summaryrefslogtreecommitdiffstats
path: root/cc/GeometryBinding.h
diff options
context:
space:
mode:
Diffstat (limited to 'cc/GeometryBinding.h')
-rw-r--r--cc/GeometryBinding.h48
1 files changed, 3 insertions, 45 deletions
diff --git a/cc/GeometryBinding.h b/cc/GeometryBinding.h
index f0b6e72..9af39a8 100644
--- a/cc/GeometryBinding.h
+++ b/cc/GeometryBinding.h
@@ -1,48 +1,6 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
+// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef GeometryBinding_h
-#define GeometryBinding_h
-
-#include "FloatRect.h"
-
-#if USE(ACCELERATED_COMPOSITING)
-
-namespace WebKit {
-class WebGraphicsContext3D;
-}
-
-namespace cc {
-
-class GeometryBinding {
-public:
- GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect);
- ~GeometryBinding();
-
- bool initialized() const { return m_initialized; }
-
- WebKit::WebGraphicsContext3D* context() const { return m_context; }
- unsigned quadVerticesVbo() const { return m_quadVerticesVbo; }
- unsigned quadElementsVbo() const { return m_quadElementsVbo; }
-
- void prepareForDraw();
-
- // All layer shaders share the same attribute locations for the vertex
- // positions and texture coordinates. This allows switching shaders without
- // rebinding attribute arrays.
- static int positionAttribLocation() { return 0; }
- static int texCoordAttribLocation() { return 1; }
-
-private:
- WebKit::WebGraphicsContext3D* m_context;
- unsigned m_quadVerticesVbo;
- unsigned m_quadElementsVbo;
- bool m_initialized;
-};
-
-} // namespace cc
-
-#endif // USE(ACCELERATED_COMPOSITING)
-
-#endif
+// Temporary forwarding header
+#include "cc/geometry_binding.h"