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-rw-r--r--cc/layer_animation_controller.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/cc/layer_animation_controller.h b/cc/layer_animation_controller.h
index 2fdb91c..ff6a359 100644
--- a/cc/layer_animation_controller.h
+++ b/cc/layer_animation_controller.h
@@ -22,9 +22,9 @@ class Animation;
class IntSize;
class KeyframeValueList;
-class CCLayerAnimationControllerClient {
+class LayerAnimationControllerClient {
public:
- virtual ~CCLayerAnimationControllerClient() { }
+ virtual ~LayerAnimationControllerClient() { }
virtual int id() const = 0;
virtual void setOpacityFromAnimation(float) = 0;
@@ -33,67 +33,67 @@ public:
virtual const WebKit::WebTransformationMatrix& transform() const = 0;
};
-class CCLayerAnimationController {
+class LayerAnimationController {
public:
- static scoped_ptr<CCLayerAnimationController> create(CCLayerAnimationControllerClient*);
+ static scoped_ptr<LayerAnimationController> create(LayerAnimationControllerClient*);
- virtual ~CCLayerAnimationController();
+ virtual ~LayerAnimationController();
// These methods are virtual for testing.
- virtual void addAnimation(scoped_ptr<CCActiveAnimation>);
+ virtual void addAnimation(scoped_ptr<ActiveAnimation>);
virtual void pauseAnimation(int animationId, double timeOffset);
virtual void removeAnimation(int animationId);
- virtual void removeAnimation(int animationId, CCActiveAnimation::TargetProperty);
+ virtual void removeAnimation(int animationId, ActiveAnimation::TargetProperty);
virtual void suspendAnimations(double monotonicTime);
virtual void resumeAnimations(double monotonicTime);
// Ensures that the list of active animations on the main thread and the impl thread
// are kept in sync. This function does not take ownership of the impl thread controller.
- virtual void pushAnimationUpdatesTo(CCLayerAnimationController*);
+ virtual void pushAnimationUpdatesTo(LayerAnimationController*);
- void animate(double monotonicTime, CCAnimationEventsVector*);
+ void animate(double monotonicTime, AnimationEventsVector*);
// Returns the active animation in the given group, animating the given property, if such an
// animation exists.
- CCActiveAnimation* getActiveAnimation(int groupId, CCActiveAnimation::TargetProperty) const;
+ ActiveAnimation* getActiveAnimation(int groupId, ActiveAnimation::TargetProperty) const;
// Returns the active animation animating the given property that is either running, or is
// next to run, if such an animation exists.
- CCActiveAnimation* getActiveAnimation(CCActiveAnimation::TargetProperty) const;
+ ActiveAnimation* getActiveAnimation(ActiveAnimation::TargetProperty) const;
// Returns true if there are any animations that have neither finished nor aborted.
bool hasActiveAnimation() const;
// Returns true if there is an animation currently animating the given property, or
// if there is an animation scheduled to animate this property in the future.
- bool isAnimatingProperty(CCActiveAnimation::TargetProperty) const;
+ bool isAnimatingProperty(ActiveAnimation::TargetProperty) const;
// This is called in response to an animation being started on the impl thread. This
// function updates the corresponding main thread animation's start time.
- void notifyAnimationStarted(const CCAnimationEvent&);
+ void notifyAnimationStarted(const AnimationEvent&);
// If a sync is forced, then the next time animation updates are pushed to the impl
// thread, all animations will be transferred.
void setForceSync() { m_forceSync = true; }
- void setClient(CCLayerAnimationControllerClient*);
+ void setClient(LayerAnimationControllerClient*);
protected:
- explicit CCLayerAnimationController(CCLayerAnimationControllerClient*);
+ explicit LayerAnimationController(LayerAnimationControllerClient*);
private:
typedef base::hash_set<int> TargetProperties;
- void pushNewAnimationsToImplThread(CCLayerAnimationController*) const;
- void removeAnimationsCompletedOnMainThread(CCLayerAnimationController*) const;
- void pushPropertiesToImplThread(CCLayerAnimationController*) const;
- void replaceImplThreadAnimations(CCLayerAnimationController*) const;
+ void pushNewAnimationsToImplThread(LayerAnimationController*) const;
+ void removeAnimationsCompletedOnMainThread(LayerAnimationController*) const;
+ void pushPropertiesToImplThread(LayerAnimationController*) const;
+ void replaceImplThreadAnimations(LayerAnimationController*) const;
- void startAnimationsWaitingForNextTick(double monotonicTime, CCAnimationEventsVector*);
- void startAnimationsWaitingForStartTime(double monotonicTime, CCAnimationEventsVector*);
- void startAnimationsWaitingForTargetAvailability(double monotonicTime, CCAnimationEventsVector*);
+ void startAnimationsWaitingForNextTick(double monotonicTime, AnimationEventsVector*);
+ void startAnimationsWaitingForStartTime(double monotonicTime, AnimationEventsVector*);
+ void startAnimationsWaitingForTargetAvailability(double monotonicTime, AnimationEventsVector*);
void resolveConflicts(double monotonicTime);
- void markAnimationsForDeletion(double monotonicTime, CCAnimationEventsVector*);
+ void markAnimationsForDeletion(double monotonicTime, AnimationEventsVector*);
void purgeAnimationsMarkedForDeletion();
void tickAnimations(double monotonicTime);
@@ -101,10 +101,10 @@ private:
// If this is true, we force a sync to the impl thread.
bool m_forceSync;
- CCLayerAnimationControllerClient* m_client;
- ScopedPtrVector<CCActiveAnimation> m_activeAnimations;
+ LayerAnimationControllerClient* m_client;
+ ScopedPtrVector<ActiveAnimation> m_activeAnimations;
- DISALLOW_COPY_AND_ASSIGN(CCLayerAnimationController);
+ DISALLOW_COPY_AND_ASSIGN(LayerAnimationController);
};
} // namespace cc