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-rw-r--r--cc/damage_tracker.cc99
1 files changed, 49 insertions, 50 deletions
diff --git a/cc/damage_tracker.cc b/cc/damage_tracker.cc
index 400fe5f..103449f 100644
--- a/cc/damage_tracker.cc
+++ b/cc/damage_tracker.cc
@@ -32,26 +32,25 @@ DamageTracker::~DamageTracker()
{
}
-static inline void expandRectWithFilters(FloatRect& rect, const WebKit::WebFilterOperations& filters)
+static inline void expandRectWithFilters(gfx::RectF& rect, const WebKit::WebFilterOperations& filters)
{
int top, right, bottom, left;
filters.getOutsets(top, right, bottom, left);
- rect.move(-left, -top);
- rect.expand(left + right, top + bottom);
+ rect.Inset(-left, -top, -right, -bottom);
}
-static inline void expandDamageRectInsideRectWithFilters(FloatRect& damageRect, const FloatRect& preFilterRect, const WebKit::WebFilterOperations& filters)
+static inline void expandDamageRectInsideRectWithFilters(gfx::RectF& damageRect, const gfx::RectF& preFilterRect, const WebKit::WebFilterOperations& filters)
{
- FloatRect expandedDamageRect = damageRect;
+ gfx::RectF expandedDamageRect = damageRect;
expandRectWithFilters(expandedDamageRect, filters);
- FloatRect filterRect = preFilterRect;
+ gfx::RectF filterRect = preFilterRect;
expandRectWithFilters(filterRect, filters);
- expandedDamageRect.intersect(filterRect);
- damageRect.unite(expandedDamageRect);
+ expandedDamageRect.Intersect(filterRect);
+ damageRect.Union(expandedDamageRect);
}
-void DamageTracker::updateDamageTrackingState(const std::vector<LayerImpl*>& layerList, int targetSurfaceLayerID, bool targetSurfacePropertyChangedOnlyFromDescendant, const IntRect& targetSurfaceContentRect, LayerImpl* targetSurfaceMaskLayer, const WebKit::WebFilterOperations& filters, SkImageFilter* filter)
+void DamageTracker::updateDamageTrackingState(const std::vector<LayerImpl*>& layerList, int targetSurfaceLayerID, bool targetSurfacePropertyChangedOnlyFromDescendant, const gfx::Rect& targetSurfaceContentRect, LayerImpl* targetSurfaceMaskLayer, const WebKit::WebFilterOperations& filters, SkImageFilter* filter)
{
//
// This function computes the "damage rect" of a target surface, and updates the state
@@ -119,11 +118,11 @@ void DamageTracker::updateDamageTrackingState(const std::vector<LayerImpl*>& lay
// These functions cannot be bypassed with early-exits, even if we know what the
// damage will be for this frame, because we need to update the damage tracker state
// to correctly track the next frame.
- FloatRect damageFromActiveLayers = trackDamageFromActiveLayers(layerList, targetSurfaceLayerID);
- FloatRect damageFromSurfaceMask = trackDamageFromSurfaceMask(targetSurfaceMaskLayer);
- FloatRect damageFromLeftoverRects = trackDamageFromLeftoverRects();
+ gfx::RectF damageFromActiveLayers = trackDamageFromActiveLayers(layerList, targetSurfaceLayerID);
+ gfx::RectF damageFromSurfaceMask = trackDamageFromSurfaceMask(targetSurfaceMaskLayer);
+ gfx::RectF damageFromLeftoverRects = trackDamageFromLeftoverRects();
- FloatRect damageRectForThisUpdate;
+ gfx::RectF damageRectForThisUpdate;
if (m_forceFullDamageNextUpdate || targetSurfacePropertyChangedOnlyFromDescendant) {
damageRectForThisUpdate = targetSurfaceContentRect;
@@ -131,8 +130,8 @@ void DamageTracker::updateDamageTrackingState(const std::vector<LayerImpl*>& lay
} else {
// FIXME: can we clamp this damage to the surface's content rect? (affects performance, but not correctness)
damageRectForThisUpdate = damageFromActiveLayers;
- damageRectForThisUpdate.uniteIfNonZero(damageFromSurfaceMask);
- damageRectForThisUpdate.uniteIfNonZero(damageFromLeftoverRects);
+ damageRectForThisUpdate.Union(damageFromSurfaceMask);
+ damageRectForThisUpdate.Union(damageFromLeftoverRects);
if (filters.hasFilterThatMovesPixels()) {
expandRectWithFilters(damageRectForThisUpdate, filters);
@@ -144,7 +143,7 @@ void DamageTracker::updateDamageTrackingState(const std::vector<LayerImpl*>& lay
}
// Damage accumulates until we are notified that we actually did draw on that frame.
