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Diffstat (limited to 'cc/trees/layer_tree_host_common.cc')
-rw-r--r-- | cc/trees/layer_tree_host_common.cc | 1226 |
1 files changed, 1226 insertions, 0 deletions
diff --git a/cc/trees/layer_tree_host_common.cc b/cc/trees/layer_tree_host_common.cc new file mode 100644 index 0000000..30b8f5f --- /dev/null +++ b/cc/trees/layer_tree_host_common.cc @@ -0,0 +1,1226 @@ +// Copyright 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "cc/trees/layer_tree_host_common.h" + +#include <algorithm> + +#include "base/debug/trace_event.h" +#include "cc/base/math_util.h" +#include "cc/heads_up_display_layer_impl.h" +#include "cc/layer.h" +#include "cc/layer_impl.h" +#include "cc/layer_iterator.h" +#include "cc/render_surface.h" +#include "cc/render_surface_impl.h" +#include "cc/trees/layer_sorter.h" +#include "cc/trees/layer_tree_impl.h" +#include "ui/gfx/point_conversions.h" +#include "ui/gfx/rect_conversions.h" +#include "ui/gfx/transform.h" + +namespace cc { + +ScrollAndScaleSet::ScrollAndScaleSet() +{ +} + +ScrollAndScaleSet::~ScrollAndScaleSet() +{ +} + +static void sortLayers(std::vector<scoped_refptr<Layer> >::iterator forst, std::vector<scoped_refptr<Layer> >::iterator end, void* layerSorter) +{ + NOTREACHED(); +} + +static void sortLayers(std::vector<LayerImpl*>::iterator first, std::vector<LayerImpl*>::iterator end, LayerSorter* layerSorter) +{ + DCHECK(layerSorter); + TRACE_EVENT0("cc", "layer_tree_host_common::sortLayers"); + layerSorter->Sort(first, end); +} + +inline gfx::Rect calculateVisibleRectWithCachedLayerRect(const gfx::Rect& targetSurfaceRect, const gfx::Rect& layerBoundRect, const gfx::Rect& layerRectInTargetSpace, const gfx::Transform& transform) +{ + // Is this layer fully contained within the target surface? + if (targetSurfaceRect.Contains(layerRectInTargetSpace)) + return layerBoundRect; + + // If the layer doesn't fill up the entire surface, then find the part of + // the surface rect where the layer could be visible. This avoids trying to + // project surface rect points that are behind the projection point. + gfx::Rect minimalSurfaceRect = targetSurfaceRect; + minimalSurfaceRect.Intersect(layerRectInTargetSpace); + + // Project the corners of the target surface rect into the layer space. + // This bounding rectangle may be larger than it needs to be (being + // axis-aligned), but is a reasonable filter on the space to consider. + // Non-invertible transforms will create an empty rect here. + + gfx::Transform surfaceToLayer(gfx::Transform::kSkipInitialization); + if (!transform.GetInverse(&surfaceToLayer)) { + // TODO(shawnsingh): Either we need to handle uninvertible transforms + // here, or DCHECK that the transform is invertible. + } + gfx::Rect layerRect = gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(surfaceToLayer, gfx::RectF(minimalSurfaceRect))); + layerRect.Intersect(layerBoundRect); + return layerRect; +} + +gfx::Rect LayerTreeHostCommon::calculateVisibleRect(const gfx::Rect& targetSurfaceRect, const gfx::Rect& layerBoundRect, const gfx::Transform& transform) +{ + gfx::Rect layerInSurfaceSpace = MathUtil::MapClippedRect(transform, layerBoundRect); + return calculateVisibleRectWithCachedLayerRect(targetSurfaceRect, layerBoundRect, layerInSurfaceSpace, transform); +} + +template <typename LayerType> +static inline bool isRootLayer(LayerType* layer) +{ + return !layer->parent(); +} + +template<typename LayerType> +static inline bool layerIsInExisting3DRenderingContext(LayerType* layer) +{ + // According to current W3C spec on CSS transforms, a layer is part of an established + // 3d rendering context if its parent has transform-style of preserves-3d. + return layer->parent() && layer->parent()->preserves_3d(); +} + +template<typename LayerType> +static bool isRootLayerOfNewRenderingContext(LayerType* layer) +{ + // According to current W3C spec on CSS transforms (Section 6.1), a layer is the + // beginning of 3d rendering context if its parent does not have transform-style: + // preserve-3d, but this layer itself does. + if (layer->parent()) + return !layer->parent()->preserves_3d() && layer->preserves_3d(); + + return layer->preserves_3d(); +} + +template<typename LayerType> +static bool isLayerBackFaceVisible(LayerType* layer) +{ + // The current W3C spec on CSS transforms says that backface visibility should be + // determined differently depending on whether the layer is in a "3d rendering + // context" or not. For Chromium code, we can determine whether we are in a 3d + // rendering context by checking if the parent preserves 3d. + + if (layerIsInExisting3DRenderingContext(layer)) + return layer->draw_transform().IsBackFaceVisible(); + + // In this case, either the layer establishes a new 3d rendering context, or is not in + // a 3d rendering context at all. + return layer->transform().IsBackFaceVisible(); +} + +template<typename LayerType> +static bool isSurfaceBackFaceVisible(LayerType* layer, const gfx::Transform& drawTransform) +{ + if (layerIsInExisting3DRenderingContext(layer)) + return drawTransform.IsBackFaceVisible(); + + if (isRootLayerOfNewRenderingContext(layer)) + return layer->transform().IsBackFaceVisible(); + + // If the renderSurface is not part