diff options
Diffstat (limited to 'base/string_util_icu.cc')
-rw-r--r-- | base/string_util_icu.cc | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/base/string_util_icu.cc b/base/string_util_icu.cc index 797ccbd..1a84be3 100644 --- a/base/string_util_icu.cc +++ b/base/string_util_icu.cc @@ -26,6 +26,7 @@ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + #include "base/string_util.h" #include <string.h> @@ -38,6 +39,195 @@ #include "unicode/numfmt.h" #include "unicode/ustring.h" +namespace { + +// ReadUnicodeCharacter -------------------------------------------------------- + +// Reads a UTF-8 stream, placing the next code point into the given output +// |*code_point|. |src| represents the entire string to read, and |*char_index| +// is the character offset within the string to start reading at. |*char_index| +// will be updated to index the last character read, such that incrementing it +// (as in a for loop) will take the reader to the next character. +// +// Returns true on success. On false, |*code_point| will be invalid. +bool ReadUnicodeCharacter(const char* src, int32 src_len, + int32* char_index, uint32* code_point) { + U8_NEXT(src, *char_index, src_len, *code_point); + + // The ICU macro above moves to the next char, we want to point to the last + // char consumed. + (*char_index)--; + + // Validate the decoded value. + return U_IS_UNICODE_CHAR(*code_point); +} + +#ifdef WIN32 +// Reads a UTF-16 character for Windows. The usage is the same as the 8-bit +// version above. +bool ReadUnicodeCharacter(const wchar_t* src, int32 src_len, + int32* char_index, uint32* code_point) { + if (U16_IS_SURROGATE(src[*char_index])) { + if (!U16_IS_SURROGATE_LEAD(src[*char_index]) || + *char_index + 1 >= src_len || + !U16_IS_TRAIL(src[*char_index + 1])) { + // Invalid surrogate pair. + return false; + } + + // Valid surrogate pair. + *code_point = U16_GET_SUPPLEMENTARY(src[*char_index], + src[*char_index + 1]); + (*char_index)++; + } else { + // Not a surrogate, just one 16-bit word. + *code_point = src[*char_index]; + } + + return U_IS_UNICODE_CHAR(*code_point); +} +#else +// Reads a 32-bit character for Mac and Linux systems. The usage is the same as +// the 8-bit version above. +bool ReadUnicodeCharacter(const wchar_t* src, in32 src_len, + int32* char_index, uint32* code_point) { + // Conversion is easy since the source is 32-bit. + *code_point = src[*char_index]; + + // Validate the value. + return U_IS_UNICODE_CHAR(*code_point); +} +#endif + +// WriteUnicodeCharacter ------------------------------------------------------- + +// Appends a UTF-8 character to the given 8-bit string. +void WriteUnicodeCharacter(uint32 code_point, std::basic_string<char>* output) { + if (code_point <= 0x7f) { + // Fast path the common case of one byte. + output->push_back(code_point); + return; + } + + // U8_APPEND_UNSAFE can append up to 4 bytes. + int32 char_offset = static_cast<int32>(output->length()); + output->resize(char_offset + U8_MAX_LENGTH); + + U8_APPEND_UNSAFE(&(*output)[0], char_offset, code_point); + + // U8_APPEND_UNSAFE will advance our pointer past the inserted character, so + // it will represent the new length of the string. + output->resize(char_offset); +} + +#ifdef WIN32 +// Appends the given code point as a UTF-16 character to the STL string. On +// Windows, wchar_t is UTF-16. +void WriteUnicodeCharacter(uint32 code_point, + std::basic_string<wchar_t>* output) { + if (U16_LENGTH(code_point) == 1) { + // Thie code point is in the Basic Multilingual Plane (BMP). + output->push_back(static_cast<wchar_t>(code_point)); + } else { + // Non-BMP characters use a double-character encoding. + int32 char_offset = static_cast<int32>(output->length()); + output->resize(char_offset + U16_MAX_LENGTH); + U16_APPEND_UNSAFE(&(*output)[0], char_offset, code_point); + } +} +#else +// Appends the given UCS-4 character to the given 32-bit string for Linux and +// Mac where wchar_t is UCS-4. +inline void WriteUnicodeCharacter(uint32 code_point, + std::basic_string<wchar_t>* output) { + // This is the easy case, just append the character. + output->push_back(code_point); +} +#endif + +// Generalized Unicode converter ----------------------------------------------- + +// Converts the given source Unicode character type to the given destination +// Unicode character type as a STL string. The given input buffer and size +// determine the source, and the given output STL string will be replaced by +// the result. +template<typename SRC_CHAR, typename DEST_CHAR> +bool ConvertUnicode(const SRC_CHAR* src, size_t src_len, + std::basic_string<DEST_CHAR>* output) { + output->clear(); + + // ICU requires 32-bit numbers. + bool success = true; + int32 src_len32 = static_cast<int32>(src_len); + for (int32 i = 0; i < src_len32; i++) { + uint32 code_point; + if (ReadUnicodeCharacter(src, src_len32, &i, &code_point)) + WriteUnicodeCharacter(code_point, output); + else + success = false; + } + return success; +} + +} // namespace + +// UTF-x <-> UTF-x ------------------------------------------------------------- + +std::string WideToUTF8(const std::wstring& wide) { + std::string ret; + if (wide.empty()) + return ret; + + // Ignore the success flag of this call, it will do the best it can for + // invalid input, which is what we want here. + WideToUTF8(wide.data(), wide.length(), &ret); + return ret; +} + +bool WideToUTF8(const wchar_t* src, size_t src_len, std::string* output) { + if (src_len == 0) { + output->clear(); + return true; + } + + // Intelligently guess the size of the output string. When it's an ASCII + // character, assume the rest will be ASCII and use a buffer size the same as + // the input. When it's not ASCII, assume 3-bytes per character as the + // starting point. This will be resized internally later if it's too small. + if (src[0] < 0x80) + output->reserve(src_len); + else + output->reserve(src_len * 3); + return ConvertUnicode<wchar_t, char>(src, src_len, output); +} + +std::wstring UTF8ToWide(const std::string& utf8) { + std::wstring ret; + if (utf8.empty()) + return ret; + + UTF8ToWide(utf8.data(), utf8.length(), &ret); + return ret; +} + +bool UTF8ToWide(const char* src, size_t src_len, std::wstring* output) { + if (src_len == 0) { + output->clear(); + return true; + } + + // Intelligently guess the size of the output string. When it's an ASCII + // character, assume the rest will be ASCII and use a buffer size the same as + // the input. When it's not ASCII, assume the UTF-8 takes 2 bytes per + // character (this is more conservative than 3 which we use above when + // converting the other way). + if (src[0] < 0x80) + output->reserve(src_len); + else + output->reserve(src_len / 2); + return ConvertUnicode<char, wchar_t>(src, src_len, output); +} + // Codepage <-> Wide ----------------------------------------------------------- // Convert a unicode string into the specified codepage_name. If the codepage |