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-rw-r--r--cc/resource_provider.cc48
1 files changed, 24 insertions, 24 deletions
diff --git a/cc/resource_provider.cc b/cc/resource_provider.cc
index 735fc14..6aaca18 100644
--- a/cc/resource_provider.cc
+++ b/cc/resource_provider.cc
@@ -109,7 +109,7 @@ ResourceProvider::Child::~Child()
{
}
-scoped_ptr<ResourceProvider> ResourceProvider::create(GraphicsContext* context)
+scoped_ptr<ResourceProvider> ResourceProvider::create(OutputSurface* context)
{
scoped_ptr<ResourceProvider> resourceProvider(new ResourceProvider(context));
if (!resourceProvider->initialize())
@@ -119,7 +119,7 @@ scoped_ptr<ResourceProvider> ResourceProvider::create(GraphicsContext* context)
ResourceProvider::~ResourceProvider()
{
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
if (!context3d || !context3d->makeContextCurrent())
return;
m_textureUploader.reset();
@@ -129,7 +129,7 @@ ResourceProvider::~ResourceProvider()
WebGraphicsContext3D* ResourceProvider::graphicsContext3D()
{
DCHECK(m_threadChecker.CalledOnValidThread());
- return m_context->context3D();
+ return m_outputSurface->context3D();
}
bool ResourceProvider::inUseByConsumer(ResourceId id)
@@ -162,7 +162,7 @@ ResourceProvider::ResourceId ResourceProvider::createGLTexture(int pool, const g
DCHECK(m_threadChecker.CalledOnValidThread());
unsigned textureId = 0;
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
DCHECK(context3d);
GLC(context3d, textureId = context3d->createTexture());
GLC(context3d, context3d->bindTexture(GL_TEXTURE_2D, textureId));
@@ -201,7 +201,7 @@ ResourceProvider::ResourceId ResourceProvider::createResourceFromExternalTexture
{
DCHECK(m_threadChecker.CalledOnValidThread());
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
DCHECK(context3d);
GLC(context3d, context3d->bindTexture(GL_TEXTURE_2D, textureId));
GLC(context3d, context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
@@ -237,12 +237,12 @@ void ResourceProvider::deleteResourceInternal(ResourceMap::iterator it)
{
Resource* resource = &it->second;
if (resource->glId && !resource->external) {
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
DCHECK(context3d);
GLC(context3d, context3d->deleteTexture(resource->glId));
}
if (resource->glPixelBufferId) {
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
DCHECK(context3d);
GLC(context3d, context3d->deleteBuffer(resource->glPixelBufferId));
}
@@ -286,7 +286,7 @@ void ResourceProvider::setPixels(ResourceId id, const uint8_t* image, const gfx:
DCHECK(!resource->exported);
if (resource->glId) {
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
DCHECK(context3d);
DCHECK(m_textureUploader.get());
context3d->bindTexture(GL_TEXTURE_2D, resource->glId);
@@ -349,7 +349,7 @@ void ResourceProvider::flushUploads()
void ResourceProvider::flush()
{
DCHECK(m_threadChecker.CalledOnValidThread());
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
if (context3d)
context3d->flush();
}
@@ -357,7 +357,7 @@ void ResourceProvider::flush()
bool ResourceProvider::shallowFlushIfSupported()
{
DCHECK(m_threadChecker.CalledOnValidThread());
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
if (!context3d || !m_useShallowFlush)
return false;
@@ -479,8 +479,8 @@ ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware()
m_resourceProvider->unlockForWrite(m_resourceId);
}
-ResourceProvider::ResourceProvider(GraphicsContext* context)
- : m_context(context)
+ResourceProvider::ResourceProvider(OutputSurface* context)
+ : m_outputSurface(context)
, m_nextId(1)
, m_nextChild(1)
, m_defaultResourceType(GLTexture)
@@ -494,7 +494,7 @@ ResourceProvider::ResourceProvider(GraphicsContext* context)
bool ResourceProvider::initialize()
{
DCHECK(m_threadChecker.CalledOnValidThread());
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
if (!context3d) {
m_maxTextureSize = INT_MAX / 2;
return true;
@@ -559,7 +559,7 @@ void ResourceProvider::prepareSendToParent(const ResourceIdArray& resources, Tra
DCHECK(m_threadChecker.CalledOnValidThread());
list->sync_point = 0;
list->resources.clear();
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
if (!context3d || !context3d->makeContextCurrent()) {
// FIXME: Implement this path for software compositing.
