diff options
Diffstat (limited to 'cc/resource_provider.cc')
-rw-r--r-- | cc/resource_provider.cc | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/cc/resource_provider.cc b/cc/resource_provider.cc index 735fc14..6aaca18 100644 --- a/cc/resource_provider.cc +++ b/cc/resource_provider.cc @@ -109,7 +109,7 @@ ResourceProvider::Child::~Child() { } -scoped_ptr<ResourceProvider> ResourceProvider::create(GraphicsContext* context) +scoped_ptr<ResourceProvider> ResourceProvider::create(OutputSurface* context) { scoped_ptr<ResourceProvider> resourceProvider(new ResourceProvider(context)); if (!resourceProvider->initialize()) @@ -119,7 +119,7 @@ scoped_ptr<ResourceProvider> ResourceProvider::create(GraphicsContext* context) ResourceProvider::~ResourceProvider() { - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); if (!context3d || !context3d->makeContextCurrent()) return; m_textureUploader.reset(); @@ -129,7 +129,7 @@ ResourceProvider::~ResourceProvider() WebGraphicsContext3D* ResourceProvider::graphicsContext3D() { DCHECK(m_threadChecker.CalledOnValidThread()); - return m_context->context3D(); + return m_outputSurface->context3D(); } bool ResourceProvider::inUseByConsumer(ResourceId id) @@ -162,7 +162,7 @@ ResourceProvider::ResourceId ResourceProvider::createGLTexture(int pool, const g DCHECK(m_threadChecker.CalledOnValidThread()); unsigned textureId = 0; - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); DCHECK(context3d); GLC(context3d, textureId = context3d->createTexture()); GLC(context3d, context3d->bindTexture(GL_TEXTURE_2D, textureId)); @@ -201,7 +201,7 @@ ResourceProvider::ResourceId ResourceProvider::createResourceFromExternalTexture { DCHECK(m_threadChecker.CalledOnValidThread()); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); DCHECK(context3d); GLC(context3d, context3d->bindTexture(GL_TEXTURE_2D, textureId)); GLC(context3d, context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); @@ -237,12 +237,12 @@ void ResourceProvider::deleteResourceInternal(ResourceMap::iterator it) { Resource* resource = &it->second; if (resource->glId && !resource->external) { - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); DCHECK(context3d); GLC(context3d, context3d->deleteTexture(resource->glId)); } if (resource->glPixelBufferId) { - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); DCHECK(context3d); GLC(context3d, context3d->deleteBuffer(resource->glPixelBufferId)); } @@ -286,7 +286,7 @@ void ResourceProvider::setPixels(ResourceId id, const uint8_t* image, const gfx: DCHECK(!resource->exported); if (resource->glId) { - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); DCHECK(context3d); DCHECK(m_textureUploader.get()); context3d->bindTexture(GL_TEXTURE_2D, resource->glId); @@ -349,7 +349,7 @@ void ResourceProvider::flushUploads() void ResourceProvider::flush() { DCHECK(m_threadChecker.CalledOnValidThread()); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); if (context3d) context3d->flush(); } @@ -357,7 +357,7 @@ void ResourceProvider::flush() bool ResourceProvider::shallowFlushIfSupported() { DCHECK(m_threadChecker.CalledOnValidThread()); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); if (!context3d || !m_useShallowFlush) return false; @@ -479,8 +479,8 @@ ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() m_resourceProvider->unlockForWrite(m_resourceId); } -ResourceProvider::ResourceProvider(GraphicsContext* context) - : m_context(context) +ResourceProvider::ResourceProvider(OutputSurface* context) + : m_outputSurface(context) , m_nextId(1) , m_nextChild(1) , m_defaultResourceType(GLTexture) @@ -494,7 +494,7 @@ ResourceProvider::ResourceProvider(GraphicsContext* context) bool ResourceProvider::initialize() { DCHECK(m_threadChecker.CalledOnValidThread()); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); if (!context3d) { m_maxTextureSize = INT_MAX / 2; return