diff options
Diffstat (limited to 'cc/layer_animation_controller.h')
-rw-r--r-- | cc/layer_animation_controller.h | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/cc/layer_animation_controller.h b/cc/layer_animation_controller.h index 2fdb91c..ff6a359 100644 --- a/cc/layer_animation_controller.h +++ b/cc/layer_animation_controller.h @@ -22,9 +22,9 @@ class Animation; class IntSize; class KeyframeValueList; -class CCLayerAnimationControllerClient { +class LayerAnimationControllerClient { public: - virtual ~CCLayerAnimationControllerClient() { } + virtual ~LayerAnimationControllerClient() { } virtual int id() const = 0; virtual void setOpacityFromAnimation(float) = 0; @@ -33,67 +33,67 @@ public: virtual const WebKit::WebTransformationMatrix& transform() const = 0; }; -class CCLayerAnimationController { +class LayerAnimationController { public: - static scoped_ptr<CCLayerAnimationController> create(CCLayerAnimationControllerClient*); + static scoped_ptr<LayerAnimationController> create(LayerAnimationControllerClient*); - virtual ~CCLayerAnimationController(); + virtual ~LayerAnimationController(); // These methods are virtual for testing. - virtual void addAnimation(scoped_ptr<CCActiveAnimation>); + virtual void addAnimation(scoped_ptr<ActiveAnimation>); virtual void pauseAnimation(int animationId, double timeOffset); virtual void removeAnimation(int animationId); - virtual void removeAnimation(int animationId, CCActiveAnimation::TargetProperty); + virtual void removeAnimation(int animationId, ActiveAnimation::TargetProperty); virtual void suspendAnimations(double monotonicTime); virtual void resumeAnimations(double monotonicTime); // Ensures that the list of active animations on the main thread and the impl thread // are kept in sync. This function does not take ownership of the impl thread controller. - virtual void pushAnimationUpdatesTo(CCLayerAnimationController*); + virtual void pushAnimationUpdatesTo(LayerAnimationController*); - void animate(double monotonicTime, CCAnimationEventsVector*); + void animate(double monotonicTime, AnimationEventsVector*); // Returns the active animation in the given group, animating the given property, if such an // animation exists. - CCActiveAnimation* getActiveAnimation(int groupId, CCActiveAnimation::TargetProperty) const; + ActiveAnimation* getActiveAnimation(int groupId, ActiveAnimation::TargetProperty) const; // Returns the active animation animating the given property that is either running, or is // next to run, if such an animation exists. - CCActiveAnimation* getActiveAnimation(CCActiveAnimation::TargetProperty) const; + ActiveAnimation* getActiveAnimation(ActiveAnimation::TargetProperty) const; // Returns true if there are any animations that have neither finished nor aborted. bool hasActiveAnimation() const; // Returns true if there is an animation currently animating the given property, or // if there is an animation scheduled to animate this property in the future. - bool isAnimatingProperty(CCActiveAnimation::TargetProperty) const; + bool isAnimatingProperty(ActiveAnimation::TargetProperty) const; // This is called in response to an animation being started on the impl thread. This // function updates the corresponding main thread animation's start time. - void notifyAnimationStarted(const CCAnimationEvent&); + void notifyAnimationStarted(const AnimationEvent&); // If a sync is forced, then the next time animation updates are pushed to the impl // thread, all animations will be transferred. void setForceSync() { m_forceSync = true; } - void setClient(CCLayerAnimationControllerClient*); + void setClient(LayerAnimationControllerClient*); protected: - explicit CCLayerAnimationController(CCLayerAnimationControllerClient*); + explicit LayerAnimationController(LayerAnimationControllerClient*); private: typedef base::hash_set<int> TargetProperties; - void pushNewAnimationsToImplThread(CCLayerAnimationController*) const; - void removeAnimationsCompletedOnMainThread(CCLayerAnimationController*) const; - void pushPropertiesToImplThread(CCLayerAnimationController*) const; - void replaceImplThreadAnimations(CCLayerAnimationController*) const; + void pushNewAnimationsToImplThread(LayerAnimationController*) const; + void removeAnimationsCompletedOnMainThread(LayerAnimationController*) const; + void pushPropertiesToImplThread(LayerAnimationController*) const; + void replaceImplThreadAnimations(LayerAnimationController*) const; - void startAnimationsWaitingForNextTick(double monotonicTime, CCAnimationEventsVector*); - void startAnimationsWaitingForStartTime(double monotonicTime, CCAnimationEventsVector*); - void startAnimationsWaitingForTargetAvailability(double monotonicTime, CCAnimationEventsVector*); + void startAnimationsWaitingForNextTick(double monotonicTime, AnimationEventsVector*); + void startAnimationsWaitingForStartTime(double monotonicTime, AnimationEventsVector*); + void startAnimationsWaitingForTargetAvailability(double monotonicTime, AnimationEventsVector*); void resolveConflicts(double monotonicTime); - void markAnimationsForDeletion(double monotonicTime, CCAnimationEventsVector*); + void markAnimationsForDeletion(double monotonicTime, AnimationEventsVector*); void purgeAnimationsMarkedForDeletion(); void tickAnimations(double monotonicTime); @@ -101,10 +101,10 @@ private: // If this is true, we force a sync to the impl thread. bool m_forceSync; - CCLayerAnimationControllerClient* m_client; - ScopedPtrVector<CCActiveAnimation> m_activeAnimations; + LayerAnimationControllerClient* m_client; + ScopedPtrVector<ActiveAnimation> m_activeAnimations; - DISALLOW_COPY_AND_ASSIGN(CCLayerAnimationController); + DISALLOW_COPY_AND_ASSIGN(LayerAnimationController); }; } // namespace cc |