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-rw-r--r--cc/gl_renderer_unittest.cc50
1 files changed, 37 insertions, 13 deletions
diff --git a/cc/gl_renderer_unittest.cc b/cc/gl_renderer_unittest.cc
index 919c4d5..3dda6e6 100644
--- a/cc/gl_renderer_unittest.cc
+++ b/cc/gl_renderer_unittest.cc
@@ -18,6 +18,11 @@
using namespace WebKit;
using namespace WebKitTests;
+using testing::_;
+using testing::AnyNumber;
+using testing::InSequence;
+using testing::Mock;
+
namespace cc {
namespace {
@@ -481,12 +486,10 @@ TEST(GLRendererTest2, visibilityChangeIsLastCall)
EXPECT_TRUE(lastCallWasSetVisiblity);
}
-
class TextureStateTrackingContext : public FakeWebGraphicsContext3D {
public:
TextureStateTrackingContext()
: m_activeTexture(GL_INVALID_ENUM)
- , m_inDraw(false)
{
}
@@ -497,15 +500,8 @@ public:
return WebString();
}
- // We shouldn't set any texture parameters during the draw sequence, although
- // we might when creating the quads.
- void setInDraw() { m_inDraw = true; }
-
- virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param)
- {
- if (m_inDraw)
- ADD_FAILURE();
- }
+ MOCK_METHOD3(texParameteri, void(WGC3Denum target, WGC3Denum pname, WGC3Dint param));
+ MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset));
virtual void activeTexture(WGC3Denum texture)
{
@@ -516,7 +512,6 @@ public:
WGC3Denum activeTexture() const { return m_activeTexture; }
private:
- bool m_inDraw;
WGC3Denum m_activeTexture;
};
@@ -528,6 +523,8 @@ TEST(GLRendererTest2, activeTextureState)
scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::create(outputSurface.get()));
FakeRendererGL renderer(&fakeClient, resourceProvider.get());
+ // During initialization we are allowed to set any texture parameters.
+ EXPECT_CALL(*context, texParameteri(_, _, _)).Times(AnyNumber());
EXPECT_TRUE(renderer.initialize());
cc::RenderPass::Id id(1, 1);
@@ -535,7 +532,33 @@ TEST(GLRendererTest2, activeTextureState)
pass->SetNew(id, gfx::Rect(0, 0, 100, 100), gfx::Rect(0, 0, 100, 100), gfx::Transform());
pass->AppendOneOfEveryQuadType(resourceProvider.get());
- context->setInDraw();
+ // Set up expected texture filter state transitions that match the quads
+ // created in AppendOneOfEveryQuadType().
+ Mock::VerifyAndClearExpectations(context);
+ {
+ InSequence sequence;
+
+ // yuv_quad is drawn with the default filter.
+ EXPECT_CALL(*context, drawElements(_, _, _, _));
+
+ // tile_quad is drawn with GL_NEAREST because it is not transformed or
+ // scaled.
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
+ EXPECT_CALL(*context, drawElements(_, _, _, _));
+
+ // transformed_tile_quad uses GL_LINEAR.
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
+ EXPECT_CALL(*context, drawElements(_, _, _, _));
+
+ // scaled_tile_quad also uses GL_LINEAR.
+ EXPECT_CALL(*context, drawElements(_, _, _, _));
+
+ // The remaining quads also use GL_LINEAR because nearest neighbor
+ // filtering is currently only used with tile quads.
+ EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6);
+ }
cc::DirectRenderer::DrawingFrame drawingFrame;
renderer.beginDrawingFrame(drawingFrame);
@@ -547,6 +570,7 @@ TEST(GLRendererTest2, activeTextureState)
}
renderer.finishDrawingQuadList();
EXPECT_EQ(context->activeTexture(), GL_TEXTURE0);
+ Mock::VerifyAndClearExpectations(context);
}
} // namespace