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-rw-r--r--cc/page_scale_animation.cc56
1 files changed, 28 insertions, 28 deletions
diff --git a/cc/page_scale_animation.cc b/cc/page_scale_animation.cc
index 59424d4..49948ab 100644
--- a/cc/page_scale_animation.cc
+++ b/cc/page_scale_animation.cc
@@ -6,22 +6,21 @@
#include "cc/page_scale_animation.h"
-#include "FloatPoint.h"
-#include "FloatSize.h"
-#include "IntPoint.h"
-#include "IntSize.h"
+#include "cc/geometry.h"
#include "ui/gfx/rect_f.h"
+#include "ui/gfx/vector2d_conversions.h"
+#include "ui/gfx/vector2d_f.h"
#include <math.h>
namespace cc {
-scoped_ptr<PageScaleAnimation> PageScaleAnimation::create(const IntSize& scrollStart, float pageScaleStart, const gfx::Size& windowSize, const gfx::Size& contentSize, double startTime)
+scoped_ptr<PageScaleAnimation> PageScaleAnimation::create(gfx::Vector2d scrollStart, float pageScaleStart, const gfx::Size& windowSize, const gfx::Size& contentSize, double startTime)
{
return make_scoped_ptr(new PageScaleAnimation(scrollStart, pageScaleStart, windowSize, contentSize, startTime));
}
-PageScaleAnimation::PageScaleAnimation(const IntSize& scrollStart, float pageScaleStart, const gfx::Size& windowSize, const gfx::Size& contentSize, double startTime)
+PageScaleAnimation::PageScaleAnimation(gfx::Vector2d scrollStart, float pageScaleStart, const gfx::Size& windowSize, const gfx::Size& contentSize, double startTime)
: m_scrollStart(scrollStart)
, m_pageScaleStart(pageScaleStart)
, m_windowSize(windowSize)
@@ -38,13 +37,13 @@ PageScaleAnimation::~PageScaleAnimation()
{
}
-void PageScaleAnimation::zoomTo(const IntSize& finalScroll, float finalPageScale, double duration)
+void PageScaleAnimation::zoomTo(gfx::Vector2d finalScroll, float finalPageScale, double duration)
{
if (m_pageScaleStart != finalPageScale) {
// For uniform-looking zooming, infer the anchor (point that remains in
// place throughout the zoom) from the start and end rects.
- gfx::RectF startRect(cc::FloatPoint(cc::IntPoint(m_scrollStart)), m_windowSize);
- gfx::RectF endRect(cc::FloatPoint(cc::IntPoint(finalScroll)), m_windowSize);
+ gfx::RectF startRect(gfx::PointAtOffsetFromOrigin(m_scrollStart), m_windowSize);
+ gfx::RectF endRect(gfx::PointAtOffsetFromOrigin(finalScroll), m_windowSize);
endRect.Scale(m_pageScaleStart / finalPageScale);
// The anchor is the point which is at the same ratio of the sides of
@@ -61,7 +60,7 @@ void PageScaleAnimation::zoomTo(const IntSize& finalScroll, float finalPageScale
float ratioX = (startRect.x() - endRect.x()) / (endRect.width() - startRect.width());
float ratioY = (startRect.y() - endRect.y()) / (endRect.height() - startRect.height());
- IntSize anchor(m_windowSize.width() * ratioX, m_windowSize.height() * ratioY);
+ gfx::Vector2d anchor(m_windowSize.width() * ratioX, m_windowSize.height() * ratioY);
zoomWithAnchor(anchor, finalPageScale, duration);
} else {
// If this is a pure translation, then there exists no anchor. Linearly
@@ -73,16 +72,17 @@ void PageScaleAnimation::zoomTo(const IntSize& finalScroll, float finalPageScale
}
}
-void PageScaleAnimation::zoomWithAnchor(const IntSize& anchor, float finalPageScale, double duration)
