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-rw-r--r--base/lock.cc104
-rw-r--r--base/lock.h55
2 files changed, 46 insertions, 113 deletions
diff --git a/base/lock.cc b/base/lock.cc
index 70fa044..1dd4dc1 100644
--- a/base/lock.cc
+++ b/base/lock.cc
@@ -7,42 +7,31 @@
// The Lock class is used everywhere, and hence any changes
// to lock.h tend to require a complete rebuild. To facilitate
// profiler development, all the profiling methods are listed
-// here. Note that they are only instantiated in a debug
-// build, and the header provides all the trivial implementations
-// in a production build.
+// here.
#include "base/lock.h"
#include "base/logging.h"
+#ifndef NDEBUG
Lock::Lock()
: lock_(),
- recursion_count_shadow_(0) {
-#ifndef NDEBUG
- recursion_used_ = false;
- acquisition_count_ = 0;
- contention_count_ = 0;
-#endif
+ recursion_count_shadow_(0),
+ recursion_used_(false),
+ acquisition_count_(0),
+ contention_count_(0) {
+}
+#else // NDEBUG
+Lock::Lock()
+ : lock_() {
}
+#endif // NDEBUG
Lock::~Lock() {
-#ifndef NDEBUG
- // There should be no one to contend for the lock,
- // ...but we need the memory barrier to get a good value.
- lock_.Lock();
- int final_recursion_count = recursion_count_shadow_;
- lock_.Unlock();
-#endif
-
- // Allow unit test exception only at end of method.
-#ifndef NDEBUG
- DCHECK(0 == final_recursion_count);
-#endif
}
void Lock::Acquire() {
#ifdef NDEBUG
lock_.Lock();
- recursion_count_shadow_++;
#else // NDEBUG
if (!lock_.Try()) {
// We have contention.
@@ -51,82 +40,35 @@ void Lock::Acquire() {
}
// ONLY access data after locking.
recursion_count_shadow_++;
- if (1 == recursion_count_shadow_)
- acquisition_count_++;
- else if (2 == recursion_count_shadow_ && !recursion_used_)
- // Usage Note: Set a break point to debug.
+ acquisition_count_++;
+ if (2 == recursion_count_shadow_ && !recursion_used_) {
recursion_used_ = true;
+ // TODO(sky): Uncomment this DCHECK after fixing test cases.
+ // DCHECK(false); // Catch accidental redundant lock acquisition.
+ }
#endif // NDEBUG
}
void Lock::Release() {
- --recursion_count_shadow_; // ONLY access while lock is still held.
#ifndef NDEBUG
+ --recursion_count_shadow_; // ONLY access while lock is still held.
DCHECK(0 <= recursion_count_shadow_);
-#endif
+#endif // NDEBUG
lock_.Unlock();
}
bool Lock::Try() {
if (lock_.Try()) {
- recursion_count_shadow_++;
#ifndef NDEBUG
- if (1 == recursion_count_shadow_)
- acquisition_count_++;
- else if (2 == recursion_count_shadow_ && !recursion_used_)
- // Usage Note: Set a break point to debug.
+ recursion_count_shadow_++;
+ acquisition_count_++;
+ if (2 == recursion_count_shadow_ && !recursion_used_) {
recursion_used_ = true;
+ DCHECK(false); // Catch accidental redundant lock acquisition.
+ }
#endif
return true;
} else {
return false;
}
}
-
-// GetCurrentThreadRecursionCount returns the number of nested Acquire() calls
-// that have been made by the current thread holding this lock. The calling
-// thread is ***REQUIRED*** to be *currently* holding the lock. If that
-// calling requirement is violated, the return value is not well defined.
-// Return results are guaranteed correct if the caller has acquired this lock.
-// The return results might be incorrect otherwise.
-// This method is designed to be fast in non-debug mode by co-opting
-// synchronization using lock_ (no additional synchronization is used), but in
-// debug mode it slowly and carefully validates the requirement (and fires a
-// a DCHECK if it was called incorrectly).
-int32 Lock::GetCurrentThreadRecursionCount() {
-#ifndef NDEBUG
- // If this DCHECK fails, then the most probable cause is:
- // This method was called by class AutoUnlock during processing of a
- // Wait() call made into the ConditonVariable class. That call to
- // Wait() was made (incorrectly) without first Aquiring this Lock
- // instance.
- lock_.Lock();
- int temp = recursion_count_shadow_;
- lock_.Unlock();
- // Unit tests catch an exception, so we need to be careful to test
- // outside the critical section, since the Leave would be skipped!?!
