diff options
Diffstat (limited to 'cc/scheduler_state_machine.cc')
-rw-r--r-- | cc/scheduler_state_machine.cc | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/cc/scheduler_state_machine.cc b/cc/scheduler_state_machine.cc index 47fa5a0..3eaf5cd 100644 --- a/cc/scheduler_state_machine.cc +++ b/cc/scheduler_state_machine.cc @@ -5,9 +5,9 @@ #include "config.h" #include "CCSchedulerStateMachine.h" -#include "base/logging.h" #include "base/stringprintf.h" + namespace cc { CCSchedulerStateMachine::CCSchedulerStateMachine() @@ -103,7 +103,7 @@ bool CCSchedulerStateMachine::shouldAcquireLayerTexturesForMainThread() const return false; if (m_textureState == LAYER_TEXTURE_STATE_UNLOCKED) return true; - DCHECK(m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); + ASSERT(m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); // Transfer the lock from impl thread to main thread immediately if the // impl thread is not even scheduled to draw. Guards against deadlocking. if (!scheduledToDraw()) @@ -151,7 +151,7 @@ CCSchedulerStateMachine::Action CCSchedulerStateMachine::nextAction() const return ACTION_BEGIN_FRAME; return ACTION_NONE; } - NOTREACHED(); + ASSERT_NOT_REACHED(); return ACTION_NONE; } @@ -162,7 +162,7 @@ void CCSchedulerStateMachine::updateState(Action action) return; case ACTION_BEGIN_FRAME: - DCHECK(m_visible || m_needsForcedCommit); + ASSERT(m_visible || m_needsForcedCommit); m_commitState = COMMIT_STATE_FRAME_IN_PROGRESS; m_needsCommit = false; m_needsForcedCommit = false; @@ -196,8 +196,8 @@ void CCSchedulerStateMachine::updateState(Action action) return; case ACTION_BEGIN_CONTEXT_RECREATION: - DCHECK(m_commitState == COMMIT_STATE_IDLE); - DCHECK(m_contextState == CONTEXT_LOST); + ASSERT(m_commitState == COMMIT_STATE_IDLE); + ASSERT(m_contextState == CONTEXT_LOST); m_contextState = CONTEXT_RECREATING; return; @@ -212,8 +212,8 @@ void CCSchedulerStateMachine::updateState(Action action) void CCSchedulerStateMachine::setMainThreadNeedsLayerTextures() { - DCHECK(!m_mainThreadNeedsLayerTextures); - DCHECK(m_textureState != LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); + ASSERT(!m_mainThreadNeedsLayerTextures); + ASSERT(m_textureState != LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); m_mainThreadNeedsLayerTextures = true; } @@ -284,13 +284,13 @@ void CCSchedulerStateMachine::setNeedsForcedCommit() void CCSchedulerStateMachine::beginFrameComplete() { - DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); + ASSERT(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); m_commitState = COMMIT_STATE_READY_TO_COMMIT; } void CCSchedulerStateMachine::beginFrameAborted() { - DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); + ASSERT(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); m_commitState = COMMIT_STATE_IDLE; setNeedsCommit(); } @@ -304,7 +304,7 @@ void CCSchedulerStateMachine::didLoseContext() void CCSchedulerStateMachine::didRecreateContext() { - DCHECK(m_contextState == CONTEXT_RECREATING); + ASSERT(m_contextState == CONTEXT_RECREATING); m_contextState = CONTEXT_ACTIVE; setNeedsCommit(); } |