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-rw-r--r--cc/layers/layer_impl.cc966
1 files changed, 966 insertions, 0 deletions
diff --git a/cc/layers/layer_impl.cc b/cc/layers/layer_impl.cc
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--- /dev/null
+++ b/cc/layers/layer_impl.cc
@@ -0,0 +1,966 @@
+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/layers/layer_impl.h"
+
+#include "base/debug/trace_event.h"
+#include "base/stringprintf.h"
+#include "base/values.h"
+#include "cc/animation/animation_registrar.h"
+#include "cc/animation/scrollbar_animation_controller.h"
+#include "cc/animation/scrollbar_animation_controller_linear_fade.h"
+#include "cc/base/math_util.h"
+#include "cc/debug/debug_colors.h"
+#include "cc/debug/layer_tree_debug_state.h"
+#include "cc/layers/quad_sink.h"
+#include "cc/layers/scrollbar_layer_impl.h"
+#include "cc/quads/debug_border_draw_quad.h"
+#include "cc/trees/layer_tree_impl.h"
+#include "cc/trees/layer_tree_settings.h"
+#include "cc/trees/proxy.h"
+#include "ui/gfx/point_conversions.h"
+#include "ui/gfx/quad_f.h"
+#include "ui/gfx/rect_conversions.h"
+
+namespace cc {
+
+LayerImpl::LayerImpl(LayerTreeImpl* tree_impl, int id)
+ : parent_(NULL),
+ mask_layer_id_(-1),
+ replica_layer_id_(-1),
+ layer_id_(id),
+ layer_tree_impl_(tree_impl),
+ anchor_point_(0.5f, 0.5f),
+ anchor_point_z_(0.f),
+ scrollable_(false),
+ should_scroll_on_main_thread_(false),
+ have_wheel_event_handlers_(false),
+ background_color_(0),
+ stacking_order_changed_(false),
+ double_sided_(true),
+ layer_property_changed_(false),
+ layer_surface_property_changed_(false),
+ masks_to_bounds_(false),
+ contents_opaque_(false),
+ opacity_(1.0),
+ preserves_3d_(false),
+ use_parent_backface_visibility_(false),
+ draw_checkerboard_for_missing_tiles_(false),
+ draws_content_(false),
+ force_render_surface_(false),
+ is_container_for_fixed_position_layers_(false),
+ fixed_to_container_layer_(false),
+ draw_depth_(0.f),
+#ifndef NDEBUG
+ between_will_draw_and_did_draw_(false),
+#endif
+ horizontal_scrollbar_layer_(NULL),
+ vertical_scrollbar_layer_(NULL) {
+ DCHECK(layer_id_ > 0);
+ DCHECK(layer_tree_impl_);
+ layer_tree_impl_->RegisterLayer(this);
+ AnimationRegistrar* registrar = layer_tree_impl_->animationRegistrar();
+ layer_animation_controller_ =
+ registrar->GetAnimationControllerForId(layer_id_);
+ layer_animation_controller_->AddObserver(this);
+}
+
+LayerImpl::~LayerImpl() {
+#ifndef NDEBUG
+ DCHECK(!between_will_draw_and_did_draw_);
+#endif
+ layer_tree_impl_->UnregisterLayer(this);
+ layer_animation_controller_->RemoveObserver(this);
+}
+
+void LayerImpl::AddChild(scoped_ptr<LayerImpl> child) {
+ child->set_parent(this);
+ DCHECK_EQ(layer_tree_impl(), child->layer_tree_impl());
+ children_.push_back(child.Pass());
+ layer_tree_impl()->set_needs_update_draw_properties();
+}
+
+scoped_ptr<LayerImpl> LayerImpl::RemoveChild(LayerImpl* child) {
+ for (ScopedPtrVector<LayerImpl>::iterator it = children_.begin();
+ it != children_.end();
+ ++it) {
+ if (*it == child) {
+ scoped_ptr<LayerImpl> ret = children_.take(it);
+ children_.erase(it);
+ layer_tree_impl()->set_needs_update_draw_properties();
+ return ret.Pass();
+ }
+ }
+ return scoped_ptr<LayerImpl>();
+}
+
+void LayerImpl::ClearChildList() {
+ if (children_.empty())
+ return;
+
+ children_.clear();
+ layer_tree_impl()->set_needs_update_draw_properties();
+}
+
+void LayerImpl::CreateRenderSurface() {
+ DCHECK(!draw_properties_.render_surface);
+ draw_properties_.render_surface =
+ make_scoped_ptr(new RenderSurfaceImpl(this));
+ draw_properties_.render_target = this;
+}
+
+scoped_ptr<SharedQuadState> LayerImpl::CreateSharedQuadState() const {
+ scoped_ptr<SharedQuadState> state = SharedQuadState::Create();
+ state->SetAll(draw_properties_.target_space_transform,
+ draw_properties_.content_bounds,
+ draw_properties_.visible_content_rect,
+ draw_properties_.clip_rect,
+ draw_properties_.is_clipped,
+ draw_properties_.opacity);
+ return state.Pass();
+}
+
+void LayerImpl::WillDraw(ResourceProvider* resource_provider) {
+#ifndef NDEBUG
+ // willDraw/didDraw must be matched.
