diff options
Diffstat (limited to 'cc/tiled_layer_unittest.cc')
-rw-r--r-- | cc/tiled_layer_unittest.cc | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/cc/tiled_layer_unittest.cc b/cc/tiled_layer_unittest.cc index 681e423..6bdadf1 100644 --- a/cc/tiled_layer_unittest.cc +++ b/cc/tiled_layer_unittest.cc @@ -216,7 +216,7 @@ TEST_F(TiledLayerTest, pushOccludedDirtyTiles) // Invalidates part of the top tile... layer->invalidateContentRect(gfx::Rect(0, 0, 50, 50)); // ....but the area is occluded. - occluded.setOcclusion(cc::IntRect(0, 0, 50, 50)); + occluded.setOcclusion(gfx::Rect(0, 0, 50, 50)); updateAndPush(layer.get(), layerImpl.get()); EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1); @@ -433,7 +433,7 @@ TEST_F(TiledLayerTest, pushIdlePaintedOccludedTiles) m_occlusion = &occluded; // The tile size is 100x100, so this invalidates one occluded tile, culls it during paint, but prepaints it. - occluded.setOcclusion(cc::IntRect(0, 0, 100, 100)); + occluded.setOcclusion(gfx::Rect(0, 0, 100, 100)); layer->setBounds(gfx::Size(100, 100)); layer->setVisibleContentRect(gfx::Rect(0, 0, 100, 100)); @@ -988,7 +988,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusion) layer->setBounds(gfx::Size(600, 600)); - occluded.setOcclusion(cc::IntRect(200, 200, 300, 100)); + occluded.setOcclusion(gfx::Rect(200, 200, 300, 100)); layer->setDrawableContentRect(gfx::Rect(gfx::Point(), layer->contentBounds())); layer->setVisibleContentRect(gfx::Rect(gfx::Point(), layer->contentBounds())); layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600)); @@ -1006,7 +1006,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusion) layer->setTexturePriorities(m_priorityCalculator); m_textureManager->prioritizeTextures(); - occluded.setOcclusion(cc::IntRect(250, 200, 300, 100)); + occluded.setOcclusion(gfx::Rect(250, 200, 300, 100)); layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->update(*m_queue.get(), &occluded, m_stats); EXPECT_EQ(36-2, layer->fakeLayerUpdater()->updateCount()); @@ -1019,7 +1019,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusion) layer->setTexturePriorities(m_priorityCalculator); m_textureManager->prioritizeTextures(); - occluded.setOcclusion(cc::IntRect(250, 250, 300, 100)); + occluded.setOcclusion(gfx::Rect(250, 250, 300, 100)); layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->update(*m_queue.get(), &occluded, m_stats); EXPECT_EQ(36, layer->fakeLayerUpdater()->updateCount()); @@ -1039,7 +1039,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndVisiblityConstraints) layer->setBounds(gfx::Size(600, 600)); // The partially occluded tiles (by the 150 occlusion height) are visible beyond the occlusion, so not culled. - occluded.setOcclusion(cc::IntRect(200, 200, 300, 150)); + occluded.setOcclusion(gfx::Rect(200, 200, 300, 150)); layer->setDrawableContentRect(gfx::Rect(0, 0, 600, 360)); layer->setVisibleContentRect(gfx::Rect(0, 0, 600, 360)); layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600)); @@ -1056,7 +1056,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndVisiblityConstraints) layer->fakeLayerUpdater()->clearUpdateCount(); // Now the visible region stops at the edge of the occlusion so the partly visible tiles become fully occluded. - occluded.setOcclusion(cc::IntRect(200, 200, 300, 150)); + occluded.setOcclusion(gfx::Rect(200, 200, 300, 150)); layer->setDrawableContentRect(gfx::Rect(0, 0, 600, 350)); layer->setVisibleContentRect(gfx::Rect(0, 0, 600, 350)); layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600)); @@ -1072,7 +1072,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndVisiblityConstraints) layer->fakeLayerUpdater()->clearUpdateCount(); // Now the visible region is even smaller than the occlusion, it should have the same result. - occluded.setOcclusion(cc::IntRect(200, 200, 300, 150)); + occluded.setOcclusion(gfx::Rect(200, 