diff options
Diffstat (limited to 'cc/direct_renderer.cc')
-rw-r--r-- | cc/direct_renderer.cc | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/cc/direct_renderer.cc b/cc/direct_renderer.cc index 907850b..d38834d 100644 --- a/cc/direct_renderer.cc +++ b/cc/direct_renderer.cc @@ -160,7 +160,7 @@ void DirectRenderer::drawFrame(const RenderPassList& renderPassesInDrawOrder, co frame.renderPassesById = &renderPassesById; frame.rootRenderPass = rootRenderPass; frame.rootDamageRect = capabilities().usingPartialSwap ? rootRenderPass->damageRect() : rootRenderPass->outputRect(); - frame.rootDamageRect = frame.rootDamageRect.Intersect(gfx::Rect(gfx::Point(), viewportSize())); + frame.rootDamageRect.Intersect(gfx::Rect(gfx::Point(), viewportSize())); beginDrawingFrame(frame); for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) @@ -177,7 +177,7 @@ void DirectRenderer::drawRenderPass(DrawingFrame& frame, const RenderPass* rende if (frame.rootDamageRect != frame.rootRenderPass->outputRect()) { WebTransformationMatrix inverseTransformToRoot = frame.currentRenderPass->transformToRootTarget().inverse(); gfx::RectF damageRectInRenderPassSpace = MathUtil::projectClippedRect(inverseTransformToRoot, cc::FloatRect(frame.rootDamageRect)); - frame.scissorRectInRenderPassSpace = frame.scissorRectInRenderPassSpace.Intersect(damageRectInRenderPassSpace); + frame.scissorRectInRenderPassSpace.Intersect(damageRectInRenderPassSpace); } enableScissorTestRect(moveScissorToWindowSpace(frame, frame.scissorRectInRenderPassSpace)); @@ -185,7 +185,8 @@ void DirectRenderer::drawRenderPass(DrawingFrame& frame, const RenderPass* rende const QuadList& quadList = renderPass->quadList(); for (QuadList::constBackToFrontIterator it = quadList.backToFrontBegin(); it != quadList.backToFrontEnd(); ++it) { - gfx::RectF quadScissorRect = frame.scissorRectInRenderPassSpace.Intersect((*it)->clippedRectInTarget()); + gfx::RectF quadScissorRect = frame.scissorRectInRenderPassSpace; + quadScissorRect.Intersect((*it)->clippedRectInTarget()); if (!quadScissorRect.IsEmpty()) { enableScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRect)); drawQuad(frame, *it); |