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-rw-r--r--cc/gl_renderer.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
index 6b78e04..e760587 100644
--- a/cc/gl_renderer.cc
+++ b/cc/gl_renderer.cc
@@ -76,7 +76,7 @@ GLRenderer::GLRenderer(RendererClient* client,
ResourceProvider* resourceProvider)
: DirectRenderer(client, resourceProvider)
, m_offscreenFramebufferId(0)
- , m_sharedGeometryQuad(FloatRect(-0.5f, -0.5f, 1.0f, 1.0f))
+ , m_sharedGeometryQuad(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f))
, m_context(resourceProvider->graphicsContext3D())
, m_isViewportChanged(false)
, m_isFramebufferDiscarded(false)
@@ -457,7 +457,7 @@ scoped_ptr<ScopedTexture> GLRenderer::drawBackgroundFilters(DrawingFrame& frame,
DCHECK(!frame.currentTexture);
// FIXME: Do a single readback for both the surface and replica and cache the filtered results (once filter textures are not reused).
- gfx::Rect deviceRect = gfx::ToEnclosingRect(MathUtil::mapClippedRect(contentsDeviceTransform, cc::FloatRect(sharedGeometryQuad().boundingBox())));
+ gfx::Rect deviceRect = gfx::ToEnclosingRect(MathUtil::mapClippedRect(contentsDeviceTransform, sharedGeometryQuad().boundingBox()));
int top, right, bottom, left;
filters.getOutsets(top, right, bottom, left);
@@ -829,7 +829,7 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua
GLC(context(), context()->uniform4f(uniforms.vertexTexTransformLocation, vertexTexTranslateX, vertexTexTranslateY, vertexTexScaleX, vertexTexScaleY));
- localQuad = FloatRect(tileRect);
+ localQuad = gfx::RectF(tileRect);
}
// Normalize to tileRect.