- m_currentDamageRect.uniteIfNonZero(damageRectForThisUpdate);
+ m_currentDamageRect.Union(damageRectForThisUpdate);
// The next history map becomes the current map for the next frame. Note this must
// happen every frame to correctly track changes, even if damage accumulates over
@@ -152,19 +151,19 @@ void DamageTracker::updateDamageTrackingState(const std::vector<LayerImpl*>& lay
swap(m_currentRectHistory, m_nextRectHistory);
}
-FloatRect DamageTracker::removeRectFromCurrentFrame(int layerID, bool& layerIsNew)
+gfx::RectF DamageTracker::removeRectFromCurrentFrame(int layerID, bool& layerIsNew)
{
RectMap::iterator iter = m_currentRectHistory->find(layerID);
layerIsNew = iter == m_currentRectHistory->end();
if (layerIsNew)
- return FloatRect();
+ return gfx::RectF();
- FloatRect ret = iter->second;
+ gfx::RectF ret = iter->second;
m_currentRectHistory->erase(iter);
return ret;
}
-void DamageTracker::saveRectForNextFrame(int layerID, const FloatRect& targetSpaceRect)
+void DamageTracker::saveRectForNextFrame(int layerID, const gfx::RectF& targetSpaceRect)
{
// This layer should not yet exist in next frame's history.
DCHECK(layerID > 0);
@@ -172,9 +171,9 @@ void DamageTracker::saveRectForNextFrame(int layerID, const FloatRect& targetSpa
(*m_nextRectHistory)[layerID] = targetSpaceRect;
}
-FloatRect DamageTracker::trackDamageFromActiveLayers(const std::vector<LayerImpl*>& layerList, int targetSurfaceLayerID)
+gfx::RectF DamageTracker::trackDamageFromActiveLayers(const std::vector<LayerImpl*>& layerList, int targetSurfaceLayerID)
{
- FloatRect damageRect = FloatRect();
+ gfx::RectF damageRect = gfx::RectF();
for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex) {
// Visit layers in back-to-front order.
@@ -189,9 +188,9 @@ FloatRect DamageTracker::trackDamageFromActiveLayers(const std::vector<LayerImpl
return damageRect;
}
-FloatRect DamageTracker::trackDamageFromSurfaceMask(LayerImpl* targetSurfaceMaskLayer)
+gfx::RectF DamageTracker::trackDamageFromSurfaceMask(LayerImpl* targetSurfaceMaskLayer)
{
- FloatRect damageRect = FloatRect();
+ gfx::RectF damageRect = gfx::RectF();
if (!targetSurfaceMaskLayer)
return damageRect;
@@ -199,22 +198,22 @@ FloatRect DamageTracker::trackDamageFromSurfaceMask(LayerImpl* targetSurfaceMask
// Currently, if there is any change to the mask, we choose to damage the entire
// surface. This could potentially be optimized later, but it is not expected to be a
// common case.