+ DCHECK(!between_will_draw_and_did_draw_);
+ between_will_draw_and_did_draw_ = true;
+#endif
+}
+
+void LayerImpl::DidDraw(ResourceProvider* resource_provider) {
+#ifndef NDEBUG
+ DCHECK(between_will_draw_and_did_draw_);
+ between_will_draw_and_did_draw_ = false;
+#endif
+}
+
+bool LayerImpl::ShowDebugBorders() const {
+ return layer_tree_impl()->debug_state().showDebugBorders;
+}
+
+void LayerImpl::GetDebugBorderProperties(SkColor* color, float* width) const {
+ if (draws_content_) {
+ *color = DebugColors::ContentLayerBorderColor();
+ *width = DebugColors::ContentLayerBorderWidth(layer_tree_impl());
+ return;
+ }
+
+ if (masks_to_bounds_) {
+ *color = DebugColors::MaskingLayerBorderColor();
+ *width = DebugColors::MaskingLayerBorderWidth(layer_tree_impl());
+ return;
+ }
+
+ *color = DebugColors::ContainerLayerBorderColor();
+ *width = DebugColors::ContainerLayerBorderWidth(layer_tree_impl());
+}
+
+void LayerImpl::AppendDebugBorderQuad(
+ QuadSink* quad_sink,
+ const SharedQuadState* shared_quad_state,
+ AppendQuadsData* append_quads_data) const {
+ if (!ShowDebugBorders())
+ return;
+
+ SkColor color;
+ float width;
+ GetDebugBorderProperties(&color, &width);
+
+ gfx::Rect content_rect(content_bounds());
+ scoped_ptr<DebugBorderDrawQuad> debugBorderQuad =
+ DebugBorderDrawQuad::Create();
+ debugBorderQuad->SetNew(shared_quad_state, content_rect, color, width);
+ quad_sink->Append(debugBorderQuad.PassAs<DrawQuad>(), append_quads_data);
+}
+
+bool LayerImpl::HasDelegatedContent() const {
+ return false;
+}
+
+bool LayerImpl::HasContributingDelegatedRenderPasses() const {
+ return false;
+}
+
+RenderPass::Id LayerImpl::FirstContributingRenderPassId() const {
+ return RenderPass::Id(0, 0);
+}
+
+RenderPass::Id LayerImpl::NextContributingRenderPassId(RenderPass::Id id)
+ const {
+ return RenderPass::Id(0, 0);
+}
+
+ResourceProvider::ResourceId LayerImpl::ContentsResourceId() const {
+ NOTREACHED();
+ return 0;
+}
+
+void LayerImpl::SetSentScrollDelta(gfx::Vector2d sent_scroll_delta) {
+ // Pending tree never has sent scroll deltas
+ DCHECK(layer_tree_impl()->IsActiveTree());
+
+ if (sent_scroll_delta_ == sent_scroll_delta)
+ return;
+
+ sent_scroll_delta_ = sent_scroll_delta;
+}
+
+gfx::Vector2dF LayerImpl::ScrollBy(gfx::Vector2dF scroll) {
+ gfx::Vector2dF min_delta = -scroll_offset_;
+ gfx::Vector2dF max_delta = max_scroll_offset_ - scroll_offset_;
+ // Clamp new_delta so that position + delta stays within scroll bounds.
+ gfx::Vector2dF new_delta = (scroll_delta_ + scroll);
+ new_delta.ClampToMin(min_delta);
+ new_delta.ClampToMax(max_delta);
+ gfx::Vector2dF unscrolled = scroll_delta_ + scroll - new_delta;
+
+ SetScrollDelta(new_delta);
+ return unscrolled;
+}
+
+InputHandlerClient::ScrollStatus LayerImpl::TryScroll(
+ gfx::PointF screen_space_point,
+ InputHandlerClient::ScrollInputType type) const {
+ if (should_scroll_on_main_thread()) {
+ TRACE_EVENT0("cc", "LayerImpl::tryScroll: Failed shouldScrollOnMainThread");
+ return InputHandlerClient::ScrollOnMainThread;
+ }
+
+ if (!screen_space_transform().IsInvertible()) {
+ TRACE_EVENT0("cc", "LayerImpl::tryScroll: Ignored nonInvertibleTransform");
+ return InputHandlerClient::ScrollIgnored;
+ }
+
+ if (!non_fast_scrollable_region().IsEmpty()) {
+ bool clipped = false;
+ gfx::Transform inverse_screen_space_transform(
+ gfx::Transform::kSkipInitialization);
+ if (!screen_space_transform().GetInverse(&inverse_screen_space_transform)) {
+ // TODO(shawnsingh): We shouldn't be applying a projection if screen space
+ // transform is uninvertible here. Perhaps we should be returning
+ // ScrollOnMainThread in this case?
