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Diffstat (limited to 'cc/layers/layer_impl.cc')
-rw-r--r-- | cc/layers/layer_impl.cc | 966 |
1 files changed, 966 insertions, 0 deletions
diff --git a/cc/layers/layer_impl.cc b/cc/layers/layer_impl.cc new file mode 100644 index 0000000..60fbbf35 --- /dev/null +++ b/cc/layers/layer_impl.cc @@ -0,0 +1,966 @@ +// Copyright 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "cc/layers/layer_impl.h" + +#include "base/debug/trace_event.h" +#include "base/stringprintf.h" +#include "base/values.h" +#include "cc/animation/animation_registrar.h" +#include "cc/animation/scrollbar_animation_controller.h" +#include "cc/animation/scrollbar_animation_controller_linear_fade.h" +#include "cc/base/math_util.h" +#include "cc/debug/debug_colors.h" +#include "cc/debug/layer_tree_debug_state.h" +#include "cc/layers/quad_sink.h" +#include "cc/layers/scrollbar_layer_impl.h" +#include "cc/quads/debug_border_draw_quad.h" +#include "cc/trees/layer_tree_impl.h" +#include "cc/trees/layer_tree_settings.h" +#include "cc/trees/proxy.h" +#include "ui/gfx/point_conversions.h" +#include "ui/gfx/quad_f.h" +#include "ui/gfx/rect_conversions.h" + +namespace cc { + +LayerImpl::LayerImpl(LayerTreeImpl* tree_impl, int id) + : parent_(NULL), + mask_layer_id_(-1), + replica_layer_id_(-1), + layer_id_(id), + layer_tree_impl_(tree_impl), + anchor_point_(0.5f, 0.5f), + anchor_point_z_(0.f), + scrollable_(false), + should_scroll_on_main_thread_(false), + have_wheel_event_handlers_(false), + background_color_(0), + stacking_order_changed_(false), + double_sided_(true), + layer_property_changed_(false), + layer_surface_property_changed_(false), + masks_to_bounds_(false), + contents_opaque_(false), + opacity_(1.0), + preserves_3d_(false), + use_parent_backface_visibility_(false), + draw_checkerboard_for_missing_tiles_(false), + draws_content_(false), + force_render_surface_(false), + is_container_for_fixed_position_layers_(false), + fixed_to_container_layer_(false), + draw_depth_(0.f), +#ifndef NDEBUG + between_will_draw_and_did_draw_(false), +#endif + horizontal_scrollbar_layer_(NULL), + vertical_scrollbar_layer_(NULL) { + DCHECK(layer_id_ > 0); + DCHECK(layer_tree_impl_); + layer_tree_impl_->RegisterLayer(this); + AnimationRegistrar* registrar = layer_tree_impl_->animationRegistrar(); + layer_animation_controller_ = + registrar->GetAnimationControllerForId(layer_id_); + layer_animation_controller_->AddObserver(this); +} + +LayerImpl::~LayerImpl() { +#ifndef NDEBUG + DCHECK(!between_will_draw_and_did_draw_); +#endif + layer_tree_impl_->UnregisterLayer(this); + layer_animation_controller_->RemoveObserver(this); +} + +void LayerImpl::AddChild(scoped_ptr<LayerImpl> child) { + child->set_parent(this); + DCHECK_EQ(layer_tree_impl(), child->layer_tree_impl()); + children_.push_back(child.Pass()); + layer_tree_impl()->set_needs_update_draw_properties(); +} + +scoped_ptr<LayerImpl> LayerImpl::RemoveChild(LayerImpl* child) { + for (ScopedPtrVector<LayerImpl>::iterator it = children_.begin(); + it != children_.end(); + ++it) { + if (*it == child) { + scoped_ptr<LayerImpl> ret = children_.take(it); + children_.erase(it); + layer_tree_impl()->set_needs_update_draw_properties(); + return ret.Pass(); + } + } + return scoped_ptr<LayerImpl>(); +} + +void LayerImpl::ClearChildList() { + if (children_.empty()) + return; + + children_.clear(); + layer_tree_impl()->set_needs_update_draw_properties(); +} + +void LayerImpl::CreateRenderSurface() { + DCHECK(!draw_properties_.render_surface); + draw_properties_.render_surface = + make_scoped_ptr(new RenderSurfaceImpl(this)); + draw_properties_.render_target = this; +} + +scoped_ptr<SharedQuadState> LayerImpl::CreateSharedQuadState() const { + scoped_ptr<SharedQuadState> state = SharedQuadState::Create(); + state->SetAll(draw_properties_.target_space_transform, + draw_properties_.content_bounds, + draw_properties_.visible_content_rect, + draw_properties_.clip_rect, + draw_properties_.is_clipped, + draw_properties_.opacity); + return state.Pass(); +} + +void LayerImpl::WillDraw(ResourceProvider* resource_provider) { +#ifndef NDEBUG + // willDraw/didDraw must be matched. + DCHECK(!between_will_draw_and_did_draw_); + between_will_draw_and_did_draw_ = true; +#endif +} + +void LayerImpl::DidDraw(ResourceProvider* resource_provider) { +#ifndef NDEBUG + DCHECK(between_will_draw_and_did_draw_); + between_will_draw_and_did_draw_ = false; +#endif +} + +bool LayerImpl::ShowDebugBorders() const { + return layer_tree_impl()->debug_state().showDebugBorders; +} + +void LayerImpl::GetDebugBorderProperties(SkColor* color, float* width) const { + if (draws_content_) { + *color = DebugColors::ContentLayerBorderColor(); + *width = DebugColors::ContentLayerBorderWidth(layer_tree_impl()); + return; + } + + if (masks_to_bounds_) { + *color = DebugColors::MaskingLayerBorderColor(); + *width = DebugColors::MaskingLayerBorderWidth(layer_tree_impl()); + return; + } + + *color = DebugColors::ContainerLayerBorderColor(); + *width = DebugColors::ContainerLayerBorderWidth(layer_tree_impl()); +} + +void LayerImpl::AppendDebugBorderQuad( + QuadSink* quad_sink, + const SharedQuadState* shared_quad_state, + AppendQuadsData* append_quads_data) const { + if (!ShowDebugBorders()) + return; + + SkColor color; + float width; + GetDebugBorderProperties(&color, &width); + + gfx::Rect content_rect(content_bounds()); + scoped_ptr<DebugBorderDrawQuad> debugBorderQuad = + DebugBorderDrawQuad::Create(); + debugBorderQuad->SetNew(shared_quad_state, content_rect, color, width); + quad_sink->Append(debugBorderQuad.PassAs<DrawQuad>(), append_quads_data); +} + +bool LayerImpl::HasDelegatedContent() const { + return false; +} + +bool LayerImpl::HasContributingDelegatedRenderPasses() const { + return false; +} + +RenderPass::Id LayerImpl::FirstContributingRenderPassId() const { + return RenderPass::Id(0, 0); +} + +RenderPass::Id LayerImpl::NextContributingRenderPassId(RenderPass::Id id) + const { + return RenderPass::Id(0, 0); +} + +ResourceProvider::ResourceId LayerImpl::ContentsResourceId() const { + NOTREACHED(); + return 0; +} + +void LayerImpl::SetSentScrollDelta(gfx::Vector2d sent_scroll_delta) { + // Pending tree never has sent scroll deltas + DCHECK(layer_tree_impl()->IsActiveTree()); + + if (sent_scroll_delta_ == sent_scroll_delta) + return; + + sent_scroll_delta_ = sent_scroll_delta; +} + +gfx::Vector2dF LayerImpl::ScrollBy(gfx::Vector2dF scroll) { + gfx::Vector2dF min_delta = -scroll_offset_; + gfx::Vector2dF max_delta = max_scroll_offset_ - scroll_offset_; + // Clamp new_delta so that position + delta stays within scroll bounds. + gfx::Vector2dF new_delta = (scroll_delta_ + scroll); + new_delta.ClampToMin(min_delta); + new_delta.ClampToMax(max_delta); + gfx::Vector2dF unscrolled = scroll_delta_ + scroll - new_delta; + + SetScrollDelta(new_delta); + return unscrolled; +} + +InputHandlerClient::ScrollStatus LayerImpl::TryScroll( + gfx::PointF screen_space_point, + InputHandlerClient::ScrollInputType type) const { + if (should_scroll_on_main_thread()) { + TRACE_EVENT0("cc", "LayerImpl::tryScroll: Failed shouldScrollOnMainThread"); + return InputHandlerClient::ScrollOnMainThread; + } + + if (!screen_space_transform().IsInvertible()) { + TRACE_EVENT0("cc", "LayerImpl::tryScroll: Ignored nonInvertibleTransform"); + return InputHandlerClient::ScrollIgnored; + } + + if (!non_fast_scrollable_region().IsEmpty()) { + bool clipped = false; + gfx::Transform