+void PageScaleAnimation::zoomWithAnchor(gfx::Vector2d anchor, float finalPageScale, double duration)
{
m_scrollEnd = m_scrollStart + anchor;
- m_scrollEnd.scale(finalPageScale / m_pageScaleStart);
+ m_scrollEnd = gfx::ToFlooredVector2d(cc::ScaleVector2d(m_scrollEnd, finalPageScale / m_pageScaleStart));
m_scrollEnd -= anchor;
- m_scrollEnd.clampNegativeToZero();
+ m_scrollEnd = ClampFromBelow(m_scrollEnd, gfx::Vector2d());
gfx::SizeF scaledContentSize = m_contentSize.Scale(finalPageScale / m_pageScaleStart);
- IntSize maxScrollPosition = roundedIntSize(cc::FloatSize(scaledContentSize) - cc::IntSize(m_windowSize));
- m_scrollEnd = m_scrollEnd.shrunkTo(maxScrollPosition);
+ gfx::Vector2d maxScrollOffset = gfx::ToRoundedVector2d(BottomRight(gfx::RectF(scaledContentSize)) - BottomRight(gfx::Rect(m_windowSize)));
+ m_scrollEnd = m_scrollEnd;
+ m_scrollEnd = ClampFromAbove(m_scrollEnd, maxScrollOffset);
m_anchor = anchor;
m_pageScaleEnd = finalPageScale;
@@ -90,7 +90,7 @@ void PageScaleAnimation::zoomWithAnchor(const IntSize& anchor, float finalPageSc
m_anchorMode = true;
}
-IntSize PageScaleAnimation::scrollOffsetAtTime(double time) const
+gfx::Vector2d PageScaleAnimation::scrollOffsetAtTime(double time) const
{
return scrollOffsetAtRatio(progressRatioForTime(time));
}
@@ -113,7 +113,7 @@ float PageScaleAnimation::progressRatioForTime(double time) const
return (time - m_startTime) / m_duration;
}
-IntSize PageScaleAnimation::scrollOffsetAtRatio(float ratio) const
+gfx::Vector2d PageScaleAnimation::scrollOffsetAtRatio(float ratio) const
{
if (ratio <= 0)
return m_scrollStart;
@@ -121,23 +121,23 @@ IntSize PageScaleAnimation::scrollOffsetAtRatio(float ratio) const
return m_scrollEnd;
float currentPageScale = pageScaleAtRatio(ratio);
- IntSize currentScrollOffset;
+ gfx::Vector2d currentScrollOffset;
if (m_anchorMode) {
// Keep the anchor stable on the screen at the current scale.
- IntSize documentAnchor = m_scrollStart + m_anchor;
- documentAnchor.scale(currentPageScale / m_pageScaleStart);
- currentScrollOffset = documentAnchor - m_anchor;
+ gfx::Vector2dF documentAnchor = m_scrollStart + m_anchor;
+ documentAnchor.Scale(currentPageScale / m_pageScaleStart);
+ currentScrollOffset = gfx::ToRoundedVector2d(documentAnchor - m_anchor);
} else {
// First move both scroll offsets to the current coordinate space.
- FloatSize scaledStartScroll(m_scrollStart);
- scaledStartScroll.scale(currentPageScale / m_pageScaleStart);
- FloatSize scaledEndScroll(m_scrollEnd);
- scaledEndScroll.scale(currentPageScale / m_pageScaleEnd);
+ gfx::Vector2dF scaledStartScroll(m_scrollStart);
+ scaledStartScroll.Scale(currentPageScale / m_pageScaleStart);
+ gfx::Vector2dF scaledEndScroll(m_scrollEnd);
+ scaledEndScroll.Scale(currentPageScale / m_pageScaleEnd);
// Linearly interpolate between them.
- FloatSize delta = scaledEndScroll - scaledStartScroll;
- delta.scale(ratio);
- currentScrollOffset = roundedIntSize(scaledStartScroll + delta);
+ gfx::Vector2dF delta = scaledEndScroll - scaledStartScroll;
+ delta.Scale(ratio);
+ currentScrollOffset = gfx::ToRoundedVector2d(scaledStartScroll + delta);
}
return currentScrollOffset;