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-rw-r--r--cc/input_handler.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/cc/input_handler.h b/cc/input_handler.h
index 6898c1f..5f6a706 100644
--- a/cc/input_handler.h
+++ b/cc/input_handler.h
@@ -11,11 +11,13 @@
namespace gfx {
class Point;
-class Vector2d;
}
namespace cc {
+class IntPoint;
+class IntSize;
+
// The InputHandler is a way for the embedders to interact with
// the impl thread side of the compositor implementation.
//
@@ -34,7 +36,7 @@ public:
// can be scrolled, ScrollOnMainThread if the scroll event should instead be
// delegated to the main thread, or ScrollIgnored if there is nothing to be
// scrolled at the given coordinates.
- virtual ScrollStatus scrollBegin(gfx::Point, ScrollInputType) = 0;
+ virtual ScrollStatus scrollBegin(const gfx::Point&, ScrollInputType) = 0;
// Scroll the selected layer starting at the given position. If the scroll
// type given to scrollBegin was a gesture, then the scroll point and delta
@@ -43,17 +45,17 @@ public:
// layer in the requested direction, its first ancestor layer that can be
// scrolled will be moved instead. Should only be called if scrollBegin()
// returned ScrollStarted.
- virtual void scrollBy(gfx::Point, gfx::Vector2d) = 0;
+ virtual void scrollBy(const gfx::Point&, const IntSize&) = 0;
// Stop scrolling the selected layer. Should only be called if scrollBegin()
// returned ScrollStarted.
virtual void scrollEnd() = 0;
virtual void pinchGestureBegin() = 0;
- virtual void pinchGestureUpdate(float magnifyDelta, gfx::Point anchor) = 0;
+ virtual void pinchGestureUpdate(float magnifyDelta, const IntPoint& anchor) = 0;
virtual void pinchGestureEnd() = 0;
- virtual void startPageScaleAnimation(gfx::Vector2d targetOffset,
+ virtual void startPageScaleAnimation(const IntSize& targetPosition,
bool anchorPoint,
float pageScale,
base::TimeTicks startTime,