inverse_screen_space_transform( + gfx::Transform::kSkipInitialization); + if (!screen_space_transform().GetInverse(&inverse_screen_space_transform)) { + // TODO(shawnsingh): We shouldn't be applying a projection if screen space + // transform is uninvertible here. Perhaps we should be returning + // ScrollOnMainThread in this case? + } + + gfx::PointF hit_test_point_in_content_space = + MathUtil::ProjectPoint(inverse_screen_space_transform, + screen_space_point, + &clipped); + gfx::PointF hit_test_point_in_layer_space = + gfx::ScalePoint(hit_test_point_in_content_space, + 1.f / contents_scale_x(), + 1.f / contents_scale_y()); + if (!clipped && + non_fast_scrollable_region().Contains( + gfx::ToRoundedPoint(hit_test_point_in_layer_space))) { + TRACE_EVENT0("cc", + "LayerImpl::tryScroll: Failed nonFastScrollableRegion"); + return InputHandlerClient::ScrollOnMainThread; + } + } + + if (type == InputHandlerClient::Wheel && have_wheel_event_handlers()) { + TRACE_EVENT0("cc", "LayerImpl::tryScroll: Failed wheelEventHandlers"); + return InputHandlerClient::ScrollOnMainThread; + } + + if (!scrollable()) { + TRACE_EVENT0("cc", "LayerImpl::tryScroll: Ignored not scrollable"); + return InputHandlerClient::ScrollIgnored; + } + + if (max_scroll_offset_.x() <= 0 && max_scroll_offset_.y() <= 0) { + TRACE_EVENT0("cc", + "LayerImpl::tryScroll: Ignored. Technically scrollable," + " but has no affordance in either direction."); + return InputHandlerClient::ScrollIgnored; + } + + return InputHandlerClient::ScrollStarted; +} + +bool LayerImpl::DrawCheckerboardForMissingTiles() const { + return draw_checkerboard_for_missing_tiles_ && + !layer_tree_impl()->settings().backgroundColorInsteadOfCheckerboard; +} + +gfx::Rect LayerImpl::LayerRectToContentRect( + const gfx::RectF& layer_rect) const { + gfx::RectF content_rect = + gfx::ScaleRect(layer_rect, contents_scale_x(), contents_scale_y()); + // Intersect with content rect to avoid the extra pixel because for some + // values x and y, ceil((x / y) * y) may be x + 1. + content_rect.Intersect(gfx::Rect(content_bounds())); + return gfx::ToEnclosingRect(content_rect); +} + +skia::RefPtr<SkPicture> LayerImpl::GetPicture() { + return skia::RefPtr<SkPicture>(); +} + +bool LayerImpl::CanClipSelf() const { + return false; +} + +bool LayerImpl::AreVisibleResourcesReady() const { + return true; +} + +scoped_ptr<LayerImpl> LayerImpl::CreateLayerImpl(LayerTreeImpl* tree_impl) { + return LayerImpl::Create(tree_impl, layer_id_); +} + +void LayerImpl::PushPropertiesTo(LayerImpl* layer) { + layer->SetAnchorPoint(anchor_point_); + layer->SetAnchorPointZ(anchor_point_z_); + layer->SetBackgroundColor(background_color_); + layer->SetBounds(bounds_); + layer->SetContentBounds(content_bounds()); + layer->SetContentsScale(contents_scale_x(), contents_scale_y()); + layer->SetDebugName(debug_name_); + layer->SetDoubleSided(double_sided_); + layer->SetDrawCheckerboardForMissingTiles( + draw_checkerboard_for_missing_tiles_); + layer->SetForceRenderSurface(force_render_surface_); + layer->SetDrawsContent(DrawsContent()); + layer->SetFilters(filters()); + layer->SetFilter(filter()); + layer->SetBackgroundFilters(background_filters()); + layer->SetMasksToBounds(masks_to_bounds_); + layer->SetShouldScrollOnMainThread(should_scroll_on_main_thread_); + layer->SetHaveWheelEventHandlers(have_wheel_event_handlers_); + layer->SetNonFastScrollableRegion(non_fast_scrollable_region_); + layer->SetTouchEventHandlerRegion(touch_event_handler_region_); + layer->SetContentsOpaque(contents_opaque_); + layer->SetOpacity(opacity_); + layer->SetPosition(position_); + layer->SetIsContainerForFixedPositionLayers( + is_container_for_fixed_position_layers_); + layer->SetFixedToContainerLayer(fixed_to_container_layer_); + layer->SetPreserves3d(preserves_3d()); + layer->SetUseParentBackfaceVisibility(use_parent_backface_visibility_); + layer->SetSublayerTransform(sublayer_transform_); + layer->SetTransform(transform_); + + layer->SetScrollable(scrollable_); + layer->SetScrollOffset(scroll_offset_); + layer->SetMaxScrollOffset(max_scroll_offset_); + + // If