diff options
Diffstat (limited to 'cc/proxy.h')
-rw-r--r-- | cc/proxy.h | 128 |
1 files changed, 127 insertions, 1 deletions
@@ -1,3 +1,129 @@ -// Copyright 2012 The Chromium Authors. All rights reserved. +// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. + +#ifndef CCProxy_h +#define CCProxy_h + +#include "base/basictypes.h" +#include <public/WebCompositorOutputSurface.h> +#include <wtf/PassOwnPtr.h> +#include <wtf/PassRefPtr.h> + +namespace cc { + +class CCThread; +class IntRect; +class IntSize; +struct CCRenderingStats; +struct RendererCapabilities; + +// Abstract class responsible for proxying commands from the main-thread side of +// the compositor over to the compositor implementation. +class CCProxy { +public: + static void setMainThread(CCThread*); + static CCThread* mainThread(); + + static bool hasImplThread(); + static void setImplThread(CCThread*); + static CCThread* implThread(); + + // Returns 0 if the current thread is neither the main thread nor the impl thread. + static CCThread* currentThread(); + + virtual ~CCProxy(); + + virtual bool compositeAndReadback(void *pixels, const IntRect&) = 0; + + virtual void startPageScaleAnimation(const IntSize& targetPosition, bool useAnchor, float scale, double durationSec) = 0; + + virtual void finishAllRendering() = 0; + + virtual bool isStarted() const = 0; + + // Attempts to initialize a context to use for rendering. Returns false if the context could not be created. + // The context will not be used and no frames may be produced until initializeRenderer() is called. + virtual bool initializeContext() = 0; + + // Indicates that the compositing surface associated with our context is ready to use. + virtual void setSurfaceReady() = 0; + + virtual void setVisible(bool) = 0; + + // Attempts to initialize the layer renderer. Returns false if the context isn't usable for compositing. + virtual bool initializeRenderer() = 0; + + // Attempts to recreate the context and layer renderer after a context lost. Returns false if the renderer couldn't be + // reinitialized. + virtual bool recreateContext() = 0; + + virtual void renderingStats(CCRenderingStats*) = 0; + + virtual const RendererCapabilities& rendererCapabilities() const = 0; + + virtual void setNeedsAnimate() = 0; + virtual void setNeedsCommit() = 0; + virtual void setNeedsRedraw() = 0; + + virtual void didAddAnimation() = 0; + + virtual bool commitRequested() const = 0; + + virtual void start() = 0; // Must be called before using the proxy. + virtual void stop() = 0; // Must be called before deleting the proxy. + + // Forces 3D commands on all contexts to wait for all previous SwapBuffers to finish before executing in the GPU + // process. + virtual void forceSerializeOnSwapBuffers() = 0; + + // Maximum number of sub-region texture updates supported for each commit. + virtual size_t maxPartialTextureUpdates() const = 0; + + virtual void acquireLayerTextures() = 0; + + // Debug hooks +#ifndef NDEBUG + static bool isMainThread(); + static bool isImplThread(); + static bool isMainThreadBlocked(); + static void setMainThreadBlocked(bool); +#endif + + // Testing hooks + virtual void loseContext() = 0; + +#ifndef NDEBUG + static void setCurrentThreadIsImplThread(bool); +#endif + +protected: + CCProxy(); + friend class DebugScopedSetImplThread; + friend class DebugScopedSetMainThreadBlocked; + +private: + DISALLOW_COPY_AND_ASSIGN(CCProxy); +}; + +class DebugScopedSetMainThreadBlocked { +public: + DebugScopedSetMainThreadBlocked() + { +#if !ASSERT_DISABLED + ASSERT(!CCProxy::isMainThreadBlocked()); + CCProxy::setMainThreadBlocked(true); +#endif + } + ~DebugScopedSetMainThreadBlocked() + { +#if !ASSERT_DISABLED + ASSERT(CCProxy::isMainThreadBlocked()); + CCProxy::setMainThreadBlocked(false); +#endif + } +}; + +} + +#endif |