+ }
+
+ gfx::PointF hit_test_point_in_content_space =
+ MathUtil::ProjectPoint(inverse_screen_space_transform,
+ screen_space_point,
+ &clipped);
+ gfx::PointF hit_test_point_in_layer_space =
+ gfx::ScalePoint(hit_test_point_in_content_space,
+ 1.f / contents_scale_x(),
+ 1.f / contents_scale_y());
+ if (!clipped &&
+ non_fast_scrollable_region().Contains(
+ gfx::ToRoundedPoint(hit_test_point_in_layer_space))) {
+ TRACE_EVENT0("cc",
+ "LayerImpl::tryScroll: Failed nonFastScrollableRegion");
+ return InputHandlerClient::ScrollOnMainThread;
+ }
+ }
+
+ if (type == InputHandlerClient::Wheel && have_wheel_event_handlers()) {
+ TRACE_EVENT0("cc", "LayerImpl::tryScroll: Failed wheelEventHandlers");
+ return InputHandlerClient::ScrollOnMainThread;
+ }
+
+ if (!scrollable()) {
+ TRACE_EVENT0("cc", "LayerImpl::tryScroll: Ignored not scrollable");
+ return InputHandlerClient::ScrollIgnored;
+ }
+
+ if (max_scroll_offset_.x() <= 0 && max_scroll_offset_.y() <= 0) {
+ TRACE_EVENT0("cc",
+ "LayerImpl::tryScroll: Ignored. Technically scrollable,"
+ " but has no affordance in either direction.");
+ return InputHandlerClient::ScrollIgnored;
+ }
+
+ return InputHandlerClient::ScrollStarted;
+}
+
+bool LayerImpl::DrawCheckerboardForMissingTiles() const {
+ return draw_checkerboard_for_missing_tiles_ &&
+ !layer_tree_impl()->settings().backgroundColorInsteadOfCheckerboard;
+}
+
+gfx::Rect LayerImpl::LayerRectToContentRect(
+ const gfx::RectF& layer_rect) const {
+ gfx::RectF content_rect =
+ gfx::ScaleRect(layer_rect, contents_scale_x(), contents_scale_y());
+ // Intersect with content rect to avoid the extra pixel because for some
+ // values x and y, ceil((x / y) * y) may be x + 1.
+ content_rect.Intersect(gfx::Rect(content_bounds()));
+ return gfx::ToEnclosingRect(content_rect);
+}
+
+skia::RefPtr<SkPicture> LayerImpl::GetPicture() {
+ return skia::RefPtr<SkPicture>();
+}
+
+bool LayerImpl::CanClipSelf() const {
+ return false;
+}
+
+bool LayerImpl::AreVisibleResourcesReady() const {
+ return true;
+}
+
+scoped_ptr<LayerImpl> LayerImpl::CreateLayerImpl(LayerTreeImpl* tree_impl) {
+ return LayerImpl::Create(tree_impl, layer_id_);
+}
+
+void LayerImpl::PushPropertiesTo(LayerImpl* layer) {
+ layer->SetAnchorPoint(anchor_point_);
+ layer->SetAnchorPointZ(anchor_point_z_);
+ layer->SetBackgroundColor(background_color_);
+ layer->SetBounds(bounds_);
+ layer->SetContentBounds(content_bounds());
+ layer->SetContentsScale(contents_scale_x(), contents_scale_y());
+ layer->SetDebugName(debug_name_);
+ layer->SetDoubleSided(double_sided_);
+ layer->SetDrawCheckerboardForMissingTiles(
+ draw_checkerboard_for_missing_tiles_);
+ layer->SetForceRenderSurface(force_render_surface_);
+ layer->SetDrawsContent(DrawsContent());
+ layer->SetFilters(filters());
+ layer->SetFilter(filter());
+ layer->SetBackgroundFilters(background_filters());
+ layer->SetMasksToBounds(masks_to_bounds_);
+ layer->SetShouldScrollOnMainThread(should_scroll_on_main_thread_);
+ layer->SetHaveWheelEventHandlers(have_wheel_event_handlers_);
+ layer->SetNonFastScrollableRegion(non_fast_scrollable_region_);
+ layer->SetTouchEventHandlerRegion(touch_event_handler_region_);
+ layer->SetContentsOpaque(contents_opaque_);
+ layer->SetOpacity(opacity_);
+ layer->SetPosition(position_);
+ layer->SetIsContainerForFixedPositionLayers(
+ is_container_for_fixed_position_layers_);
+ layer->SetFixedToContainerLayer(fixed_to_container_layer_);
+ layer->SetPreserves3d(preserves_3d());
+ layer->SetUseParentBackfaceVisibility(use_parent_backface_visibility_);
+ layer->SetSublayerTransform(sublayer_transform_);
+ layer->SetTransform(transform_);
+
+ layer->SetScrollable(scrollable_);
+ layer->SetScrollOffset(scroll_offset_);
+ layer->SetMaxScrollOffset(max_scroll_offset_);
+
+ // If the main thread commits multiple times before the impl thread actually
+ // draws, then damage tracking will become incorrect if we simply clobber the
+ // updateRect here. The LayerImpl's updateRect needs to accumulate (i.e.