of a new or existing rendering context, then the + // layers that contribute to this surface will decide back-face visibility for themselves. + return false; +} + +template<typename LayerType> +static inline bool layerClipsSubtree(LayerType* layer) +{ + return layer->masks_to_bounds() || layer->mask_layer(); +} + +template<typename LayerType> +static gfx::Rect calculateVisibleContentRect(LayerType* layer, const gfx::Rect& ancestorClipRectInDescendantSurfaceSpace, const gfx::Rect& layerRectInTargetSpace) +{ + DCHECK(layer->render_target()); + + // Nothing is visible if the layer bounds are empty. + if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() || layer->drawable_content_rect().IsEmpty()) + return gfx::Rect(); + + // Compute visible bounds in target surface space. + gfx::Rect visibleRectInTargetSurfaceSpace = layer->drawable_content_rect(); + + if (!layer->render_target()->render_surface()->clip_rect().IsEmpty()) { + // In this case the target surface does clip layers that contribute to + // it. So, we have to convert the current surface's clipRect from its + // ancestor surface space to the current (descendant) surface + // space. This conversion is done outside this function so that it can + // be cached instead of computing it redundantly for every layer. + visibleRectInTargetSurfaceSpace.Intersect(ancestorClipRectInDescendantSurfaceSpace); + } + + if (visibleRectInTargetSurfaceSpace.IsEmpty()) + return gfx::Rect(); + + return calculateVisibleRectWithCachedLayerRect(visibleRectInTargetSurfaceSpace, gfx::Rect(gfx::Point(), layer->content_bounds()), layerRectInTargetSpace, layer->draw_transform()); +} + +static inline bool transformToParentIsKnown(LayerImpl*) +{ + return true; +} + +static inline bool transformToParentIsKnown(Layer* layer) +{ + + return !layer->TransformIsAnimating(); +} + +static inline bool transformToScreenIsKnown(LayerImpl*) +{ + return true; +} + +static inline bool transformToScreenIsKnown(Layer* layer) +{ + return !layer->screen_space_transform_is_animating(); +} + +template<typename LayerType> +static bool layerShouldBeSkipped(LayerType* layer) +{ + // Layers can be skipped if any of these conditions are met. + // - does not draw content. + // - is transparent + // - has empty bounds + // - the layer is not double-sided, but its back face is visible. + // + // Some additional conditions need to be computed at a later point after the recursion is finished. + // - the intersection of render surface content and layer clipRect is empty + // - the visibleContentRect is empty + // + // Note, if the layer should not have been drawn due to being fully transparent, + // we would have skipped the entire subtree and never made it into this function, + // so it is safe to omit this check here. + + if (!layer->DrawsContent() || layer->bounds().IsEmpty()) + return true; + + LayerType* backfaceTestLayer = layer; + if (layer->use_parent_backface_visibility()) { + DCHECK(layer->parent()); + DCHECK(!layer->parent()->use_parent_backface_visibility()); + backfaceTestLayer = layer->parent(); + } + + // The layer should not be drawn if (1) it is not double-sided and (2) the back of the layer is known to be facing the screen. + if (!backfaceTestLayer->double_sided() && transformToScreenIsKnown(backfaceTestLayer) && isLayerBackFaceVisible(backfaceTestLayer)) + return true; + + return false; +} + +static inline bool subtreeShouldBeSkipped(LayerImpl* layer) +{ + // The opacity of a layer always applies to its children (either implicitly + // via a render surface or explicitly if the parent preserves 3D), so the + // entire subtree can be skipped if this layer is fully transparent. + return !layer->opacity(); +} + +static inline bool subtreeShouldBeSkipped(Layer* layer) +{ + // If the opacity is being animated then the opacity on the main thread is unreliable + // (since the impl thread may be using a different opacity), so it should not be trusted. + // In particular, it should not cause the subtree to be skipped. + // Similarly, for layers that might animate opacity using an impl-only + // animation, their subtree should also not be skipped. + return !layer->opacity() && !layer->OpacityIsAnimating() && + !layer->OpacityCanAnimateOnImplThread(); +} + +// Called on each layer that could be drawn after all information from +// calcDrawProperties has been updated on that layer. May have some false +// positives (e.g. layers get this called on them but don't actually get drawn). +static inline void updateTilePrioritiesForLayer(LayerImpl* layer) +{ + layer->UpdateTilePriorities(); + + // Mask layers don't get this call, so explicitly update them so they can + // kick off tile rasterization. + if (layer->mask_layer()) + layer->mask_layer()->UpdateTilePriorities(); + if (layer->replica_layer() && layer->replica_layer()->mask_layer()) + layer->replica_layer()->mask_layer()->UpdateTilePriorities(); +} + +static inline void updateTilePrioritiesForLayer(Layer* layer) +{ +} + +template<typename LayerType> +static bool subtreeShouldRenderToSeparateSurface(LayerType* layer, bool axisAlignedWithRespectToParent) +{ + // + // A layer and its descendants should render onto a new RenderSurfaceImpl if any of these rules hold: + // + + // The root layer should