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-rw-r--r--cc/output/bsp_tree.cc3
-rw-r--r--cc/output/bsp_walk_action.cc26
-rw-r--r--cc/output/bsp_walk_action.h16
-rw-r--r--cc/output/direct_renderer.cc105
-rw-r--r--cc/output/direct_renderer.h24
-rw-r--r--cc/output/dynamic_geometry_binding.cc70
-rw-r--r--cc/output/dynamic_geometry_binding.h30
-rw-r--r--cc/output/geometry_binding.cc92
-rw-r--r--cc/output/geometry_binding.h49
-rw-r--r--cc/output/gl_renderer.cc513
-rw-r--r--cc/output/gl_renderer.h78
-rw-r--r--cc/output/overlay_unittest.cc11
-rw-r--r--cc/output/renderer_pixeltest.cc812
-rw-r--r--cc/output/software_renderer.cc36
-rw-r--r--cc/output/software_renderer.h5
-rw-r--r--cc/output/static_geometry_binding.cc74
-rw-r--r--cc/output/static_geometry_binding.h33
17 files changed, 1497 insertions, 480 deletions
diff --git a/cc/output/bsp_tree.cc b/cc/output/bsp_tree.cc
index f2318ce..4eb87cb 100644
--- a/cc/output/bsp_tree.cc
+++ b/cc/output/bsp_tree.cc
@@ -62,10 +62,9 @@ void BspTree::BuildTree(BspNode* node,
scoped_ptr<DrawPolygon> polygon;
scoped_ptr<DrawPolygon> new_front;
scoped_ptr<DrawPolygon> new_back;
- bool split_result = false;
// Time to split this geometry, *it needs to be split by node_data.
polygon = polygon_list->take_front();
- split_result =
+ bool split_result =
polygon->Split(*(node->node_data), &new_front, &new_back);
DCHECK(split_result);
if (!split_result) {
diff --git a/cc/output/bsp_walk_action.cc b/cc/output/bsp_walk_action.cc
index da5ada5..9ffc299 100644
--- a/cc/output/bsp_walk_action.cc
+++ b/cc/output/bsp_walk_action.cc
@@ -9,15 +9,37 @@
#include "base/memory/scoped_ptr.h"
#include "cc/output/direct_renderer.h"
#include "cc/quads/draw_polygon.h"
+#include "cc/quads/draw_quad.h"
namespace cc {
-void BspWalkActionToVector::operator()(DrawPolygon* item) {
- list_->push_back(item);
+BspWalkActionDrawPolygon::BspWalkActionDrawPolygon(
+ DirectRenderer* renderer,
+ DirectRenderer::DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization)
+ : renderer_(renderer),
+ frame_(frame),
+ render_pass_scissor_(render_pass_scissor),
+ using_scissor_as_optimization_(using_scissor_as_optimization) {
+}
+
+void BspWalkActionDrawPolygon::operator()(DrawPolygon* item) {
+ gfx::Transform inverse_transform;
+ bool invertible =
+ item->original_ref()->quadTransform().GetInverse(&inverse_transform);
+ DCHECK(invertible);
+ item->TransformToLayerSpace(inverse_transform);
+ renderer_->DoDrawPolygon(*item, frame_, render_pass_scissor_,
+ using_scissor_as_optimization_);
}
BspWalkActionToVector::BspWalkActionToVector(std::vector<DrawPolygon*>* in_list)
: list_(in_list) {
}
+void BspWalkActionToVector::operator()(DrawPolygon* item) {
+ list_->push_back(item);
+}
+
} // namespace cc
diff --git a/cc/output/bsp_walk_action.h b/cc/output/bsp_walk_action.h
index ac8fa41..a89d8ea 100644
--- a/cc/output/bsp_walk_action.h
+++ b/cc/output/bsp_walk_action.h
@@ -20,6 +20,22 @@ class CC_EXPORT BspWalkAction {
// The BspTree class takes ownership of all the DrawPolygons returned in list_
// so the BspTree must be preserved while elements in that vector are in use.
+class CC_EXPORT BspWalkActionDrawPolygon : public BspWalkAction {
+ public:
+ void operator()(DrawPolygon* item) override;
+
+ BspWalkActionDrawPolygon(DirectRenderer* renderer,
+ DirectRenderer::DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization);
+
+ private:
+ DirectRenderer* renderer_;
+ DirectRenderer::DrawingFrame* frame_;
+ const gfx::Rect& render_pass_scissor_;
+ bool using_scissor_as_optimization_;
+};
+
class CC_EXPORT BspWalkActionToVector : public BspWalkAction {
public:
explicit BspWalkActionToVector(std::vector<DrawPolygon*>* in_list);
diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc
index 5867fce..0ae4179 100644
--- a/cc/output/direct_renderer.cc
+++ b/cc/output/direct_renderer.cc
@@ -12,6 +12,8 @@
#include "base/metrics/histogram.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/math_util.h"
+#include "cc/output/bsp_tree.h"
+#include "cc/output/bsp_walk_action.h"
#include "cc/output/copy_output_request.h"
#include "cc/quads/draw_quad.h"
#include "ui/gfx/geometry/rect_conversions.h"
@@ -299,22 +301,27 @@ void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
EnsureScissorTestDisabled();
}
+bool DirectRenderer::ShouldSkipQuad(const DrawQuad& quad,
+ const gfx::Rect& render_pass_scissor) {
+ if (render_pass_scissor.IsEmpty())
+ return true;
+
+ if (quad.isClipped()) {
+ gfx::Rect r = quad.clipRect();
+ r.Intersect(render_pass_scissor);
+ return r.IsEmpty();
+ }
+
+ return false;
+}
+
void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
const DrawingFrame* frame,
const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor,
- bool* should_skip_quad) {
+ const gfx::Rect& render_pass_scissor) {
gfx::Rect quad_scissor_rect = render_pass_scissor;
-
if (quad.isClipped())
quad_scissor_rect.Intersect(quad.clipRect());
-
- if (quad_scissor_rect.IsEmpty()) {
- *should_skip_quad = true;
- return;
- }
-
- *should_skip_quad = false;
SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
}
@@ -330,6 +337,46 @@ void DirectRenderer::SetScissorTestRectInDrawSpace(
void DirectRenderer::FinishDrawingQuadList() {}
+void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization) {
+ if (using_scissor_as_optimization) {
+ SetScissorStateForQuadWithRenderPassScissor(frame, *poly.original_ref(),
+ render_pass_scissor);
+ } else {
+ SetScissorStateForQuad(frame, *poly.original_ref());
+ }
+
+ // If the poly has not been split, then it is just a normal DrawQuad,
+ // and we should save any extra processing that would have to be done.
+ if (!poly.is_split()) {
+ DoDrawQuad(frame, poly.original_ref(), NULL);
+ return;
+ }
+
+ std::vector<gfx::QuadF> quads;
+ poly.ToQuads2D(&quads);
+ for (size_t i = 0; i < quads.size(); ++i) {
+ DoDrawQuad(frame, poly.original_ref(), &quads[i]);
+ }
+}
+
+void DirectRenderer::FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization) {
+ if (poly_list->empty()) {
+ return;
+ }
+
+ BspTree bsp_tree(poly_list);
+ BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor,
+ using_scissor_as_optimization);
+ bsp_tree.TraverseWithActionHandler(&action_handler);
+ DCHECK(poly_list->empty());
+}
+
void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
const RenderPass* render_pass) {
TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
@@ -369,21 +416,49 @@ void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
}
const QuadList& quad_list = render_pass->quad_list;
+ ScopedPtrDeque<DrawPolygon> poly_list;
+
+ int next_polygon_id = 0;
+ int last_sorting_context_id = 0;
for (auto it = quad_list.BackToFrontBegin(); it != quad_list.BackToFrontEnd();
++it) {
const DrawQuad& quad = **it;
- bool should_skip_quad = false;
+ gfx::QuadF send_quad(quad.visible_rect);
+
+ if (using_scissor_as_optimization &&
+ ShouldSkipQuad(quad, render_pass_scissor)) {
+ continue;
+ }
+
+ if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) {
+ last_sorting_context_id = quad.shared_quad_state->sorting_context_id;
+ FlushPolygons(&poly_list, frame, render_pass_scissor,
+ using_scissor_as_optimization);
+ }
+
+ // This layer is in a 3D sorting context so we add it to the list of
+ // polygons to go into the BSP tree.
+ if (quad.shared_quad_state->sorting_context_id != 0) {
+ scoped_ptr<DrawPolygon> new_polygon(new DrawPolygon(
+ *it, quad.visible_rect, quad.quadTransform(), next_polygon_id++));
+ if (new_polygon->points().size() > 2u) {
+ poly_list.push_back(new_polygon.Pass());
+ }
+ continue;
+ }
+ // We are not in a 3d sorting context, so we should draw the quad normally.
if (using_scissor_as_optimization) {
- SetScissorStateForQuadWithRenderPassScissor(
- frame, quad, render_pass_scissor, &should_skip_quad);
+ SetScissorStateForQuadWithRenderPassScissor(frame, quad,
+ render_pass_scissor);
} else {
SetScissorStateForQuad(frame, quad);
}
- if (!should_skip_quad)
- DoDrawQuad(frame, &quad);
+ DoDrawQuad(frame, &quad, nullptr);
}
+ FlushPolygons(&poly_list, frame, render_pass_scissor,
+ using_scissor_as_optimization);
FinishDrawingQuadList();
}
diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h
index e07cb93..3399491 100644
--- a/cc/output/direct_renderer.h
+++ b/cc/output/direct_renderer.h
@@ -9,13 +9,17 @@
#include "base/callback.h"
#include "base/containers/scoped_ptr_hash_map.h"
#include "cc/base/cc_export.h"
+#include "cc/base/scoped_ptr_deque.h"
#include "cc/output/overlay_processor.h"
#include "cc/output/renderer.h"
#include "cc/resources/resource_provider.h"
#include "cc/resources/scoped_resource.h"
+#include "cc/resources/task_graph_runner.h"
+#include "ui/gfx/geometry/quad_f.h"
namespace cc {
+class DrawPolygon;
class ResourceProvider;
// This is the base class for code shared between the GL and software
@@ -56,6 +60,10 @@ class CC_EXPORT DirectRenderer : public Renderer {
};
void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
+ void DoDrawPolygon(const DrawPolygon& poly,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization);
protected:
DirectRenderer(RendererClient* client,
@@ -78,16 +86,21 @@ class CC_EXPORT DirectRenderer : public Renderer {
gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
+ bool ShouldSkipQuad(const DrawQuad& quad,
+ const gfx::Rect& render_pass_scissor);
void SetScissorStateForQuadWithRenderPassScissor(
const DrawingFrame* frame,
const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor,
- bool* should_skip_quad);
+ const gfx::Rect& render_pass_scissor);
void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
const gfx::Rect& draw_space_rect);
static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
+ void FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization);
void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
@@ -101,7 +114,12 @@ class CC_EXPORT DirectRenderer : public Renderer {
bool draw_rect_covers_full_surface) = 0;
virtual void ClearFramebuffer(DrawingFrame* frame,
bool has_external_stencil_test) = 0;
- virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
+ // clip_region is a (possibly null) pointer to a quad in the same
+ // space as the quad. When non-null only the area of the quad that overlaps
+ // with clip_region will be drawn.
+ virtual void DoDrawQuad(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* clip_region) = 0;
virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
virtual void FinishDrawingQuadList();
diff --git a/cc/output/dynamic_geometry_binding.cc b/cc/output/dynamic_geometry_binding.cc
new file mode 100644
index 0000000..8eeff0c
--- /dev/null
+++ b/cc/output/dynamic_geometry_binding.cc
@@ -0,0 +1,70 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/dynamic_geometry_binding.h"
+
+#include "cc/output/gl_renderer.h" // For the GLC() macro.
