diff options
Diffstat (limited to 'base/synchronization/waitable_event_watcher_posix.cc')
-rw-r--r-- | base/synchronization/waitable_event_watcher_posix.cc | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/base/synchronization/waitable_event_watcher_posix.cc b/base/synchronization/waitable_event_watcher_posix.cc new file mode 100644 index 0000000..048bbd0 --- /dev/null +++ b/base/synchronization/waitable_event_watcher_posix.cc @@ -0,0 +1,280 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "base/synchronization/waitable_event_watcher.h" + +#include "base/message_loop.h" +#include "base/synchronization/lock.h" +#include "base/synchronization/waitable_event.h" + +namespace base { + +// ----------------------------------------------------------------------------- +// WaitableEventWatcher (async waits). +// +// The basic design is that we add an AsyncWaiter to the wait-list of the event. +// That AsyncWaiter has a pointer to MessageLoop, and a Task to be posted to it. +// The MessageLoop ends up running the task, which calls the delegate. +// +// Since the wait can be canceled, we have a thread-safe Flag object which is +// set when the wait has been canceled. At each stage in the above, we check the +// flag before going onto the next stage. Since the wait may only be canceled in +// the MessageLoop which runs the Task, we are assured that the delegate cannot +// be called after canceling... + +// ----------------------------------------------------------------------------- +// A thread-safe, reference-counted, write-once flag. +// ----------------------------------------------------------------------------- +class Flag : public RefCountedThreadSafe<Flag> { + public: + Flag() { flag_ = false; } + + void Set() { + AutoLock locked(lock_); + flag_ = true; + } + + bool value() const { + AutoLock locked(lock_); + return flag_; + } + + private: + mutable Lock lock_; + bool flag_; +}; + +// ----------------------------------------------------------------------------- +// This is an asynchronous waiter which posts a task to a MessageLoop when +// fired. An AsyncWaiter may only be in a single wait-list. +// ----------------------------------------------------------------------------- +class AsyncWaiter : public WaitableEvent::Waiter { + public: + AsyncWaiter(MessageLoop* message_loop, Task* task, Flag* flag) + : message_loop_(message_loop), + cb_task_(task), + flag_(flag) { } + + bool Fire(WaitableEvent* event) { + if (flag_->value()) { + // If the callback has been canceled, we don't enqueue the task, we just + // delete it instead. + delete cb_task_; + } else { + message_loop_->PostTask(FROM_HERE, cb_task_); + } + + // We are removed from the wait-list by the WaitableEvent itself. It only + // remains to delete ourselves. + delete this; + + // We can always return true because an AsyncWaiter is never in two + // different wait-lists at the same time. + return true; + } + + // See StopWatching for discussion + bool Compare(void* tag) { + return tag == flag_.get(); + } + + private: + MessageLoop *const message_loop_; + Task *const cb_task_; + scoped_refptr<Flag> flag_; +}; + +// ----------------------------------------------------------------------------- +// For async waits we need to make a callback in a MessageLoop thread. We do +// this by posting this task, which calls the delegate and keeps track of when +// the event is canceled. +// ----------------------------------------------------------------------------- +class AsyncCallbackTask : public Task { + public: + AsyncCallbackTask(Flag* flag, WaitableEventWatcher::Delegate* delegate, + WaitableEvent* event) + : flag_(flag), + delegate_(delegate), + event_(event) { + } + + void Run() { + // Runs in MessageLoop thread. + if (!flag_->value()) { + // This is to let the WaitableEventWatcher know that the event has occured + // because it needs to be able to return NULL from GetWatchedObject + flag_->Set(); + delegate_->OnWaitableEventSignaled(event_); + } + + // We are deleted by the MessageLoop + } + + private: + scoped_refptr<Flag> flag_; + WaitableEventWatcher::Delegate *const delegate_; + WaitableEvent *const event_; +}; + +WaitableEventWatcher::WaitableEventWatcher() + : event_(NULL), + message_loop_(NULL), + cancel_flag_(NULL), + waiter_(NULL), + callback_task_(NULL), + delegate_(NULL) { +} + +WaitableEventWatcher::~WaitableEventWatcher() { + StopWatching(); +} + +// ----------------------------------------------------------------------------- +// The Handle is how the user cancels a wait. After deleting the Handle we +// insure that the delegate cannot be called. +// ----------------------------------------------------------------------------- +bool WaitableEventWatcher::StartWatching + (WaitableEvent* event, WaitableEventWatcher::Delegate* delegate) { + MessageLoop *const current_ml = MessageLoop::current(); + DCHECK(current_ml) << "Cannot