always have a renderSurface. + if (isRootLayer(layer)) + return true; + + // If we force it. + if (layer->force_render_surface()) + return true; + + // If the layer uses a mask. + if (layer->mask_layer()) + return true; + + // If the layer has a reflection. + if (layer->replica_layer()) + return true; + + // If the layer uses a CSS filter. + if (!layer->filters().isEmpty() || !layer->background_filters().isEmpty() || layer->filter()) + return true; + + int numDescendantsThatDrawContent = layer->draw_properties().num_descendants_that_draw_content; + + // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but it is + // treated as a 3D object by its parent (i.e. parent does preserve-3d). + if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves_3d() && numDescendantsThatDrawContent > 0) { + TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface flattening"); + return true; + } + + // If the layer clips its descendants but it is not axis-aligned with respect to its parent. + bool layerClipsExternalContent = layerClipsSubtree(layer) || layer->HasDelegatedContent(); + if (layerClipsExternalContent && !axisAlignedWithRespectToParent && !layer->draw_properties().descendants_can_clip_selves) + { + TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface clipping"); + return true; + } + + // If the layer has some translucency and does not have a preserves-3d transform style. + // This condition only needs a render surface if two or more layers in the + // subtree overlap. But checking layer overlaps is unnecessarily costly so + // instead we conservatively create a surface whenever at least two layers + // draw content for this subtree. + bool atLeastTwoLayersInSubtreeDrawContent = numDescendantsThatDrawContent > 0 && (layer->DrawsContent() || numDescendantsThatDrawContent > 1); + + if (layer->opacity() != 1.f && !layer->preserves_3d() && atLeastTwoLayersInSubtreeDrawContent) { + TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface opacity"); + return true; + } + + return false; +} + +gfx::Transform computeScrollCompensationForThisLayer(LayerImpl* scrollingLayer, const gfx::Transform& parentMatrix) +{ + // For every layer that has non-zero scrollDelta, we have to compute a transform that can undo the + // scrollDelta translation. In particular, we want this matrix to premultiply a fixed-position layer's + // parentMatrix, so we design this transform in three steps as follows. The steps described here apply + // from right-to-left, so Step 1 would be the right-most matrix: + // + // Step 1. transform from target surface space to the exact space where scrollDelta is actually applied. + // -- this is inverse of the matrix in step 3 + // Step 2. undo the scrollDelta + // -- this is just a translation by scrollDelta. + // Step 3. transform back to target surface space. + // -- this transform is the "partialLayerOriginTransform" = (parentMatrix * scale(layer->pageScaleDelta())); + // + // These steps create a matrix that both start and end in targetSurfaceSpace. So this matrix can + // pre-multiply any fixed-position layer's drawTransform to undo the scrollDeltas -- as long as + // that fixed position layer is fixed onto the same renderTarget as this scrollingLayer. + // + + gfx::Transform partialLayerOriginTransform = parentMatrix; + partialLayerOriginTransform.PreconcatTransform(scrollingLayer->impl_transform()); + + gfx::Transform scrollCompensationForThisLayer = partialLayerOriginTransform; // Step 3 + scrollCompensationForThisLayer.Translate(scrollingLayer->scroll_delta().x(), scrollingLayer->scroll_delta().y()); // Step 2 + + gfx::Transform inversePartialLayerOriginTransform(gfx::Transform::kSkipInitialization); + if (!partialLayerOriginTransform.GetInverse(&inversePartialLayerOriginTransform)) { + // TODO(shawnsingh): Either we need to handle uninvertible transforms + // here, or DCHECK that the transform is invertible. + } + scrollCompensationForThisLayer.PreconcatTransform(inversePartialLayerOriginTransform); // Step 1 + return scrollCompensationForThisLayer; +} + +gfx::Transform computeScrollCompensationMatrixForChildren(Layer* currentLayer, const gfx::Transform& currentParentMatrix, const gfx::Transform& currentScrollCompensation) +{ + // The main thread (i.e. Layer) does not need to worry about scroll compensation. + // So we can just return an identity matrix here. + return gfx::Transform(); +} + +gfx::Transform computeScrollCompensationMatrixForChildren(LayerImpl* layer, const gfx::Transform& parentMatrix, const gfx::Transform& currentScrollCompensationMatrix) +{ + // "Total scroll compensation" is the transform needed to cancel out all scrollDelta translations that + // occurred since the nearest container layer, even if there are renderSurfaces in-between. + // + // There are some edge cases to be aware of, that are not explicit in the code: + // - A layer that is both a fixed-position and container should not be its own container, instead, that means + // it is fixed to an ancestor, and is a container for any fixed-position descendants. + // - A layer that is a fixed-position container and has a renderSurface should behave the same as a container + // without a renderSurface, the renderSurface is irrelevant in that case. + // - A