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Diffstat (limited to 'cc/quads/texture_draw_quad.cc')
-rw-r--r--cc/quads/texture_draw_quad.cc18
1 files changed, 13 insertions, 5 deletions
diff --git a/cc/quads/texture_draw_quad.cc b/cc/quads/texture_draw_quad.cc
index 9ff9744..d430c72 100644
--- a/cc/quads/texture_draw_quad.cc
+++ b/cc/quads/texture_draw_quad.cc
@@ -16,7 +16,8 @@ TextureDrawQuad::TextureDrawQuad()
: resource_id(0),
premultiplied_alpha(false),
background_color(SK_ColorTRANSPARENT),
- flipped(false) {
+ flipped(false),
+ nearest_neighbor(false) {
this->vertex_opacity[0] = 0.f;
this->vertex_opacity[1] = 0.f;
this->vertex_opacity[2] = 0.f;
@@ -33,7 +34,8 @@ void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
const gfx::PointF& uv_bottom_right,
SkColor background_color,
const float vertex_opacity[4],
- bool flipped) {
+ bool flipped,
+ bool nearest_neighbor) {
bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
|| vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
@@ -48,18 +50,22 @@ void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
this->vertex_opacity[2] = vertex_opacity[2];
this->vertex_opacity[3] = vertex_opacity[3];
this->flipped = flipped;
+ this->nearest_neighbor = nearest_neighbor;
}
void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& opaque_rect,
- const gfx::Rect& visible_rect, bool needs_blending,
- unsigned resource_id, bool premultiplied_alpha,
+ const gfx::Rect& visible_rect,
+ bool needs_blending,
+ unsigned resource_id,
+ bool premultiplied_alpha,
const gfx::PointF& uv_top_left,
const gfx::PointF& uv_bottom_right,
SkColor background_color,
const float vertex_opacity[4],
- bool flipped) {
+ bool flipped,
+ bool nearest_neighbor) {
DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
@@ -72,6 +78,7 @@ void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
this->vertex_opacity[2] = vertex_opacity[2];
this->vertex_opacity[3] = vertex_opacity[3];
this->flipped = flipped;
+ this->nearest_neighbor = nearest_neighbor;
}
void TextureDrawQuad::IterateResources(
@@ -103,6 +110,7 @@ void TextureDrawQuad::ExtendValue(base::debug::TracedValue* value) const {
value->EndArray();
value->SetBoolean("flipped", flipped);
+ value->SetBoolean("nearest_neighbor", nearest_neighbor);
}
} // namespace cc