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Diffstat (limited to 'cc/layers/tiled_layer.cc')
-rw-r--r--cc/layers/tiled_layer.cc30
1 files changed, 13 insertions, 17 deletions
diff --git a/cc/layers/tiled_layer.cc b/cc/layers/tiled_layer.cc
index 99b44ce..7afb0d7 100644
--- a/cc/layers/tiled_layer.cc
+++ b/cc/layers/tiled_layer.cc
@@ -317,7 +317,6 @@ bool TiledLayer::UpdateTiles(int left,
int bottom,
ResourceUpdateQueue* queue,
const OcclusionTracker* occlusion,
- RenderingStats* stats,
bool* did_paint) {
*did_paint = false;
CreateUpdaterIfNeeded();
@@ -339,7 +338,7 @@ bool TiledLayer::UpdateTiles(int left,
*did_paint = true;
UpdateTileTextures(
- paint_rect, left, top, right, bottom, queue, occlusion, stats);
+ paint_rect, left, top, right, bottom, queue, occlusion);
return true;
}
@@ -465,8 +464,7 @@ void TiledLayer::UpdateTileTextures(gfx::Rect paint_rect,
int right,
int bottom,
ResourceUpdateQueue* queue,
- const OcclusionTracker* occlusion,
- RenderingStats* stats) {
+ const OcclusionTracker* occlusion) {
// The update_rect should be in layer space. So we have to convert the
// paint_rect from content space to layer space.
float width_scale =
@@ -486,8 +484,7 @@ void TiledLayer::UpdateTileTextures(gfx::Rect paint_rect,
tiler_->tile_size(),
1.f / width_scale,
1.f / height_scale,
- &painted_opaque_rect,
- stats);
+ &painted_opaque_rect);
for (int j = top; j <= bottom; ++j) {
for (int i = left; i <= right; ++i) {
@@ -552,7 +549,7 @@ void TiledLayer::UpdateTileTextures(gfx::Rect paint_rect,
CHECK_LE(paint_offset.y() + source_rect.height(), paint_rect.height());
tile->updater_resource()->Update(
- queue, source_rect, dest_offset, tile->partial_update, stats);
+ queue, source_rect, dest_offset, tile->partial_update);
if (occlusion) {
occlusion->overdraw_metrics()->
DidUpload(gfx::Transform(), source_rect, tile->opaque_rect());
@@ -719,14 +716,13 @@ void TiledLayer::UpdateScrollPrediction() {
}
void TiledLayer::Update(ResourceUpdateQueue* queue,
- const OcclusionTracker* occlusion,
- RenderingStats* stats) {
+ const OcclusionTracker* occlusion) {
DCHECK(!skips_draw_ && !failed_update_); // Did ResetUpdateState get skipped?
{
base::AutoReset<bool> ignore_set_needs_commit(&ignore_set_needs_commit_,
true);
- ContentsScalingLayer::Update(queue, occlusion, stats);
+ ContentsScalingLayer::Update(queue, occlusion);
UpdateBounds();
}
@@ -745,7 +741,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue,
&top,
&right,
&bottom);
- UpdateTiles(left, top, right, bottom, queue, NULL, stats, &did_paint);
+ UpdateTiles(left, top, right, bottom, queue, NULL, &did_paint);
if (did_paint)
return;
// This was an attempt to paint the entire layer so if we fail it's okay,
@@ -763,7 +759,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue,
predicted_visible_rect_, &left, &top, &right, &bottom);
MarkOcclusionsAndRequestTextures(left, top, right, bottom, occlusion);
skips_draw_ = !UpdateTiles(
- left, top, right, bottom, queue, occlusion, stats, &did_paint);
+ left, top, right, bottom, queue, occlusion, &did_paint);
if (skips_draw_)
tiler_->reset();
if (skips_draw_ || did_paint)
@@ -776,7 +772,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue,
return;
// Prepaint anything that was occluded but inside the layer's visible region.
- if (!UpdateTiles(left, top, right, bottom, queue, NULL, stats, &did_paint) ||
+ if (!UpdateTiles(left, top, right, bottom, queue, NULL, &did_paint) ||
did_paint)
return;
@@ -806,7 +802,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue,
while (bottom < prepaint_bottom) {
++bottom;
if (!UpdateTiles(
- left, bottom, right, bottom, queue, NULL, stats, &did_paint) ||
+ left, bottom, right, bottom, queue, NULL, &did_paint) ||
did_paint)
return;
}
@@ -815,7 +811,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue,
while (top > prepaint_top) {
--top;
if (!UpdateTiles(
- left, top, right, top, queue, NULL, stats, &did_paint) ||
+ left, top, right, top, queue, NULL, &did_paint) ||
did_paint)
return;
}
@@ -824,7 +820,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue,
while (left > prepaint_left) {
--left;
if (!UpdateTiles(
- left, top, left, bottom, queue, NULL, stats, &did_paint) ||
+ left, top, left, bottom, queue, NULL, &did_paint) ||
did_paint)
return;
}
@@ -833,7 +829,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue,
while (right < prepaint_right) {
++right;
if (!UpdateTiles(
- right, top, right, bottom, queue, NULL, stats, &did_paint) ||
+ right, top, right, bottom, queue, NULL, &did_paint) ||
did_paint)
return;
}