the main thread commits multiple times before the impl thread actually + // draws, then damage tracking will become incorrect if we simply clobber the + // updateRect here. The LayerImpl's updateRect needs to accumulate (i.e. + // union) any update changes that have occurred on the main thread. + update_rect_.Union(layer->update_rect()); + layer->set_update_rect(update_rect_); + + layer->SetScrollDelta(layer->scroll_delta() - layer->sent_scroll_delta()); + layer->SetSentScrollDelta(gfx::Vector2d()); + + layer->SetStackingOrderChanged(stacking_order_changed_); + + layer_animation_controller_->PushAnimationUpdatesTo( + layer->layer_animation_controller()); + + // Reset any state that should be cleared for the next update. + stacking_order_changed_ = false; + update_rect_ = gfx::RectF(); +} + +std::string LayerImpl::IndentString(int indent) { + std::string str; + for (int i = 0; i != indent; ++i) + str.append(" "); + return str; +} + +void LayerImpl::DumpLayerProperties(std::string* str, int indent) const { + std::string indent_str = IndentString(indent); + str->append(indent_str); + base::StringAppendF(str, "layer ID: %d\n", layer_id_); + + str->append(indent_str); + base::StringAppendF( + str, "bounds: %d, %d\n", bounds().width(), bounds().height()); + + if (draw_properties_.render_target) { + str->append(indent_str); + base::StringAppendF( + str, "renderTarget: %d\n", draw_properties_.render_target->layer_id_); + } + + str->append(indent_str); + base::StringAppendF(str, "position: %f, %f\n", position_.x(), position_.y()); + + str->append(indent_str); + base::StringAppendF(str, "contentsOpaque: %d\n", contents_opaque_); + + str->append(indent_str); + const gfx::Transform& transform = draw_properties_.target_space_transform; + base::StringAppendF(str, + "drawTransform: %f, %f, %f, %f // %f, %f, %f, %f" + " // %f, %f, %f, %f // %f, %f, %f, %f\n", + transform.matrix().getDouble(0, 0), + transform.matrix().getDouble(0, 1), + transform.matrix().getDouble(0, 2), + transform.matrix().getDouble(0, 3), + transform.matrix().getDouble(1, 0), + transform.matrix().getDouble(1, 1), + transform.matrix().getDouble(1, 2), + transform.matrix().getDouble(1, 3), + transform.matrix().getDouble(2, 0), + transform.matrix().getDouble(2, 1), + transform.matrix().getDouble(2, 2), + transform.matrix().getDouble(2, 3), + transform.matrix().getDouble(3, 0), + transform.matrix().getDouble(3, 1), + transform.matrix().getDouble(3, 2), + transform.matrix().getDouble(3, 3)); + + str->append(indent_str); + base::StringAppendF( + str, "draws_content: %s\n", draws_content_ ? "yes" : "no"); +} + +std::string LayerImpl::LayerTreeAsText() const { + std::string str; + DumpLayer(&str, 0); + return str; +} + +void LayerImpl::DumpLayer(std::string* str, int indent) const { + str->append(IndentString(indent)); + base::StringAppendF(str, "%s(%s)\n", LayerTypeAsString(), debug_name_.data()); + DumpLayerProperties(str, indent+2); + if (replica_layer_) { + str->append(IndentString(indent+2)); + str->append("Replica:\n"); + replica_layer_->DumpLayer(str, indent+3); + } + if (mask_layer_) { + str->append(IndentString(indent+2)); + str->append("Mask:\n"); + mask_layer_->DumpLayer(str, indent+3); + } + for (size_t i = 0; i < children_.size(); ++i) + children_[i]->DumpLayer(str, indent+1); +} + +base::DictionaryValue* LayerImpl::LayerTreeAsJson() const { + base::ListValue* list; + base::DictionaryValue* result = new base::DictionaryValue; + result->SetString("LayerType", LayerTypeAsString()); + + list = new base::ListValue; + list->AppendInteger(bounds().width()); + list->AppendInteger(bounds().height()); + result->Set("Bounds", list); + + list = new base::ListValue; + list->AppendDouble(position_.x()); + list->AppendDouble(position_.y()); + result->Set("Position", list); + + const gfx::Transform& gfx_transform = draw_properties_.target_space_transform; + double transform[16]; + gfx_transform.matrix().asColMajord(transform); + list = new base::ListValue; + for (int i = 0; i < 16; ++i) + list->AppendDouble(transform[i]); + result->Set("DrawTransform", list); + + result->SetBoolean("DrawsContent", draws_content_); + result->SetDouble("Opacity", opacity()); + + list = new base::ListValue; + for (size_t i = 0; i < children_.size(); ++i) + list->Append(children_[i]->LayerTreeAsJson()); + result->Set("Children", list); + + return result; +} + +void LayerImpl::SetStackingOrderChanged(bool stacking_order_changed) { + if (stacking_order_changed) { + stacking_order_changed_ = true; + NoteLayerPropertyChangedForSubtree(); + } +} + +bool LayerImpl::LayerSurfacePropertyChanged() const { + if (layer_surface_property_changed_) + return true; + + // If this layer's surface property hasn't changed, we want to see if + // some layer above us has changed this property. This is done for the + // case when such parent layer does not draw content, and therefore will + // not be traversed by the damage tracker. We need to make sure that + // property change on such layer will be caught by its descendants. + LayerImpl* current = this->parent_; + while (current && !current->draw_properties_.render_surface) { + if (current->layer_surface_property_changed_) + return true; + current = current->parent_; + } + + return false; +} + +void LayerImpl::NoteLayerSurfacePropertyChanged() { + layer_surface_property_changed_ = true; + layer_tree_impl()->set_needs_update_draw_properties(); +} + +void LayerImpl::NoteLayerPropertyChanged() { + layer_property_changed_ = true; + layer_tree_impl()->set_needs_update_draw_properties(); +} + +void LayerImpl::NoteLayerPropertyChangedForSubtree() { + NoteLayerPropertyChanged(); + NoteLayerPropertyChangedForDescendants(); +} + +void LayerImpl::NoteLayerPropertyChangedForDescendants() { + layer_tree_impl()->set_needs_update_draw_properties(); + for (size_t i = 0; i < children_.size(); ++i) + children_[i]->NoteLayerPropertyChangedForSubtree(); +} + +const char* LayerImpl::LayerTypeAsString() const { + return "Layer"; +} + +void LayerImpl::ResetAllChangeTrackingForSubtree() { + layer_property_changed_ = false; + layer_surface_property_changed_ = false; + + update_rect_ = gfx::RectF(); + + if (draw_properties_.render_surface) + draw_properties_.render_surface->ResetPropertyChangedFlag(); + + if (mask_layer_) + mask_layer_->ResetAllChangeTrackingForSubtree(); + + if (replica_layer_) { + // This also resets the replica mask, if it exists. + replica_layer_->ResetAllChangeTrackingForSubtree(); + } + + for (size_t i = 0; i < children_.size(); ++i) + children_[i]->ResetAllChangeTrackingForSubtree(); +} + +bool LayerImpl::LayerIsAlwaysDamaged() const { + return false; +} + +void LayerImpl::OnOpacityAnimated(float opacity) { + SetOpacity(opacity); +} + +void LayerImpl::OnTransformAnimated(const gfx::Transform& transform) { + SetTransform(transform); +} + +bool LayerImpl::IsActive() const { + return layer_tree_impl_->IsActiveTree(); +} + +void LayerImpl::SetBounds(gfx::Size bounds) { + if (bounds_ == bounds) + return; + + bounds_ = bounds; + + if (masks_to_bounds()) + NoteLayerPropertyChangedForSubtree(); + else + NoteLayerPropertyChanged(); +} + +void LayerImpl::SetMaskLayer(scoped_ptr<LayerImpl> mask_layer) { + int new_layer_id = mask_layer ? mask_layer->id() : -1; + + if (mask_layer) { + DCHECK_EQ(layer_tree_impl(), mask_layer->layer_tree_impl()); + DCHECK_NE(new_layer_id, mask_layer_id_); + } else if (new_layer_id == mask_layer_id_) { + return; + } + + mask_layer_ = mask_layer.Pass(); + mask_layer_id_ = new_layer_id; + if (mask_layer_) + mask_layer_->set_parent(this); + NoteLayerPropertyChangedForSubtree(); +} + +scoped_ptr<LayerImpl> LayerImpl::TakeMaskLayer() { + mask_layer_id_ = -1; + return mask_layer_.Pass(); +} + +void LayerImpl::SetReplicaLayer(scoped_ptr<LayerImpl> replica_layer) { + int new_layer_id = replica_layer ? replica_layer->id() : -1; + + if (replica_layer) { + DCHECK_EQ(layer_tree_impl(), replica_layer->layer_tree_impl()); + DCHECK_NE(new_layer_id, replica_layer_id_); + } else if (new_layer_id == replica_layer_id_) { + return; + } + + replica_layer_ = replica_layer.Pass(); + replica_layer_id_ = new_layer_id; + if (replica_layer_) + replica_layer_->set_parent(this); + NoteLayerPropertyChangedForSubtree(); +} + +scoped_ptr<LayerImpl> LayerImpl::TakeReplicaLayer() { + replica_layer_id_ = -1; + return replica_layer_.Pass(); +} + +ScrollbarLayerImpl* LayerImpl::ToScrollbarLayer() { + return NULL; +} + +void LayerImpl::SetDrawsContent(bool draws_content) { + if (draws_content_ == draws_content) + return; + + draws_content_ = draws_content; + NoteLayerPropertyChanged(); +} + +void LayerImpl::SetAnchorPoint(gfx::PointF anchor_point) { + if (anchor_point_ == anchor_point) + return; + + anchor_point_ = anchor_point; + NoteLayerPropertyChangedForSubtree(); +} + +void LayerImpl::SetAnchorPointZ(float anchor_point_z) { + if (anchor_point_z_ == anchor_point_z) + return; + + anchor_point_z_ = anchor_point_z; + NoteLayerPropertyChangedForSubtree(); +} + +void LayerImpl::SetBackgroundColor(SkColor background_color) { + if (background_color_ == background_color) + return; + + background_color_ = background_color; + NoteLayerPropertyChanged(); +} + +void LayerImpl::SetFilters(const WebKit::WebFilterOperations& filters) { + if (filters_ == filters) + return; + + DCHECK(!filter_); + filters_ = filters; + NoteLayerPropertyChangedForSubtree(); +} + +void LayerImpl::SetBackgroundFilters( + const WebKit::WebFilterOperations& filters) { + if (background_filters_ == filters) + return; + + background_filters_ = filters; + NoteLayerPropertyChanged(); +} + +void LayerImpl::SetFilter(const skia::RefPtr<SkImageFilter>& filter) { + if (filter_.get() == filter.get()) + return; + + DCHECK(filters_.isEmpty()); + filter_ = filter; + NoteLayerPropertyChangedForSubtree(); +} + +void LayerImpl::SetMasksToBounds(bool masks_to_bounds) { + if (masks_to_bounds_ == masks_to_bounds) + return; + + masks_to_bounds_ = masks_to_bounds; + NoteLayerPropertyChangedForSubtree(); +} + +void LayerImpl::SetContentsOpaque(bool opaque) { + if (contents_opaque_ == opaque) + return; + + contents_opaque_ = opaque; + NoteLayerPropertyChangedForSubtree(); +} + +void LayerImpl::SetOpacity(float opacity) { + if (opacity_ == opacity) + return; + + opacity_ = opacity; + NoteLayerSurfacePropertyChanged(); +} + +bool LayerImpl::OpacityIsAnimating() const { + return layer_animation_controller_->IsAnimatingProperty(Animation::Opacity); +} + +bool LayerImpl::OpacityIsAnimatingOnImplOnly() const { + Animation* opacity_animation = + layer_animation_controller_->GetAnimation(Animation::Opacity); + return opacity_animation && opacity_animation->is_impl_only(); +} + +void LayerImpl::SetPosition(gfx::PointF position) { + if (position_ == position) + return; + + position_ = position; + NoteLayerPropertyChangedForSubtree(); +} + +void