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Diffstat (limited to 'cc/prioritized_resource.h')
-rw-r--r-- | cc/prioritized_resource.h | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/cc/prioritized_resource.h b/cc/prioritized_resource.h new file mode 100644 index 0000000..1f2dc57 --- /dev/null +++ b/cc/prioritized_resource.h @@ -0,0 +1,154 @@ +// Copyright 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef CC_PRIORITIZED_RESOURCE_H_ +#define CC_PRIORITIZED_RESOURCE_H_ + +#include "base/basictypes.h" +#include "base/logging.h" +#include "base/memory/scoped_ptr.h" +#include "cc/cc_export.h" +#include "cc/priority_calculator.h" +#include "cc/resource_provider.h" +#include "cc/texture.h" +#include "ui/gfx/rect.h" +#include "ui/gfx/size.h" +#include "ui/gfx/vector2d.h" +#include "third_party/khronos/GLES2/gl2.h" + +namespace cc { + +class PrioritizedResourceManager; + +class CC_EXPORT PrioritizedResource { +public: + static scoped_ptr<PrioritizedResource> create(PrioritizedResourceManager* manager, gfx::Size size, GLenum format) + { + return make_scoped_ptr(new PrioritizedResource(manager, size, format)); + } + static scoped_ptr<PrioritizedResource> create(PrioritizedResourceManager* manager) + { + return make_scoped_ptr(new PrioritizedResource(manager, gfx::Size(), 0)); + } + ~PrioritizedResource(); + + // Texture properties. Changing these causes the backing texture to be lost. + // Setting these to the same value is a no-op. + void setTextureManager(PrioritizedResourceManager*); + PrioritizedResourceManager* resourceManager() { return m_manager; } + void setDimensions(gfx::Size, GLenum format); + GLenum format() const { return m_format; } + gfx::Size size() const { return m_size; } + size_t bytes() const { return m_bytes; } + bool contentsSwizzled() const { return m_contentsSwizzled; } + + // Set priority for the requested texture. + void setRequestPriority(int priority) { m_priority = priority; } + int requestPriority() const { return m_priority; } + + // After PrioritizedResource::prioritizeTextures() is called, this returns + // if the the request succeeded and this texture can be acquired for use. + bool canAcquireBackingTexture() const { return m_isAbovePriorityCutoff; } + + // This returns whether we still have a backing texture. This can continue + // to be true even after canAcquireBackingTexture() becomes false. In this + // case the texture can be used but shouldn't be updated since it will get + // taken away "soon". + bool haveBackingTexture() const { return !!backing(); } + + bool backingResourceWasEvicted() const; + + // If canAcquireBackingTexture() is true acquireBackingTexture() will acquire + // a backing texture for use. Call this whenever the texture is actually needed. + void acquireBackingTexture(ResourceProvider*); + + // FIXME: Request late is really a hack for when we are totally out of memory + // (all textures are visible) but we can still squeeze into the limit + // by not painting occluded textures. In this case the manager + // refuses all visible textures and requestLate() will enable + // canAcquireBackingTexture() on a call-order basis. We might want to + // just remove this in the future (carefully) and just make sure we don't + // regress OOMs situations. + bool requestLate(); + + // Update pixels of backing resource from image. This functions will aquire the backing if needed. + void setPixels(ResourceProvider*, const uint8_t* image, const gfx::Rect& imageRect, const gfx::Rect& sourceRect, const gfx::Vector2d& destOffset); + + ResourceProvider::ResourceId resourceId() const; + + // Self-managed textures are accounted for when prioritizing other textures, + // but they are not allocated/recycled/deleted, so this needs to be done + // externally. canAcquireBackingTexture() indicates if the texture would have + // been allowed given its priority. + void setIsSelfManaged(bool isSelfManaged) { m_isSelfManaged = isSelfManaged; } + bool isSelfManaged() { return m_isSelfManaged; } + void setToSelfManagedMemoryPlaceholder(size_t bytes); + + void returnBackingTexture(); + +private: + friend class PrioritizedResourceManager; + friend class PrioritizedResourceTest; + + class Backing : public Texture { + public: + Backing(unsigned id, ResourceProvider*, gfx::Size, GLenum format); + ~Backing(); + void updatePriority(); + void updateInDrawingImplTree(); + + PrioritizedResource* owner() { return m_owner; } + bool canBeRecycled() const; + int requestPriorityAtLastPriorityUpdate() const { return m_priorityAtLastPriorityUpdate; } + bool wasAbovePriorityCutoffAtLastPriorityUpdate() const { return m_wasAbovePriorityCutoffAtLastPriorityUpdate; } + bool inDrawingImplTree() const { return m_inDrawingImplTree; } + + void deleteResource(ResourceProvider*); + bool resourceHasBeenDeleted() const; + + private: + friend class PrioritizedResource; + PrioritizedResource* m_owner; + int m_priorityAtLastPriorityUpdate; + bool m_wasAbovePriorityCutoffAtLastPriorityUpdate; + + // Set if this is currently-drawing impl tree. + bool m_inDrawingImplTree; + + bool m_resourceHasBeenDeleted; +#ifndef NDEBUG + ResourceProvider* m_resourceProvider; +#endif + + DISALLOW_COPY_AND_ASSIGN(Backing); + }; + + PrioritizedResource(PrioritizedResourceManager*, gfx::Size, GLenum format); + + bool isAbovePriorityCutoff() { return m_isAbovePriorityCutoff; } + void setAbovePriorityCutoff(bool isAbovePriorityCutoff) { m_isAbovePriorityCutoff = isAbovePriorityCutoff; } + void setManagerInternal(PrioritizedResourceManager* manager) { m_manager = manager; } + + Backing* backing() const { return m_backing; } + void link(Backing*); + void unlink(); + + gfx::Size m_size; + GLenum m_format; + size_t m_bytes; + bool m_contentsSwizzled; + + int m_priority; + bool m_isAbovePriorityCutoff; + bool m_isSelfManaged; + + Backing* m_backing; + PrioritizedResourceManager* m_manager; + + DISALLOW_COPY_AND_ASSIGN(PrioritizedResource); +}; + +} // namespace cc + +#endif // CC_PRIORITIZED_RESOURCE_H_ |