layer that does not have an explicit container is simply fixed to the viewport. + // (i.e. the root renderSurface.) + // - If the fixed-position layer has its own renderSurface, then the renderSurface is + // the one who gets fixed. + // + // This function needs to be called AFTER layers create their own renderSurfaces. + // + + // Avoid the overheads (including stack allocation and matrix initialization/copy) if we know that the scroll compensation doesn't need to be reset or adjusted. + if (!layer->is_container_for_fixed_position_layers() && layer->scroll_delta().IsZero() && !layer->render_surface()) + return currentScrollCompensationMatrix; + + // Start as identity matrix. + gfx::Transform nextScrollCompensationMatrix; + + // If this layer is not a container, then it inherits the existing scroll compensations. + if (!layer->is_container_for_fixed_position_layers()) + nextScrollCompensationMatrix = currentScrollCompensationMatrix; + + // If the current layer has a non-zero scrollDelta, then we should compute its local scrollCompensation + // and accumulate it to the nextScrollCompensationMatrix. + if (!layer->scroll_delta().IsZero()) { + gfx::Transform scrollCompensationForThisLayer = computeScrollCompensationForThisLayer(layer, parentMatrix); + nextScrollCompensationMatrix.PreconcatTransform(scrollCompensationForThisLayer); + } + + // If the layer created its own renderSurface, we have to adjust nextScrollCompensationMatrix. + // The adjustment allows us to continue using the scrollCompensation on the next surface. + // Step 1 (right-most in the math): transform from the new surface to the original ancestor surface + // Step 2: apply the scroll compensation + // Step 3: transform back to the new surface. + if (layer->render_surface() && !nextScrollCompensationMatrix.IsIdentity()) { + gfx::Transform inverseSurfaceDrawTransform(gfx::Transform::kSkipInitialization); + if (!layer->render_surface()->draw_transform().GetInverse(&inverseSurfaceDrawTransform)) { + // TODO(shawnsingh): Either we need to handle uninvertible transforms + // here, or DCHECK that the transform is invertible. + } + nextScrollCompensationMatrix = inverseSurfaceDrawTransform * nextScrollCompensationMatrix * layer->render_surface()->draw_transform(); + } + + return nextScrollCompensationMatrix; +} + +template<typename LayerType> +static inline void CalculateContentsScale(LayerType* layer, float contentsScale, bool animating_transform_to_screen) +{ + layer->CalculateContentsScale( + contentsScale, + animating_transform_to_screen, + &layer->draw_properties().contents_scale_x, + &layer->draw_properties().contents_scale_y, + &layer->draw_properties().content_bounds); + + LayerType* maskLayer = layer->mask_layer(); + if (maskLayer) + { + maskLayer->CalculateContentsScale( + contentsScale, + animating_transform_to_screen, + &maskLayer->draw_properties().contents_scale_x, + &maskLayer->draw_properties().contents_scale_y, + &maskLayer->draw_properties().content_bounds); + } + + LayerType* replicaMaskLayer = layer->replica_layer() ? layer->replica_layer()->mask_layer() : 0; + if (replicaMaskLayer) + { + replicaMaskLayer->CalculateContentsScale( + contentsScale, + animating_transform_to_screen, + &replicaMaskLayer->draw_properties().contents_scale_x, + &replicaMaskLayer->draw_properties().contents_scale_y, + &replicaMaskLayer->draw_properties().content_bounds); + } +} + +static inline void updateLayerContentsScale(LayerImpl* layer, const gfx::Transform& combinedTransform, float deviceScaleFactor, float pageScaleFactor, bool animating_transform_to_screen) +{ + gfx::Vector2dF transformScale = MathUtil::ComputeTransform2dScaleComponents(combinedTransform, deviceScaleFactor * pageScaleFactor); + float contentsScale = std::max(transformScale.x(), transformScale.y()); + CalculateContentsScale(layer, contentsScale, animating_transform_to_screen); +} + +static inline void updateLayerContentsScale(Layer* layer, const gfx::Transform& combinedTransform, float deviceScaleFactor, float pageScaleFactor, bool animating_transform_to_screen) +{ + float rasterScale = layer->raster_scale(); + + if (layer->automatically_compute_raster_scale()) { + gfx::Vector2dF transformScale = MathUtil::ComputeTransform2dScaleComponents(combinedTransform, 0.f); + float combinedScale = std::max(transformScale.x(), transformScale.y()); + float idealRasterScale = combinedScale / deviceScaleFactor; + if (!layer->bounds_contain_page_scale()) + idealRasterScale /= pageScaleFactor; + + bool needToSetRasterScale = !rasterScale; + + // If we've previously saved a rasterScale but the ideal changes, things are unpredictable and we should just use 1. + if (rasterScale && rasterScale != 1.f && idealRasterScale != rasterScale) { + idealRasterScale = 1.f; + needToSetRasterScale = true; + } + + if (needToSetRasterScale) { + bool useAndSaveIdealScale = idealRasterScale >= 1.f && !animating_transform_to_screen; + if (useAndSaveIdealScale) { + rasterScale = idealRasterScale; + layer->SetRasterScale(rasterScale); + } + } + } + + if (!rasterScale) + rasterScale = 1.f; + + float contentsScale = rasterScale * deviceScaleFactor; + if (!layer->bounds_contain_page_scale()) + contentsScale *= pageScaleFactor; + + CalculateContentsScale(layer, contentsScale, animating_transform_to_screen); +} + +template<typename