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-rw-r--r--base/win/metro.cc57
1 files changed, 56 insertions, 1 deletions
diff --git a/base/win/metro.cc b/base/win/metro.cc
index 81e3bda..46476c8 100644
--- a/base/win/metro.cc
+++ b/base/win/metro.cc
@@ -12,7 +12,62 @@ namespace win {
const char kActivateApplication[] = "ActivateApplication";
HMODULE GetMetroModule() {
- return GetModuleHandleA("metro_driver.dll");
+ const HMODULE kUninitialized = reinterpret_cast<HMODULE>(1);
+ static HMODULE metro_module = kUninitialized;
+
+ if (metro_module == kUninitialized) {
+ // Initialize the cache, note that the initialization is idempotent
+ // under the assumption that metro_driver is never unloaded, so the
+ // race to this assignment is safe.
+ metro_module = GetModuleHandleA("metro_driver.dll");
+ if (metro_module != NULL) {
+ // This must be a metro process if the metro_driver is loaded.
+ DCHECK(IsMetroProcess());
+ }
+ }
+
+ DCHECK(metro_module != kUninitialized);
+ return metro_module;
+}
+
+bool IsMetroProcess() {
+ enum ImmersiveState {
+ kImmersiveUnknown,
+ kImmersiveTrue,
+ kImmersiveFalse
+ };
+ typedef BOOL (WINAPI* IsImmersiveProcessFunc)(HANDLE process);
+
+ // The immersive state of a process can never change.
+ // Look it up once and cache it here.
+ static ImmersiveState state = kImmersiveUnknown;
+
+ if (state == kImmersiveUnknown) {
+ // The lookup hasn't been done yet. Note that the code below here is
+ // idempotent, so it doesn't matter if it races to assignment on multiple
+ // threads.
+ HMODULE user32 = ::GetModuleHandleA("user32.dll");
+ DCHECK(user32 != NULL);
+
+ IsImmersiveProcessFunc is_immersive_process =
+ reinterpret_cast<IsImmersiveProcessFunc>(
+ ::GetProcAddress(user32, "IsImmersiveProcess"));
+
+ if (is_immersive_process != NULL) {
+ if (is_immersive_process(::GetCurrentProcess())) {
+ state = kImmersiveTrue;
+ } else {
+ state = kImmersiveFalse;
+ }
+ } else {
+ // No "IsImmersiveProcess" export on user32.dll, so this is pre-Windows8
+ // and therefore not immersive.
+ state = kImmersiveFalse;
+ }
+ }
+ DCHECK_NE(kImmersiveUnknown, state);
+
+ return state == kImmersiveTrue;
}
wchar_t* LocalAllocAndCopyString(const string16& src) {