliseconds. Return true if any IO operation completed, + // regardless of the involved handler, and false if the timeout expired. If + // the completion port received any message and the involved IO handler + // matches |filter|, the callback is called before returning from this code; + // if the handler is not the one that we are looking for, the callback will + // be postponed for another time, so reentrancy problems can be avoided. + // External use of this method should be reserved for the rare case when the + // caller is willing to allow pausing regular task dispatching on this thread. + bool WaitForIOCompletion(DWORD timeout, IOHandler* filter); + + void AddIOObserver(IOObserver* obs); + void RemoveIOObserver(IOObserver* obs); + + private: + struct IOItem { + IOHandler* handler; + IOContext* context; + DWORD bytes_transfered; + DWORD error; + + // In some cases |context| can be a non-pointer value casted to a pointer. + // |has_valid_io_context| is true if |context| is a valid IOContext + // pointer, and false otherwise. + bool has_valid_io_context; + }; + + virtual void DoRunLoop(); + void WaitForWork(); + bool MatchCompletedIOItem(IOHandler* filter, IOItem* item); + bool GetIOItem(DWORD timeout, IOItem* item); + bool ProcessInternalIOItem(const IOItem& item); + void WillProcessIOEvent(); + void DidProcessIOEvent(); + + // Converts an IOHandler pointer to a completion port key. + // |has_valid_io_context| specifies whether completion packets posted to + // |handler| will have valid OVERLAPPED pointers. + static ULONG_PTR HandlerToKey(IOHandler* handler, bool has_valid_io_context); + + // Converts a completion port key to an IOHandler pointer. + static IOHandler* KeyToHandler(ULONG_PTR key, bool* has_valid_io_context); + + // The completion port associated with this thread. + win::ScopedHandle port_; + // This list will be empty almost always. It stores IO completions that have + // not been delivered yet because somebody was doing cleanup. + std::list<IOItem> completed_io_; + + ObserverList<IOObserver> io_observers_; +}; + +} // namespace base + +#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_ |