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Diffstat (limited to 'cc/CCMathUtil.h')
-rw-r--r-- | cc/CCMathUtil.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/cc/CCMathUtil.h b/cc/CCMathUtil.h new file mode 100644 index 0000000..834acf5 --- /dev/null +++ b/cc/CCMathUtil.h @@ -0,0 +1,109 @@ +// Copyright 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef CCMathUtil_h +#define CCMathUtil_h + +#include "FloatPoint.h" +#include "FloatPoint3D.h" + +namespace WebKit { +class WebTransformationMatrix; +} + +namespace WebCore { + +class IntRect; +class FloatRect; +class FloatQuad; + +struct HomogeneousCoordinate { + HomogeneousCoordinate(double newX, double newY, double newZ, double newW) + : x(newX) + , y(newY) + , z(newZ) + , w(newW) + { + } + + bool shouldBeClipped() const + { + return w <= 0; + } + + FloatPoint cartesianPoint2d() const + { + if (w == 1) + return FloatPoint(x, y); + + // For now, because this code is used privately only by CCMathUtil, it should never be called when w == 0, and we do not yet need to handle that case. + ASSERT(w); + double invW = 1.0 / w; + return FloatPoint(x * invW, y * invW); + } + + FloatPoint3D cartesianPoint3d() const + { + if (w == 1) + return FloatPoint3D(x, y, z); + + // For now, because this code is used privately only by CCMathUtil, it should never be called when w == 0, and we do not yet need to handle that case. + ASSERT(w); + double invW = 1.0 / w; + return FloatPoint3D(x * invW, y * invW, z * invW); + } + + double x; + double y; + double z; + double w; +}; + +// This class contains math helper functionality that does not belong in WebCore. +// It is possible that this functionality should be migrated to WebCore eventually. +class CCMathUtil { +public: + + // Background: WebTransformationMatrix code in WebCore does not do the right thing in + // mapRect / mapQuad / projectQuad when there is a perspective projection that causes + // one of the transformed vertices to go to w < 0. In those cases, it is necessary to + // perform clipping in homogeneous coordinates, after applying the transform, before + // dividing-by-w to convert to cartesian coordinates. + // + // These functions return the axis-aligned rect that encloses the correctly clipped, + // transformed polygon. + static IntRect mapClippedRect(const WebKit::WebTransformationMatrix&, const IntRect&); + static FloatRect mapClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&); + static FloatRect projectClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&); + + // Returns an array of vertices that represent the clipped polygon. After returning, indexes from + // 0 to numVerticesInClippedQuad are valid in the clippedQuad array. Note that + // numVerticesInClippedQuad may be zero, which means the entire quad was clipped, and + // none of the vertices in the array are valid. + static void mapClippedQuad(const WebKit::WebTransformationMatrix&, const FloatQuad& srcQuad, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad); + + static FloatRect computeEnclosingRectOfVertices(FloatPoint vertices[], int numVertices); + static FloatRect computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4); + + // NOTE: These functions do not do correct clipping against w = 0 plane, but they + // correctly detect the clipped condition via the boolean clipped. + static FloatQuad mapQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped); + static FloatPoint mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped); + static FloatPoint3D mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint3D&, bool& clipped); + static FloatQuad projectQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped); + static FloatPoint projectPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped); + + static void flattenTransformTo2d(WebKit::WebTransformationMatrix&); + + // Returns the smallest angle between the given two vectors in degrees. Neither vector is + // assumed to be normalized. + static float smallestAngleBetweenVectors(const FloatSize&, const FloatSize&); + + // Projects the |source| vector onto |destination|. Neither vector is assumed to be normalized. + static FloatSize projectVector(const FloatSize& source, const FloatSize& destination); +}; + +} // namespace WebCore + +#endif // #define CCMathUtil_h |