diff options
Diffstat (limited to 'cc/output/gl_renderer.cc')
-rw-r--r-- | cc/output/gl_renderer.cc | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc index b88e1b1..dc1d1c8 100644 --- a/cc/output/gl_renderer.cc +++ b/cc/output/gl_renderer.cc @@ -213,8 +213,8 @@ void GLRenderer::SetVisible(bool visible) { EnforceMemoryPolicy(); - // TODO: Replace setVisibilityCHROMIUM with an extension to explicitly manage - // front/backbuffers + // TODO: Replace setVisibilityCHROMIUM() with an extension to explicitly + // manage front/backbuffers // crbug.com/116049 if (capabilities_.using_set_visibility) context_->setVisibilityCHROMIUM(visible); @@ -256,7 +256,7 @@ void GLRenderer::BeginDrawingFrame(DrawingFrame& frame) { if (ViewportSize().IsEmpty()) return; - TRACE_EVENT0("cc", "GLRenderer::drawLayers"); + TRACE_EVENT0("cc", "GLRenderer::DrawLayers"); if (is_viewport_changed_) { // Only reshape when we know we are going to draw. Otherwise, the reshape // can leave the window at the wrong size if we never draw and the proper @@ -1339,7 +1339,7 @@ void GLRenderer::FlushTextureQuadCache() { // causing platform differences in some layout tests (see // https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation, use // a separate blend function for the alpha channel to avoid modifying it. - // Don't use colorMask for this as it has performance implications on some + // Don't use colorMask() for this as it has performance implications on some // platforms. GLC(Context(), Context()->blendFuncSeparate( @@ -1471,7 +1471,7 @@ void GLRenderer::DrawTextureQuad(const DrawingFrame& frame, // causing platform differences in some layout tests (see // https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation, use // a separate blend function for the alpha channel to avoid modifying it. - // Don't use colorMask for this as it has performance implications on some + // Don't use colorMask() for this as it has performance implications on some // platforms. GLC(Context(), Context()->blendFuncSeparate( @@ -1650,7 +1650,7 @@ bool GLRenderer::SwapBuffers() { DCHECK(visible_); DCHECK(!is_backbuffer_discarded_); - TRACE_EVENT0("cc", "GLRenderer::swapBuffers"); + TRACE_EVENT0("cc", "GLRenderer::SwapBuffers"); // We're done! Time to swapbuffers! if (capabilities_.using_partial_swap) { @@ -1734,7 +1734,7 @@ ManagedMemoryPolicy::PriorityCutoff GLRenderer::PriorityCutoff( void GLRenderer::EnforceMemoryPolicy() { if (!visible_) { - TRACE_EVENT0("cc", "GLRenderer::enforceMemoryPolicy dropping resources"); + TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources"); ReleaseRenderPassTextures(); if (discard_backbuffer_when_not_visible_) DiscardBackbuffer(); @@ -1780,8 +1780,8 @@ void GLRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { GLuint temporary_fbo = 0; if (do_workaround) { - // On Mac OS X, calling glReadPixels against an FBO whose color attachment - // is an IOSurface-backed texture causes corruption of future glReadPixels + // On Mac OS X, calling glReadPixels() against an FBO whose color attachment + // is an IOSurface-backed texture causes corruption of future glReadPixels() // calls, even those on different OpenGL contexts. It is believed that this // is the root cause of top crasher // http://crbug.com/99393. <rdar://problem/10949687> @@ -1951,7 +1951,7 @@ void GLRenderer::SetDrawViewportSize(gfx::Size viewport_size) { bool GLRenderer::MakeContextCurrent() { return context_->makeContextCurrent(); } bool GLRenderer::InitializeSharedObjects() { - TRACE_EVENT0("cc", "GLRenderer::initializeSharedObjects"); + TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects"); MakeContextCurrent(); // Create an FBO for doing offscreen rendering. |