+ // union) any update changes that have occurred on the main thread.
+ update_rect_.Union(layer->update_rect());
+ layer->set_update_rect(update_rect_);
+
+ layer->SetScrollDelta(layer->scroll_delta() - layer->sent_scroll_delta());
+ layer->SetSentScrollDelta(gfx::Vector2d());
+
+ layer->SetStackingOrderChanged(stacking_order_changed_);
+
+ layer_animation_controller_->PushAnimationUpdatesTo(
+ layer->layer_animation_controller());
+
+ // Reset any state that should be cleared for the next update.
+ stacking_order_changed_ = false;
+ update_rect_ = gfx::RectF();
+}
+
+std::string LayerImpl::IndentString(int indent) {
+ std::string str;
+ for (int i = 0; i != indent; ++i)
+ str.append(" ");
+ return str;
+}
+
+void LayerImpl::DumpLayerProperties(std::string* str, int indent) const {
+ std::string indent_str = IndentString(indent);
+ str->append(indent_str);
+ base::StringAppendF(str, "layer ID: %d\n", layer_id_);
+
+ str->append(indent_str);
+ base::StringAppendF(
+ str, "bounds: %d, %d\n", bounds().width(), bounds().height());
+
+ if (draw_properties_.render_target) {
+ str->append(indent_str);
+ base::StringAppendF(
+ str, "renderTarget: %d\n", draw_properties_.render_target->layer_id_);
+ }
+
+ str->append(indent_str);
+ base::StringAppendF(str, "position: %f, %f\n", position_.x(), position_.y());
+
+ str->append(indent_str);
+ base::StringAppendF(str, "contentsOpaque: %d\n", contents_opaque_);
+
+ str->append(indent_str);
+ const gfx::Transform& transform = draw_properties_.target_space_transform;
+ base::StringAppendF(str,
+ "drawTransform: %f, %f, %f, %f // %f, %f, %f, %f"
+ " // %f, %f, %f, %f // %f, %f, %f, %f\n",
+ transform.matrix().getDouble(0, 0),
+ transform.matrix().getDouble(0, 1),
+ transform.matrix().getDouble(0, 2),
+ transform.matrix().getDouble(0, 3),
+ transform.matrix().getDouble(1, 0),
+ transform.matrix().getDouble(1, 1),
+ transform.matrix().getDouble(1, 2),
+ transform.matrix().getDouble(1, 3),
+ transform.matrix().getDouble(2, 0),
+ transform.matrix().getDouble(2, 1),
+ transform.matrix().getDouble(2, 2),
+ transform.matrix().getDouble(2, 3),
+ transform.matrix().getDouble(3, 0),
+ transform.matrix().getDouble(3, 1),
+ transform.matrix().getDouble(3, 2),
+ transform.matrix().getDouble(3, 3));
+
+ str->append(indent_str);
+ base::StringAppendF(
+ str, "draws_content: %s\n", draws_content_ ? "yes" : "no");
+}
+
+std::string LayerImpl::LayerTreeAsText() const {
+ std::string str;
+ DumpLayer(&str, 0);
+ return str;
+}
+
+void LayerImpl::DumpLayer(std::string* str, int indent) const {
+ str->append(IndentString(indent));
+ base::StringAppendF(str, "%s(%s)\n", LayerTypeAsString(), debug_name_.data());
+ DumpLayerProperties(str, indent+2);
+ if (replica_layer_) {
+ str->append(IndentString(indent+2));
+ str->append("Replica:\n");
+ replica_layer_->DumpLayer(str, indent+3);
+ }
+ if (mask_layer_) {
+ str->append(IndentString(indent+2));
+ str->append("Mask:\n");
+ mask_layer_->DumpLayer(str, indent+3);
+ }
+ for (size_t i = 0; i < children_.size(); ++i)
+ children_[i]->DumpLayer(str, indent+1);
+}
+