- if (targetSurfaceMaskLayer->layerPropertyChanged() || !targetSurfaceMaskLayer->updateRect().isEmpty())
- damageRect = FloatRect(FloatPoint::zero(), FloatSize(targetSurfaceMaskLayer->bounds()));
+ if (targetSurfaceMaskLayer->layerPropertyChanged() || !targetSurfaceMaskLayer->updateRect().IsEmpty())
+ damageRect = gfx::RectF(gfx::PointF(), targetSurfaceMaskLayer->bounds());
return damageRect;
}
-FloatRect DamageTracker::trackDamageFromLeftoverRects()
+gfx::RectF DamageTracker::trackDamageFromLeftoverRects()
{
// After computing damage for all active layers, any leftover items in the current
// rect history correspond to layers/surfaces that no longer exist. So, these regions
// are now exposed on the target surface.
- FloatRect damageRect = FloatRect();
+ gfx::RectF damageRect = gfx::RectF();
for (RectMap::iterator it = m_currentRectHistory->begin(); it != m_currentRectHistory->end(); ++it)
- damageRect.unite(it->second);
+ damageRect.Union(it->second);
m_currentRectHistory->clear();
@@ -233,7 +232,7 @@ static bool layerNeedsToRedrawOntoItsTargetSurface(LayerImpl* layer)
return layer->layerPropertyChanged() || layer->layerSurfacePropertyChanged();
}
-void DamageTracker::extendDamageForLayer(LayerImpl* layer, FloatRect& targetDamageRect)
+void DamageTracker::extendDamageForLayer(LayerImpl* layer, gfx::RectF& targetDamageRect)
{
// There are two ways that a layer can damage a region of the target surface:
// 1. Property change (e.g. opacity, position, transforms):
@@ -252,28 +251,28 @@ void DamageTracker::extendDamageForLayer(LayerImpl* layer, FloatRect& targetDama
// extendDamageForRenderSurface() must be called instead.
bool layerIsNew = false;
- FloatRect oldRectInTargetSpace = removeRectFromCurrentFrame(layer->id(), layerIsNew);
+ gfx::RectF oldRectInTargetSpace = removeRectFromCurrentFrame(layer->id(), layerIsNew);
- FloatRect rectInTargetSpace = MathUtil::mapClippedRect(layer->drawTransform(), FloatRect(FloatPoint::zero(), layer->contentBounds()));
+ gfx::RectF rectInTargetSpace = MathUtil::mapClippedRect(layer->drawTransform(), gfx::RectF(FloatPoint(), layer->contentBounds()));
saveRectForNextFrame(layer->id(), rectInTargetSpace);
if (layerIsNew || layerNeedsToRedrawOntoItsTargetSurface(layer)) {
// If a layer is new or has changed, then its entire layer rect affects the target surface.
- targetDamageRect.uniteIfNonZero(rectInTargetSpace);
+ targetDamageRect.Union(rectInTargetSpace);
// The layer's old region is now exposed on the target surface, too.
// Note oldRectInTargetSpace is already in target space.
- targetDamageRect.uniteIfNonZero(oldRectInTargetSpace);
- } else if (!layer->updateRect().isEmpty()) {
+ targetDamageRect.Union(oldRectInTargetSpace);
+ } else if (!layer->updateRect().IsEmpty()) {
// If the layer properties haven't changed, then the the target surface is only
// affected by the layer's update area, which could be empty.
- FloatRect updateContentRect = layer->layerRectToContentRect(layer->updateRect());
- FloatRect updateRectInTargetSpace = MathUtil::mapClippedRect(layer->drawTransform(), updateContentRect);
- targetDamageRect.uniteIfNonZero(updateRectInTargetSpace);
+ gfx::RectF updateContentRect = layer->layerRectToContentRect(layer->updateRect());
+ gfx::RectF updateRectInTargetSpace = MathUtil::mapClippedRect(layer->drawTransform(), updateContentRect);
+ targetDamageRect.Union(updateRectInTargetSpace);
}
}
-void DamageTracker::extendDamageForRenderSurface(LayerImpl* layer, FloatRect& targetDamageRect)
+void DamageTracker::extendDamageForRenderSurface(LayerImpl* layer, gfx::RectF& targetDamageRect)
{
// There are two ways a "descendant surface" can damage regions of the "target surface":
// 1. Property change:
@@ -290,32 +289,32 @@ void DamageTracker::extendDamageForRenderSurface(LayerImpl* layer, FloatRect& ta
RenderSurfaceImpl* renderSurface = layer->renderSurface();
bool surfaceIsNew = false;
- FloatRect oldSurfaceRect = removeRectFromCurrentFrame(layer->id(), surfaceIsNew);
+ gfx::RectF oldSurfaceRect = removeRectFromCurrentFrame(layer->id(), surfaceIsNew);
- FloatRect surfaceRectInTargetSpace = renderSurface->drawableContentRect(); // already includes replica if it exists.