200, 300, 150)); layer->setDrawableContentRect(gfx::Rect(0, 0, 600, 340)); layer->setVisibleContentRect(gfx::Rect(0, 0, 600, 340)); layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600)); @@ -1096,7 +1096,7 @@ TEST_F(TiledLayerTest, tilesNotPaintedWithoutInvalidation) layer->setBounds(gfx::Size(600, 600)); - occluded.setOcclusion(cc::IntRect(200, 200, 300, 100)); + occluded.setOcclusion(gfx::Rect(200, 200, 300, 100)); layer->setDrawableContentRect(gfx::Rect(0, 0, 600, 600)); layer->setVisibleContentRect(gfx::Rect(0, 0, 600, 600)); layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600)); @@ -1140,7 +1140,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndTransforms) layer->setScreenSpaceTransform(screenTransform); layer->setDrawTransform(screenTransform); - occluded.setOcclusion(cc::IntRect(100, 100, 150, 50)); + occluded.setOcclusion(gfx::Rect(100, 100, 150, 50)); layer->setDrawableContentRect(gfx::Rect(gfx::Point(), layer->contentBounds())); layer->setVisibleContentRect(gfx::Rect(gfx::Point(), layer->contentBounds())); layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600)); @@ -1172,7 +1172,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndScaling) layer->setDrawTransform(drawTransform); layer->setScreenSpaceTransform(drawTransform); - occluded.setOcclusion(cc::IntRect(200, 200, 300, 100)); + occluded.setOcclusion(gfx::Rect(200, 200, 300, 100)); layer->setDrawableContentRect(gfx::Rect(gfx::Point(), layer->bounds())); layer->setVisibleContentRect(gfx::Rect(gfx::Point(), layer->contentBounds())); layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600)); @@ -1193,7 +1193,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndScaling) // This makes sure the painting works when the content space is scaled to // a different layer space. In this case the occluded region catches the // blown up tiles. - occluded.setOcclusion(cc::IntRect(200, 200, 300, 200)); + occluded.setOcclusion(gfx::Rect(200, 200, 300, 200)); layer->setDrawableContentRect(gfx::Rect(gfx::Point(), layer->bounds())); layer->setVisibleContentRect(gfx::Rect(gfx::Point(), layer->contentBounds())); layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600)); @@ -1214,7 +1214,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndScaling) layer->setScreenSpaceTransform(screenTransform); layer->setDrawTransform(screenTransform); - occluded.setOcclusion(cc::IntRect(100, 100, 150, 100)); + occluded.setOcclusion(gfx::Rect(100, 100, 150, 100)); gfx::Rect layerBoundsRect(gfx::Point(), layer->bounds()); layer->setDrawableContentRect(gfx::ToEnclosingRect(gfx::ScaleRect(layerBoundsRect, 0.5))); @@ -1256,7 +1256,7 @@ TEST_F(TiledLayerTest, visibleContentOpaqueRegion) layer->invalidateContentRect(contentBounds); layer->update(*m_queue.get(), &occluded, m_stats); opaqueContents = layer->visibleContentOpaqueRegion(); - EXPECT_TRUE(opaqueContents.isEmpty()); + EXPECT_TRUE(opaqueContents.IsEmpty()); EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000, 1); EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1); @@ -1349,7 +1349,7 @@ TEST_F(TiledLayerTest, pixelsPaintedMetrics) layer->update(*m_queue.get(), &occluded, m_stats); updateTextures(); opaqueContents = layer->visibleContentOpaqueRegion(); - EXPECT_TRUE(opaqueContents.isEmpty()); + EXPECT_TRUE(opaqueContents.IsEmpty()); EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 30000, 1); EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1); @@ -1364,7 +1364,7 @@ TEST_F(TiledLayerTest, pixelsPaintedMetrics) layer->update(*m_queue.get(), &occluded, m_stats); updateTextures(); opaqueContents = layer->visibleContentOpaqueRegion(); - EXPECT_TRUE(opaqueContents.isEmpty()); + EXPECT_TRUE(opaqueContents.IsEmpty()); // The middle tile was painted even though not invalidated. EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 30000 + 60 * 210, 1); |