diff options
Diffstat (limited to 'cc/trees/layer_sorter.cc')
-rw-r--r-- | cc/trees/layer_sorter.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/cc/trees/layer_sorter.cc b/cc/trees/layer_sorter.cc index 16b75fa..ffeb04a 100644 --- a/cc/trees/layer_sorter.cc +++ b/cc/trees/layer_sorter.cc @@ -188,11 +188,11 @@ LayerShape::LayerShape(float width, // Compute the projection of the layer quad onto the z = 0 plane. - gfx::PointF clippedQuad[8]; + gfx::PointF clipped_quad[8]; int num_vertices_in_clipped_quad; MathUtil::MapClippedQuad(draw_transform, layer_quad, - clippedQuad, + clipped_quad, num_vertices_in_clipped_quad); if (num_vertices_in_clipped_quad < 3) { @@ -201,7 +201,7 @@ LayerShape::LayerShape(float width, } projected_bounds = - MathUtil::ComputeEnclosingRectOfVertices(clippedQuad, + MathUtil::ComputeEnclosingRectOfVertices(clipped_quad, num_vertices_in_clipped_quad); // NOTE: it will require very significant refactoring and overhead to deal @@ -209,14 +209,14 @@ LayerShape::LayerShape(float width, // layer sorting it is equally correct to take a subsection of the polygon // that can be made into a quad. This will only be incorrect in the case of // intersecting layers, which are not supported yet anyway. - projected_quad.set_p1(clippedQuad[0]); - projected_quad.set_p2(clippedQuad[1]); - projected_quad.set_p3(clippedQuad[2]); + projected_quad.set_p1(clipped_quad[0]); + projected_quad.set_p2(clipped_quad[1]); + projected_quad.set_p3(clipped_quad[2]); if (num_vertices_in_clipped_quad >= 4) { - projected_quad.set_p4(clippedQuad[3]); + projected_quad.set_p4(clipped_quad[3]); } else { // This will be a degenerate quad that is actually a triangle. - projected_quad.set_p4(clippedQuad[2]); + projected_quad.set_p4(clipped_quad[2]); } // Compute the normal of the layer's plane. @@ -298,7 +298,7 @@ void LayerSorter::CreateGraphNodes(LayerList::iterator first, void LayerSorter::CreateGraphEdges() { DVLOG(2) << "Edges:"; - // Fraction of the total zRange below which z differences + // Fraction of the total z_range below which z differences // are not considered reliable. const float z_threshold_factor = 0.01f; float z_threshold = z_range_ * z_threshold_factor; |