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "ui/gfx/geometry/rect_f.h"
+
+namespace cc {
+
+DynamicGeometryBinding::DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl)
+ : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
+ GeometryBindingQuad quads[8];
+ GeometryBindingQuadIndex quad_indices[8];
+
+ static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float),
+ "struct Quad should be densely packed");
+ static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t),
+ "struct QuadIndex should be densely packed");
+
+ GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_));
+ GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_));
+
+ GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
+ GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 1,
+ quads, GL_DYNAMIC_DRAW));
+
+ GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
+ GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
+ sizeof(GeometryBindingQuadIndex) * 1, &quad_indices,
+ GL_DYNAMIC_DRAW));
+}
+
+void DynamicGeometryBinding::InitializeCustomQuad(const gfx::QuadF& quad) {
+ float uv[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
+ InitializeCustomQuadWithUVs(quad, uv);
+}
+
+void DynamicGeometryBinding::InitializeCustomQuadWithUVs(const gfx::QuadF& quad,
+ const float uv[8]) {
+ GeometryBindingVertex v0 = {
+ {quad.p1().x(), quad.p1().y(), 0.0f}, {uv[0], uv[1]}, 0.0f};
+ GeometryBindingVertex v1 = {
+ {quad.p2().x(), quad.p2().y(), 0.0f}, {uv[2], uv[3]}, 1.0f};
+ GeometryBindingVertex v2 = {
+ {quad.p3().x(), quad.p3().y(), 0.0f}, {uv[4], uv[5]}, 2.0f};
+ GeometryBindingVertex v3 = {
+ {quad.p4().x(), quad.p4().y(), 0.0f}, {uv[6], uv[7]}, 3.0f};
+
+ GeometryBindingQuad local_quad = {v0, v1, v2, v3};
+ GeometryBindingQuadIndex quad_index = {{static_cast<uint16>(0),
+ static_cast<uint16>(1),
+ static_cast<uint16>(2),
+ static_cast<uint16>(3),
+ static_cast<uint16>(0),
+ static_cast<uint16>(2)}};
+
+ GLC(gl_, gl_->BufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GeometryBindingQuad),
+ &local_quad));
+ GLC(gl_, gl_->BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0,
+ sizeof(GeometryBindingQuadIndex), &quad_index));
+}
+
+void DynamicGeometryBinding::PrepareForDraw() {
+ SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_);
+}
+
+} // namespace cc
diff --git a/cc/output/dynamic_geometry_binding.h b/cc/output/dynamic_geometry_binding.h
new file mode 100644
index 0000000..4e4ea3d
--- /dev/null
+++ b/cc/output/dynamic_geometry_binding.h
@@ -0,0 +1,30 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
+#define CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
+
+#include "cc/output/geometry_binding.h"
+
+namespace cc {
+
+class DynamicGeometryBinding {
+ public:
+ explicit DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl);
+ void PrepareForDraw();
+ void InitializeCustomQuad(const gfx::QuadF& quad);
+ void InitializeCustomQuadWithUVs(const gfx::QuadF& quad, const float uv[8]);
+
+ private:
+ gpu::gles2::GLES2Interface* gl_;
+
+ GLuint quad_vertices_vbo_;
+ GLuint quad_elements_vbo_;
+
+ DISALLOW_COPY_AND_ASSIGN(DynamicGeometryBinding);
+};
+
+} // namespace cc
+
+#endif // CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
diff --git a/cc/output/geometry_binding.cc b/cc/output/geometry_binding.cc
index eda2a5c..c3cdf73 100644
--- a/cc/output/geometry_binding.cc
+++ b/cc/output/geometry_binding.cc
@@ -10,70 +10,12 @@
namespace cc {
-GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl,
- const gfx::RectF& quad_vertex_rect)
- : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
- struct Vertex {
- float a_position[3];
- float a_texCoord[2];
- // Index of the vertex, divide by 4 to have the matrix for this quad.
- float a_index;
- };
- struct Quad {
- Vertex v0, v1, v2, v3;
- };
- struct QuadIndex {
- uint16 data[6];
- };
-
- static_assert(sizeof(Quad) == 24 * sizeof(float),
- "struct Quad should be densely packed");
- static_assert(sizeof(QuadIndex) == 6 * sizeof(uint16_t),
- "struct QuadIndex should be densely packed");
-
- Quad quad_list[8];
- QuadIndex quad_index_list[8];
- for (int i = 0; i < 8; i++) {
- Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
- {0.0f, 1.0f, }, i * 4.0f + 0.0f};
- Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
- {0.0f, 0.0f, }, i * 4.0f + 1.0f};
- Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
- {1.0f, .0f, }, i * 4.0f + 2.0f};
- Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, },
- {1.0f, 1.0f, }, i * 4.0f + 3.0f};
- Quad x = {v0, v1, v2, v3};
- quad_list[i] = x;
- QuadIndex y = {
- {static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i),
- static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i),
- static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i)}};
- quad_index_list[i] = y;
- }
-
- gl_->GenBuffers(1, &quad_vertices_vbo_);
- gl_->GenBuffers(1, &quad_elements_vbo_);
- GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
- GLC(gl_,
- gl_->BufferData(
- GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW));
- GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
- GLC(gl_,
- gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
- sizeof(quad_index_list),
- quad_index_list,
- GL_STATIC_DRAW));
-}
-
-GeometryBinding::~GeometryBinding() {
- gl_->DeleteBuffers(1, &quad_vertices_vbo_);
- gl_->DeleteBuffers(1, &quad_elements_vbo_);
-}
-
-void GeometryBinding::PrepareForDraw() {
- GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
+void SetupGLContext(gpu::gles2::GLES2Interface* gl,
+ GLuint quad_elements_vbo,
+ GLuint quad_vertices_vbo) {
+ GLC(gl, gl->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo));
- GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
+ GLC(gl, gl->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo));
// OpenGL defines the last parameter to VertexAttribPointer as type
// "const GLvoid*" even though it is actually an offset into the buffer
// object's data store and not a pointer to the client's address space.
@@ -83,15 +25,21 @@ void GeometryBinding::PrepareForDraw() {
reinterpret_cast<const void*>(5 * sizeof(float)),
};
- GLC(gl_, gl_->VertexAttribPointer(PositionAttribLocation(), 3, GL_FLOAT,
- false, 6 * sizeof(float), offsets[0]));
- GLC(gl_, gl_->VertexAttribPointer(TexCoordAttribLocation(), 2, GL_FLOAT,
- false, 6 * sizeof(float), offsets[1]));
- GLC(gl_, gl_->VertexAttribPointer(TriangleIndexAttribLocation(), 1, GL_FLOAT,
- false, 6 * sizeof(float), offsets[2]));
- GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation()));
- GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation()));
- GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation()));
+ GLC(gl,
+ gl->VertexAttribPointer(GeometryBinding::PositionAttribLocation(), 3,
+ GL_FLOAT, false, 6 * sizeof(float), offsets[0]));
+ GLC(gl,
+ gl->VertexAttribPointer(GeometryBinding::TexCoordAttribLocation(), 2,
+ GL_FLOAT, false, 6 * sizeof(float), offsets[1]));
+ GLC(gl,
+ gl->VertexAttribPointer(GeometryBinding::TriangleIndexAttribLocation(), 1,
+ GL_FLOAT, false, 6 * sizeof(float), offsets[2]));
+ GLC(gl,
+ gl->EnableVertexAttribArray(GeometryBinding::PositionAttribLocation()));
+ GLC(gl,
+ gl->EnableVertexAttribArray(GeometryBinding::TexCoordAttribLocation()));
+ GLC(gl, gl->EnableVertexAttribArray(
+ GeometryBinding::TriangleIndexAttribLocation()));
}
} // namespace cc
diff --git a/cc/output/geometry_binding.h b/cc/output/geometry_binding.h
index cfa21ef..ef08b7d 100644
--- a/cc/output/geometry_binding.h
+++ b/cc/output/geometry_binding.h
@@ -6,43 +6,52 @@
#define CC_OUTPUT_GEOMETRY_BINDING_H_
#include "base/basictypes.h"
+#include "cc/output/gl_renderer.h" // For the GLC() macro.
+#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/khronos/GLES2/gl2.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
+#include "ui/gfx/geometry/rect_f.h"
namespace gfx {
-class RectF;
-}
-namespace gpu {
-namespace gles2 {
-class GLES2Interface;
-}
+class QuadF;
+class Quad;
+class QuadIndex;
+class PointF;
}
namespace cc {
-class GeometryBinding {
- public:
- GeometryBinding(gpu::gles2::GLES2Interface* gl,
- const gfx::RectF& quad_vertex_rect);
- ~GeometryBinding();
+struct GeometryBindingVertex {
+ float a_position[3];
+ float a_texCoord[2];
+ // Index of the vertex, divide by 4 to have the matrix for this quad.
+ float a_index;
+};
+
+struct GeometryBindingQuad {
+ GeometryBindingVertex v0, v1, v2, v3;
+};
- void PrepareForDraw();
+struct GeometryBindingQuadIndex {
+ uint16 data[6];
+};
+class DrawQuad;
+class DrawPolygon;
+
+struct GeometryBinding {
// All layer shaders share the same attribute locations for the vertex
// positions and texture coordinates. This allows switching shaders without
// rebinding attribute arrays.
static int PositionAttribLocation() { return 0; }
static int TexCoordAttribLocation() { return 1; }
static int TriangleIndexAttribLocation() { return 2; }
-
- private:
- gpu::gles2::GLES2Interface* gl_;
-
- GLuint quad_vertices_vbo_;
- GLuint quad_elements_vbo_;
-
- DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
};
+void SetupGLContext(gpu::gles2::GLES2Interface* gl,
+ GLuint quad_elements_vbo,
+ GLuint quad_vertices_vbo);
+
} // namespace cc
#endif // CC_OUTPUT_GEOMETRY_BINDING_H_
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index 6142d96..c340da9 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -11,6 +11,11 @@
#include <vector>
#include "base/logging.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/strings/string_split.h"
+#include "base/strings/string_util.h"
+#include "base/strings/stringprintf.h"
+#include "build/build_config.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/math_util.h"
#include "cc/layers/video_layer_impl.h"
@@ -18,10 +23,12 @@
#include "cc/output/compositor_frame_metadata.h"
#include "cc/output/context_provider.h"
#include "cc/output/copy_output_request.h"
-#include "cc/output/geometry_binding.h"
+#include "cc/output/dynamic_geometry_binding.h"
#include "cc/output/gl_frame_data.h"
#include "cc/output/output_surface.h"
#include "cc/output/render_surface_filters.h"
+#include "cc/output/static_geometry_binding.h"
+#include "cc/quads/draw_polygon.h"
#include "cc/quads/picture_draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/stream_video_draw_quad.h"
@@ -324,7 +331,8 @@ GLRenderer::GLRenderer(RendererClient* client,
highp_threshold_min_(highp_threshold_min),
highp_threshold_cache_(0),
use_sync_query_(false),
- on_demand_tile_raster_resource_id_(0) {
+ on_demand_tile_raster_resource_id_(0),
+ bound_geometry_(NO_BINDING) {
DCHECK(gl_);
DCHECK(context_support_);
@@ -494,10 +502,12 @@ void GLRenderer::DoNoOp() {
GLC(gl_, gl_->Flush());
}
-void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
+void GLRenderer::DoDrawQuad(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* clip_region) {
DCHECK(quad->rect.Contains(quad->visible_rect));
if (quad->material != DrawQuad::TEXTURE_CONTENT) {
- FlushTextureQuadCache();
+ FlushTextureQuadCache(SHARED_BINDING);
}
switch (quad->material) {
@@ -505,26 +515,31 @@ void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
NOTREACHED();
break;
case DrawQuad::CHECKERBOARD:
- DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
+ DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::DEBUG_BORDER:
DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
break;
case DrawQuad::IO_SURFACE_CONTENT:
- DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad));
+ DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::PICTURE_CONTENT:
// PictureDrawQuad should only be used for resourceless software draws.
NOTREACHED();
break;
case DrawQuad::RENDER_PASS:
- DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
+ DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::SOLID_COLOR:
- DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
+ DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::STREAM_VIDEO_CONTENT:
- DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad));
+ DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::SURFACE_CONTENT:
// Surface content should be fully resolved to other quad types before
@@ -532,19 +547,28 @@ void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
NOTREACHED();
break;
case DrawQuad::TEXTURE_CONTENT:
- EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
+ EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::TILED_CONTENT:
- DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
+ DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), clip_region);
break;
case DrawQuad::YUV_VIDEO_CONTENT:
- DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad));
+ DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad),
+ clip_region);
break;
}
}
void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
- const CheckerboardDrawQuad* quad) {
+ const CheckerboardDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
+ // TODO(enne) For now since checkerboards shouldn't be part of a 3D
+ // context, clipping regions aren't supported so we skip drawing them
+ // if this becomes the case.
+ if (clip_region) {
+ return;
+ }
SetBlendEnabled(quad->ShouldDrawWithBlending());
const TileCheckerboardProgram* program = GetTileCheckerboardProgram();
@@ -586,6 +610,9 @@ void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
program->vertex_shader().matrix_location());
}
+// This function does not handle 3D sorting right now, since the debug border
+// quads are just drawn as their original quads and not in split pieces. This
+// results in some debug border quads drawing over foreground quads.
void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
const DebugBorderDrawQuad* quad) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
@@ -817,13 +844,56 @@ bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame,
return true;
}
+// This takes a gfx::Rect and a clip region quad in the same space,
+// and returns a quad with the same proportions in the space -0.5->0.5.
