diff options
Diffstat (limited to 'cc/gl_renderer.cc')
-rw-r--r-- | cc/gl_renderer.cc | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc index 9bb2fde..219d60f 100644 --- a/cc/gl_renderer.cc +++ b/cc/gl_renderer.cc @@ -1087,8 +1087,9 @@ void GLRenderer::enqueueTextureQuad(const DrawingFrame& frame, const TextureDraw } // Generate the uv-transform - const gfx::RectF& uvRect = quad->uv_rect; - Float4 uv = {uvRect.x(), uvRect.y(), uvRect.width(), uvRect.height()}; + const gfx::PointF& uv0 = quad->uv_top_left; + const gfx::PointF& uv1 = quad->uv_bottom_right; + Float4 uv = {uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}; m_drawCache.uv_xform_data.push_back(uv); // Generate the vertex opacity @@ -1117,8 +1118,9 @@ void GLRenderer::drawTextureQuad(const DrawingFrame& frame, const TextureDrawQua binding.set(textureProgram(), context()); setUseProgram(binding.programId); GLC(context(), context()->uniform1i(binding.samplerLocation, 0)); - const gfx::RectF& uvRect = quad->uv_rect; - GLC(context(), context()->uniform4f(binding.texTransformLocation, uvRect.x(), uvRect.y(), uvRect.width(), uvRect.height())); + const gfx::PointF& uv0 = quad->uv_top_left; + const gfx::PointF& uv1 = quad->uv_bottom_right; + GLC(context(), context()->uniform4f(binding.texTransformLocation, uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y())); GLC(context(), context()->uniform1fv(binding.vertexOpacityLocation, 4, quad->vertex_opacity)); |