+ gfx::RectF surfaceRectInTargetSpace = renderSurface->drawableContentRect(); // already includes replica if it exists.
saveRectForNextFrame(layer->id(), surfaceRectInTargetSpace);
- FloatRect damageRectInLocalSpace;
+ gfx::RectF damageRectInLocalSpace;
if (surfaceIsNew || renderSurface->surfacePropertyChanged() || layer->layerSurfacePropertyChanged()) {
// The entire surface contributes damage.
damageRectInLocalSpace = renderSurface->contentRect();
// The surface's old region is now exposed on the target surface, too.
- targetDamageRect.uniteIfNonZero(oldSurfaceRect);
+ targetDamageRect.Union(oldSurfaceRect);
} else {
// Only the surface's damageRect will damage the target surface.
damageRectInLocalSpace = renderSurface->damageTracker()->currentDamageRect();
}
// If there was damage, transform it to target space, and possibly contribute its reflection if needed.
- if (!damageRectInLocalSpace.isEmpty()) {
+ if (!damageRectInLocalSpace.IsEmpty()) {
const WebTransformationMatrix& drawTransform = renderSurface->drawTransform();
- FloatRect damageRectInTargetSpace = MathUtil::mapClippedRect(drawTransform, damageRectInLocalSpace);
- targetDamageRect.uniteIfNonZero(damageRectInTargetSpace);
+ gfx::RectF damageRectInTargetSpace = MathUtil::mapClippedRect(drawTransform, damageRectInLocalSpace);
+ targetDamageRect.Union(damageRectInTargetSpace);
if (layer->replicaLayer()) {
const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform();
- targetDamageRect.uniteIfNonZero(MathUtil::mapClippedRect(replicaDrawTransform, damageRectInLocalSpace));
+ targetDamageRect.Union(MathUtil::mapClippedRect(replicaDrawTransform, damageRectInLocalSpace));
}
}
@@ -327,12 +326,12 @@ void DamageTracker::extendDamageForRenderSurface(LayerImpl* layer, FloatRect& ta
removeRectFromCurrentFrame(replicaMaskLayer->id(), replicaIsNew);
const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform();
- FloatRect replicaMaskLayerRect = MathUtil::mapClippedRect(replicaDrawTransform, FloatRect(FloatPoint::zero(), FloatSize(replicaMaskLayer->bounds().width(), replicaMaskLayer->bounds().height())));
+ gfx::RectF replicaMaskLayerRect = MathUtil::mapClippedRect(replicaDrawTransform, gfx::RectF(FloatPoint(), FloatSize(replicaMaskLayer->bounds().width(), replicaMaskLayer->bounds().height())));
saveRectForNextFrame(replicaMaskLayer->id(), replicaMaskLayerRect);
// In the current implementation, a change in the replica mask damages the entire replica region.
- if (replicaIsNew || replicaMaskLayer->layerPropertyChanged() || !replicaMaskLayer->updateRect().isEmpty())
- targetDamageRect.uniteIfNonZero(replicaMaskLayerRect);
+ if (replicaIsNew || replicaMaskLayer->layerPropertyChanged() || !replicaMaskLayer->updateRect().IsEmpty())
+ targetDamageRect.Union(replicaMaskLayerRect);
}
// If the layer has a background filter, this may cause pixels in our surface to be expanded, so we will need to expand any damage