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-rw-r--r--cc/layers/render_surface.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/cc/layers/render_surface.h b/cc/layers/render_surface.h
index 369d8c9..adce0a8 100644
--- a/cc/layers/render_surface.h
+++ b/cc/layers/render_surface.h
@@ -97,11 +97,10 @@ class CC_EXPORT RenderSurface {
contributes_to_drawn_surface_ = contributes_to_drawn_surface;
}
- LayerList& layer_list() { return layer_list_; }
+ RenderSurfaceLayerList& layer_list() { return layer_list_; }
// A no-op since DelegatedRendererLayers on the main thread don't have any
// RenderPasses so they can't contribute to a surface.
void AddContributingDelegatedRenderPassLayer(Layer* layer) {}
- void ClearLayerLists() { layer_list_.clear(); }
void SetNearestAncestorThatMovesPixels(RenderSurface* surface) {
nearest_ancestor_that_moves_pixels_ = surface;
@@ -133,7 +132,7 @@ class CC_EXPORT RenderSurface {
// Uses the space of the surface's target surface.
gfx::Rect clip_rect_;
- LayerList layer_list_;
+ RenderSurfaceLayerList layer_list_;
// The nearest ancestor target surface that will contain the contents of this
// surface, and that is going to move pixels within the surface (such as with