diff options
Diffstat (limited to 'cc/render_pass.cc')
-rw-r--r-- | cc/render_pass.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/cc/render_pass.cc b/cc/render_pass.cc index 57f9829..935458a 100644 --- a/cc/render_pass.cc +++ b/cc/render_pass.cc @@ -92,7 +92,7 @@ void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac // Manually create the quad state for the gutter quads, as the root layer // doesn't have any bounds and so can't generate this itself. // FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas). - IntRect rootTargetRect = rootLayer->renderSurface()->contentRect(); + gfx::Rect rootTargetRect = rootLayer->renderSurface()->contentRect(); float opacity = 1; bool opaque = true; SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity, opaque)); @@ -101,7 +101,7 @@ void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac Vector<WebCore::IntRect> fillRects = fillRegion.rects(); for (size_t i = 0; i < fillRects.size(); ++i) { // The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient. - IntRect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, cc::IntRect(fillRects[i])); + gfx::Rect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, cc::IntRect(fillRects[i])); // Skip the quad culler and just append the quads directly to avoid occlusion checks. m_quadList.append(SolidColorDrawQuad::create(sharedQuadState, layerRect, screenBackgroundColor).PassAs<DrawQuad>()); } |