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Diffstat (limited to 'cc/layers/texture_layer_impl.cc')
-rw-r--r--cc/layers/texture_layer_impl.cc17
1 files changed, 10 insertions, 7 deletions
diff --git a/cc/layers/texture_layer_impl.cc b/cc/layers/texture_layer_impl.cc
index abbab25..d29b23b 100644
--- a/cc/layers/texture_layer_impl.cc
+++ b/cc/layers/texture_layer_impl.cc
@@ -7,13 +7,13 @@
#include <vector>
#include "base/strings/stringprintf.h"
-#include "cc/layers/quad_sink.h"
#include "cc/output/renderer.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/resources/platform_color.h"
#include "cc/resources/scoped_resource.h"
#include "cc/resources/single_release_callback.h"
#include "cc/trees/layer_tree_impl.h"
+#include "cc/trees/occlusion_tracker.h"
namespace cc {
@@ -139,15 +139,18 @@ bool TextureLayerImpl::WillDraw(DrawMode draw_mode,
LayerImpl::WillDraw(draw_mode, resource_provider);
}
-void TextureLayerImpl::AppendQuads(QuadSink* quad_sink,
- AppendQuadsData* append_quads_data) {
+void TextureLayerImpl::AppendQuads(
+ RenderPass* render_pass,
+ const OcclusionTracker<LayerImpl>& occlusion_tracker,
+ AppendQuadsData* append_quads_data) {
DCHECK(external_texture_resource_ || valid_texture_copy_);
- SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState();
+ SharedQuadState* shared_quad_state =
+ render_pass->CreateAndAppendSharedQuadState();
PopulateSharedQuadState(shared_quad_state);
AppendDebugBorderQuad(
- quad_sink, content_bounds(), shared_quad_state, append_quads_data);
+ render_pass, content_bounds(), shared_quad_state, append_quads_data);
SkColor bg_color = blend_background_color_ ?
background_color() : SK_ColorTRANSPARENT;
@@ -155,7 +158,7 @@ void TextureLayerImpl::AppendQuads(QuadSink* quad_sink,
gfx::Rect quad_rect(content_bounds());
gfx::Rect opaque_rect = opaque ? quad_rect : gfx::Rect();
- gfx::Rect visible_quad_rect = quad_sink->UnoccludedContentRect(
+ gfx::Rect visible_quad_rect = occlusion_tracker.UnoccludedContentRect(
quad_rect, draw_properties().target_space_transform);
if (visible_quad_rect.IsEmpty())
return;
@@ -174,7 +177,7 @@ void TextureLayerImpl::AppendQuads(QuadSink* quad_sink,
bg_color,
vertex_opacity_,
flipped_);
- quad_sink->Append(quad.PassAs<DrawQuad>());
+ render_pass->AppendDrawQuad(quad.PassAs<DrawQuad>());
}
Region TextureLayerImpl::VisibleContentOpaqueRegion() const {