LayerImpl::SetPreserves3d(bool preserves3_d) { + if (preserves_3d_ == preserves3_d) + return; + + preserves_3d_ = preserves3_d; + NoteLayerPropertyChangedForSubtree(); +} + +void LayerImpl::SetSublayerTransform(const gfx::Transform& sublayer_transform) { + if (sublayer_transform_ == sublayer_transform) + return; + + sublayer_transform_ = sublayer_transform; + // Sublayer transform does not affect the current layer; it affects only its + // children. + NoteLayerPropertyChangedForDescendants(); +} + +void LayerImpl::SetTransform(const gfx::Transform& transform) { + if (transform_ == transform) + return; + + transform_ = transform; + NoteLayerSurfacePropertyChanged(); +} + +bool LayerImpl::TransformIsAnimating() const { + return layer_animation_controller_->IsAnimatingProperty(Animation::Transform); +} + +bool LayerImpl::TransformIsAnimatingOnImplOnly() const { + Animation* transform_animation = + layer_animation_controller_->GetAnimation(Animation::Transform); + return transform_animation && transform_animation->is_impl_only(); +} + +void LayerImpl::SetContentBounds(gfx::Size content_bounds) { + if (this->content_bounds() == content_bounds) + return; + + draw_properties_.content_bounds = content_bounds; + NoteLayerPropertyChanged(); +} + +void LayerImpl::SetContentsScale(float contents_scale_x, + float contents_scale_y) { + if (this->contents_scale_x() == contents_scale_x && + this->contents_scale_y() == contents_scale_y) + return; + + draw_properties_.contents_scale_x = contents_scale_x; + draw_properties_.contents_scale_y = contents_scale_y; + NoteLayerPropertyChanged(); +} + +void LayerImpl::CalculateContentsScale( + float ideal_contents_scale, + bool animating_transform_to_screen, + float* contents_scale_x, + float* contents_scale_y, + gfx::Size* content_bounds) { + // Base LayerImpl has all of its content scales and content bounds pushed + // from its Layer during commit and just reuses those values as-is. + *contents_scale_x = this->contents_scale_x(); + *contents_scale_y = this->contents_scale_y(); + *content_bounds = this->content_bounds(); +} + +void LayerImpl::UpdateScrollbarPositions() { + gfx::Vector2dF current_offset = scroll_offset_ + scroll_delta_; + + if (horizontal_scrollbar_layer_) { + horizontal_scrollbar_layer_->SetCurrentPos(current_offset.x()); + horizontal_scrollbar_layer_->SetTotalSize(bounds_.width()); + horizontal_scrollbar_layer_->SetMaximum(max_scroll_offset_.x()); + } + if (vertical_scrollbar_layer_) { + vertical_scrollbar_layer_->SetCurrentPos(current_offset.y()); + vertical_scrollbar_layer_->SetTotalSize(bounds_.height()); + vertical_scrollbar_layer_->SetMaximum(max_scroll_offset_.y()); + } + + if (current_offset == last_scroll_offset_) + return; + last_scroll_offset_ = current_offset; + + if (scrollbar_animation_controller_ && + !scrollbar_animation_controller_->isScrollGestureInProgress()) { + scrollbar_animation_controller_->didProgrammaticallyUpdateScroll( + base::TimeTicks::Now()); + } + + // Get the current_offset_.y() value for a sanity-check on scrolling + // benchmark metrics. Specifically, we want to make sure + // BasicMouseWheelSmoothScrollGesture has proper scroll curves. + if (layer_tree_impl()->IsActiveTree()) { + TRACE_COUNTER_ID1("gpu", "scroll_offset_y", this->id(), current_offset.y()); + } +} + +void LayerImpl::SetScrollOffset(gfx::Vector2d scroll_offset) { + if (scroll_offset_ == scroll_offset) + return; + + scroll_offset_ = scroll_offset; + NoteLayerPropertyChangedForSubtree(); + UpdateScrollbarPositions(); +} + +void LayerImpl::SetScrollDelta(gfx::Vector2dF scroll_delta) { + if (scroll_delta_ == scroll_delta) + return; + + if (layer_tree_impl()->IsActiveTree()) { + LayerImpl* pending_twin = layer_tree_impl()->FindPendingTreeLayerById(id()); + if (pending_twin) { + // The pending twin can't mirror the scroll delta of the active + // layer. Although the delta - sent scroll delta difference is + // identical for both twins, the sent scroll delta for the pending + // layer is zero, as anything that has been sent has been baked + // into the layer's position/scroll offset as a part of commit. + DCHECK(pending_twin->sent_scroll_delta().IsZero()); + pending_twin->SetScrollDelta(scroll_delta - sent_scroll_delta()); + } + } + + scroll_delta_ = scroll_delta; + NoteLayerPropertyChangedForSubtree(); + + UpdateScrollbarPositions(); +} + +gfx::Vector2dF LayerImpl::TotalScrollOffset() const { + return scroll_offset_ + scroll_delta_; +} + +void LayerImpl::SetImplTransform(const gfx::Transform& transform) { + if (impl_transform_ == transform) + return; + + impl_transform_ = transform; + NoteLayerPropertyChangedForSubtree(); +} + +void LayerImpl::SetDoubleSided(bool double_sided) { + if (double_sided_ == double_sided) + return; + + double_sided_ = double_sided; + NoteLayerPropertyChangedForSubtree(); +} + +Region LayerImpl::VisibleContentOpaqueRegion() const { + if (contents_opaque()) + return visible_content_rect(); + return Region(); +} + +void LayerImpl::DidLoseOutputSurface() {} + +void LayerImpl::SetMaxScrollOffset(gfx::Vector2d max_scroll_offset) { + if (max_scroll_offset_ == max_scroll_offset) + return; + max_scroll_offset_ = max_scroll_offset; + + layer_tree_impl()->set_needs_update_draw_properties(); + UpdateScrollbarPositions(); +} + +void LayerImpl::SetScrollbarOpacity(float opacity) { + if (horizontal_scrollbar_layer_) + horizontal_scrollbar_layer_->SetOpacity(opacity); + if (vertical_scrollbar_layer_) + vertical_scrollbar_layer_->SetOpacity(opacity); +} + +inline scoped_ptr<ScrollbarAnimationController> +CreateScrollbarAnimationControllerWithFade(LayerImpl* layer) { + base::TimeDelta fadeout_delay = base::TimeDelta::FromMilliseconds(300); + base::TimeDelta fadeout_length = base::TimeDelta::FromMilliseconds(300); + return ScrollbarAnimationControllerLinearFade::create( + layer, fadeout_delay, fadeout_length) + .PassAs<ScrollbarAnimationController>(); +} + +void LayerImpl::DidBecomeActive() { + if (!layer_tree_impl_->settings().useLinearFadeScrollbarAnimator) + return; + + bool need_scrollbar_animation_controller = horizontal_scrollbar_layer_ || + vertical_scrollbar_layer_; + if (need_scrollbar_animation_controller) { + if (!scrollbar_animation_controller_) { + scrollbar_animation_controller_ = + CreateScrollbarAnimationControllerWithFade(this); + } + } else { + scrollbar_animation_controller_.reset(); + } + +} +void LayerImpl::SetHorizontalScrollbarLayer( + ScrollbarLayerImpl* scrollbar_layer) { + horizontal_scrollbar_layer_ = scrollbar_layer; + if (horizontal_scrollbar_layer_) + horizontal_scrollbar_layer_->set_scroll_layer_id(id()); +} + +void LayerImpl::SetVerticalScrollbarLayer(ScrollbarLayerImpl* scrollbar_layer) { + vertical_scrollbar_layer_ = scrollbar_layer; + if (vertical_scrollbar_layer_) + vertical_scrollbar_layer_->set_scroll_layer_id(id()); +} + +void LayerImpl::AsValueInto(base::DictionaryValue* dict) const { + dict->SetInteger("id", id()); + dict->Set("bounds", MathUtil::AsValue(bounds()).release()); + dict->SetInteger("draws_content", DrawsContent()); + + bool clipped; + gfx::QuadF layer_quad = MathUtil::MapQuad( + screen_space_transform(), + gfx::QuadF(gfx::Rect(content_bounds())), + &clipped); + dict->Set("layer_quad", MathUtil::AsValue(layer_quad).release()); + +} + +scoped_ptr<base::Value> LayerImpl::AsValue() const { + scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); + AsValueInto(state.get()); + return state.PassAs<base::Value>(); +} + +} // namespace cc |