diff options
Diffstat (limited to 'cc/scheduler_state_machine.cc')
-rw-r--r-- | cc/scheduler_state_machine.cc | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/cc/scheduler_state_machine.cc b/cc/scheduler_state_machine.cc index 47fa5a0..9605057 100644 --- a/cc/scheduler_state_machine.cc +++ b/cc/scheduler_state_machine.cc @@ -10,7 +10,7 @@ namespace cc { -CCSchedulerStateMachine::CCSchedulerStateMachine() +SchedulerStateMachine::SchedulerStateMachine() : m_commitState(COMMIT_STATE_IDLE) , m_currentFrameNumber(0) , m_lastFrameNumberWhereDrawWasCalled(-1) @@ -32,7 +32,7 @@ CCSchedulerStateMachine::CCSchedulerStateMachine() { } -std::string CCSchedulerStateMachine::toString() +std::string SchedulerStateMachine::toString() { std::string str; base::StringAppendF(&str, "m_commitState = %d; ", m_commitState); @@ -56,12 +56,12 @@ std::string CCSchedulerStateMachine::toString() return str; } -bool CCSchedulerStateMachine::hasDrawnThisFrame() const +bool SchedulerStateMachine::hasDrawnThisFrame() const { return m_currentFrameNumber == m_lastFrameNumberWhereDrawWasCalled; } -bool CCSchedulerStateMachine::drawSuspendedUntilCommit() const +bool SchedulerStateMachine::drawSuspendedUntilCommit() const { if (!m_canDraw) return true; @@ -72,7 +72,7 @@ bool CCSchedulerStateMachine::drawSuspendedUntilCommit() const return false; } -bool CCSchedulerStateMachine::scheduledToDraw() const +bool SchedulerStateMachine::scheduledToDraw() const { if (!m_needsRedraw) return false; @@ -81,7 +81,7 @@ bool CCSchedulerStateMachine::scheduledToDraw() const return true; } -bool CCSchedulerStateMachine::shouldDraw() const +bool SchedulerStateMachine::shouldDraw() const { if (m_needsForcedRedraw) return true; @@ -97,7 +97,7 @@ bool CCSchedulerStateMachine::shouldDraw() const return true; } -bool CCSchedulerStateMachine::shouldAcquireLayerTexturesForMainThread() const +bool SchedulerStateMachine::shouldAcquireLayerTexturesForMainThread() const { if (!m_mainThreadNeedsLayerTextures) return false; @@ -113,7 +113,7 @@ bool CCSchedulerStateMachine::shouldAcquireLayerTexturesForMainThread() const return false; } -CCSchedulerStateMachine::Action CCSchedulerStateMachine::nextAction() const +SchedulerStateMachine::Action SchedulerStateMachine::nextAction() const { if (shouldAcquireLayerTexturesForMainThread()) return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; @@ -155,7 +155,7 @@ CCSchedulerStateMachine::Action CCSchedulerStateMachine::nextAction() const return ACTION_NONE; } -void CCSchedulerStateMachine::updateState(Action action) +void SchedulerStateMachine::updateState(Action action) { switch (action) { case ACTION_NONE: @@ -210,14 +210,14 @@ void CCSchedulerStateMachine::updateState(Action action) } } -void CCSchedulerStateMachine::setMainThreadNeedsLayerTextures() +void SchedulerStateMachine::setMainThreadNeedsLayerTextures() { DCHECK(!m_mainThreadNeedsLayerTextures); DCHECK(m_textureState != LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); m_mainThreadNeedsLayerTextures = true; } -bool CCSchedulerStateMachine::vsyncCallbackNeeded() const +bool SchedulerStateMachine::vsyncCallbackNeeded() const { // If we can't draw, don't tick until we are notified that we can draw again. if (!m_canDraw) @@ -229,33 +229,33 @@ bool CCSchedulerStateMachine::vsyncCallbackNeeded() const return m_needsRedraw && m_visible && m_contextState == CONTEXT_ACTIVE; } -void CCSchedulerStateMachine::didEnterVSync() +void SchedulerStateMachine::didEnterVSync() { m_insideVSync = true; } -void CCSchedulerStateMachine::didLeaveVSync() +void SchedulerStateMachine::didLeaveVSync() { m_currentFrameNumber++; m_insideVSync = false; } -void CCSchedulerStateMachine::setVisible(bool visible) +void SchedulerStateMachine::setVisible(bool visible) { m_visible = visible; } -void CCSchedulerStateMachine::setNeedsRedraw() +void SchedulerStateMachine::setNeedsRedraw() { m_needsRedraw = true; } -void CCSchedulerStateMachine::setNeedsForcedRedraw() +void SchedulerStateMachine::setNeedsForcedRedraw() { m_needsForcedRedraw = true; } -void CCSchedulerStateMachine::didDrawIfPossibleCompleted(bool success) +void SchedulerStateMachine::didDrawIfPossibleCompleted(bool success) { m_drawIfPossibleFailed = !success; if (m_drawIfPossibleFailed) { @@ -272,44 +272,44 @@ void CCSchedulerStateMachine::didDrawIfPossibleCompleted(bool success) m_consecutiveFailedDraws = 0; } -void CCSchedulerStateMachine::setNeedsCommit() +void SchedulerStateMachine::setNeedsCommit() { m_needsCommit = true; } -void CCSchedulerStateMachine::setNeedsForcedCommit() +void SchedulerStateMachine::setNeedsForcedCommit() { m_needsForcedCommit = true; } -void CCSchedulerStateMachine::beginFrameComplete() +void SchedulerStateMachine::beginFrameComplete() { DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); m_commitState = COMMIT_STATE_READY_TO_COMMIT; } -void CCSchedulerStateMachine::beginFrameAborted() +void SchedulerStateMachine::beginFrameAborted() { DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); m_commitState = COMMIT_STATE_IDLE; setNeedsCommit(); } -void CCSchedulerStateMachine::didLoseContext() +void SchedulerStateMachine::didLoseContext() { if (m_contextState == CONTEXT_LOST || m_contextState == CONTEXT_RECREATING) return; m_contextState = CONTEXT_LOST; } -void CCSchedulerStateMachine::didRecreateContext() +void SchedulerStateMachine::didRecreateContext() { DCHECK(m_contextState == CONTEXT_RECREATING); m_contextState = CONTEXT_ACTIVE; setNeedsCommit(); } -void CCSchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int numDraws) +void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int numDraws) { m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws; } |