+base::DictionaryValue* LayerImpl::LayerTreeAsJson() const {
+ base::ListValue* list;
+ base::DictionaryValue* result = new base::DictionaryValue;
+ result->SetString("LayerType", LayerTypeAsString());
+
+ list = new base::ListValue;
+ list->AppendInteger(bounds().width());
+ list->AppendInteger(bounds().height());
+ result->Set("Bounds", list);
+
+ list = new base::ListValue;
+ list->AppendDouble(position_.x());
+ list->AppendDouble(position_.y());
+ result->Set("Position", list);
+
+ const gfx::Transform& gfx_transform = draw_properties_.target_space_transform;
+ double transform[16];
+ gfx_transform.matrix().asColMajord(transform);
+ list = new base::ListValue;
+ for (int i = 0; i < 16; ++i)
+ list->AppendDouble(transform[i]);
+ result->Set("DrawTransform", list);
+
+ result->SetBoolean("DrawsContent", draws_content_);
+ result->SetDouble("Opacity", opacity());
+
+ list = new base::ListValue;
+ for (size_t i = 0; i < children_.size(); ++i)
+ list->Append(children_[i]->LayerTreeAsJson());
+ result->Set("Children", list);
+
+ return result;
+}
+
+void LayerImpl::SetStackingOrderChanged(bool stacking_order_changed) {
+ if (stacking_order_changed) {
+ stacking_order_changed_ = true;
+ NoteLayerPropertyChangedForSubtree();
+ }
+}
+
+bool LayerImpl::LayerSurfacePropertyChanged() const {
+ if (layer_surface_property_changed_)
+ return true;
+
+ // If this layer's surface property hasn't changed, we want to see if
+ // some layer above us has changed this property. This is done for the
+ // case when such parent layer does not draw content, and therefore will
+ // not be traversed by the damage tracker. We need to make sure that
+ // property change on such layer will be caught by its descendants.
+ LayerImpl* current = this->parent_;
+ while (current && !current->draw_properties_.render_surface) {
+ if (current->layer_surface_property_changed_)
+ return true;
+ current = current->parent_;
+ }
+
+ return false;
+}
+
+void LayerImpl::NoteLayerSurfacePropertyChanged() {
+ layer_surface_property_changed_ = true;
+ layer_tree_impl()->set_needs_update_draw_properties();
+}
+
+void LayerImpl::NoteLayerPropertyChanged() {
+ layer_property_changed_ = true;
+ layer_tree_impl()->set_needs_update_draw_properties();
+}
+
+void LayerImpl::NoteLayerPropertyChangedForSubtree() {
+ NoteLayerPropertyChanged();
+ NoteLayerPropertyChangedForDescendants();
+}
+
+void LayerImpl::NoteLayerPropertyChangedForDescendants() {
+ layer_tree_impl()->set_needs_update_draw_properties();
+ for (size_t i = 0; i < children_.size(); ++i)
+ children_[i]->NoteLayerPropertyChangedForSubtree();
+}
+
+const char* LayerImpl::LayerTypeAsString() const {
+ return "Layer";
+}
+
+void LayerImpl::ResetAllChangeTrackingForSubtree() {
+ layer_property_changed_ = false;
+ layer_surface_property_changed_ = false;
+
+ update_rect_ = gfx::RectF();
+
+ if (draw_properties_.render_surface)
+ draw_properties_.render_surface->ResetPropertyChangedFlag();
+
+ if (mask_layer_)
+ mask_layer_->ResetAllChangeTrackingForSubtree();
+
+ if (replica_layer_) {
+ // This also resets the replica mask, if it exists.
