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-rw-r--r--cc/renderer.h81
1 files changed, 81 insertions, 0 deletions
diff --git a/cc/renderer.h b/cc/renderer.h
index 638cbb2..740ba0b 100644
--- a/cc/renderer.h
+++ b/cc/renderer.h
@@ -1,3 +1,84 @@
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+
+#ifndef CCRenderer_h
+#define CCRenderer_h
+
+#include "base/basictypes.h"
+#include "CCLayerTreeHost.h"
+#include "CCRenderPass.h"
+#include "FloatQuad.h"
+#include "IntRect.h"
+#include <wtf/PassRefPtr.h>
+
+namespace cc {
+
+class CCScopedTexture;
+
+class CCRendererClient {
+public:
+ virtual const IntSize& deviceViewportSize() const = 0;
+ virtual const CCLayerTreeSettings& settings() const = 0;
+ virtual void didLoseContext() = 0;
+ virtual void onSwapBuffersComplete() = 0;
+ virtual void releaseContentsTextures() = 0;
+ virtual void setFullRootLayerDamage() = 0;
+ virtual void setMemoryAllocationLimitBytes(size_t) = 0;
+protected:
+ virtual ~CCRendererClient() { }
+};
+
+class CCRenderer {
+public:
+ // This enum defines the various resource pools for the CCResourceProvider
+ // where textures get allocated.
+ enum ResourcePool {
+ ImplPool = 1, // This pool is for textures that get allocated on the impl thread (e.g. RenderSurfaces).
+ ContentPool // This pool is for textures that get allocated on the main thread (e.g. tiles).
+ };
+
+ virtual ~CCRenderer() { }
+
+ virtual const RendererCapabilities& capabilities() const = 0;
+
+ const CCLayerTreeSettings& settings() const { return m_client->settings(); }
+
+ const IntSize& viewportSize() { return m_client->deviceViewportSize(); }
+ int viewportWidth() { return viewportSize().width(); }
+ int viewportHeight() { return viewportSize().height(); }
+
+ virtual void viewportChanged() { }
+
+ virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList&) { }
+ virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const;
+
+ virtual void drawFrame(const CCRenderPassList&, const CCRenderPassIdHashMap&) = 0;
+
+ // waits for rendering to finish
+ virtual void finish() = 0;
+
+ virtual void doNoOp() { }
+ // puts backbuffer onscreen
+ virtual bool swapBuffers() = 0;
+
+ virtual void getFramebufferPixels(void *pixels, const IntRect&) = 0;
+
+ virtual bool isContextLost();
+
+ virtual void setVisible(bool) = 0;
+
+protected:
+ explicit CCRenderer(CCRendererClient* client)
+ : m_client(client)
+ {
+ }
+
+ CCRendererClient* m_client;
+
+ DISALLOW_COPY_AND_ASSIGN(CCRenderer);
+};
+
+}
+
+#endif // CCRenderer_h