+bool GetScaledRegion(const gfx::Rect& rect,
+ const gfx::QuadF* clip,
+ gfx::QuadF* scaled_region) {
+ if (!clip)
+ return false;
+
+ gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f,
+ ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f);
+ gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f,
+ ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f);
+ gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f,
+ ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f);
+ gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f,
+ ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f);
+ *scaled_region = gfx::QuadF(p1, p2, p3, p4);
+ return true;
+}
+
+// This takes a gfx::Rect and a clip region quad in the same space,
+// and returns the proportional uv's in the space 0->1.
+bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) {
+ if (!clip)
+ return false;
+
+ uvs[0] = ((clip->p1().x() - rect.x()) / rect.width());
+ uvs[1] = ((clip->p1().y() - rect.y()) / rect.height());
+ uvs[2] = ((clip->p2().x() - rect.x()) / rect.width());
+ uvs[3] = ((clip->p2().y() - rect.y()) / rect.height());
+ uvs[4] = ((clip->p3().x() - rect.x()) / rect.width());
+ uvs[5] = ((clip->p3().y() - rect.y()) / rect.height());
+ uvs[6] = ((clip->p4().x() - rect.x()) / rect.width());
+ uvs[7] = ((clip->p4().y() - rect.y()) / rect.height());
+ return true;
+}
+
gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad(
DrawingFrame* frame,
const RenderPassDrawQuad* quad,
const gfx::Transform& contents_device_transform,
+ const gfx::QuadF* clip_region,
bool use_aa) {
+ gfx::QuadF scaled_region;
+ if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
+ scaled_region = SharedGeometryQuad().BoundingBox();
+ }
+
gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect(
- contents_device_transform, SharedGeometryQuad().BoundingBox()));
+ contents_device_transform, scaled_region.BoundingBox()));
if (ShouldApplyBackgroundFilters(frame, quad)) {
int top, right, bottom, left;
@@ -872,7 +942,8 @@ skia::RefPtr<SkImage> GLRenderer::ApplyBackgroundFilters(
}
void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
- const RenderPassDrawQuad* quad) {
+ const RenderPassDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
ScopedResource* contents_texture =
render_pass_textures_.get(quad->render_pass_id);
if (!contents_texture || !contents_texture->id())
@@ -894,10 +965,8 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
ShouldAntialiasQuad(contents_device_transform, quad,
settings_->force_antialiasing);
- if (use_aa)
- SetupQuadForAntialiasing(contents_device_transform, quad,
- &surface_quad, edge);
-
+ SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa,
+ clip_region, &surface_quad, edge);
SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode;
bool use_shaders_for_blending =
!CanApplyBlendModeUsingBlendFunc(blend_mode) ||
@@ -911,7 +980,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
// Compute a bounding box around the pixels that will be visible through
// the quad.
background_rect = GetBackdropBoundingBoxForRenderPassQuad(
- frame, quad, contents_device_transform, use_aa);
+ frame, quad, contents_device_transform, clip_region, use_aa);
if (!background_rect.IsEmpty()) {
// The pixels from the filtered background should completely replace the
@@ -1334,15 +1403,78 @@ static void SolidColorUniformLocation(T program,
uniforms->color_location = program->fragment_shader().color_location();
}
+namespace {
+// These functions determine if a quad, clipped by a clip_region contains
+// the entire {top|bottom|left|right} edge.
+bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) {
+ if (!quad->IsTopEdge())
+ return false;
+ if (!clip_region)
+ return true;
+
+ return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon &&
+ std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon;
+}
+
+bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) {
+ if (!quad->IsBottomEdge())
+ return false;
+ if (!clip_region)
+ return true;
+
+ return std::abs(clip_region->p3().y() -
+ quad->shared_quad_state->content_bounds.height()) <
+ kAntiAliasingEpsilon &&
+ std::abs(clip_region->p4().y() -
+ quad->shared_quad_state->content_bounds.height()) <
+ kAntiAliasingEpsilon;
+}
+
+bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) {
+ if (!quad->IsLeftEdge())
+ return false;
+ if (!clip_region)
+ return true;
+
+ return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon &&
+ std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon;
+}
+
+bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) {
+ if (!quad->IsRightEdge())
+ return false;
+ if (!clip_region)
+ return true;
+
+ return std::abs(clip_region->p2().x() -
+ quad->shared_quad_state->content_bounds.width()) <
+ kAntiAliasingEpsilon &&
+ std::abs(clip_region->p3().x() -
+ quad->shared_quad_state->content_bounds.width()) <
+ kAntiAliasingEpsilon;
+}
+} // anonymous namespace
+
static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
const LayerQuad& device_layer_edges,
const gfx::Transform& device_transform,
+ const gfx::QuadF* clip_region,
const DrawQuad* quad) {
- gfx::Rect tile_rect = quad->visible_rect;
- gfx::PointF bottom_right = tile_rect.bottom_right();
- gfx::PointF bottom_left = tile_rect.bottom_left();
- gfx::PointF top_left = tile_rect.origin();
- gfx::PointF top_right = tile_rect.top_right();
+ gfx::RectF tile_rect = quad->visible_rect;
+ gfx::QuadF tile_quad(tile_rect);
+
+ if (clip_region) {
+ if (quad->material != DrawQuad::RENDER_PASS) {
+ tile_quad = *clip_region;
+ } else {
+ GetScaledRegion(quad->rect, clip_region, &tile_quad);
+ }
+ }
+
+ gfx::PointF bottom_right = tile_quad.p3();
+ gfx::PointF bottom_left = tile_quad.p4();
+ gfx::PointF top_left = tile_quad.p1();
+ gfx::PointF top_right = tile_quad.p2();
bool clipped = false;
// Map points to device space. We ignore |clipped|, since the result of
@@ -1359,16 +1491,26 @@ static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
LayerQuad::Edge right_edge(top_right, bottom_right);
// Only apply anti-aliasing to edges not clipped by culling or scissoring.
- if (quad->IsTopEdge() && tile_rect.y() == quad->rect.y())
+ // If an edge is degenerate we do not want to replace it with a "proper" edge
+ // as that will cause the quad to possibly expand is strange ways.
+ if (!top_edge.degenerate() && is_top(clip_region, quad) &&
+ tile_rect.y() == quad->rect.y()) {
top_edge = device_layer_edges.top();
- if (quad->IsLeftEdge() && tile_rect.x() == quad->rect.x())
+ }
+ if (!left_edge.degenerate() && is_left(clip_region, quad) &&
+ tile_rect.x() == quad->rect.x()) {
left_edge = device_layer_edges.left();
- if (quad->IsRightEdge() && tile_rect.right() == quad->rect.right())
+ }
+ if (!right_edge.degenerate() && is_right(clip_region, quad) &&
+ tile_rect.right() == quad->rect.right()) {
right_edge = device_layer_edges.right();
- if (quad->IsBottomEdge() && tile_rect.bottom() == quad->rect.bottom())
+ }
+ if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) &&
+ tile_rect.bottom() == quad->rect.bottom()) {
bottom_edge = device_layer_edges.bottom();
+ }
- float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1;
+ float sign = tile_quad.IsCounterClockwise() ? -1 : 1;
bottom_edge.scale(sign);
left_edge.scale(sign);
top_edge.scale(sign);
@@ -1378,6 +1520,32 @@ static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF();
}
+float GetTotalQuadError(const gfx::QuadF* clipped_quad,
+ const gfx::QuadF* ideal_rect) {
+ return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() +
+ (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() +
+ (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() +
+ (clipped_quad->p4() - ideal_rect->p4()).LengthSquared();
+}
+
+// Attempt to rotate the clipped quad until it lines up the most
+// correctly. This is necessary because we check the edges of this
+// quad against the expected left/right/top/bottom for anti-aliasing.
+void AlignQuadToBoundingBox(gfx::QuadF* clipped_quad) {
+ gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox());
+ gfx::QuadF best_rotation = *clipped_quad;
+ float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad);
+ for (size_t i = 1; i < 4; ++i) {
+ clipped_quad->Realign(1);
+ float new_error = GetTotalQuadError(clipped_quad, &bounding_quad);
+ if (new_error < least_error_amount) {
+ least_error_amount = new_error;
+ best_rotation = *clipped_quad;
+ }
+ }
+ *clipped_quad = best_rotation;
+}
+
// static
bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform,
const DrawQuad* quad,
@@ -1409,18 +1577,39 @@ bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform,
}
// static
-void GLRenderer::SetupQuadForAntialiasing(
+void GLRenderer::SetupQuadForClippingAndAntialiasing(
const gfx::Transform& device_transform,
const DrawQuad* quad,
+ bool use_aa,
+ const gfx::QuadF* clip_region,
gfx::QuadF* local_quad,
float edge[24]) {
bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS);
- gfx::RectF content_rect =
- is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect();
-
+ gfx::QuadF rotated_clip;
+ const gfx::QuadF* local_clip_region = clip_region;
+ if (local_clip_region) {
+ rotated_clip = *clip_region;
+ AlignQuadToBoundingBox(&rotated_clip);
+ local_clip_region = &rotated_clip;
+ }
+
+ gfx::QuadF content_rect = is_render_pass_quad
+ ? gfx::QuadF(QuadVertexRect())
+ : gfx::QuadF(quad->visibleContentRect());
+ if (!use_aa) {
+ if (local_clip_region) {
+ if (!is_render_pass_quad) {
+ content_rect = *local_clip_region;
+ } else {
+ GetScaledRegion(quad->rect, local_clip_region, &content_rect);
+ }
+ *local_quad = content_rect;
+ }
+ return;
+ }
bool clipped = false;
gfx::QuadF device_layer_quad =
- MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped);
+ MathUtil::MapQuad(device_transform, content_rect, &clipped);
LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox()));
device_layer_bounds.InflateAntiAliasingDistance();
@@ -1431,16 +1620,25 @@ void GLRenderer::SetupQuadForAntialiasing(
device_layer_edges.ToFloatArray(edge);
device_layer_bounds.ToFloatArray(&edge[12]);
+ // If we have a clip region then we are split, and therefore
+ // by necessity, at least one of our edges is not an external
+ // one.
+ bool is_full_rect = quad->visible_rect == quad->rect;
+
+ bool region_contains_all_outside_edges =
+ is_full_rect &&
+ (is_top(local_clip_region, quad) && is_left(local_clip_region, quad) &&
+ is_bottom(local_clip_region, quad) && is_right(local_clip_region, quad));
+
bool use_aa_on_all_four_edges =
- is_render_pass_quad ||
- (quad->IsTopEdge() && quad->IsLeftEdge() && quad->IsBottomEdge() &&
- quad->IsRightEdge() && quad->visible_rect == quad->rect);
+ !local_clip_region &&
+ (is_render_pass_quad || region_contains_all_outside_edges);
gfx::QuadF device_quad =
use_aa_on_all_four_edges
? device_layer_edges.ToQuadF()
: GetDeviceQuadWithAntialiasingOnExteriorEdges(
- device_layer_edges, device_transform, quad);
+ device_layer_edges, device_transform, local_clip_region, quad);
// Map device space quad to local space. device_transform has no 3d
// component since it was flattened, so we don't need to project. We should
@@ -1456,7 +1654,8 @@ void GLRenderer::SetupQuadForAntialiasing(
}
void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
- const SolidColorDrawQuad* quad) {
+ const SolidColorDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
gfx::Rect tile_rect = quad->visible_rect;
SkColor color = quad->color;
@@ -1480,10 +1679,11 @@ void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
bool use_aa = settings_->allow_antialiasing &&
!quad->force_anti_aliasing_off &&
ShouldAntialiasQuad(device_transform, quad, force_aa);
+ SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa,
+ clip_region, &local_quad, edge);
SolidColorProgramUniforms uniforms;
if (use_aa) {
- SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms);
} else {
SolidColorUniformLocation(GetSolidColorProgram(), &uniforms);
@@ -1554,13 +1754,15 @@ static void TileUniformLocation(T program, TileProgramUniforms* uniforms) {
}
void GLRenderer::DrawTileQuad(const DrawingFrame* frame,
- const TileDrawQuad* quad) {
- DrawContentQuad(frame, quad, quad->resource_id);
+ const TileDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
+ DrawContentQuad(frame, quad, quad->resource_id, clip_region);
}
void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id) {
+ ResourceProvider::ResourceId resource_id,
+ const gfx::QuadF* clip_region) {
gfx::Transform device_transform =
frame->window_matrix * frame->projection_matrix * quad->quadTransform();
device_transform.FlattenTo2d();
@@ -1572,15 +1774,16 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
// similar to the way DrawContentQuadNoAA works and then consider
// combining DrawContentQuadAA and DrawContentQuadNoAA into one method.
if (use_aa)
- DrawContentQuadAA(frame, quad, resource_id, device_transform);
+ DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region);
else
- DrawContentQuadNoAA(frame, quad, resource_id);
+ DrawContentQuadNoAA(frame, quad, resource_id, clip_region);
}
void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
ResourceProvider::ResourceId resource_id,
- const gfx::Transform& device_transform) {
+ const gfx::Transform& device_transform,
+ const gfx::QuadF* clip_region) {
if (!device_transform.IsInvertible())
return;
@@ -1625,8 +1828,8 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
float edge[24];
- SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
-
+ SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region,
+ &local_quad, edge);
ResourceProvider::ScopedSamplerGL quad_resource_lock(
resource_provider_, resource_id,
quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR);
@@ -1704,7 +1907,8 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id) {
+ ResourceProvider::ResourceId resource_id,
+ const gfx::QuadF* clip_region) {
gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional(
quad->tex_coord_rect, quad->rect, quad->visible_rect);
float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width();
@@ -1778,17 +1982,37 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
// does, then vertices will match the texture mapping in the vertex buffer.
