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-rw-r--r--cc/scheduler/scheduler_state_machine.cc9
1 files changed, 5 insertions, 4 deletions
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
index 227d5ed..0e86382 100644
--- a/cc/scheduler/scheduler_state_machine.cc
+++ b/cc/scheduler/scheduler_state_machine.cc
@@ -823,7 +823,7 @@ bool SchedulerStateMachine::BeginImplFrameNeededToDraw() const {
// These are cases where we are very likely to draw soon, but might not
// actually have a new frame to draw when we receive the next BeginImplFrame.
// Proactively requesting the BeginImplFrame helps hide the round trip latency
-// of the SetNeedsBeginFrame request that has to go to the Browser.
+// of the SetNeedsBeginImplFrame request that has to go to the Browser.
bool SchedulerStateMachine::ProactiveBeginImplFrameWanted() const {
// The output surface is the provider of BeginImplFrames,
// so we are not going to get them even if we ask for them.
@@ -850,9 +850,10 @@ bool SchedulerStateMachine::ProactiveBeginImplFrameWanted() const {
return true;
// If we just swapped, it's likely that we are going to produce another
- // frame soon. This helps avoid negative glitches in our SetNeedsBeginFrame
- // requests, which may propagate to the BeginImplFrame provider and get
- // sampled at an inopportune time, delaying the next BeginImplFrame.
+ // frame soon. This helps avoid negative glitches in our
+ // SetNeedsBeginImplFrame requests, which may propagate to the BeginImplFrame
+ // provider and get sampled at an inopportune time, delaying the next
+ // BeginImplFrame.
if (last_frame_number_swap_performed_ == current_frame_number_)
return true;