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-rw-r--r--base/waitable_event_win.cc156
1 files changed, 66 insertions, 90 deletions
diff --git a/base/waitable_event_win.cc b/base/waitable_event_win.cc
index e23eea0..b06dffb 100644
--- a/base/waitable_event_win.cc
+++ b/base/waitable_event_win.cc
@@ -1,90 +1,66 @@
-// Copyright 2008, Google Inc.
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following disclaimer
-// in the documentation and/or other materials provided with the
-// distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived from
-// this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#include "base/waitable_event.h"
-
-#include <math.h>
-#include <windows.h>
-
-#include "base/logging.h"
-#include "base/time.h"
-
-namespace base {
-
-WaitableEvent::WaitableEvent(bool manual_reset, bool signaled)
- : event_(CreateEvent(NULL, manual_reset, signaled, NULL)) {
- // We're probably going to crash anyways if this is ever NULL, so we might as
- // well make our stack reports more informative by crashing here.
- CHECK(event_);
-}
-
-WaitableEvent::~WaitableEvent() {
- CloseHandle(event_);
-}
-
-void WaitableEvent::Reset() {
- ResetEvent(event_);
-}
-
-void WaitableEvent::Signal() {
- SetEvent(event_);
-}
-
-bool WaitableEvent::IsSignaled() {
- return TimedWait(TimeDelta::FromMilliseconds(0));
-}
-
-bool WaitableEvent::Wait() {
- DWORD result = WaitForSingleObject(event_, INFINITE);
- // It is most unexpected that this should ever fail. Help consumers learn
- // about it if it should ever fail.
- DCHECK(result == WAIT_OBJECT_0) << "WaitForSingleObject failed";
- return result == WAIT_OBJECT_0;
-}
-
-bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
- DCHECK(max_time >= TimeDelta::FromMicroseconds(0));
- // Be careful here. TimeDelta has a precision of microseconds, but this API
- // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6?
- // It should be 6 to avoid returning too early.
- double timeout = ceil(max_time.InMillisecondsF());
- DWORD result = WaitForSingleObject(event_, static_cast<DWORD>(timeout));
- switch (result) {
- case WAIT_OBJECT_0:
- return true;
- case WAIT_TIMEOUT:
- return false;
- }
- // It is most unexpected that this should ever fail. Help consumers learn
- // about it if it should ever fail.
- NOTREACHED() << "WaitForSingleObject failed";
- return false;
-}
-
-} // namespace base
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/waitable_event.h"
+
+#include <math.h>
+#include <windows.h>
+
+#include "base/logging.h"
+#include "base/time.h"
+
+namespace base {
+
+WaitableEvent::WaitableEvent(bool manual_reset, bool signaled)
+ : event_(CreateEvent(NULL, manual_reset, signaled, NULL)) {
+ // We're probably going to crash anyways if this is ever NULL, so we might as
+ // well make our stack reports more informative by crashing here.
+ CHECK(event_);
+}
+
+WaitableEvent::~WaitableEvent() {
+ CloseHandle(event_);
+}
+
+void WaitableEvent::Reset() {
+ ResetEvent(event_);
+}
+
+void WaitableEvent::Signal() {
+ SetEvent(event_);
+}
+
+bool WaitableEvent::IsSignaled() {
+ return TimedWait(TimeDelta::FromMilliseconds(0));
+}
+
+bool WaitableEvent::Wait() {
+ DWORD result = WaitForSingleObject(event_, INFINITE);
+ // It is most unexpected that this should ever fail. Help consumers learn
+ // about it if it should ever fail.
+ DCHECK(result == WAIT_OBJECT_0) << "WaitForSingleObject failed";
+ return result == WAIT_OBJECT_0;
+}
+
+bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
+ DCHECK(max_time >= TimeDelta::FromMicroseconds(0));
+ // Be careful here. TimeDelta has a precision of microseconds, but this API
+ // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6?
+ // It should be 6 to avoid returning too early.
+ double timeout = ceil(max_time.InMillisecondsF());
+ DWORD result = WaitForSingleObject(event_, static_cast<DWORD>(timeout));
+ switch (result) {
+ case WAIT_OBJECT_0:
+ return true;
+ case WAIT_TIMEOUT:
+ return false;
+ }
+ // It is most unexpected that this should ever fail. Help consumers learn
+ // about it if it should ever fail.
+ NOTREACHED() << "WaitForSingleObject failed";
+ return false;
+}
+
+} // namespace base
+