- DCHECK(temp >= 1); // Allow unit test exception only at end of method.
-#endif // DEBUG
-
- // We hold lock, so this *is* correct value.
- return recursion_count_shadow_;
-}
-
-
-AutoUnlock::AutoUnlock(Lock& lock) : lock_(&lock), release_count_(0) {
- // We require our caller have the lock, so we can call for recursion count.
- // CRITICALLY: Fetch value before we release the lock.
- int32 count = lock_->GetCurrentThreadRecursionCount();
- DCHECK(count > 0); // Make sure we owned the lock.
- while (count-- > 0) {
- release_count_++;
- lock_->Release();
- }
-}
-
-AutoUnlock::~AutoUnlock() {
- DCHECK(release_count_ >= 0);
- while (release_count_-- > 0)
- lock_->Acquire();
-}
-
diff --git a/base/lock.h b/base/lock.h
index 4e736af..b43e6ef 100644
--- a/base/lock.h
+++ b/base/lock.h
@@ -7,14 +7,16 @@
#include "base/lock_impl.h"
-// A convenient wrapper for a critical section.
+// A convenient wrapper for an OS specific critical section.
//
-// NOTE: A thread may acquire the same lock multiple times, but it must call
-// Release for each call to Acquire in order to finally release the lock.
+// NOTE: Although windows critical sections support recursive locks, we do not
+// allow this, and we will commonly fire a DCHECK() if a thread attempts to
+// acquire the lock a second time (while already holding it).
//
// Complication: UnitTest for DeathTests catch DCHECK exceptions, so we need
// to write code assuming DCHECK will throw. This means we need to save any
// assertable value in a local until we can safely throw.
+
class Lock {
public:
Lock();
@@ -22,7 +24,7 @@ class Lock {
void Acquire();
void Release();
// If the lock is not held, take it and return true. If the lock is already
- // held by something else, immediately return false.
+ // held by another thread, immediately return false.
bool Try();
// Return the underlying lock implementation.
@@ -33,20 +35,13 @@ class Lock {
private:
LockImpl lock_; // User-supplied underlying lock implementation.
- // All private data is implicitly protected by spin_lock_.
- // Be VERY careful to only access under that lock.
- int32 recursion_count_shadow_;
-
- // Allow access to GetCurrentThreadRecursionCount()
- friend class AutoUnlock;
- int32 GetCurrentThreadRecursionCount();
-
#ifndef NDEBUG
- // Even in Debug mode, the expensive tallies won't be calculated by default.
- bool recursion_used_;
- int32 acquisition_count_;
-
- int32 contention_count_;
+ // All private data is implicitly protected by lock_.
+ // Be VERY careful to only access members under that lock.
+ int32 recursion_count_shadow_;
+ bool recursion_used_; // Allow debugging to continued after a DCHECK().
+ int32 acquisition_count_; // Number of times lock was acquired.
+ int32 contention_count_; // Number of times there was contention.
#endif // NDEBUG
DISALLOW_COPY_AND_ASSIGN(Lock);
@@ -68,27 +63,23 @@ class AutoLock {
DISALLOW_COPY_AND_ASSIGN(AutoLock);
};
-// AutoUnlock is a helper class for ConditionVariable instances
-// that is analogous to AutoLock. It provides for nested Releases
-// of a lock for the Wait functionality of a ConditionVariable class.
-// The destructor automatically does the corresponding Acquire
-// calls (to return to the initial nested lock state).
-
-// Instances of AutoUnlock can ***ONLY*** validly be constructed if the
-// caller currently holds the lock provided as the constructor's argument.
-// If that ***REQUIREMENT*** is violated in debug mode, a DCHECK will
-// be generated in the Lock class. In production (non-debug),
-// the results are undefined (and probably bad) if the caller
-// is not already holding the indicated lock.
+// AutoUnlock is a helper class for ConditionVariable that will Release() the
+// lock argument in the constructor, and re-Acquire() it in the destructor.
class ConditionVariable;
class AutoUnlock {
private: // Everything is private, so only our friend can use us.
friend class ConditionVariable; // The only user of this class.
- explicit AutoUnlock(Lock& lock);
- ~AutoUnlock();
+
+ explicit AutoUnlock(Lock& lock) : lock_(&lock) {
+ // We require our caller to have the lock.
+ lock_->Release();
+ }
+
+ ~AutoUnlock() {
+ lock_->Acquire();
+ }
Lock* lock_;
- int release_count_;
};
#endif // BASE_LOCK_H_