+ replica_layer_->ResetAllChangeTrackingForSubtree();
+ }
+
+ for (size_t i = 0; i < children_.size(); ++i)
+ children_[i]->ResetAllChangeTrackingForSubtree();
+}
+
+bool LayerImpl::LayerIsAlwaysDamaged() const {
+ return false;
+}
+
+void LayerImpl::OnOpacityAnimated(float opacity) {
+ SetOpacity(opacity);
+}
+
+void LayerImpl::OnTransformAnimated(const gfx::Transform& transform) {
+ SetTransform(transform);
+}
+
+bool LayerImpl::IsActive() const {
+ return layer_tree_impl_->IsActiveTree();
+}
+
+void LayerImpl::SetBounds(gfx::Size bounds) {
+ if (bounds_ == bounds)
+ return;
+
+ bounds_ = bounds;
+
+ if (masks_to_bounds())
+ NoteLayerPropertyChangedForSubtree();
+ else
+ NoteLayerPropertyChanged();
+}
+
+void LayerImpl::SetMaskLayer(scoped_ptr<LayerImpl> mask_layer) {
+ int new_layer_id = mask_layer ? mask_layer->id() : -1;
+
+ if (mask_layer) {
+ DCHECK_EQ(layer_tree_impl(), mask_layer->layer_tree_impl());
+ DCHECK_NE(new_layer_id, mask_layer_id_);
+ } else if (new_layer_id == mask_layer_id_) {
+ return;
+ }
+
+ mask_layer_ = mask_layer.Pass();
+ mask_layer_id_ = new_layer_id;
+ if (mask_layer_)
+ mask_layer_->set_parent(this);
+ NoteLayerPropertyChangedForSubtree();
+}
+
+scoped_ptr<LayerImpl> LayerImpl::TakeMaskLayer() {
+ mask_layer_id_ = -1;
+ return mask_layer_.Pass();
+}
+
+void LayerImpl::SetReplicaLayer(scoped_ptr<LayerImpl> replica_layer) {
+ int new_layer_id = replica_layer ? replica_layer->id() : -1;
+
+ if (replica_layer) {
+ DCHECK_EQ(layer_tree_impl(), replica_layer->layer_tree_impl());
+ DCHECK_NE(new_layer_id, replica_layer_id_);
+ } else if (new_layer_id == replica_layer_id_) {
+ return;
+ }
+
+ replica_layer_ = replica_layer.Pass();
+ replica_layer_id_ = new_layer_id;
+ if (replica_layer_)
+ replica_layer_->set_parent(this);
+ NoteLayerPropertyChangedForSubtree();
+}
+
+scoped_ptr<LayerImpl> LayerImpl::TakeReplicaLayer() {
+ replica_layer_id_ = -1;
+ return replica_layer_.Pass();
+}
+
+ScrollbarLayerImpl* LayerImpl::ToScrollbarLayer() {
+ return NULL;
+}
+
+void LayerImpl::SetDrawsContent(bool draws_content) {
+ if (draws_content_ == draws_content)
+ return;
+
+ draws_content_ = draws_content;
+ NoteLayerPropertyChanged();
+}
+
+void LayerImpl::SetAnchorPoint(gfx::PointF anchor_point) {
+ if (anchor_point_ == anchor_point)
+ return;
+
+ anchor_point_ = anchor_point;
+ NoteLayerPropertyChangedForSubtree();
+}
+
+void LayerImpl::SetAnchorPointZ(float anchor_point_z) {
+ if (anchor_point_z_ == anchor_point_z)
+ return;
+
+ anchor_point_z_ = anchor_point_z;
+ NoteLayerPropertyChangedForSubtree();
+}
+
+void LayerImpl::SetBackgroundColor(SkColor background_color) {
+ if (background_color_ == background_color)
+ return;
+
+ background_color_ = background_color;
+ NoteLayerPropertyChanged();
+}
+
+void LayerImpl::SetFilters(const WebKit::WebFilterOperations& filters) {
+ if (filters_ == filters)
+ return;
+
+ DCHECK(!filter_);
+ filters_ = filters;
+ NoteLayerPropertyChangedForSubtree();
+}
+
+void LayerImpl::SetBackgroundFilters(
+ const WebKit::WebFilterOperations& filters) {
+ if (background_filters_ == filters)
+ return;
+
+ background_filters_ = filters;
+ NoteLayerPropertyChanged();
+}
+
+void LayerImpl::SetFilter(const skia::RefPtr<SkImageFilter>& filter) {
+ if (filter_.get() == filter.get())
+ return;
+
+ DCHECK(filters_.isEmpty());
+ filter_ = filter;
+ NoteLayerPropertyChangedForSubtree();
+}
+
+void LayerImpl::SetMasksToBounds(bool masks_to_bounds) {
+ if (masks_to_bounds_ == masks_to_bounds)
+ return;
+
+ masks_to_bounds_ = masks_to_bounds;
+ NoteLayerPropertyChangedForSubtree();
+}
+
+void LayerImpl::SetContentsOpaque(bool opaque) {
+ if (contents_opaque_ == opaque)
+ return;
+
+ contents_opaque_ = opaque;
+ NoteLayerPropertyChangedForSubtree();
+}
+
+void LayerImpl::SetOpacity(float opacity) {
+ if (opacity_ == opacity)
+ return;
+
+ opacity_ = opacity;
+ NoteLayerSurfacePropertyChanged();
+}
+
+bool LayerImpl::OpacityIsAnimating() const {
+ return layer_animation_controller_->IsAnimatingProperty(Animation::Opacity);
+}
+
+bool LayerImpl::OpacityIsAnimatingOnImplOnly() const {
+ Animation* opacity_animation =
+ layer_animation_controller_->GetAnimation(Animation::Opacity);
+ return opacity_animation && opacity_animation->is_impl_only();
+}
+
+void LayerImpl::SetPosition(gfx::PointF position) {
+ if (position_ == position)
+ return;
+
+ position_ = position;
+ NoteLayerPropertyChangedForSubtree();
+}
+
+void LayerImpl::SetPreserves3d(bool preserves3_d) {
+ if (preserves_3d_ == preserves3_d)
+ return;
+
+ preserves_3d_ = preserves3_d;
+ NoteLayerPropertyChangedForSubtree();
+}
+
+void LayerImpl::SetSublayerTransform(const gfx::Transform& sublayer_transform) {
+ if (sublayer_transform_ == sublayer_transform)
+ return;
+
+ sublayer_transform_ = sublayer_transform;
+ // Sublayer transform does not affect the current layer; it affects only its
+ // children.
