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-rw-r--r--base/message_pump_win.cc314
1 files changed, 197 insertions, 117 deletions
diff --git a/base/message_pump_win.cc b/base/message_pump_win.cc
index 0b52e7b..9c96475 100644
--- a/base/message_pump_win.cc
+++ b/base/message_pump_win.cc
@@ -35,38 +35,6 @@ MessagePumpWin::~MessagePumpWin() {
DestroyWindow(message_hwnd_);
}
-void MessagePumpWin::WatchObject(HANDLE object, Watcher* watcher) {
- DCHECK(object);
- DCHECK_NE(object, INVALID_HANDLE_VALUE);
-
- std::vector<HANDLE>::iterator it =
- find(objects_.begin(), objects_.end(), object);
- if (watcher) {
- if (it == objects_.end()) {
- static size_t warning_multiple = 1;
- if (objects_.size() >= warning_multiple * MAXIMUM_WAIT_OBJECTS / 2) {
- LOG(INFO) << "More than " << warning_multiple * MAXIMUM_WAIT_OBJECTS / 2
- << " objects being watched";
- // This DCHECK() is an artificial limitation, meant to warn us if we
- // start creating too many objects. It can safely be raised to a higher
- // level, and the program is designed to handle much larger values.
- // Before raising this limit, make sure that there is a very good reason
- // (in your debug testing) to be watching this many objects.
- DCHECK(2 <= warning_multiple);
- ++warning_multiple;
- }
- objects_.push_back(object);
- watchers_.push_back(watcher);
- } else {
- watchers_[it - objects_.begin()] = watcher;
- }
- } else if (it != objects_.end()) {
- std::vector<HANDLE>::difference_type index = it - objects_.begin();
- objects_.erase(it);
- watchers_.erase(watchers_.begin() + index);
- }
-}
-
void MessagePumpWin::AddObserver(Observer* observer) {
observers_.AddObserver(observer);
}
@@ -176,7 +144,7 @@ void MessagePumpWin::ScheduleDelayedWork(const Time& delayed_work_time) {
}
//-----------------------------------------------------------------------------
-// MessagePumpWin private:
+// MessagePumpWin protected:
// static
LRESULT CALLBACK MessagePumpWin::WndProcThunk(
@@ -244,8 +212,199 @@ void MessagePumpWin::HandleTimerMessage() {
}
}
-void MessagePumpWin::DoRunLoop() {
- // IF this was just a simple PeekMessage() loop (servicing all passible work
+bool MessagePumpWin::ProcessNextWindowsMessage() {
+ MSG msg;
+ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+ return ProcessMessageHelper(msg);
+ return false;
+}
+
+bool MessagePumpWin::ProcessMessageHelper(const MSG& msg) {
+ if (WM_QUIT == msg.message) {
+ // Repost the QUIT message so that it will be retrieved by the primary
+ // GetMessage() loop.
+ state_->should_quit = true;
+ PostQuitMessage(static_cast<int>(msg.wParam));
+ return false;
+ }
+
+ // While running our main message pump, we discard kMsgHaveWork messages.
+ if (msg.message == kMsgHaveWork && msg.hwnd == message_hwnd_)
+ return ProcessPumpReplacementMessage();
+
+ WillProcessMessage(msg);
+
+ if (state_->dispatcher) {
+ if (!state_->dispatcher->Dispatch(msg))
+ state_->should_quit = true;
+ } else {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+
+ DidProcessMessage(msg);
+ return true;
+}
+
+bool MessagePumpWin::ProcessPumpReplacementMessage() {
+ // When we encounter a kMsgHaveWork message, this method is called to peek
+ // and process a replacement message, such as a WM_PAINT or WM_TIMER. The
+ // goal is to make the kMsgHaveWork as non-intrusive as possible, even though
+ // a continuous stream of such messages are posted. This method carefully
+ // peeks a message while there is no chance for a kMsgHaveWork to be pending,
+ // then resets the have_work_ flag (allowing a replacement kMsgHaveWork to
+ // possibly be posted), and finally dispatches that peeked replacement. Note
+ // that the re-post of kMsgHaveWork may be asynchronous to this thread!!
+
+ MSG msg;
+ bool have_message = (0 != PeekMessage(&msg, NULL, 0, 0, PM_REMOVE));
+ DCHECK(!have_message || kMsgHaveWork != msg.message ||
+ msg.hwnd != message_hwnd_);
+
+ // Since we discarded a kMsgHaveWork message, we must update the flag.
+ InterlockedExchange(&have_work_, 0);
+
+ // TODO(darin,jar): There is risk of being lost in a sub-pump within the call
+ // to ProcessMessageHelper, which could result in no longer getting a
+ // kMsgHaveWork message until the next out-of-band call to ScheduleWork.
