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-rw-r--r--base/win/object_watcher.cc140
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diff --git a/base/win/object_watcher.cc b/base/win/object_watcher.cc
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/win/object_watcher.h"
+
+#include "base/logging.h"
+
+namespace base {
+namespace win {
+
+//-----------------------------------------------------------------------------
+
+struct ObjectWatcher::Watch : public Task {
+ ObjectWatcher* watcher; // The associated ObjectWatcher instance
+ HANDLE object; // The object being watched
+ HANDLE wait_object; // Returned by RegisterWaitForSingleObject
+ MessageLoop* origin_loop; // Used to get back to the origin thread
+ Delegate* delegate; // Delegate to notify when signaled
+ bool did_signal; // DoneWaiting was called
+
+ virtual void Run() {
+ // The watcher may have already been torn down, in which case we need to
+ // just get out of dodge.
+ if (!watcher)
+ return;
+
+ DCHECK(did_signal);
+ watcher->StopWatching();
+
+ delegate->OnObjectSignaled(object);
+ }
+};
+
+//-----------------------------------------------------------------------------
+
+ObjectWatcher::ObjectWatcher() : watch_(NULL) {
+}
+
+ObjectWatcher::~ObjectWatcher() {
+ StopWatching();
+}
+
+bool ObjectWatcher::StartWatching(HANDLE object, Delegate* delegate) {
+ if (watch_) {
+ NOTREACHED() << "Already watching an object";
+ return false;
+ }
+
+ Watch* watch = new Watch;
+ watch->watcher = this;
+ watch->object = object;
+ watch->origin_loop = MessageLoop::current();
+ watch->delegate = delegate;
+ watch->did_signal = false;
+
+ // Since our job is to just notice when an object is signaled and report the
+ // result back to this thread, we can just run on a Windows wait thread.
+ DWORD wait_flags = WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE;
+
+ if (!RegisterWaitForSingleObject(&watch->wait_object, object, DoneWaiting,
+ watch, INFINITE, wait_flags)) {
+ NOTREACHED() << "RegisterWaitForSingleObject failed: " << GetLastError();
+ delete watch;
+ return false;
+ }
+
+ watch_ = watch;
+
+ // We need to know if the current message loop is going away so we can
+ // prevent the wait thread from trying to access a dead message loop.
+ MessageLoop::current()->AddDestructionObserver(this);
+ return true;
+}
+
+bool ObjectWatcher::StopWatching() {
+ if (!watch_)
+ return false;
+
+ // Make sure ObjectWatcher is used in a single-threaded fashion.
+ DCHECK(watch_->origin_loop == MessageLoop::current());
+
+ // If DoneWaiting is in progress, we wait for it to finish. We know whether
+ // DoneWaiting happened or not by inspecting the did_signal flag.
+ if (!UnregisterWaitEx(watch_->wait_object, INVALID_HANDLE_VALUE)) {
+ NOTREACHED() << "UnregisterWaitEx failed: " << GetLastError();
+ return false;
+ }
+
+ // Make sure that we see any mutation to did_signal. This should be a no-op
+ // since we expect that UnregisterWaitEx resulted in a memory barrier, but
+ // just to be sure, we're going to be explicit.
+ MemoryBarrier();
+
+ // If the watch has been posted, then we need to make sure it knows not to do
+ // anything once it is run.
+ watch_->watcher = NULL;
+
+ // If DoneWaiting was called, then the watch would have been posted as a
+ // task, and will therefore be deleted by the MessageLoop. Otherwise, we
+ // need to take care to delete it here.
+ if (!watch_->did_signal)
+ delete watch_;
+
+ watch_ = NULL;
+
+ MessageLoop::current()->RemoveDestructionObserver(this);
+ return true;
+}
+
+HANDLE ObjectWatcher::GetWatchedObject() {
+ if (!watch_)
+ return NULL;
+
+ return watch_->object;
+}
+
+// static
+void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) {
+ DCHECK(!timed_out);
+
+ Watch* watch = static_cast<Watch*>(param);
+
+ // Record that we ran this function.
+ watch->did_signal = true;
+
+ // We rely on the locking in PostTask() to ensure that a memory barrier is
+ // provided, which in turn ensures our change to did_signal can be observed
+ // on the target thread.
+ watch->origin_loop->PostTask(FROM_HERE, watch);
+}
+
+void ObjectWatcher::WillDestroyCurrentMessageLoop() {
+ // Need to shutdown the watch so that we don't try to access the MessageLoop
+ // after this point.
+ StopWatching();
+}
+
+} // namespace win
+} // namespace base