+ NoteLayerPropertyChangedForDescendants();
+}
+
+void LayerImpl::SetTransform(const gfx::Transform& transform) {
+ if (transform_ == transform)
+ return;
+
+ transform_ = transform;
+ NoteLayerSurfacePropertyChanged();
+}
+
+bool LayerImpl::TransformIsAnimating() const {
+ return layer_animation_controller_->IsAnimatingProperty(Animation::Transform);
+}
+
+bool LayerImpl::TransformIsAnimatingOnImplOnly() const {
+ Animation* transform_animation =
+ layer_animation_controller_->GetAnimation(Animation::Transform);
+ return transform_animation && transform_animation->is_impl_only();
+}
+
+void LayerImpl::SetContentBounds(gfx::Size content_bounds) {
+ if (this->content_bounds() == content_bounds)
+ return;
+
+ draw_properties_.content_bounds = content_bounds;
+ NoteLayerPropertyChanged();
+}
+
+void LayerImpl::SetContentsScale(float contents_scale_x,
+ float contents_scale_y) {
+ if (this->contents_scale_x() == contents_scale_x &&
+ this->contents_scale_y() == contents_scale_y)
+ return;
+
+ draw_properties_.contents_scale_x = contents_scale_x;
+ draw_properties_.contents_scale_y = contents_scale_y;
+ NoteLayerPropertyChanged();
+}
+
+void LayerImpl::CalculateContentsScale(
+ float ideal_contents_scale,
+ bool animating_transform_to_screen,
+ float* contents_scale_x,
+ float* contents_scale_y,
+ gfx::Size* content_bounds) {
+ // Base LayerImpl has all of its content scales and content bounds pushed
+ // from its Layer during commit and just reuses those values as-is.
+ *contents_scale_x = this->contents_scale_x();
+ *contents_scale_y = this->contents_scale_y();
+ *content_bounds = this->content_bounds();
+}
+
+void LayerImpl::UpdateScrollbarPositions() {
+ gfx::Vector2dF current_offset = scroll_offset_ + scroll_delta_;
+
+ if (horizontal_scrollbar_layer_) {
+ horizontal_scrollbar_layer_->SetCurrentPos(current_offset.x());
+ horizontal_scrollbar_layer_->SetTotalSize(bounds_.width());
+ horizontal_scrollbar_layer_->SetMaximum(max_scroll_offset_.x());
+ }
+ if (vertical_scrollbar_layer_) {
+ vertical_scrollbar_layer_->SetCurrentPos(current_offset.y());
+ vertical_scrollbar_layer_->SetTotalSize(bounds_.height());
+ vertical_scrollbar_layer_->SetMaximum(max_scroll_offset_.y());
+ }
+
+ if (current_offset == last_scroll_offset_)
+ return;
+ last_scroll_offset_ = current_offset;
+
+ if (scrollbar_animation_controller_ &&
+ !scrollbar_animation_controller_->isScrollGestureInProgress()) {
+ scrollbar_animation_controller_->didProgrammaticallyUpdateScroll(
+ base::TimeTicks::Now());
+ }
+
+ // Get the current_offset_.y() value for a sanity-check on scrolling
+ // benchmark metrics. Specifically, we want to make sure
+ // BasicMouseWheelSmoothScrollGesture has proper scroll curves.
+ if (layer_tree_impl()->IsActiveTree()) {
+ TRACE_COUNTER_ID1("gpu", "scroll_offset_y", this->id(), current_offset.y());
+ }
+}
+
+void LayerImpl::SetScrollOffset(gfx::Vector2d scroll_offset) {
+ if (scroll_offset_ == scroll_offset)
+ return;
+
+ scroll_offset_ = scroll_offset;
+ NoteLayerPropertyChangedForSubtree();
+ UpdateScrollbarPositions();
+}
+
+void LayerImpl::SetScrollDelta(gfx::Vector2dF scroll_delta) {
+ if (scroll_delta_ == scroll_delta)
+ return;
+
+ if (layer_tree_impl()->IsActiveTree()) {
+ LayerImpl* pending_twin = layer_tree_impl()->FindPendingTreeLayerById(id());
+ if (pending_twin) {
+ // The pending twin can't mirror the scroll delta of the active
+ // layer. Although the delta - sent scroll delta difference is
+ // identical for both twins, the sent scroll delta for the pending
+ // layer is zero, as anything that has been sent has been baked
+ // into the layer's position/scroll offset as a part of commit.