LayerType, typename LayerList> +static inline void removeSurfaceForEarlyExit(LayerType* layerToRemove, LayerList& renderSurfaceLayerList) +{ + DCHECK(layerToRemove->render_surface()); + // Technically, we know that the layer we want to remove should be + // at the back of the renderSurfaceLayerList. However, we have had + // bugs before that added unnecessary layers here + // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes + // things to crash. So here we proactively remove any additional + // layers from the end of the list. + while (renderSurfaceLayerList.back() != layerToRemove) { + renderSurfaceLayerList.back()->ClearRenderSurface(); + renderSurfaceLayerList.pop_back(); + } + DCHECK(renderSurfaceLayerList.back() == layerToRemove); + renderSurfaceLayerList.pop_back(); + layerToRemove->ClearRenderSurface(); +} + +// Recursively walks the layer tree to compute any information that is needed +// before doing the main recursion. +template<typename LayerType> +static void preCalculateMetaInformation(LayerType* layer) +{ + if (layer->HasDelegatedContent()) { + // Layers with delegated content need to be treated as if they have as many children as the number + // of layers they own delegated quads for. Since we don't know this number right now, we choose + // one that acts like infinity for our purposes. + layer->draw_properties().num_descendants_that_draw_content = 1000; + layer->draw_properties().descendants_can_clip_selves = false; + return; + } + + int numDescendantsThatDrawContent = 0; + bool descendantsCanClipSelves = true; + bool sublayerTransformPreventsClip = !layer->sublayer_transform().IsPositiveScaleOrTranslation(); + + for (size_t i = 0; i < layer->children().size(); ++i) { + LayerType* childLayer = layer->children()[i]; + preCalculateMetaInformation<LayerType>(childLayer); + + numDescendantsThatDrawContent += childLayer->DrawsContent() ? 1 : 0; + numDescendantsThatDrawContent += childLayer->draw_properties().num_descendants_that_draw_content; + + if ((childLayer->DrawsContent() && !childLayer->CanClipSelf()) || + !childLayer->draw_properties().descendants_can_clip_selves || + sublayerTransformPreventsClip || + !childLayer->transform().IsPositiveScaleOrTranslation()) + descendantsCanClipSelves = false; + } + + layer->draw_properties().num_descendants_that_draw_content = numDescendantsThatDrawContent; + layer->draw_properties().descendants_can_clip_selves = descendantsCanClipSelves; +} + +static void roundTranslationComponents(gfx::Transform* transform) +{ + transform->matrix().setDouble(0, 3, MathUtil::Round(transform->matrix().getDouble(0, 3))); + transform->matrix().setDouble(1, 3, MathUtil::Round(transform->matrix().getDouble(1, 3))); +} + +// Recursively walks the layer tree starting at the given node and computes all the +// necessary transformations, clipRects, render surfaces, etc. +template<typename LayerType, typename LayerList, typename RenderSurfaceType> +static void calculateDrawPropertiesInternal(LayerType* layer, const gfx::Transform& parentMatrix, + const gfx::Transform& fullHierarchyMatrix, const gfx::Transform& currentScrollCompensationMatrix, + const gfx::Rect& clipRectFromAncestor, const gfx::Rect& clipRectFromAncestorInDescendantSpace, bool ancestorClipsSubtree, + RenderSurfaceType* nearestAncestorThatMovesPixels, LayerList& renderSurfaceLayerList, LayerList& layerList, + LayerSorter* layerSorter, int maxTextureSize, float deviceScaleFactor, float pageScaleFactor, bool subtreeCanUseLCDText, + gfx::Rect& drawableContentRectOfSubtree, bool updateTilePriorities) +{ + // This function computes the new matrix transformations recursively for this + // layer and all its descendants. It also computes the appropriate render surfaces. + // Some important points to remember: + // + // 0. Here, transforms are notated in Matrix x Vector order, and in words we describe what + // the transform does from left to right. + // + // 1. In our terminology, the "layer origin" refers to the top-left corner of a layer, and the + // positive Y-axis points downwards. This interpretation is valid because the orthographic + // projection applied at draw time flips the Y axis appropriately. + // + // 2. The anchor point, when given as a PointF object, is specified in "unit layer space", + // where the bounds of the layer map to [0, 1]. However, as a Transform object, + // the transform to the anchor point is specified in "layer space", where the bounds + // of the layer map to [bounds.width(), bounds.height()]. + // + // 3. Definition of various transforms used: + // M[parent] is the parent matrix, with respect to the nearest render surface, passed down recursively. + // M[root] is the full hierarchy, with respect to the root, passed down recursively. + // Tr[origin] is the translation matrix from the parent's origin to this layer's origin. + // Tr[origin2anchor] is the translation from the layer's origin to its anchor point + // Tr[origin2center] is the translation from the layer's origin to its center + // M[layer] is the layer's matrix (applied at the anchor point) + // M[sublayer] is the layer's sublayer transform (also applied at the layer's anchor point) + // S[layer2content] is