// The method SetShaderQuadF() changes the order of vertices and so it's
// not used here.
-
- gfx::RectF tile_rect = quad->visible_rect;
+ gfx::QuadF tile_rect(quad->visible_rect);
+ float width = quad->visible_rect.width();
+ float height = quad->visible_rect.height();
+ gfx::PointF top_left = quad->visible_rect.origin();
+ if (clip_region) {
+ tile_rect = *clip_region;
+ float gl_uv[8] = {
+ (tile_rect.p4().x() - top_left.x()) / width,
+ (tile_rect.p4().y() - top_left.y()) / height,
+ (tile_rect.p1().x() - top_left.x()) / width,
+ (tile_rect.p1().y() - top_left.y()) / height,
+ (tile_rect.p2().x() - top_left.x()) / width,
+ (tile_rect.p2().y() - top_left.y()) / height,
+ (tile_rect.p3().x() - top_left.x()) / width,
+ (tile_rect.p3().y() - top_left.y()) / height,
+ };
+ PrepareGeometry(CLIPPED_BINDING);
+ clipped_geometry_->InitializeCustomQuadWithUVs(
+ gfx::QuadF(quad->visible_rect), gl_uv);
+ } else {
+ PrepareGeometry(SHARED_BINDING);
+ }
float gl_quad[8] = {
- tile_rect.x(),
- tile_rect.bottom(),
- tile_rect.x(),
- tile_rect.y(),
- tile_rect.right(),
- tile_rect.y(),
- tile_rect.right(),
- tile_rect.bottom(),
+ tile_rect.p4().x(),
+ tile_rect.p4().y(),
+ tile_rect.p1().x(),
+ tile_rect.p1().y(),
+ tile_rect.p2().x(),
+ tile_rect.p2().y(),
+ tile_rect.p3().x(),
+ tile_rect.p3().y(),
};
GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad));
@@ -1801,7 +2025,8 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
}
void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
- const YUVVideoDrawQuad* quad) {
+ const YUVVideoDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
@@ -1941,15 +2166,31 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
break;
}
+ // The transform and vertex data are used to figure out the extents that the
+ // un-antialiased quad should have and which vertex this is and the float
+ // quad passed in via uniform is the actual geometry that gets used to draw
+ // it. This is why this centered rect is used and not the original quad_rect.
+ gfx::RectF tile_rect = quad->visible_rect;
GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust));
SetShaderOpacity(quad->opacity(), alpha_location);
- DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location);
+ if (!clip_region) {
+ DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location);
+ } else {
+ float uvs[8] = {0};
+ GetScaledUVs(quad->visible_rect, clip_region, uvs);
+ gfx::QuadF region_quad = *clip_region;
+ region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
+ region_quad -= gfx::Vector2dF(0.5f, 0.5f);
+ DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect,
+ region_quad, matrix_location, uvs);
+ }
}
void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
- const StreamVideoDrawQuad* quad) {
+ const StreamVideoDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
static float gl_matrix[16];
@@ -1980,10 +2221,19 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
SetShaderOpacity(quad->opacity(),
program->fragment_shader().alpha_location());
- DrawQuadGeometry(frame,
- quad->quadTransform(),
- quad->rect,
- program->vertex_shader().matrix_location());
+ if (!clip_region) {
+ DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
+ program->vertex_shader().matrix_location());
+ } else {
+ gfx::QuadF region_quad(*clip_region);
+ region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height());
+ region_quad -= gfx::Vector2dF(0.5f, 0.5f);
+ float uvs[8] = {0};
+ GetScaledUVs(quad->visible_rect, clip_region, uvs);
+ DrawQuadGeometryClippedByQuadF(
+ frame, quad->quadTransform(), quad->rect, region_quad,
+ program->vertex_shader().matrix_location(), uvs);
+ }
}
struct TextureProgramBinding {
@@ -1999,6 +2249,7 @@ struct TextureProgramBinding {
int program_id;
int sampler_location;
int matrix_location;
+ int transform_location;
int background_color_location;
};
@@ -2014,11 +2265,13 @@ struct TexTransformTextureProgramBinding : TextureProgramBinding {
int vertex_opacity_location;
};
-void GLRenderer::FlushTextureQuadCache() {
+void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) {
// Check to see if we have anything to draw.
if (draw_cache_.program_id == -1)
return;
+ PrepareGeometry(flush_binding);
+
// Set the correct blending mode.
SetBlendEnabled(draw_cache_.needs_blending);
@@ -2079,10 +2332,26 @@ void GLRenderer::FlushTextureQuadCache() {
draw_cache_.uv_xform_data.resize(0);
draw_cache_.vertex_opacity_data.resize(0);
draw_cache_.matrix_data.resize(0);
+
+ // If we had a clipped binding, prepare the shared binding for the
+ // next inserts.
+ if (flush_binding == CLIPPED_BINDING) {
+ PrepareGeometry(SHARED_BINDING);
+ }
}
void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad) {
+ const TextureDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
+ // If we have a clip_region then we have to render the next quad
+ // with dynamic geometry, therefore we must flush all pending
+ // texture quads.
+ if (clip_region) {
+ // We send in false here because we want to flush what's currently in the
+ // queue using the shared_geometry and not clipped_geometry
+ FlushTextureQuadCache(SHARED_BINDING);
+ }
+
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
gl_,
&highp_threshold_cache_,
@@ -2114,7 +2383,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
draw_cache_.nearest_neighbor != quad->nearest_neighbor ||
draw_cache_.background_color != quad->background_color ||
draw_cache_.matrix_data.size() >= 8) {
- FlushTextureQuadCache();
+ FlushTextureQuadCache(SHARED_BINDING);
draw_cache_.program_id = binding.program_id;
draw_cache_.resource_id = resource_id;
draw_cache_.needs_blending = quad->ShouldDrawWithBlending();
@@ -2129,7 +2398,12 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
}
// Generate the uv-transform
- draw_cache_.uv_xform_data.push_back(UVTransform(quad));
+ if (!clip_region) {
+ draw_cache_.uv_xform_data.push_back(UVTransform(quad));
+ } else {
+ Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}};
+ draw_cache_.uv_xform_data.push_back(uv_transform);
+ }
// Generate the vertex opacity
const float opacity = quad->opacity();
@@ -2146,10 +2420,32 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
Float16 m;
quad_rect_matrix.matrix().asColMajorf(m.data);
draw_cache_.matrix_data.push_back(m);
+
+ if (clip_region) {
+ gfx::QuadF scaled_region;
+ if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
+ scaled_region = SharedGeometryQuad().BoundingBox();
+ }
+ // Both the scaled region and the SharedGeomtryQuad are in the space
+ // -0.5->0.5. We need to move that to the space 0->1.
+ float uv[8];
+ uv[0] = scaled_region.p1().x() + 0.5f;
+ uv[1] = scaled_region.p1().y() + 0.5f;
+ uv[2] = scaled_region.p2().x() + 0.5f;
+ uv[3] = scaled_region.p2().y() + 0.5f;
+ uv[4] = scaled_region.p3().x() + 0.5f;
+ uv[5] = scaled_region.p3().y() + 0.5f;
+ uv[6] = scaled_region.p4().x() + 0.5f;
+ uv[7] = scaled_region.p4().y() + 0.5f;
+ PrepareGeometry(CLIPPED_BINDING);
+ clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv);
+ FlushTextureQuadCache(CLIPPED_BINDING);
+ }
}
void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
- const IOSurfaceDrawQuad* quad) {
+ const IOSurfaceDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
@@ -2188,8 +2484,15 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id()));
- DrawQuadGeometry(
- frame, quad->quadTransform(), quad->rect, binding.matrix_location);
+ if (!clip_region) {
+ DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
+ binding.matrix_location);
+ } else {
+ float uvs[8] = {0};
+ GetScaledUVs(quad->visible_rect, clip_region, uvs);
+ DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect,
+ *clip_region, binding.matrix_location, uvs);
+ }
GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
}
@@ -2210,7 +2513,9 @@ void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) {
ScheduleOverlays(frame);
}
-void GLRenderer::FinishDrawingQuadList() { FlushTextureQuadCache(); }
+void GLRenderer::FinishDrawingQuadList() {
+ FlushTextureQuadCache(SHARED_BINDING);
+}
bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
if (frame->current_render_pass != frame->root_render_pass)
@@ -2227,7 +2532,7 @@ void GLRenderer::EnsureScissorTestEnabled() {
if (is_scissor_enabled_)
return;
- FlushTextureQuadCache();
+ FlushTextureQuadCache(SHARED_BINDING);
GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
is_scissor_enabled_ = true;
}
@@ -2236,7 +2541,7 @@ void GLRenderer::EnsureScissorTestDisabled() {
if (!is_scissor_enabled_)
return;
- FlushTextureQuadCache();
+ FlushTextureQuadCache(SHARED_BINDING);
GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
is_scissor_enabled_ = false;
}
@@ -2305,10 +2610,34 @@ void GLRenderer::SetUseProgram(unsigned program) {
program_shadow_ = program;
}
+void GLRenderer::DrawQuadGeometryClippedByQuadF(
+ const DrawingFrame* frame,
+ const gfx::Transform& draw_transform,
+ const gfx::RectF& quad_rect,
+ const gfx::QuadF& clipping_region_quad,
+ int matrix_location,
+ const float* uvs) {
+ PrepareGeometry(CLIPPED_BINDING);
+ if (uvs) {
+ clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs);
+ } else {
+ clipped_geometry_->InitializeCustomQuad(clipping_region_quad);
+ }
+ gfx::Transform quad_rect_matrix;
+ QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
+ static float gl_matrix[16];
+ ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix);
+ GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
+
+ GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT,
+ reinterpret_cast<const void*>(0)));
+}
+
void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame,
const gfx::Transform& draw_transform,
const gfx::RectF& quad_rect,
int matrix_location) {
+ PrepareGeometry(SHARED_BINDING);
gfx::Transform quad_rect_matrix;
QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
static float gl_matrix[16];
@@ -2371,6 +2700,7 @@ void GLRenderer::EnforceMemoryPolicy() {
output_surface_->context_provider()->DeleteCachedResources();
GLC(gl_, gl_->Flush());
}
+ PrepareGeometry(NO_BINDING);
}
void GLRenderer::DiscardBackbuffer() {
@@ -2702,7 +3032,7 @@ void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
return;
scissor_rect_ = scissor_rect;
- FlushTextureQuadCache();
+ FlushTextureQuadCache(SHARED_BINDING);
GLC(gl_,
gl_->Scissor(scissor_rect.x(),
scissor_rect.y(),
@@ -2727,8 +3057,27 @@ void GLRenderer::InitializeSharedObjects() {
// Create an FBO for doing offscreen rendering.
GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_));
- shared_geometry_ = make_scoped_ptr(
- new GeometryBinding(gl_, QuadVertexRect()));
+ shared_geometry_ =
+ make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect()));
+ clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_));
+}
+
+void GLRenderer::PrepareGeometry(BoundGeometry binding) {
+ if (binding == bound_geometry_) {
+ return;
+ }
+
+ switch (binding) {
+ case SHARED_BINDING:
+ shared_geometry_->PrepareForDraw();
+ break;
+ case CLIPPED_BINDING:
+ clipped_geometry_->PrepareForDraw();
+ break;
+ case NO_BINDING:
+ break;
+ }
+ bound_geometry_ = binding;
}
const GLRenderer::TileCheckerboardProgram*
@@ -3193,8 +3542,8 @@ void GLRenderer::ReinitializeGLState() {
void GLRenderer::RestoreGLState() {
// This restores the current GLRenderer state to the GL context.
