diff options
Diffstat (limited to 'cc/GeometryBinding.h')
-rw-r--r-- | cc/GeometryBinding.h | 48 |
1 files changed, 3 insertions, 45 deletions
diff --git a/cc/GeometryBinding.h b/cc/GeometryBinding.h index f0b6e72..9af39a8 100644 --- a/cc/GeometryBinding.h +++ b/cc/GeometryBinding.h @@ -1,48 +1,6 @@ -// Copyright 2011 The Chromium Authors. All rights reserved. +// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. -#ifndef GeometryBinding_h -#define GeometryBinding_h - -#include "FloatRect.h" - -#if USE(ACCELERATED_COMPOSITING) - -namespace WebKit { -class WebGraphicsContext3D; -} - -namespace cc { - -class GeometryBinding { -public: - GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect); - ~GeometryBinding(); - - bool initialized() const { return m_initialized; } - - WebKit::WebGraphicsContext3D* context() const { return m_context; } - unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } - unsigned quadElementsVbo() const { return m_quadElementsVbo; } - - void prepareForDraw(); - - // All layer shaders share the same attribute locations for the vertex - // positions and texture coordinates. This allows switching shaders without - // rebinding attribute arrays. - static int positionAttribLocation() { return 0; } - static int texCoordAttribLocation() { return 1; } - -private: - WebKit::WebGraphicsContext3D* m_context; - unsigned m_quadVerticesVbo; - unsigned m_quadElementsVbo; - bool m_initialized; -}; - -} // namespace cc - -#endif // USE(ACCELERATED_COMPOSITING) - -#endif +// Temporary forwarding header +#include "cc/geometry_binding.h" |