the ratio of a layer's ContentBounds() to its Bounds(). + // + // Some composite transforms can help in understanding the sequence of transforms: + // compositeLayerTransform = Tr[origin2anchor] * M[layer] * Tr[origin2anchor].inverse() + // compositeSublayerTransform = Tr[origin2anchor] * M[sublayer] * Tr[origin2anchor].inverse() + // + // 4. When a layer (or render surface) is drawn, it is drawn into a "target render surface". Therefore the draw + // transform does not necessarily transform from screen space to local layer space. Instead, the draw transform + // is the transform between the "target render surface space" and local layer space. Note that render surfaces, + // except for the root, also draw themselves into a different target render surface, and so their draw + // transform and origin transforms are also described with respect to the target. + // + // Using these definitions, then: + // + // The draw transform for the layer is: + // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * S[layer2content] + // = M[parent] * Tr[layer->Position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content] + // + // Interpreting the math left-to-right, this transforms from the layer's render surface to the origin of the layer in content space. + // + // The screen space transform is: + // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * S[layer2content] + // = M[root] * Tr[layer->Position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content] + // + // Interpreting the math left-to-right, this transforms from the root render surface's content space to the origin of the layer in content space. + // + // The transform hierarchy that is passed on to children (i.e. the child's parentMatrix) is: + // M[parent]_for_child = M[parent] * Tr[origin] * compositeLayerTransform * compositeSublayerTransform + // = M[parent] * Tr[layer->Position() + anchor] * M[layer] * Tr[anchor2origin] * compositeSublayerTransform + // + // and a similar matrix for the full hierarchy with respect to the root. + // + // Finally, note that the final matrix used by the shader for the layer is P * M[draw] * S . This final product + // is computed in drawTexturedQuad(), where: + // P is the projection matrix + // S is the scale adjustment (to scale up a canonical quad to the layer's size) + // + // When a render surface has a replica layer, that layer's transform is used to draw a second copy of the surface. + // gfx::Transforms named here are relative to the surface, unless they specify they are relative to the replica layer. + // + // We will denote a scale by device scale S[deviceScale] + // + // The render surface draw transform to its target surface origin is: + // M[surfaceDraw] = M[owningLayer->Draw] + // + // The render surface origin transform to its the root (screen space) origin is: + // M[surface2root] = M[owningLayer->screenspace] * S[deviceScale].inverse() + // + // The replica draw transform to its target surface origin is: + // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * Tr[replica->Position() + replica->anchor()] * Tr[replica] * Tr[origin2anchor].inverse() * S[contentsScale].inverse() + // + // The replica draw transform to the root (screen space) origin is: + // M[replica2root] = M[surface2root] * Tr[replica->Position()] * Tr[replica] * Tr[origin2anchor].inverse() + // + + // If we early-exit anywhere in this function, the drawableContentRect of this subtree should be considered empty. + drawableContentRectOfSubtree = gfx::Rect(); + + // The root layer cannot skip calcDrawProperties. + if (!isRootLayer(layer) && subtreeShouldBeSkipped(layer)) + return; + + // As this function proceeds, these are the properties for the current + // layer that actually get computed. To avoid unnecessary copies + // (particularly for matrices), we do computations directly on these values + // when possible. + DrawProperties<LayerType, RenderSurfaceType>& layerDrawProperties = layer->draw_properties(); + + gfx::Rect clipRectForSubtree; + bool subtreeShouldBeClipped = false; + + // This value is cached on the stack so that we don't have to inverse-project + // the surface's clipRect redundantly for every layer. This value is the + // same as the surface's clipRect, except that instead of being described + // in the target surface space (i.e. the ancestor surface space), it is + // described in the current surface space. + gfx::Rect clipRectForSubtreeInDescendantSpace; + + float accumulatedDrawOpacity = layer->opacity(); + bool animatingOpacityToTarget = layer->OpacityIsAnimating(); + bool animatingOpacityToScreen = animatingOpacityToTarget; + if (layer->parent()) { + accumulatedDrawOpacity *= layer->parent()->draw_opacity(); + animatingOpacityToTarget |= layer->parent()->draw_opacity_is_animating(); + animatingOpacityToScreen |= layer->parent()->screen_space_opacity_is_animating(); + } + + bool animatingTransformToTarget = layer->TransformIsAnimating(); + bool animating_transform_to_screen = animatingTransformToTarget; + if (layer->parent()) { + animatingTransformToTarget |= layer->parent()->draw_transform_is_animating(); + animating_transform_to_screen |= layer->parent()->screen_space_transform_is_animating(); + } + + gfx::Size bounds = layer->bounds(); + gfx::PointF