true; @@ -559,7 +559,7 @@ void ResourceProvider::prepareSendToParent(const ResourceIdArray& resources, Tra DCHECK(m_threadChecker.CalledOnValidThread()); list->sync_point = 0; list->resources.clear(); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); if (!context3d || !context3d->makeContextCurrent()) { // FIXME: Implement this path for software compositing. return; @@ -580,7 +580,7 @@ void ResourceProvider::prepareSendToChild(int child, const ResourceIdArray& reso DCHECK(m_threadChecker.CalledOnValidThread()); list->sync_point = 0; list->resources.clear(); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); if (!context3d || !context3d->makeContextCurrent()) { // FIXME: Implement this path for software compositing. return; @@ -604,7 +604,7 @@ void ResourceProvider::prepareSendToChild(int child, const ResourceIdArray& reso void ResourceProvider::receiveFromChild(int child, const TransferableResourceList& resources) { DCHECK(m_threadChecker.CalledOnValidThread()); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); if (!context3d || !context3d->makeContextCurrent()) { // FIXME: Implement this path for software compositing. return; @@ -636,7 +636,7 @@ void ResourceProvider::receiveFromChild(int child, const TransferableResourceLis void ResourceProvider::receiveFromParent(const TransferableResourceList& resources) { DCHECK(m_threadChecker.CalledOnValidThread()); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); if (!context3d || !context3d->makeContextCurrent()) { // FIXME: Implement this path for software compositing. return; @@ -660,7 +660,7 @@ void ResourceProvider::receiveFromParent(const TransferableResourceList& resourc bool ResourceProvider::transferResource(WebGraphicsContext3D* context, ResourceId id, TransferableResource* resource) { DCHECK(m_threadChecker.CalledOnValidThread()); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); ResourceMap::iterator it = m_resources.find(id); CHECK(it != m_resources.end()); Resource* source = &it->second; @@ -696,7 +696,7 @@ void ResourceProvider::acquirePixelBuffer(ResourceId id) DCHECK(!resource->exported); if (resource->glId) { - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); DCHECK(context3d); if (!resource->glPixelBufferId) resource->glPixelBufferId = context3d->createBuffer(); @@ -731,7 +731,7 @@ void ResourceProvider::releasePixelBuffer(ResourceId id) if (resource->glId) { DCHECK(resource->glPixelBufferId); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); DCHECK(context3d); context3d->bindBuffer( GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, @@ -762,7 +762,7 @@ uint8_t* ResourceProvider::mapPixelBuffer(ResourceId id) DCHECK(!resource->exported); if (resource->glId) { - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); DCHECK(context3d); DCHECK(resource->glPixelBufferId); context3d->bindBuffer( @@ -792,7 +792,7 @@ void ResourceProvider::unmapPixelBuffer(ResourceId id) DCHECK(!resource->exported); if (resource->glId) { - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); DCHECK(context3d); DCHECK(resource->glPixelBufferId); context3d->bindBuffer( @@ -816,7 +816,7 @@ void ResourceProvider::setPixelsFromBuffer(ResourceId id) DCHECK(!resource->exported); if (resource->glId) { - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); DCHECK(context3d); DCHECK(resource->glPixelBufferId); context3d->bindTexture(GL_TEXTURE_2D, resource->glId); @@ -853,7 +853,7 @@ void ResourceProvider::setPixelsFromBuffer(ResourceId id) void ResourceProvider::bindForSampling(ResourceProvider::ResourceId resourceId, GLenum target, GLenum filter) { DCHECK(m_threadChecker.CalledOnValidThread()); - WebGraphicsContext3D* context3d = m_context->context3D(); + WebGraphicsContext3D* context3d = m_outputSurface->context3D(); ResourceMap::iterator it = m_resources.find(resourceId); DCHECK(it != m_resources.end()); Resource* resource = &it->second; |