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-rw-r--r--base/threading/simple_thread.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/base/threading/simple_thread.h b/base/threading/simple_thread.h
index 5d8c458..ae36f26 100644
--- a/base/threading/simple_thread.h
+++ b/base/threading/simple_thread.h
@@ -45,7 +45,7 @@
#include <queue>
#include <vector>
-#include "base/base_api.h"
+#include "base/base_export.h"
#include "base/basictypes.h"
#include "base/threading/platform_thread.h"
#include "base/synchronization/lock.h"
@@ -55,9 +55,9 @@ namespace base {
// This is the base SimpleThread. You can derive from it and implement the
// virtual Run method, or you can use the DelegateSimpleThread interface.
-class BASE_API SimpleThread : public PlatformThread::Delegate {
+class BASE_EXPORT SimpleThread : public PlatformThread::Delegate {
public:
- class BASE_API Options {
+ class BASE_EXPORT Options {
public:
Options() : stack_size_(0) { }
~Options() { }
@@ -120,9 +120,9 @@ class BASE_API SimpleThread : public PlatformThread::Delegate {
bool joined_; // True if Join has been called.
};
-class BASE_API DelegateSimpleThread : public SimpleThread {
+class BASE_EXPORT DelegateSimpleThread : public SimpleThread {
public:
- class BASE_API Delegate {
+ class BASE_EXPORT Delegate {
public:
Delegate() { }
virtual ~Delegate() { }
@@ -150,7 +150,7 @@ class BASE_API DelegateSimpleThread : public SimpleThread {
// JoinAll() will make sure that all outstanding work is processed, and wait
// for everything to finish. You can reuse a pool, so you can call Start()
// again after you've called JoinAll().
-class BASE_API DelegateSimpleThreadPool
+class BASE_EXPORT DelegateSimpleThreadPool
: public DelegateSimpleThread::Delegate {
public:
typedef DelegateSimpleThread::Delegate Delegate;