create WaitableEventWatcher without a " + "current MessageLoop"; + + // A user may call StartWatching from within the callback function. In this + // case, we won't know that we have finished watching, expect that the Flag + // will have been set in AsyncCallbackTask::Run() + if (cancel_flag_.get() && cancel_flag_->value()) { + if (message_loop_) { + message_loop_->RemoveDestructionObserver(this); + message_loop_ = NULL; + } + + cancel_flag_ = NULL; + } + + DCHECK(!cancel_flag_.get()) << "StartWatching called while still watching"; + + cancel_flag_ = new Flag; + callback_task_ = new AsyncCallbackTask(cancel_flag_, delegate, event); + WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get(); + + AutoLock locked(kernel->lock_); + + delegate_ = delegate; + event_ = event; + + if (kernel->signaled_) { + if (!kernel->manual_reset_) + kernel->signaled_ = false; + + // No hairpinning - we can't call the delegate directly here. We have to + // enqueue a task on the MessageLoop as normal. + current_ml->PostTask(FROM_HERE, callback_task_); + return true; + } + + message_loop_ = current_ml; + current_ml->AddDestructionObserver(this); + + kernel_ = kernel; + waiter_ = new AsyncWaiter(current_ml, callback_task_, cancel_flag_); + event->Enqueue(waiter_); + + return true; +} + +void WaitableEventWatcher::StopWatching() { + delegate_ = NULL; + + if (message_loop_) { + message_loop_->RemoveDestructionObserver(this); + message_loop_ = NULL; + } + + if (!cancel_flag_.get()) // if not currently watching... + return; + + if (cancel_flag_->value()) { + // In this case, the event has fired, but we haven't figured that out yet. + // The WaitableEvent may have been deleted too. + cancel_flag_ = NULL; + return; + } + + if (!kernel_.get()) { + // We have no kernel. This means that we never enqueued a Waiter on an + // event because the event was already signaled when StartWatching was + // called. + // + // In this case, a task was enqueued on the MessageLoop and will run. + // We set the flag in case the task hasn't yet run. The flag will stop the + // delegate getting called. If the task has run then we have the last + // reference to the flag and it will be deleted immedately after. + cancel_flag_->Set(); + cancel_flag_ = NULL; + return; + } + + AutoLock locked(kernel_->lock_); + // We have a lock on the kernel. No one else can signal the event while we + // have it. + + // We have a possible ABA issue here. If Dequeue was to compare only the + // pointer values then it's possible that the AsyncWaiter could have been + // fired, freed and the memory reused for a different Waiter which was + // enqueued in the same wait-list. We would think that that waiter was our + // AsyncWaiter and remove it. + // + // To stop this, Dequeue also takes a tag argument which is passed to the + // virtual Compare function before the two are considered a match. So we need + // a tag which is good for the lifetime of this handle: the Flag. Since we + // have a reference to the Flag, its memory cannot be reused while this object + // still exists. So if we find a waiter with the correct pointer value, and + // which shares a Flag pointer, we have a real match. + if (kernel_->Dequeue(waiter_, cancel_flag_.get())) { + // Case 2: the waiter hasn't been signaled yet; it was still on the wait + // list. We've removed it, thus we can delete it and the task (which cannot + // have been enqueued with the MessageLoop because the waiter was never + // signaled) + delete waiter_; + delete callback_task_; + cancel_flag_ = NULL; + return; + } + + // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may + // not have run yet, so we set the flag to tell it not to bother enqueuing the + // task on the MessageLoop, but to delete it instead. The Waiter deletes + // itself once run. + cancel_flag_->Set(); + cancel_flag_ = NULL; + + // If the waiter has already run then the task has been enqueued. If the Task + // hasn't yet run, the flag will stop the delegate from getting called. (This + // is thread safe because one may only delete a Handle from the MessageLoop + // thread.) + // + // If the delegate has already been called then we have nothing to do. The + // task has been deleted by the MessageLoop. +} + +WaitableEvent* WaitableEventWatcher::GetWatchedEvent() { + if (!cancel_flag_.get()) + return NULL; + + if (cancel_flag_->value()) + return NULL; + + return event_; +} + +// ----------------------------------------------------------------------------- +// This is called when the MessageLoop which the callback will be run it is +// deleted. We need to cancel the callback as if we had been deleted, but we +// will still be deleted at some point in the future. +// ----------------------------------------------------------------------------- +void WaitableEventWatcher::WillDestroyCurrentMessageLoop() { + StopWatching(); +} + +} // namespace base |