anchorPoint = layer->anchor_point(); + gfx::PointF position = layer->position() - layer->scroll_delta(); + + gfx::Transform combinedTransform = parentMatrix; + if (!layer->transform().IsIdentity()) { + // LT = Tr[origin] * Tr[origin2anchor] + combinedTransform.Translate3d(position.x() + anchorPoint.x() * bounds.width(), position.y() + anchorPoint.y() * bounds.height(), layer->anchor_point_z()); + // LT = Tr[origin] * Tr[origin2anchor] * M[layer] + combinedTransform.PreconcatTransform(layer->transform()); + // LT = Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin] + combinedTransform.Translate3d(-anchorPoint.x() * bounds.width(), -anchorPoint.y() * bounds.height(), -layer->anchor_point_z()); + } else { + combinedTransform.Translate(position.x(), position.y()); + } + + // The layer's contentsSize is determined from the combinedTransform, which then informs the + // layer's drawTransform. + updateLayerContentsScale(layer, combinedTransform, deviceScaleFactor, pageScaleFactor, animating_transform_to_screen); + + // If there is a transformation from the impl thread then it should be at + // the start of the combinedTransform, but we don't want it to affect the + // computation of contentsScale above. + // Note carefully: this is Concat, not Preconcat (implTransform * combinedTransform). + combinedTransform.ConcatTransform(layer->impl_transform()); + + if (!animatingTransformToTarget && layer->scrollable() && combinedTransform.IsScaleOrTranslation()) { + // Align the scrollable layer's position to screen space pixels to avoid blurriness. + // To avoid side-effects, do this only if the transform is simple. + roundTranslationComponents(&combinedTransform); + } + + if (layer->fixed_to_container_layer()) { + // Special case: this layer is a composited fixed-position layer; we need to + // explicitly compensate for all ancestors' nonzero scrollDeltas to keep this layer + // fixed correctly. + // Note carefully: this is Concat, not Preconcat (currentScrollCompensation * combinedTransform). + combinedTransform.ConcatTransform(currentScrollCompensationMatrix); + } + + // The drawTransform that gets computed below is effectively the layer's drawTransform, unless + // the layer itself creates a renderSurface. In that case, the renderSurface re-parents the transforms. + layerDrawProperties.target_space_transform = combinedTransform; + // M[draw] = M[parent] * LT * S[layer2content] + layerDrawProperties.target_space_transform.Scale(1.0 / layer->contents_scale_x(), 1.0 / layer->contents_scale_y()); + + // layerScreenSpaceTransform represents the transform between root layer's "screen space" and local content space. + layerDrawProperties.screen_space_transform = fullHierarchyMatrix; + if (!layer->preserves_3d()) + layerDrawProperties.screen_space_transform.FlattenTo2d(); + layerDrawProperties.screen_space_transform.PreconcatTransform(layerDrawProperties.target_space_transform); + + // Adjusting text AA method during animation may cause repaints, which in-turn causes jank. + bool adjustTextAA = !animatingOpacityToScreen && !animating_transform_to_screen; + // To avoid color fringing, LCD text should only be used on opaque layers with just integral translation. + bool layerCanUseLCDText = subtreeCanUseLCDText && + (accumulatedDrawOpacity == 1.0) && + layerDrawProperties.target_space_transform.IsIdentityOrIntegerTranslation(); + + gfx::RectF contentRect(gfx::PointF(), layer->content_bounds()); + + // fullHierarchyMatrix is the matrix that transforms objects between screen space (except projection matrix) and the most recent RenderSurfaceImpl's space. + // nextHierarchyMatrix will only change if this layer uses a new RenderSurfaceImpl, otherwise remains the same. + gfx::Transform nextHierarchyMatrix = fullHierarchyMatrix; + gfx::Transform sublayerMatrix; + + gfx::Vector2dF renderSurfaceSublayerScale = MathUtil::ComputeTransform2dScaleComponents(combinedTransform, deviceScaleFactor * pageScaleFactor); + + if (subtreeShouldRenderToSeparateSurface(layer, combinedTransform.IsScaleOrTranslation())) { + // Check back-face visibility before continuing with this surface and its subtree + if (!layer->double_sided() && transformToParentIsKnown(layer) && isSurfaceBackFaceVisible(layer, combinedTransform)) + return; + + if (!layer->render_surface()) + layer->CreateRenderSurface(); + + RenderSurfaceType* renderSurface = layer->render_surface(); + renderSurface->ClearLayerLists(); + + // The owning layer's draw transform has a scale from content to layer + // space which we do not want; so here we use the combinedTransform + // instead of the drawTransform. However, we do need to add a different + // scale factor that accounts for the surface's pixel dimensions. + combinedTransform.Scale(1 / renderSurfaceSublayerScale.x(), 1 / renderSurfaceSublayerScale.y()); + renderSurface->SetDrawTransform(combinedTransform); + + // The owning layer's transform was re-parented by the surface, so the layer's new drawTransform + // only needs to scale the layer to surface space. + layerDrawProperties.target_space_transform.MakeIdentity(); + layerDrawProperties.target_space_transform.Scale(renderSurfaceSublayerScale.x() / layer->contents_scale_x(), renderSurfaceSublayerScale.y() / layer->contents_scale_y()); + + // Inside