-
- shared_geometry_->PrepareForDraw();
+ bound_geometry_ = NO_BINDING;
+ PrepareGeometry(SHARED_BINDING);
GLC(gl_, gl_->Disable(GL_DEPTH_TEST));
GLC(gl_, gl_->Disable(GL_CULL_FACE));
diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h
index 25c7096..31d4939 100644
--- a/cc/output/gl_renderer.h
+++ b/cc/output/gl_renderer.h
@@ -39,7 +39,8 @@ class ScopedResource;
class StreamVideoDrawQuad;
class TextureDrawQuad;
class TextureMailboxDeleter;
-class GeometryBinding;
+class StaticGeometryBinding;
+class DynamicGeometryBinding;
class ScopedEnsureFramebufferAllocation;
// Class that handles drawing of composited render layers using GL.
@@ -85,7 +86,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
- const GeometryBinding* SharedGeometry() const {
+ const StaticGeometryBinding* SharedGeometry() const {
return shared_geometry_.get();
}
@@ -96,7 +97,8 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
ResourceFormat texture_format,
const gfx::Rect& device_rect);
void ReleaseRenderPassTextures();
-
+ enum BoundGeometry { NO_BINDING, SHARED_BINDING, CLIPPED_BINDING };
+ void PrepareGeometry(BoundGeometry geometry_to_bind);
void SetStencilEnabled(bool enabled);
bool stencil_enabled() const { return stencil_shadow_; }
void SetBlendEnabled(bool enabled);
@@ -112,7 +114,9 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
bool draw_rect_covers_full_surface) override;
void ClearFramebuffer(DrawingFrame* frame,
bool has_external_stencil_test) override;
- void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) override;
+ void DoDrawQuad(DrawingFrame* frame,
+ const class DrawQuad*,
+ const gfx::QuadF* draw_region) override;
void BeginDrawingFrame(DrawingFrame* frame) override;
void FinishDrawingFrame(DrawingFrame* frame) override;
bool FlippedFramebuffer(const DrawingFrame* frame) const override;
@@ -132,10 +136,13 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
// Inflate the quad and fill edge array for fragment shader.
// |local_quad| is set to inflated quad. |edge| array is filled with
// inflated quad's edge data.
- static void SetupQuadForAntialiasing(const gfx::Transform& device_transform,
- const DrawQuad* quad,
- gfx::QuadF* local_quad,
- float edge[24]);
+ static void SetupQuadForClippingAndAntialiasing(
+ const gfx::Transform& device_transform,
+ const DrawQuad* quad,
+ bool use_aa,
+ const gfx::QuadF* clip_region,
+ gfx::QuadF* local_quad,
+ float edge[24]);
private:
friend class GLRendererShaderPixelTest;
@@ -144,7 +151,8 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
void DrawCheckerboardQuad(const DrawingFrame* frame,
- const CheckerboardDrawQuad* quad);
+ const CheckerboardDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void DrawDebugBorderQuad(const DrawingFrame* frame,
const DebugBorderDrawQuad* quad);
static bool IsDefaultBlendMode(SkXfermode::Mode blend_mode) {
@@ -158,6 +166,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
DrawingFrame* frame,
const RenderPassDrawQuad* quad,
const gfx::Transform& contents_device_transform,
+ const gfx::QuadF* clip_region,
bool use_aa);
scoped_ptr<ScopedResource> GetBackdropTexture(const gfx::Rect& bounding_rect);
@@ -168,34 +177,56 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
const RenderPassDrawQuad* quad,
ScopedResource* background_texture);
- void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
+ void DrawRenderPassQuad(DrawingFrame* frame,
+ const RenderPassDrawQuad* quadi,
+ const gfx::QuadF* clip_region);
void DrawSolidColorQuad(const DrawingFrame* frame,
- const SolidColorDrawQuad* quad);
+ const SolidColorDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void DrawStreamVideoQuad(const DrawingFrame* frame,
- const StreamVideoDrawQuad* quad);
+ const StreamVideoDrawQuad* quad,
+ const gfx::QuadF* clip_region);
+ void DrawTextureQuad(const DrawingFrame* frame,
+ const TextureDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void EnqueueTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad);
- void FlushTextureQuadCache();
+ const TextureDrawQuad* quad,
+ const gfx::QuadF* clip_region);
+ void FlushTextureQuadCache(BoundGeometry flush_binding);
void DrawIOSurfaceQuad(const DrawingFrame* frame,
- const IOSurfaceDrawQuad* quad);
- void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
+ const IOSurfaceDrawQuad* quad,
+ const gfx::QuadF* clip_region);
+ void DrawTileQuad(const DrawingFrame* frame,
+ const TileDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void DrawContentQuad(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id);
+ ResourceProvider::ResourceId resource_id,
+ const gfx::QuadF* clip_region);
void DrawContentQuadAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
ResourceProvider::ResourceId resource_id,
- const gfx::Transform& device_transform);
+ const gfx::Transform& device_transform,
+ const gfx::QuadF* clip_region);
void DrawContentQuadNoAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id);
+ ResourceProvider::ResourceId resource_id,
+ const gfx::QuadF* clip_region);
void DrawYUVVideoQuad(const DrawingFrame* frame,
- const YUVVideoDrawQuad* quad);
+ const YUVVideoDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void DrawPictureQuad(const DrawingFrame* frame,
- const PictureDrawQuad* quad);
+ const PictureDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void SetShaderOpacity(float opacity, int alpha_location);
void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
+ void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame,
+ const gfx::Transform& draw_transform,
+ const gfx::RectF& quad_rect,
+ const gfx::QuadF& clipping_region_quad,
+ int matrix_location,
+ const float uv[8]);
void DrawQuadGeometry(const DrawingFrame* frame,
const gfx::Transform& draw_transform,
const gfx::RectF& quad_rect,
@@ -237,7 +268,8 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
unsigned offscreen_framebuffer_id_;
- scoped_ptr<GeometryBinding> shared_geometry_;
+ scoped_ptr<StaticGeometryBinding> shared_geometry_;
+ scoped_ptr<DynamicGeometryBinding> clipped_geometry_;
gfx::QuadF shared_geometry_quad_;
// This block of bindings defines all of the programs used by the compositor
@@ -471,7 +503,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
SkBitmap on_demand_tile_raster_bitmap_;
ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
-
+ BoundGeometry bound_geometry_;
DISALLOW_COPY_AND_ASSIGN(GLRenderer);
};
diff --git a/cc/output/overlay_unittest.cc b/cc/output/overlay_unittest.cc
index 6ee388a..47e2b9c 100644
--- a/cc/output/overlay_unittest.cc
+++ b/cc/output/overlay_unittest.cc
@@ -775,7 +775,10 @@ class OverlayInfoRendererGL : public GLRenderer {
0),
expect_overlays_(false) {}
- MOCK_METHOD2(DoDrawQuad, void(DrawingFrame* frame, const DrawQuad* quad));
+ MOCK_METHOD3(DoDrawQuad,
+ void(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* draw_region));
using GLRenderer::BeginDrawingFrame;
@@ -875,7 +878,7 @@ TEST_F(GLRendererWithOverlaysTest, OverlayQuadNotDrawn) {
// Candidate pass was taken out and extra skipped pass added,
// so only draw 2 quads.
- EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(2);
+ EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(2);
EXPECT_CALL(scheduler_,
Schedule(1,
gfx::OVERLAY_TRANSFORM_NONE,
@@ -913,7 +916,7 @@ TEST_F(GLRendererWithOverlaysTest, OccludedQuadDrawn) {
pass_list.push_back(pass.Pass());
// 3 quads in the pass, all should draw.
- EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3);
+ EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(3);
EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0);
renderer_->DrawFrame(&pass_list, 1.f, viewport_rect, viewport_rect, false);
@@ -946,7 +949,7 @@ TEST_F(GLRendererWithOverlaysTest, NoValidatorNoOverlay) {
pass_list.push_back(pass.Pass());
// Should see no overlays.
- EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3);
+ EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(3);
EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0);
renderer_->DrawFrame(&pass_list, 1.f, viewport_rect, viewport_rect, false);
diff --git a/cc/output/renderer_pixeltest.cc b/cc/output/renderer_pixeltest.cc
index 743e1cf..006c574 100644
--- a/cc/output/renderer_pixeltest.cc
+++ b/cc/output/renderer_pixeltest.cc
@@ -111,6 +111,52 @@ void CreateTestRenderPassDrawQuad(const SharedQuadState* shared_state,
FilterOperations()); // background filters
}
+void CreateTestTwoColoredTextureDrawQuad(const gfx::Rect& rect,
+ SkColor texel_color,
+ SkColor texel_stripe_color,
+ SkColor background_color,
+ bool premultiplied_alpha,
+ const SharedQuadState* shared_state,
+ ResourceProvider* resource_provider,
+ RenderPass* render_pass) {
+ SkPMColor pixel_color = premultiplied_alpha
+ ? SkPreMultiplyColor(texel_color)
+ : SkPackARGB32NoCheck(SkColorGetA(texel_color),
+ SkColorGetR(texel_color),
+ SkColorGetG(texel_color),
+ SkColorGetB(texel_color));
+ SkPMColor pixel_stripe_color =
+ premultiplied_alpha
+ ? SkPreMultiplyColor(texel_stripe_color)
+ : SkPackARGB32NoCheck(SkColorGetA(texel_stripe_color),
+ SkColorGetR(texel_stripe_color),
+ SkColorGetG(texel_stripe_color),
+ SkColorGetB(texel_stripe_color));
+ std::vector<uint32_t> pixels(rect.size().GetArea(), pixel_color);
+ for (int i = rect.height() / 4; i < (rect.height() * 3 / 4); ++i) {
+ for (int k = rect.width() / 4; k < (rect.width() * 3 / 4); ++k) {
+ pixels[i * rect.width() + k] = pixel_stripe_color;
+ }
+ }
+ ResourceProvider::ResourceId resource = resource_provider->CreateResource(
+ rect.size(), GL_CLAMP_TO_EDGE, ResourceProvider::TEXTURE_HINT_IMMUTABLE,
+ RGBA_8888);
+ resource_provider->SetPixels(resource,
+ reinterpret_cast<uint8_t*>(&pixels.front()),
+ rect, rect, gfx::Vector2d());
+
+ float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const gfx::PointF uv_top_left(0.0f, 0.0f);
+ const gfx::PointF uv_bottom_right(1.0f, 1.0f);
+ const bool flipped = false;
+ const bool nearest_neighbor = false;
+ TextureDrawQuad* quad =
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
+ quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource,
+ premultiplied_alpha, uv_top_left, uv_bottom_right,
+ background_color, vertex_opacity, flipped, nearest_neighbor);
+}
+
void CreateTestTextureDrawQuad(const gfx::Rect& rect,
SkColor texel_color,
SkColor background_color,
@@ -135,20 +181,216 @@ void CreateTestTextureDrawQuad(const gfx::Rect& rect,
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const gfx::PointF uv_top_left(0.0f, 0.0f);
+ const gfx::PointF uv_bottom_right(1.0f, 1.0f);
+ const bool flipped = false;
+ const bool nearest_neighbor = false;
TextureDrawQuad* quad =
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
- quad->SetNew(shared_state,
- rect,
- gfx::Rect(),
- rect,
- resource,
- premultiplied_alpha,
- gfx::PointF(0.0f, 0.0f), // uv_top_left
- gfx::PointF(1.0f, 1.0f), // uv_bottom_right
- background_color,
- vertex_opacity,
- false, // flipped
- false); // nearest_neighbor
+ quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource,
+ premultiplied_alpha, uv_top_left, uv_bottom_right,
+ background_color, vertex_opacity, flipped, nearest_neighbor);
+}
+
+void CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ const SharedQuadState* shared_state,
+ scoped_refptr<media::VideoFrame> video_frame,
+ uint8 alpha_value,
+ const gfx::RectF& tex_coord_rect,
+ RenderPass* render_pass,
+ VideoResourceUpdater* video_resource_updater,
+ const gfx::Rect& rect,
+ ResourceProvider* resource_provider) {
+ const bool with_alpha = (video_frame->format() == media::VideoFrame::YV12A);
+ const YUVVideoDrawQuad::ColorSpace color_space =
+ (video_frame->format() == media::VideoFrame::YV12J
+ ? YUVVideoDrawQuad::JPEG
+ : YUVVideoDrawQuad::REC_601);
+ const gfx::Rect opaque_rect(0, 0, 0, 0);
+
+ if (with_alpha) {
+ memset(video_frame->data(media::VideoFrame::kAPlane), alpha_value,
+ video_frame->stride(media::VideoFrame::kAPlane) *
+ video_frame->rows(media::VideoFrame::kAPlane));
+ }
+
+ VideoFrameExternalResources resources =
+ video_resource_updater->CreateExternalResourcesFromVideoFrame(
+ video_frame);
+
+ EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
+ EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
+ resources.mailboxes.size());
+ EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
+ resources.release_callbacks.size());
+
+ ResourceProvider::ResourceId y_resource =
+ resource_provider->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kYPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kYPlane]));
+ ResourceProvider::ResourceId u_resource =
+ resource_provider->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kUPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kUPlane]));
+ ResourceProvider::ResourceId v_resource =
+ resource_provider->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kVPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kVPlane]));
+ ResourceProvider::ResourceId a_resource = 0;
+ if (with_alpha) {
+ a_resource = resource_provider->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kAPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kAPlane]));
+ }
+
+ YUVVideoDrawQuad* yuv_quad =
+ render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
+ yuv_quad->SetNew(shared_state, rect, opaque_rect, rect, tex_coord_rect,
+ video_frame->coded_size(), y_resource, u_resource,
+ v_resource, a_resource, color_space);
+}
+
+void CreateTestYUVVideoDrawQuad_Striped(
+ const SharedQuadState* shared_state,
+ media::VideoFrame::Format format,
+ bool is_transparent,
+ const gfx::RectF& tex_coord_rect,
+ RenderPass* render_pass,
+ VideoResourceUpdater* video_resource_updater,
+ const gfx::Rect& rect,
+ ResourceProvider* resource_provider) {
+ scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame(
+ format, rect.size(), rect, rect.size(), base::TimeDelta());
+
+ // YUV values representing a striped pattern, for validating texture
+ // coordinates for sampling.
