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-rw-r--r--cc/render_surface.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/cc/render_surface.h b/cc/render_surface.h
index cd3ea6f..a78b53f 100644
--- a/cc/render_surface.h
+++ b/cc/render_surface.h
@@ -15,14 +15,14 @@
namespace cc {
-class LayerChromium;
+class Layer;
-class RenderSurfaceChromium {
+class RenderSurface {
public:
- explicit RenderSurfaceChromium(LayerChromium*);
- ~RenderSurfaceChromium();
+ explicit RenderSurface(Layer*);
+ ~RenderSurface();
- // Returns the rect that encloses the RenderSurface including any reflection.
+ // Returns the rect that encloses the RenderSurfaceImpl including any reflection.
FloatRect drawableContentRect() const;
const IntRect& contentRect() const { return m_contentRect; }
@@ -56,20 +56,20 @@ public:
const IntRect& clipRect() const { return m_clipRect; }
void setClipRect(const IntRect& clipRect) { m_clipRect = clipRect; }
- typedef std::vector<scoped_refptr<LayerChromium> > LayerList;
+ typedef std::vector<scoped_refptr<Layer> > LayerList;
LayerList& layerList() { return m_layerList; }
// A no-op since DelegatedRendererLayers on the main thread don't have any
// RenderPasses so they can't contribute to a surface.
- void addContributingDelegatedRenderPassLayer(LayerChromium*) { }
+ void addContributingDelegatedRenderPassLayer(Layer*) { }
void clearLayerLists() { m_layerList.clear(); }
- void setNearestAncestorThatMovesPixels(RenderSurfaceChromium* surface) { m_nearestAncestorThatMovesPixels = surface; }
- const RenderSurfaceChromium* nearestAncestorThatMovesPixels() const { return m_nearestAncestorThatMovesPixels; }
+ void setNearestAncestorThatMovesPixels(RenderSurface* surface) { m_nearestAncestorThatMovesPixels = surface; }
+ const RenderSurface* nearestAncestorThatMovesPixels() const { return m_nearestAncestorThatMovesPixels; }
private:
- friend struct CCLayerIteratorActions;
+ friend struct LayerIteratorActions;
- LayerChromium* m_owningLayer;
+ Layer* m_owningLayer;
// Uses this surface's space.
IntRect m_contentRect;
@@ -90,13 +90,13 @@ private:
// The nearest ancestor target surface that will contain the contents of this surface, and that is going
// to move pixels within the surface (such as with a blur). This can point to itself.
- RenderSurfaceChromium* m_nearestAncestorThatMovesPixels;
+ RenderSurface* m_nearestAncestorThatMovesPixels;
- // For CCLayerIteratorActions
+ // For LayerIteratorActions
int m_targetRenderSurfaceLayerIndexHistory;
int m_currentLayerIndexHistory;
- DISALLOW_COPY_AND_ASSIGN(RenderSurfaceChromium);
+ DISALLOW_COPY_AND_ASSIGN(RenderSurface);
};
}