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-rw-r--r--cc/layers/heads_up_display_layer_impl.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/cc/layers/heads_up_display_layer_impl.cc b/cc/layers/heads_up_display_layer_impl.cc
index 566c899..929ff58 100644
--- a/cc/layers/heads_up_display_layer_impl.cc
+++ b/cc/layers/heads_up_display_layer_impl.cc
@@ -85,7 +85,7 @@ void HeadsUpDisplayLayerImpl::WillDraw(ResourceProvider* resource_provider) {
if (!hud_texture_)
hud_texture_ = ScopedResource::create(resource_provider);
- // TODO(danakj): Scale the HUD by deviceScale to make it more friendly under
+ // TODO(danakj): Scale the HUD by device scale to make it more friendly under
// high DPI.
// TODO(danakj): The HUD could swap between two textures instead of creating a