+ uint8_t y_value = 0;
+ uint8_t u_value = 0;
+ uint8_t v_value = 0;
+ for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) {
+ uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) +
+ video_frame->stride(media::VideoFrame::kYPlane) * i;
+ for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane);
+ ++j) {
+ y_row[j] = (y_value += 1);
+ }
+ }
+ for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) {
+ uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) +
+ video_frame->stride(media::VideoFrame::kUPlane) * i;
+ uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) +
+ video_frame->stride(media::VideoFrame::kVPlane) * i;
+ for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane);
+ ++j) {
+ u_row[j] = (u_value += 3);
+ v_row[j] = (v_value += 5);
+ }
+ }
+ uint8 alpha_value = is_transparent ? 0 : 128;
+ CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
+ video_resource_updater, rect, resource_provider);
+}
+
+// Creates a video frame of size background_size filled with yuv_background,
+// and then draws a foreground rectangle in a different color on top of
+// that. The foreground rectangle must have coordinates that are divisible
+// by 2 because YUV is a block format.
+void CreateTestYUVVideoDrawQuad_TwoColor(
+ const SharedQuadState* shared_state,
+ media::VideoFrame::Format format,
+ bool is_transparent,
+ const gfx::RectF& tex_coord_rect,
+ const gfx::Size& background_size,
+ uint8 y_background,
+ uint8 u_background,
+ uint8 v_background,
+ const gfx::Rect& foreground_rect,
+ uint8 y_foreground,
+ uint8 u_foreground,
+ uint8 v_foreground,
+ RenderPass* render_pass,
+ VideoResourceUpdater* video_resource_updater,
+ ResourceProvider* resource_provider) {
+ const gfx::Rect rect(background_size);
+
+ scoped_refptr<media::VideoFrame> video_frame =
+ media::VideoFrame::CreateFrame(format, background_size, foreground_rect,
+ foreground_rect.size(), base::TimeDelta());
+
+ int planes[] = {media::VideoFrame::kYPlane,
+ media::VideoFrame::kUPlane,
+ media::VideoFrame::kVPlane};
+ uint8 yuv_background[] = {y_background, u_background, v_background};
+ uint8 yuv_foreground[] = {y_foreground, u_foreground, v_foreground};
+ int sample_size[] = {1, 2, 2};
+
+ for (int i = 0; i < 3; ++i) {
+ memset(video_frame->data(planes[i]), yuv_background[i],
+ video_frame->stride(planes[i]) * video_frame->rows(planes[i]));
+ }
+
+ for (int i = 0; i < 3; ++i) {
+ // Since yuv encoding uses block encoding, widths have to be divisible
+ // by the sample size in order for this function to behave properly.
+ DCHECK_EQ(foreground_rect.x() % sample_size[i], 0);
+ DCHECK_EQ(foreground_rect.y() % sample_size[i], 0);
+ DCHECK_EQ(foreground_rect.width() % sample_size[i], 0);
+ DCHECK_EQ(foreground_rect.height() % sample_size[i], 0);
+
+ gfx::Rect sample_rect(foreground_rect.x() / sample_size[i],
+ foreground_rect.y() / sample_size[i],
+ foreground_rect.width() / sample_size[i],
+ foreground_rect.height() / sample_size[i]);
+ for (int y = sample_rect.y(); y < sample_rect.bottom(); ++y) {
+ for (int x = sample_rect.x(); x < sample_rect.right(); ++x) {
+ size_t offset = y * video_frame->stride(planes[i]) + x;
+ video_frame->data(planes[i])[offset] = yuv_foreground[i];
+ }
+ }
+ }
+
+ uint8 alpha_value = 255;
+ CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
+ video_resource_updater, rect, resource_provider);
+}
+
+void CreateTestYUVVideoDrawQuad_Solid(
+ const SharedQuadState* shared_state,
+ media::VideoFrame::Format format,
+ bool is_transparent,
+ const gfx::RectF& tex_coord_rect,
+ uint8 y,
+ uint8 u,
+ uint8 v,
+ RenderPass* render_pass,
+ VideoResourceUpdater* video_resource_updater,
+ const gfx::Rect& rect,
+ ResourceProvider* resource_provider) {
+ scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame(
+ format, rect.size(), rect, rect.size(), base::TimeDelta());
+
+ // YUV values of a solid, constant, color. Useful for testing that color
+ // space/color range are being handled properly.
+ memset(video_frame->data(media::VideoFrame::kYPlane), y,
+ video_frame->stride(media::VideoFrame::kYPlane) *
+ video_frame->rows(media::VideoFrame::kYPlane));
+ memset(video_frame->data(media::VideoFrame::kUPlane), u,
+ video_frame->stride(media::VideoFrame::kUPlane) *
+ video_frame->rows(media::VideoFrame::kUPlane));
+ memset(video_frame->data(media::VideoFrame::kVPlane), v,
+ video_frame->stride(media::VideoFrame::kVPlane) *
+ video_frame->rows(media::VideoFrame::kVPlane));
+
+ uint8 alpha_value = is_transparent ? 0 : 128;
+ CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
+ video_resource_updater, rect, resource_provider);
}
typedef ::testing::Types<GLRenderer,
@@ -323,6 +565,278 @@ TYPED_TEST(RendererPixelTest, PremultipliedTextureWithBackground) {
FuzzyPixelOffByOneComparator(true)));
}
+template <typename QuadType>
+static const base::FilePath::CharType* IntersectingQuadImage() {
+ return FILE_PATH_LITERAL("intersecting_blue_green_squares.png");
+}
+template <>
+const base::FilePath::CharType* IntersectingQuadImage<SolidColorDrawQuad>() {
+ return FILE_PATH_LITERAL("intersecting_blue_green.png");
+}
+template <>
+const base::FilePath::CharType* IntersectingQuadImage<YUVVideoDrawQuad>() {
+ return FILE_PATH_LITERAL("intersecting_blue_green_squares_video.png");
+}
+
+template <typename TypeParam>
+class IntersectingQuadPixelTest : public RendererPixelTest<TypeParam> {
+ protected:
+ void SetupQuadStateAndRenderPass() {
+ // This sets up a pair of draw quads. They are both rotated
+ // relative to the root plane, they are also rotated relative to each other.
+ // The intersect in the middle at a non-perpendicular angle so that any
+ // errors are hopefully magnified.
+ // The quads should intersect correctly, as in the front quad should only
+ // be partially in front of the back quad, and partially behind.
+
+ viewport_rect_ = gfx::Rect(this->device_viewport_size_);
+ quad_rect_ = gfx::Rect(0, 0, this->device_viewport_size_.width(),
+ this->device_viewport_size_.height() / 2.0);
+
+ RenderPassId id(1, 1);
+ render_pass_ = CreateTestRootRenderPass(id, viewport_rect_);
+
+ // Create the front quad rotated on the Z and Y axis.
+ gfx::Transform trans;
+ trans.Translate3d(0, 0, 0.707 * this->device_viewport_size_.width() / 2.0);
+ trans.RotateAboutZAxis(45.0);
+ trans.RotateAboutYAxis(45.0);
+ front_quad_state_ =
+ CreateTestSharedQuadState(trans, viewport_rect_, render_pass_.get());
+ front_quad_state_->clip_rect = quad_rect_;
+ // Make sure they end up in a 3d sorting context.
+ front_quad_state_->sorting_context_id = 1;
+
+ // Create the back quad, and rotate on just the y axis. This will intersect
+ // the first quad partially.
