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-rw-r--r--cc/resources/prioritized_resource_manager.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/cc/resources/prioritized_resource_manager.cc b/cc/resources/prioritized_resource_manager.cc
index e3eea72..2c406df 100644
--- a/cc/resources/prioritized_resource_manager.cc
+++ b/cc/resources/prioritized_resource_manager.cc
@@ -307,17 +307,17 @@ void PrioritizedResourceManager::ReduceWastedMemory(
// we really need very little memory. This should probably be solved by
// reducing the limit externally, but until then this just does some "clean
// up" of unused backing textures (any more than 10%).
- size_t wastedMemory = 0;
+ size_t wasted_memory = 0;
for (BackingList::iterator it = backings_.begin(); it != backings_.end();
++it) {
if ((*it)->owner())
break;
- wastedMemory += (*it)->bytes();
+ wasted_memory += (*it)->bytes();
}
- size_t tenPercentOfMemory = memory_available_bytes_ / 10;
- if (wastedMemory > tenPercentOfMemory)
+ size_t ten_percent_of_memory = memory_available_bytes_ / 10;
+ if (wasted_memory > ten_percent_of_memory)
EvictBackingsToReduceMemory(MemoryUseBytes() -
- (wastedMemory - tenPercentOfMemory),
+ (wasted_memory - ten_percent_of_memory),
PriorityCalculator::AllowEverythingCutoff(),
EVICT_ONLY_RECYCLABLE,
DO_NOT_UNLINK_BACKINGS,
@@ -515,7 +515,7 @@ void PrioritizedResourceManager::AssertInvariants() {
// At all times, backings that can be evicted must always come before
// backings that can't be evicted in the backing texture list (otherwise
- // reduceMemory will not find all textures available for eviction/recycling).
+ // ReduceMemory will not find all textures available for eviction/recycling).
bool reached_unrecyclable = false;
PrioritizedResource::Backing* previous_backing = NULL;
for (BackingList::iterator it = backings_.begin(); it != backings_.end();