+
+ return have_message && ProcessMessageHelper(msg);
+}
+
+int MessagePumpWin::GetCurrentDelay() const {
+ if (delayed_work_time_.is_null())
+ return -1;
+
+ // Be careful here. TimeDelta has a precision of microseconds, but we want a
+ // value in milliseconds. If there are 5.5ms left, should the delay be 5 or
+ // 6? It should be 6 to avoid executing delayed work too early.
+ double timeout = ceil((delayed_work_time_ - Time::Now()).InMillisecondsF());
+
+ // If this value is negative, then we need to run delayed work soon.
+ int delay = static_cast<int>(timeout);
+ if (delay < 0)
+ delay = 0;
+
+ return delay;
+}
+
+//-----------------------------------------------------------------------------
+// MessagePumpForUI private:
+
+void MessagePumpForUI::DoRunLoop() {
+ // IF this was just a simple PeekMessage() loop (servicing all possible work
+ // queues), then Windows would try to achieve the following order according
+ // to MSDN documentation about PeekMessage with no filter):
+ // * Sent messages
+ // * Posted messages
+ // * Sent messages (again)
+ // * WM_PAINT messages
+ // * WM_TIMER messages
+ //
+ // Summary: none of the above classes is starved, and sent messages has twice
+ // the chance of being processed (i.e., reduced service time).
+
+ for (;;) {
+ // If we do any work, we may create more messages etc., and more work may
+ // possibly be waiting in another task group. When we (for example)
+ // ProcessNextWindowsMessage(), there is a good chance there are still more
+ // messages waiting. On the other hand, when any of these methods return
+ // having done no work, then it is pretty unlikely that calling them again
+ // quickly will find any work to do. Finally, if they all say they had no
+ // work, then it is a good time to consider sleeping (waiting) for more
+ // work.
+
+ bool more_work_is_plausible = ProcessNextWindowsMessage();
+ if (state_->should_quit)
+ break;
+
+ more_work_is_plausible |= state_->delegate->DoWork();
+ if (state_->should_quit)
+ break;
+
+ more_work_is_plausible |=
+ state_->delegate->DoDelayedWork(&delayed_work_time_);
+ // If we did not process any delayed work, then we can assume that our
+ // existing WM_TIMER if any will fire when delayed work should run. We
+ // don't want to disturb that timer if it is already in flight. However,
+ // if we did do all remaining delayed work, then lets kill the WM_TIMER.
+ if (more_work_is_plausible && delayed_work_time_.is_null())
+ KillTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this));
+ if (state_->should_quit)
+ break;
+
+ if (more_work_is_plausible)
+ continue;
+
+ more_work_is_plausible = state_->delegate->DoIdleWork();
+ if (state_->should_quit)
+ break;
+
+ if (more_work_is_plausible)
+ continue;
+
+ WaitForWork(); // Wait (sleep) until we have work to do again.
+ }
+}
+
+void MessagePumpForUI::WaitForWork() {
+ // Wait until a message is available, up to the time needed by the timer
+ // manager to fire the next set of timers.
+ int delay = GetCurrentDelay();
+ if (delay < 0) // Negative value means no timers waiting.
+ delay = INFINITE;
+
+ DWORD result;
+ result = MsgWaitForMultipleObjectsEx(0, NULL, delay, QS_ALLINPUT,
+ MWMO_INPUTAVAILABLE);
+
+ if (WAIT_OBJECT_0 == result)
+ return; // A WM_* message is available.
+
+ DCHECK_NE(WAIT_FAILED, result) << GetLastError();
+}
+
+//-----------------------------------------------------------------------------
+// MessagePumpForIO public:
+
+void MessagePumpForIO::WatchObject(HANDLE object, Watcher* watcher) {
+ DCHECK(object);
+ DCHECK_NE(object, INVALID_HANDLE_VALUE);
+
+ std::vector<HANDLE>::iterator it =
+ find(objects_.begin(), objects_.end(), object);
+ if (watcher) {
+ if (it == objects_.end()) {
+ static size_t warning_multiple = 1;
+ if (objects_.size() >= warning_multiple * MAXIMUM_WAIT_OBJECTS / 2) {
+ LOG(INFO) << "More than " << warning_multiple * MAXIMUM_WAIT_OBJECTS / 2
+ << " objects being watched";
+ // This DCHECK() is an artificial limitation, meant to warn us if we
+ // start creating too many objects. It can safely be raised to a higher
+ // level, and the program is designed to handle much larger values.
+ // Before raising this limit, make sure that there is a very good reason
+ // (in your debug testing) to be watching this many objects.