+ trans = gfx::Transform();
+ trans.Translate3d(0, 0, -0.707 * this->device_viewport_size_.width() / 2.0);
+ trans.RotateAboutYAxis(-45.0);
+ back_quad_state_ =
+ CreateTestSharedQuadState(trans, viewport_rect_, render_pass_.get());
+ back_quad_state_->sorting_context_id = 1;
+ back_quad_state_->clip_rect = quad_rect_;
+ }
+ template <typename T>
+ void AppendBackgroundAndRunTest(const PixelComparator& comparator) {
+ SharedQuadState* background_quad_state = CreateTestSharedQuadState(
+ gfx::Transform(), viewport_rect_, render_pass_.get());
+ SolidColorDrawQuad* background_quad =
+ render_pass_->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
+ background_quad->SetNew(background_quad_state, viewport_rect_,
+ viewport_rect_, SK_ColorWHITE, false);
+ pass_list_.push_back(render_pass_.Pass());
+ const base::FilePath::CharType* fileName = IntersectingQuadImage<T>();
+ EXPECT_TRUE(
+ this->RunPixelTest(&pass_list_, base::FilePath(fileName), comparator));
+ }
+ template <typename T>
+ T* CreateAndAppendDrawQuad() {
+ return render_pass_->CreateAndAppendDrawQuad<T>();
+ }
+
+ scoped_ptr<RenderPass> render_pass_;
+ gfx::Rect viewport_rect_;
+ SharedQuadState* front_quad_state_;
+ SharedQuadState* back_quad_state_;
+ gfx::Rect quad_rect_;
+ RenderPassList pass_list_;
+};
+
+template <typename TypeParam>
+class IntersectingQuadGLPixelTest
+ : public IntersectingQuadPixelTest<TypeParam> {
+ public:
+ void SetUp() override {
+ IntersectingQuadPixelTest<TypeParam>::SetUp();
+ video_resource_updater_.reset(
+ new VideoResourceUpdater(this->output_surface_->context_provider(),
+ this->resource_provider_.get()));
+ video_resource_updater2_.reset(
+ new VideoResourceUpdater(this->output_surface_->context_provider(),
+ this->resource_provider_.get()));
+ }
+
+ protected:
+ scoped_ptr<VideoResourceUpdater> video_resource_updater_;
+ scoped_ptr<VideoResourceUpdater> video_resource_updater2_;
+};
+
+template <typename TypeParam>
+class IntersectingQuadSoftwareTest
+ : public IntersectingQuadPixelTest<TypeParam> {};
+
+typedef ::testing::Types<SoftwareRenderer, SoftwareRendererWithExpandedViewport>
+ SoftwareRendererTypes;
+typedef ::testing::Types<GLRenderer, GLRendererWithExpandedViewport>
+ GLRendererTypes;
+
+TYPED_TEST_CASE(IntersectingQuadPixelTest, RendererTypes);
+TYPED_TEST_CASE(IntersectingQuadGLPixelTest, GLRendererTypes);
+TYPED_TEST_CASE(IntersectingQuadSoftwareTest, SoftwareRendererTypes);
+
+TYPED_TEST(IntersectingQuadPixelTest, SolidColorQuads) {
+ this->SetupQuadStateAndRenderPass();
+
+ SolidColorDrawQuad* quad =
+ this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>();
+ SolidColorDrawQuad* quad2 =
+ this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>();
+
+ quad->SetNew(this->front_quad_state_, this->quad_rect_, this->quad_rect_,
+ SK_ColorBLUE, false);
+ quad2->SetNew(this->back_quad_state_, this->quad_rect_, this->quad_rect_,
+ SK_ColorGREEN, false);
+ SCOPED_TRACE("IntersectingSolidColorQuads");
+ this->template AppendBackgroundAndRunTest<SolidColorDrawQuad>(
+ FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
+}
+
+template <typename TypeParam>
+SkColor GetColor(const SkColor& color) {
+ return color;
+}
+
+template <>
+SkColor GetColor<GLRenderer>(const SkColor& color) {
+ return SkColorSetARGB(SkColorGetA(color), SkColorGetB(color),
+ SkColorGetG(color), SkColorGetR(color));
+}
+template <>
+SkColor GetColor<GLRendererWithExpandedViewport>(const SkColor& color) {
+ return GetColor<GLRenderer>(color);
+}
+
+TYPED_TEST(IntersectingQuadPixelTest, TexturedQuads) {
+ this->SetupQuadStateAndRenderPass();
+ CreateTestTwoColoredTextureDrawQuad(
+ this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)),
+ GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 255)), SK_ColorTRANSPARENT,
+ true, this->front_quad_state_, this->resource_provider_.get(),
+ this->render_pass_.get());
+ CreateTestTwoColoredTextureDrawQuad(
+ this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 255, 0)),
+ GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), SK_ColorTRANSPARENT,
+ true, this->back_quad_state_, this->resource_provider_.get(),
+ this->render_pass_.get());
+
+ SCOPED_TRACE("IntersectingTexturedQuads");
+ this->template AppendBackgroundAndRunTest<TextureDrawQuad>(
+ FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
+}
+
+TYPED_TEST(IntersectingQuadSoftwareTest, PictureQuads) {
+ this->SetupQuadStateAndRenderPass();
+ gfx::RectF outer_rect(this->quad_rect_);
+ gfx::RectF inner_rect(this->quad_rect_.x() + (this->quad_rect_.width() / 4),
+ this->quad_rect_.y() + (this->quad_rect_.height() / 4),
+ this->quad_rect_.width() / 2,
+ this->quad_rect_.height() / 2);
+
+ SkPaint black_paint;
+ black_paint.setColor(SK_ColorBLACK);
+ SkPaint blue_paint;
+ blue_paint.setColor(SK_ColorBLUE);
+ SkPaint green_paint;
+ green_paint.setColor(SK_ColorGREEN);
+
+ scoped_ptr<FakePicturePile> blue_recording =
+ FakePicturePile::CreateFilledPile(gfx::Size(1000, 1000),
+ this->quad_rect_.size());
+ blue_recording->add_draw_rect_with_paint(outer_rect, black_paint);
+ blue_recording->add_draw_rect_with_paint(inner_rect, blue_paint);
+ blue_recording->RerecordPile();
+ scoped_refptr<FakePicturePileImpl> blue_pile =
+ FakePicturePileImpl::CreateFromPile(blue_recording.get(), nullptr);
+
+ PictureDrawQuad* blue_quad =
+ this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>();
+
+ blue_quad->SetNew(this->front_quad_state_, this->quad_rect_, gfx::Rect(),
+ this->quad_rect_, this->quad_rect_, this->quad_rect_.size(),
+ false, RGBA_8888, this->quad_rect_, 1.f, blue_pile);
+
+ scoped_ptr<FakePicturePile> green_recording =
+ FakePicturePile::CreateFilledPile(this->quad_rect_.size(),
+ this->quad_rect_.size());
+ green_recording->add_draw_rect_with_paint(outer_rect, green_paint);
+ green_recording->add_draw_rect_with_paint(inner_rect, black_paint);
+ green_recording->RerecordPile();
+ scoped_refptr<FakePicturePileImpl> green_pile =
+ FakePicturePileImpl::CreateFromPile(green_recording.get(), nullptr);
+
+ PictureDrawQuad* green_quad =
+ this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>();
+ green_quad->SetNew(this->back_quad_state_, this->quad_rect_, gfx::Rect(),
+ this->quad_rect_, this->quad_rect_,
+ this->quad_rect_.size(), false, RGBA_8888,
+ this->quad_rect_, 1.f, green_pile);
+ SCOPED_TRACE("IntersectingPictureQuadsPass");
+ this->template AppendBackgroundAndRunTest<PictureDrawQuad>(
+ FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
+}
+
+TYPED_TEST(IntersectingQuadPixelTest, RenderPassQuads) {
+ this->SetupQuadStateAndRenderPass();
+ RenderPassId child_pass_id1(2, 2);
+ RenderPassId child_pass_id2(2, 3);
+ scoped_ptr<RenderPass> child_pass1 =
+ CreateTestRenderPass(child_pass_id1, this->quad_rect_, gfx::Transform());
+ SharedQuadState* child1_quad_state = CreateTestSharedQuadState(
+ gfx::Transform(), this->quad_rect_, child_pass1.get());
+ scoped_ptr<RenderPass> child_pass2 =
+ CreateTestRenderPass(child_pass_id2, this->quad_rect_, gfx::Transform());
+ SharedQuadState* child2_quad_state = CreateTestSharedQuadState(
+ gfx::Transform(), this->quad_rect_, child_pass2.get());
+
+ CreateTestTwoColoredTextureDrawQuad(
+ this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)),
+ GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 255)), SK_ColorTRANSPARENT,
+ true, child1_quad_state, this->resource_provider_.get(),
+ child_pass1.get());
+ CreateTestTwoColoredTextureDrawQuad(
+ this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 255, 0)),
+ GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), SK_ColorTRANSPARENT,
+ true, child2_quad_state, this->resource_provider_.get(),
+ child_pass2.get());
+
+ CreateTestRenderPassDrawQuad(this->front_quad_state_, this->quad_rect_,
+ child_pass_id1, this->render_pass_.get());
+ CreateTestRenderPassDrawQuad(this->back_quad_state_, this->quad_rect_,
+ child_pass_id2, this->render_pass_.get());
+
+ this->pass_list_.push_back(child_pass1.Pass());
+ this->pass_list_.push_back(child_pass2.Pass());
+ SCOPED_TRACE("IntersectingRenderQuadsPass");
+ this->template AppendBackgroundAndRunTest<RenderPassDrawQuad>(
+ FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
+}
+
+TYPED_TEST(IntersectingQuadGLPixelTest, YUVVideoQuads) {
+ this->SetupQuadStateAndRenderPass();
+ gfx::Rect inner_rect(
+ (this->quad_rect_.x() + (this->quad_rect_.width() / 4) & ~0xF),
+ (this->quad_rect_.y() + (this->quad_rect_.height() / 4) & ~0xF),
+ (this->quad_rect_.width() / 2) & ~0xF,
+ (this->quad_rect_.height() / 2) & ~0xF);
+
+ CreateTestYUVVideoDrawQuad_TwoColor(
+ this->front_quad_state_, media::VideoFrame::YV12J, false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), this->quad_rect_.size(), 0, 128, 128,
+ inner_rect, 29, 255, 107, this->render_pass_.get(),
+ this->video_resource_updater_.get(), this->resource_provider_.get());
+
+ CreateTestYUVVideoDrawQuad_TwoColor(
+ this->back_quad_state_, media::VideoFrame::YV12J, false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), this->quad_rect_.size(), 149, 43, 21,
+ inner_rect, 0, 128, 128, this->render_pass_.get(),
+ this->video_resource_updater2_.get(), this->resource_provider_.get());
+
+ SCOPED_TRACE("IntersectingVideoQuads");
+ this->template AppendBackgroundAndRunTest<YUVVideoDrawQuad>(
+ FuzzyPixelOffByOneComparator(false));
+}
+
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
@@ -390,80 +904,6 @@ TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithBackground) {
class VideoGLRendererPixelTest : public GLRendererPixelTest {
protected:
- void CreateTestYUVVideoDrawQuad_Striped(const SharedQuadState* shared_state,
- media::VideoFrame::Format format,
- bool is_transparent,
- const gfx::RectF& tex_coord_rect,
- RenderPass* render_pass) {
- const gfx::Rect rect(this->device_viewport_size_);
-
- scoped_refptr<media::VideoFrame> video_frame =
- media::VideoFrame::CreateFrame(
- format, rect.size(), rect, rect.size(), base::TimeDelta());
-
- // YUV values representing a striped pattern, for validating texture
- // coordinates for sampling.
- uint8_t y_value = 0;
- uint8_t u_value = 0;
- uint8_t v_value = 0;
- for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) {
- uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) +
- video_frame->stride(media::VideoFrame::kYPlane) * i;
- for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane);
- ++j) {
- y_row[j] = (y_value += 1);
- }
- }
- for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) {
- uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) +
- video_frame->stride(media::VideoFrame::kUPlane) * i;
- uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) +
- video_frame->stride(media::VideoFrame::kVPlane) * i;
- for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane);
- ++j) {
- u_row[j] = (u_value += 3);
- v_row[j] = (v_value += 5);
- }
- }
- uint8 alpha_value = is_transparent ? 0 : 128;
- CreateTestYUVVideoDrawQuad_FromVideoFrame(
- shared_state, video_frame, alpha_value, tex_coord_rect, render_pass);
- }
-
- void CreateTestYUVVideoDrawQuad_Solid(const SharedQuadState* shared_state,
- media::VideoFrame::Format format,
- bool is_transparent,
- const gfx::RectF& tex_coord_rect,
- uint8 y,
- uint8 u,
- uint8 v,
- RenderPass* render_pass) {
- const gfx::Rect rect(this->device_viewport_size_);
-
- scoped_refptr<media::VideoFrame> video_frame =
- media::VideoFrame::CreateFrame(
- format, rect.size(), rect, rect.size(), base::TimeDelta());
-
- // YUV values of a solid, constant, color. Useful for testing that color
- // space/color range are being handled properly.
- memset(video_frame->data(media::VideoFrame::kYPlane),
- y,
- video_frame->stride(media::VideoFrame::kYPlane) *
- video_frame->rows(media::VideoFrame::kYPlane));
- memset(video_frame->data(media::VideoFrame::kUPlane),
- u,
- video_frame->stride(media::VideoFrame::kUPlane) *
- video_frame->rows(media::VideoFrame::kUPlane));
- memset(video_frame->data(media::VideoFrame::kVPlane),
- v,
- video_frame->stride(media::VideoFrame::kVPlane) *
- video_frame->rows(media::VideoFrame::kVPlane));
-
- uint8 alpha_value = is_transparent ? 0 : 128;
- CreateTestYUVVideoDrawQuad_FromVideoFrame(
- shared_state, video_frame, alpha_value, tex_coord_rect, render_pass);
- }
-
void CreateEdgeBleedPass(media::VideoFrame::Format format,
RenderPassList* pass_list) {
gfx::Rect rect(200, 200);
@@ -492,139 +932,19 @@ class VideoGLRendererPixelTest : public GLRendererPixelTest {
// green sub-rectangle that should be the only thing displayed in
// the final image. Bleeding will appear on all four sides of the video
// if the tex coords are not clamped.
- CreateTestYUVVideoDrawQuad_TwoColor(shared_state, format, false,
- tex_coord_rect, background_size, 0, 0,
- 0, green_rect, 149, 43, 21, pass.get());
+ CreateTestYUVVideoDrawQuad_TwoColor(
+ shared_state, format, false, tex_coord_rect, background_size, 0, 0, 0,
+ green_rect, 149, 43, 21, pass.get(), video_resource_updater_.get(),
+ resource_provider_.get());
pass_list->push_back(pass.Pass());
}
- // Creates a video frame of size background_size filled with yuv_background,
- // and then draws a foreground rectangle in a different color on top of
- // that. The foreground rectangle must have coordinates that are divisible
- // by 2 because YUV is a block format.
- void CreateTestYUVVideoDrawQuad_TwoColor(const SharedQuadState* shared_state,
- media::VideoFrame::Format format,
- bool is_transparent,
- const gfx::RectF& tex_coord_rect,
- const gfx::Size& background_size,
- uint8 y_background,
- uint8 u_background,
- uint8 v_background,
- const gfx::Rect& foreground_rect,
- uint8 y_foreground,
- uint8 u_foreground,
- uint8 v_foreground,
- RenderPass* render_pass) {
- const gfx::Rect rect(background_size);
-
- scoped_refptr<media::VideoFrame> video_frame =
- media::VideoFrame::CreateFrame(format, background_size, foreground_rect,
- foreground_rect.size(),
- base::TimeDelta());
-
- int planes[] = {media::VideoFrame::kYPlane,
- media::VideoFrame::kUPlane,
- media::VideoFrame::kVPlane};
- uint8 yuv_background[] = {y_background, u_background, v_background};
- uint8 yuv_foreground[] = {y_foreground, u_foreground, v_foreground};
- int sample_size[] = {1, 2, 2};
-
- for (int i = 0; i < 3; ++i) {
- memset(video_frame->data(planes[i]), yuv_background[i],
- video_frame->stride(planes[i]) * video_frame->rows(planes[i]));
- }
-
- for (int i = 0; i < 3; ++i) {
- // Since yuv encoding uses block encoding, widths have to be divisible
- // by the sample size in order for this function to behave properly.