return;
@@ -580,7 +580,7 @@ void ResourceProvider::prepareSendToChild(int child, const ResourceIdArray& reso
DCHECK(m_threadChecker.CalledOnValidThread());
list->sync_point = 0;
list->resources.clear();
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
if (!context3d || !context3d->makeContextCurrent()) {
// FIXME: Implement this path for software compositing.
return;
@@ -604,7 +604,7 @@ void ResourceProvider::prepareSendToChild(int child, const ResourceIdArray& reso
void ResourceProvider::receiveFromChild(int child, const TransferableResourceList& resources)
{
DCHECK(m_threadChecker.CalledOnValidThread());
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
if (!context3d || !context3d->makeContextCurrent()) {
// FIXME: Implement this path for software compositing.
return;
@@ -636,7 +636,7 @@ void ResourceProvider::receiveFromChild(int child, const TransferableResourceLis
void ResourceProvider::receiveFromParent(const TransferableResourceList& resources)
{
DCHECK(m_threadChecker.CalledOnValidThread());
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
if (!context3d || !context3d->makeContextCurrent()) {
// FIXME: Implement this path for software compositing.
return;
@@ -660,7 +660,7 @@ void ResourceProvider::receiveFromParent(const TransferableResourceList& resourc
bool ResourceProvider::transferResource(WebGraphicsContext3D* context, ResourceId id, TransferableResource* resource)
{
DCHECK(m_threadChecker.CalledOnValidThread());
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
ResourceMap::iterator it = m_resources.find(id);
CHECK(it != m_resources.end());
Resource* source = &it->second;
@@ -696,7 +696,7 @@ void ResourceProvider::acquirePixelBuffer(ResourceId id)
DCHECK(!resource->exported);
if (resource->glId) {
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
DCHECK(context3d);
if (!resource->glPixelBufferId)
resource->glPixelBufferId = context3d->createBuffer();
@@ -731,7 +731,7 @@ void ResourceProvider::releasePixelBuffer(ResourceId id)
if (resource->glId) {
DCHECK(resource->glPixelBufferId);
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
DCHECK(context3d);
context3d->bindBuffer(
GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
@@ -762,7 +762,7 @@ uint8_t* ResourceProvider::mapPixelBuffer(ResourceId id)
DCHECK(!resource->exported);
if (resource->glId) {
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
DCHECK(context3d);
DCHECK(resource->glPixelBufferId);
context3d->bindBuffer(
@@ -792,7 +792,7 @@ void ResourceProvider::unmapPixelBuffer(ResourceId id)
DCHECK(!resource->exported);
if (resource->glId) {
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
DCHECK(context3d);
DCHECK(resource->glPixelBufferId);
context3d->bindBuffer(
@@ -816,7 +816,7 @@ void ResourceProvider::setPixelsFromBuffer(ResourceId id)
DCHECK(!resource->exported);
if (resource->glId) {
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
DCHECK(context3d);
DCHECK(resource->glPixelBufferId);
context3d->bindTexture(GL_TEXTURE_2D, resource->glId);
@@ -853,7 +853,7 @@ void ResourceProvider::setPixelsFromBuffer(ResourceId id)
void ResourceProvider::bindForSampling(ResourceProvider::ResourceId resourceId, GLenum target, GLenum filter)
{
DCHECK(m_threadChecker.CalledOnValidThread());
- WebGraphicsContext3D* context3d = m_context->context3D();
+ WebGraphicsContext3D* context3d = m_outputSurface->context3D();
ResourceMap::iterator it = m_resources.find(resourceId);
DCHECK(it != m_resources.end());
Resource* resource = &it->second;