+ DCHECK(pending_twin->sent_scroll_delta().IsZero());
+ pending_twin->SetScrollDelta(scroll_delta - sent_scroll_delta());
+ }
+ }
+
+ scroll_delta_ = scroll_delta;
+ NoteLayerPropertyChangedForSubtree();
+
+ UpdateScrollbarPositions();
+}
+
+gfx::Vector2dF LayerImpl::TotalScrollOffset() const {
+ return scroll_offset_ + scroll_delta_;
+}
+
+void LayerImpl::SetImplTransform(const gfx::Transform& transform) {
+ if (impl_transform_ == transform)
+ return;
+
+ impl_transform_ = transform;
+ NoteLayerPropertyChangedForSubtree();
+}
+
+void LayerImpl::SetDoubleSided(bool double_sided) {
+ if (double_sided_ == double_sided)
+ return;
+
+ double_sided_ = double_sided;
+ NoteLayerPropertyChangedForSubtree();
+}
+
+Region LayerImpl::VisibleContentOpaqueRegion() const {
+ if (contents_opaque())
+ return visible_content_rect();
+ return Region();
+}
+
+void LayerImpl::DidLoseOutputSurface() {}
+
+void LayerImpl::SetMaxScrollOffset(gfx::Vector2d max_scroll_offset) {
+ if (max_scroll_offset_ == max_scroll_offset)
+ return;
+ max_scroll_offset_ = max_scroll_offset;
+
+ layer_tree_impl()->set_needs_update_draw_properties();
+ UpdateScrollbarPositions();
+}
+
+void LayerImpl::SetScrollbarOpacity(float opacity) {
+ if (horizontal_scrollbar_layer_)
+ horizontal_scrollbar_layer_->SetOpacity(opacity);
+ if (vertical_scrollbar_layer_)
+ vertical_scrollbar_layer_->SetOpacity(opacity);
+}
+
+inline scoped_ptr<ScrollbarAnimationController>
+CreateScrollbarAnimationControllerWithFade(LayerImpl* layer) {
+ base::TimeDelta fadeout_delay = base::TimeDelta::FromMilliseconds(300);
+ base::TimeDelta fadeout_length = base::TimeDelta::FromMilliseconds(300);
+ return ScrollbarAnimationControllerLinearFade::create(
+ layer, fadeout_delay, fadeout_length)
+ .PassAs<ScrollbarAnimationController>();
+}
+
+void LayerImpl::DidBecomeActive() {
+ if (!layer_tree_impl_->settings().useLinearFadeScrollbarAnimator)
+ return;
+
+ bool need_scrollbar_animation_controller = horizontal_scrollbar_layer_ ||
+ vertical_scrollbar_layer_;
+ if (need_scrollbar_animation_controller) {
+ if (!scrollbar_animation_controller_) {
+ scrollbar_animation_controller_ =
+ CreateScrollbarAnimationControllerWithFade(this);
+ }
+ } else {
+ scrollbar_animation_controller_.reset();
+ }
+
+}
+void LayerImpl::SetHorizontalScrollbarLayer(
+ ScrollbarLayerImpl* scrollbar_layer) {
+ horizontal_scrollbar_layer_ = scrollbar_layer;
+ if (horizontal_scrollbar_layer_)
+ horizontal_scrollbar_layer_->set_scroll_layer_id(id());
+}
+
+void LayerImpl::SetVerticalScrollbarLayer(ScrollbarLayerImpl* scrollbar_layer) {
+ vertical_scrollbar_layer_ = scrollbar_layer;
+ if (vertical_scrollbar_layer_)
+ vertical_scrollbar_layer_->set_scroll_layer_id(id());
+}
+
+void LayerImpl::AsValueInto(base::DictionaryValue* dict) const {
+ dict->SetInteger("id", id());
+ dict->Set("bounds", MathUtil::AsValue(bounds()).release());
+ dict->SetInteger("draws_content", DrawsContent());
+
+ bool clipped;
+ gfx::QuadF layer_quad = MathUtil::MapQuad(
+ screen_space_transform(),
+ gfx::QuadF(gfx::Rect(content_bounds())),
+ &clipped);
+ dict->Set("layer_quad", MathUtil::AsValue(layer_quad).release());
+
+}
+
+scoped_ptr<base::Value> LayerImpl::AsValue() const {
+ scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
+ AsValueInto(state.get());
+ return state.PassAs<base::Value>();
+}
+
+} // namespace cc