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-rw-r--r--base/waitable_event_win.cc9
1 files changed, 7 insertions, 2 deletions
diff --git a/base/waitable_event_win.cc b/base/waitable_event_win.cc
index da2d2d8..e23eea0 100644
--- a/base/waitable_event_win.cc
+++ b/base/waitable_event_win.cc
@@ -29,6 +29,7 @@
#include "base/waitable_event.h"
+#include <math.h>
#include <windows.h>
#include "base/logging.h"
@@ -68,8 +69,12 @@ bool WaitableEvent::Wait() {
}
bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
- int32 timeout = static_cast<int32>(max_time.InMilliseconds());
- DWORD result = WaitForSingleObject(event_, timeout);
+ DCHECK(max_time >= TimeDelta::FromMicroseconds(0));
+ // Be careful here. TimeDelta has a precision of microseconds, but this API
+ // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6?
+ // It should be 6 to avoid returning too early.
+ double timeout = ceil(max_time.InMillisecondsF());
+ DWORD result = WaitForSingleObject(event_, static_cast<DWORD>(timeout));
switch (result) {
case WAIT_OBJECT_0:
return true;