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-rw-r--r--cc/direct_renderer.cc7
1 files changed, 4 insertions, 3 deletions
diff --git a/cc/direct_renderer.cc b/cc/direct_renderer.cc
index 907850b..d38834d 100644
--- a/cc/direct_renderer.cc
+++ b/cc/direct_renderer.cc
@@ -160,7 +160,7 @@ void DirectRenderer::drawFrame(const RenderPassList& renderPassesInDrawOrder, co
frame.renderPassesById = &renderPassesById;
frame.rootRenderPass = rootRenderPass;
frame.rootDamageRect = capabilities().usingPartialSwap ? rootRenderPass->damageRect() : rootRenderPass->outputRect();
- frame.rootDamageRect = frame.rootDamageRect.Intersect(gfx::Rect(gfx::Point(), viewportSize()));
+ frame.rootDamageRect.Intersect(gfx::Rect(gfx::Point(), viewportSize()));
beginDrawingFrame(frame);
for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i)
@@ -177,7 +177,7 @@ void DirectRenderer::drawRenderPass(DrawingFrame& frame, const RenderPass* rende
if (frame.rootDamageRect != frame.rootRenderPass->outputRect()) {
WebTransformationMatrix inverseTransformToRoot = frame.currentRenderPass->transformToRootTarget().inverse();
gfx::RectF damageRectInRenderPassSpace = MathUtil::projectClippedRect(inverseTransformToRoot, cc::FloatRect(frame.rootDamageRect));
- frame.scissorRectInRenderPassSpace = frame.scissorRectInRenderPassSpace.Intersect(damageRectInRenderPassSpace);
+ frame.scissorRectInRenderPassSpace.Intersect(damageRectInRenderPassSpace);
}
enableScissorTestRect(moveScissorToWindowSpace(frame, frame.scissorRectInRenderPassSpace));
@@ -185,7 +185,8 @@ void DirectRenderer::drawRenderPass(DrawingFrame& frame, const RenderPass* rende
const QuadList& quadList = renderPass->quadList();
for (QuadList::constBackToFrontIterator it = quadList.backToFrontBegin(); it != quadList.backToFrontEnd(); ++it) {
- gfx::RectF quadScissorRect = frame.scissorRectInRenderPassSpace.Intersect((*it)->clippedRectInTarget());
+ gfx::RectF quadScissorRect = frame.scissorRectInRenderPassSpace;
+ quadScissorRect.Intersect((*it)->clippedRectInTarget());
if (!quadScissorRect.IsEmpty()) {
enableScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRect));
drawQuad(frame, *it);