- DCHECK_EQ(foreground_rect.x() % sample_size[i], 0);
- DCHECK_EQ(foreground_rect.y() % sample_size[i], 0);
- DCHECK_EQ(foreground_rect.width() % sample_size[i], 0);
- DCHECK_EQ(foreground_rect.height() % sample_size[i], 0);
-
- gfx::Rect sample_rect(foreground_rect.x() / sample_size[i],
- foreground_rect.y() / sample_size[i],
- foreground_rect.width() / sample_size[i],
- foreground_rect.height() / sample_size[i]);
- for (int y = sample_rect.y(); y < sample_rect.bottom(); ++y) {
- for (int x = sample_rect.x(); x < sample_rect.right(); ++x) {
- size_t offset = y * video_frame->stride(planes[i]) + x;
- video_frame->data(planes[i])[offset] = yuv_foreground[i];
- }
- }
- }
-
- uint8 alpha_value = 255;
- CreateTestYUVVideoDrawQuad_FromVideoFrame(
- shared_state, video_frame, alpha_value, tex_coord_rect, render_pass);
- }
-
- void CreateTestYUVVideoDrawQuad_FromVideoFrame(
- const SharedQuadState* shared_state,
- scoped_refptr<media::VideoFrame> video_frame,
- uint8 alpha_value,
- const gfx::RectF& tex_coord_rect,
- RenderPass* render_pass) {
- const bool with_alpha = (video_frame->format() == media::VideoFrame::YV12A);
- const YUVVideoDrawQuad::ColorSpace color_space =
- (video_frame->format() == media::VideoFrame::YV12J
- ? YUVVideoDrawQuad::JPEG
- : YUVVideoDrawQuad::REC_601);
- const gfx::Rect rect(shared_state->content_bounds);
- const gfx::Rect opaque_rect(0, 0, 0, 0);
-
- if (with_alpha)
- memset(video_frame->data(media::VideoFrame::kAPlane), alpha_value,
- video_frame->stride(media::VideoFrame::kAPlane) *
- video_frame->rows(media::VideoFrame::kAPlane));
-
- VideoFrameExternalResources resources =
- video_resource_updater_->CreateExternalResourcesFromVideoFrame(
- video_frame);
-
- EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
- EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
- resources.mailboxes.size());
- EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
- resources.release_callbacks.size());
-
- ResourceProvider::ResourceId y_resource =
- resource_provider_->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kYPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kYPlane]));
- ResourceProvider::ResourceId u_resource =
- resource_provider_->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kUPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kUPlane]));
- ResourceProvider::ResourceId v_resource =
- resource_provider_->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kVPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kVPlane]));
- ResourceProvider::ResourceId a_resource = 0;
- if (with_alpha) {
- a_resource = resource_provider_->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kAPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kAPlane]));
- }
-
- YUVVideoDrawQuad* yuv_quad =
- render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
- yuv_quad->SetNew(shared_state, rect, opaque_rect, rect, tex_coord_rect,
- video_frame->coded_size(), y_resource, u_resource,
- v_resource, a_resource, color_space);
- }
-
void SetUp() override {
GLRendererPixelTest::SetUp();
video_resource_updater_.reset(new VideoResourceUpdater(
output_surface_->context_provider(), resource_provider_.get()));
}
- private:
scoped_ptr<VideoResourceUpdater> video_resource_updater_;
};
@@ -637,11 +957,10 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVRect) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
- CreateTestYUVVideoDrawQuad_Striped(shared_state,
- media::VideoFrame::YV12,
- false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- pass.get());
+ CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12,
+ false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ pass.get(), video_resource_updater_.get(),
+ rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -662,11 +981,10 @@ TEST_F(VideoGLRendererPixelTest, OffsetYUVRect) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Intentionally sets frame format to I420 for testing coverage.
- CreateTestYUVVideoDrawQuad_Striped(shared_state,
- media::VideoFrame::I420,
- false,
- gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f),
- pass.get());
+ CreateTestYUVVideoDrawQuad_Striped(
+ shared_state, media::VideoFrame::I420, false,
+ gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f), pass.get(),
+ video_resource_updater_.get(), rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -687,14 +1005,10 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVRectBlack) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// In MPEG color range YUV values of (15,128,128) should produce black.
- CreateTestYUVVideoDrawQuad_Solid(shared_state,
- media::VideoFrame::YV12,
- false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- 15,
- 128,
- 128,
- pass.get());
+ CreateTestYUVVideoDrawQuad_Solid(
+ shared_state, media::VideoFrame::YV12, false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(),
+ video_resource_updater_.get(), rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -716,14 +1030,10 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVJRect) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// YUV of (149,43,21) should be green (0,255,0) in RGB.
- CreateTestYUVVideoDrawQuad_Solid(shared_state,
- media::VideoFrame::YV12J,
- false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- 149,
- 43,
- 21,
- pass.get());
+ CreateTestYUVVideoDrawQuad_Solid(
+ shared_state, media::VideoFrame::YV12J, false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 149, 43, 21, pass.get(),
+ video_resource_updater_.get(), rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -761,14 +1071,10 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVJRectGrey) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Dark grey in JPEG color range (in MPEG, this is black).
- CreateTestYUVVideoDrawQuad_Solid(shared_state,
- media::VideoFrame::YV12J,
- false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- 15,
- 128,
- 128,
- pass.get());
+ CreateTestYUVVideoDrawQuad_Solid(
+ shared_state, media::VideoFrame::YV12J, false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(),
+ video_resource_updater_.get(), rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -788,11 +1094,10 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVARect) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
- CreateTestYUVVideoDrawQuad_Striped(shared_state,
- media::VideoFrame::YV12A,
- false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- pass.get());
+ CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12A,
+ false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ pass.get(), video_resource_updater_.get(),
+ rect, resource_provider_.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
@@ -816,11 +1121,10 @@ TEST_F(VideoGLRendererPixelTest, FullyTransparentYUVARect) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
- CreateTestYUVVideoDrawQuad_Striped(shared_state,
- media::VideoFrame::YV12A,
- true,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- pass.get());
+ CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12A,
+ true, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ pass.get(), video_resource_updater_.get(),
+ rect, resource_provider_.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc
index 5360d59..5726fd7 100644
--- a/cc/output/software_renderer.cc
+++ b/cc/output/software_renderer.cc
@@ -25,6 +25,7 @@
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "third_party/skia/include/core/SkMatrix.h"
+#include "third_party/skia/include/core/SkPoint.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/skia/include/effects/SkLayerRasterizer.h"
#include "ui/gfx/geometry/rect_conversions.h"
@@ -235,7 +236,13 @@ bool SoftwareRenderer::IsSoftwareResource(
return false;
}
-void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
+void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* draw_region) {
+ if (draw_region) {
+ current_canvas_->save();
+ }
+
TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
gfx::Transform quad_rect_matrix;
QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
@@ -270,9 +277,31 @@ void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
}
+ if (draw_region) {
+ gfx::QuadF local_draw_region(*draw_region);
+ SkPath draw_region_clip_path;
+ local_draw_region -=
+ gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y());
+ local_draw_region.Scale(1.0f / quad->visible_rect.width(),
+ 1.0f / quad->visible_rect.height());
+ local_draw_region -= gfx::Vector2dF(0.5f, 0.5f);
+
+ SkPoint clip_points[4];
+ QuadFToSkPoints(local_draw_region, clip_points);
+ draw_region_clip_path.addPoly(clip_points, 4, true);
+
+ current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op,
+ false);
+ }
+
switch (quad->material) {
case DrawQuad::CHECKERBOARD:
- DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
+ // TODO(enne) For now since checkerboards shouldn't be part of a 3D
+ // context, clipping regions aren't supported so we skip drawing them
+ // if this becomes the case.
+ if (!draw_region) {
+ DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
+ }
break;
case DrawQuad::DEBUG_BORDER:
DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
@@ -307,6 +336,9 @@ void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
}
current_canvas_->resetMatrix();
+ if (draw_region) {
+ current_canvas_->restore();
+ }
}
void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
diff --git a/cc/output/software_renderer.h b/cc/output/software_renderer.h
index 99868c3..dc8e2fb 100644
--- a/cc/output/software_renderer.h
+++ b/cc/output/software_renderer.h
@@ -52,7 +52,10 @@ class CC_EXPORT SoftwareRenderer : public DirectRenderer {
bool draw_rect_covers_full_surface) override;
void ClearFramebuffer(DrawingFrame* frame,
bool has_external_stencil_test) override;
- void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) override;
+
+ void DoDrawQuad(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* draw_region) override;
void BeginDrawingFrame(DrawingFrame* frame) override;
void FinishDrawingFrame(DrawingFrame* frame) override;
bool FlippedFramebuffer(const DrawingFrame* frame) const override;
diff --git a/cc/output/static_geometry_binding.cc b/cc/output/static_geometry_binding.cc
new file mode 100644
index 0000000..2a41faf
--- /dev/null
+++ b/cc/output/static_geometry_binding.cc
@@ -0,0 +1,74 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/static_geometry_binding.h"
+
+#include "cc/output/gl_renderer.h" // For the GLC() macro.
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "ui/gfx/geometry/rect_f.h"
+
+namespace cc {
+
+StaticGeometryBinding::StaticGeometryBinding(gpu::gles2::GLES2Interface* gl,
+ const gfx::RectF& quad_vertex_rect)
+ : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
+ GeometryBindingQuad quads[8];
+ GeometryBindingQuadIndex quad_indices[8];
+
+ static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float),
+ "struct Quad should be densely packed");
+ static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t),
+ "struct QuadIndex should be densely packed");
+
+ for (size_t i = 0; i < 8; i++) {
+ GeometryBindingVertex v0 = {
+ {quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f},
+ {0.0f, 1.0f},
+ i * 4.0f + 0.0f};
+ GeometryBindingVertex v1 = {
+ {quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f},
+ {0.0f, 0.0f},
+ i * 4.0f + 1.0f};
+ GeometryBindingVertex v2 = {
+ {quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f},
+ {1.0f, 0.0f},
+ i * 4.0f + 2.0f};
+ GeometryBindingVertex v3 = {
+ {quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f},
+ {1.0f, 1.0f},
+ i * 4.0f + 3.0f};
+ GeometryBindingQuad x = {v0, v1, v2, v3};
+ quads[i] = x;
+ GeometryBindingQuadIndex y = {{static_cast<uint16>(0 + 4 * i),
+ static_cast<uint16>(1 + 4 * i),
+ static_cast<uint16>(2 + 4 * i),
+ static_cast<uint16>(3 + 4 * i),
+ static_cast<uint16>(0 + 4 * i),
+ static_cast<uint16>(2 + 4 * i)}};
+ quad_indices[i] = y;
+ }
+
+ GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_));
+ GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_));
+
+ GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
+ GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 8,
+ quads, GL_STATIC_DRAW));
+
+ GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
+ GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
+ sizeof(GeometryBindingQuadIndex) * 8, &quad_indices,
+ GL_STATIC_DRAW));
+}
+
+StaticGeometryBinding::~StaticGeometryBinding() {
+ gl_->DeleteBuffers(1, &quad_vertices_vbo_);
+ gl_->DeleteBuffers(1, &quad_elements_vbo_);
+}
+
+void StaticGeometryBinding::PrepareForDraw() {
+ SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_);
+}
+
+} // namespace cc
diff --git a/cc/output/static_geometry_binding.h b/cc/output/static_geometry_binding.h
new file mode 100644
index 0000000..bd6bfcc
--- /dev/null
+++ b/cc/output/static_geometry_binding.h
@@ -0,0 +1,33 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_
+#define CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_
+
+#include "cc/output/geometry_binding.h"
+
+using gpu::gles2::GLES2Interface;
+
+namespace cc {
+
+class StaticGeometryBinding {
+ public:
+ StaticGeometryBinding(gpu::gles2::GLES2Interface* gl,
+ const gfx::RectF& quad_vertex_rect);
+ ~StaticGeometryBinding();
+
+ void PrepareForDraw();
+
+ private:
+ gpu::gles2::GLES2Interface* gl_;
+
+ GLuint quad_vertices_vbo_;
+ GLuint quad_elements_vbo_;
+
+ DISALLOW_COPY_AND_ASSIGN(StaticGeometryBinding);
+};
+
+} // namespace cc
+
+#endif // CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_