+ DCHECK(2 <= warning_multiple);
+ ++warning_multiple;
+ }
+ objects_.push_back(object);
+ watchers_.push_back(watcher);
+ } else {
+ watchers_[it - objects_.begin()] = watcher;
+ }
+ } else if (it != objects_.end()) {
+ std::vector<HANDLE>::difference_type index = it - objects_.begin();
+ objects_.erase(it);
+ watchers_.erase(watchers_.begin() + index);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// MessagePumpForIO private:
+
+void MessagePumpForIO::DoRunLoop() {
+ // IF this was just a simple PeekMessage() loop (servicing all possible work
// queues), then Windows would try to achieve the following order according
// to MSDN documentation about PeekMessage with no filter):
// * Sent messages
@@ -316,7 +475,7 @@ void MessagePumpWin::DoRunLoop() {
// open, etc.)
static const int kMultipleWaitPollingInterval = 20;
-void MessagePumpWin::WaitForWork() {
+void MessagePumpForIO::WaitForWork() {
// Wait until either an object is signaled or a message is available. Handle
// (without returning) any APCs (only the IO thread currently has APCs.)
@@ -386,68 +545,7 @@ void MessagePumpWin::WaitForWork() {
}
}
-bool MessagePumpWin::ProcessNextWindowsMessage() {
- MSG msg;
- if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- return ProcessMessageHelper(msg);
- return false;
-}
-
-bool MessagePumpWin::ProcessMessageHelper(const MSG& msg) {
- if (WM_QUIT == msg.message) {
- // Repost the QUIT message so that it will be retrieved by the primary
- // GetMessage() loop.
- state_->should_quit = true;
- PostQuitMessage(static_cast<int>(msg.wParam));
- return false;
- }
-
- // While running our main message pump, we discard kMsgHaveWork messages.
- if (msg.message == kMsgHaveWork && msg.hwnd == message_hwnd_)
- return ProcessPumpReplacementMessage();
-
- WillProcessMessage(msg);
-
- if (state_->dispatcher) {
- if (!state_->dispatcher->Dispatch(msg))
- state_->should_quit = true;
- } else {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-
- DidProcessMessage(msg);
- return true;
-}
-
-bool MessagePumpWin::ProcessPumpReplacementMessage() {
- // When we encounter a kMsgHaveWork message, this method is called to peek
- // and process a replacement message, such as a WM_PAINT or WM_TIMER. The
- // goal is to make the kMsgHaveWork as non-intrusive as possible, even though
- // a continuous stream of such messages are posted. This method carefully
- // peeks a message while there is no chance for a kMsgHaveWork to be pending,
- // then resets the have_work_ flag (allowing a replacement kMsgHaveWork to
- // possibly be posted), and finally dispatches that peeked replacement. Note
- // that the re-post of kMsgHaveWork may be asynchronous to this thread!!
-
- MSG msg;
- bool have_message = (0 != PeekMessage(&msg, NULL, 0, 0, PM_REMOVE));
- DCHECK(!have_message || kMsgHaveWork != msg.message ||
- msg.hwnd != message_hwnd_);
-
- // Since we discarded a kMsgHaveWork message, we must update the flag.
- InterlockedExchange(&have_work_, 0);
-
- // TODO(darin,jar): There is risk of being lost in a sub-pump within the call
- // to ProcessMessageHelper, which could result in no longer getting a
- // kMsgHaveWork message until the next out-of-band call to ScheduleWork.
-
- return have_message && ProcessMessageHelper(msg);
-}
-
-// Note: MsgWaitMultipleObjects() can't take a nil list, and that is why I had
-// to use SleepEx() to handle APCs when there were no objects.
-bool MessagePumpWin::ProcessNextObject() {
+bool MessagePumpForIO::ProcessNextObject() {
size_t total_objs = objects_.size();
if (!total_objs) {
return false;
@@ -481,7 +579,7 @@ bool MessagePumpWin::ProcessNextObject() {
return false; // We serviced nothing.
}
-bool MessagePumpWin::SignalWatcher(size_t object_index) {
+bool MessagePumpForIO::SignalWatcher(size_t object_index) {
// Signal the watcher corresponding to the given index.
DCHECK(objects_.size() > object_index);
@@ -499,22 +597,4 @@ bool MessagePumpWin::SignalWatcher(size_t object_index) {
return true;
}
-int MessagePumpWin::GetCurrentDelay() const {
- if (delayed_work_time_.is_null())
- return -1;
-
- // Be careful here. TimeDelta has a precision of microseconds, but we want a
- // value in milliseconds. If there are 5.5ms left, should the delay be 5 or
- // 6? It should be 6 to avoid executing delayed work too early.
- double timeout = ceil((delayed_work_time_ - Time::Now()).InMillisecondsF());
-
- // If this value is negative, then we need to run delayed work soon.
- int delay = static_cast<int>(timeout);
- if (delay < 0)
- delay = 0;
-
- return delay;
-}
-
} // namespace base
-