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-rw-r--r--cc/layers/video_layer_impl.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/cc/layers/video_layer_impl.cc b/cc/layers/video_layer_impl.cc
index 94125d6..8228488 100644
--- a/cc/layers/video_layer_impl.cc
+++ b/cc/layers/video_layer_impl.cc
@@ -126,7 +126,7 @@ void VideoLayerImpl::WillDrawInternal(ResourceProvider* resource_provider) {
return;
}
- // TODO: If we're in software compositing mode, we do the YUV -> RGB
+ // TODO(skaslev): If we're in software compositing mode, we do the YUV -> RGB
// conversion here. That involves an extra copy of each frame to a bitmap.
// Obviously, this is suboptimal and should be addressed once ubercompositor
// starts shaping up.
@@ -161,8 +161,8 @@ void VideoLayerImpl::AppendQuads(QuadSink* quad_sink,
quad_sink->UseSharedQuadState(CreateSharedQuadState());
AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
- // TODO: When we pass quads out of process, we need to double-buffer, or
- // otherwise synchonize use of all textures in the quad.
+ // TODO(danakj): When we pass quads out of process, we need to double-buffer,
+ // or otherwise synchonize use of all textures in the quad.
gfx::Rect quad_rect(content_bounds());
gfx::Rect opaque_rect(contents_opaque() ? quad_rect : gfx::Rect());
@@ -314,9 +314,9 @@ void VideoLayerImpl::DidDraw(ResourceProvider* resource_provider) {
if (format_ == media::VideoFrame::NATIVE_TEXTURE &&
frame_->texture_target() == GL_TEXTURE_2D) {
DCHECK(external_texture_resource_);
- // TODO: the following assert will not be true when sending resources to a
- // parent compositor. We will probably need to hold on to frame_ for
- // longer, and have several "current frames" in the pipeline.
+ // TODO(danakj): the following assert will not be true when sending
+ // resources to a parent compositor. We will probably need to hold on to
+ // frame_ for longer, and have several "current frames" in the pipeline.
DCHECK(!resource_provider->InUseByConsumer(external_texture_resource_));
resource_provider->DeleteResource(external_texture_resource_);
external_texture_resource_ = 0;
@@ -397,8 +397,8 @@ bool VideoLayerImpl::SetupFramePlanes(ResourceProvider* resource_provider) {
VideoLayerImpl::FramePlane* plane = &frame_planes_[plane_index];
gfx::Size required_texture_size = VideoFrameDimension(frame_, plane_index);
- // TODO: Remove the test against max_texture_size when tiled layers are
- // implemented.
+ // TODO(danakj): Remove the test against max_texture_size when tiled layers
+ // are implemented.
if (required_texture_size.IsEmpty() ||
required_texture_size.width() > max_texture_size ||
required_texture_size.height() > max_texture_size)