the surface's subtree, we scale everything to the owning layer's scale. + // The sublayer matrix transforms layer rects into target + // surface content space. + DCHECK(sublayerMatrix.IsIdentity()); + sublayerMatrix.Scale(renderSurfaceSublayerScale.x(), renderSurfaceSublayerScale.y()); + + // The opacity value is moved from the layer to its surface, so that the entire subtree properly inherits opacity. + renderSurface->SetDrawOpacity(accumulatedDrawOpacity); + renderSurface->SetDrawOpacityIsAnimating(animatingOpacityToTarget); + animatingOpacityToTarget = false; + layerDrawProperties.opacity = 1; + layerDrawProperties.opacity_is_animating = animatingOpacityToTarget; + layerDrawProperties.screen_space_opacity_is_animating = animatingOpacityToScreen; + + renderSurface->SetTargetSurfaceTransformsAreAnimating(animatingTransformToTarget); + renderSurface->SetScreenSpaceTransformsAreAnimating(animating_transform_to_screen); + animatingTransformToTarget = false; + layerDrawProperties.target_space_transform_is_animating = animatingTransformToTarget; + layerDrawProperties.screen_space_transform_is_animating = animating_transform_to_screen; + + // Update the aggregate hierarchy matrix to include the transform of the + // newly created RenderSurfaceImpl. + nextHierarchyMatrix.PreconcatTransform(renderSurface->draw_transform()); + + // The new renderSurface here will correctly clip the entire subtree. So, we do + // not need to continue propagating the clipping state further down the tree. This + // way, we can avoid transforming clipRects from ancestor target surface space to + // current target surface space that could cause more w < 0 headaches. + subtreeShouldBeClipped = false; + + if (layer->mask_layer()) { + DrawProperties<LayerType, RenderSurfaceType>& maskLayerDrawProperties = layer->mask_layer()->draw_properties(); + maskLayerDrawProperties.render_target = layer; + maskLayerDrawProperties.visible_content_rect = gfx::Rect(gfx::Point(), layer->content_bounds()); + } + + if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { + DrawProperties<LayerType, RenderSurfaceType>& replicaMaskDrawProperties = layer->replica_layer()->mask_layer()->draw_properties(); + replicaMaskDrawProperties.render_target = layer; + replicaMaskDrawProperties.visible_content_rect = gfx::Rect(gfx::Point(), layer->content_bounds()); + } + + // FIXME: make this smarter for the SkImageFilter case (check for + // pixel-moving filters) + if (layer->filters().hasFilterThatMovesPixels() || layer->filter()) + nearestAncestorThatMovesPixels = renderSurface; + + // The render surface clipRect is expressed in the space where this surface draws, i.e. the same space as clipRectFromAncestor. + renderSurface->SetIsClipped(ancestorClipsSubtree); + if (ancestorClipsSubtree) { + renderSurface->SetClipRect(clipRectFromAncestor); + + gfx::Transform inverseSurfaceDrawTransform(gfx::Transform::kSkipInitialization); + if (!renderSurface->draw_transform().GetInverse(&inverseSurfaceDrawTransform)) { + // TODO(shawnsingh): Either we need to handle uninvertible transforms + // here, or DCHECK that the transform is invertible. + } + clipRectForSubtreeInDescendantSpace = gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(inverseSurfaceDrawTransform, renderSurface->clip_rect())); + } else { + renderSurface->SetClipRect(gfx::Rect()); + clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescendantSpace; + } + + renderSurface->SetNearestAncestorThatMovesPixels(nearestAncestorThatMovesPixels); + + // If the new render surface is drawn translucent or with a non-integral translation + // then the subtree that gets drawn on this render surface cannot use LCD text. + subtreeCanUseLCDText = layerCanUseLCDText; + + renderSurfaceLayerList.push_back(layer); + } else { + DCHECK(layer->parent()); + + // Note: layerDrawProperties.target_space_transform is computed above, + // before this if-else statement. + layerDrawProperties.target_space_transform_is_animating = animatingTransformToTarget; + layerDrawProperties.screen_space_transform_is_animating = animating_transform_to_screen; + layerDrawProperties.opacity = accumulatedDrawOpacity; + layerDrawProperties.opacity_is_animating = animatingOpacityToTarget; + layerDrawProperties.screen_space_opacity_is_animating = animatingOpacityToScreen; + sublayerMatrix = combinedTransform; + + layer->ClearRenderSurface(); + + // Layers without renderSurfaces directly inherit the ancestor's clip status. + subtreeShouldBeClipped = ancestorClipsSubtree; + if (ancestorClipsSubtree) + clipRectForSubtree = clipRectFromAncestor; + + // The surface's cached clipRect value propagates regardless of what clipping goes on between layers here. + clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescendantSpace; + + // Layers that are not their own renderTarget will render into the target of their nearest ancestor. + layerDrawProperties.render_target = layer->parent()->render_target(); + } + + if (adjustTextAA) + layerDrawProperties.can_use_lcd_text = layerCanUseLCDText; + + gfx::Rect rectInTargetSpace = ToEnclosingRect(MathUtil::MapClippedRect(layer->draw_transform(), contentRect)); + + if (layerClipsSubtree(layer)) { + subtreeShouldBeClipped = true; + if (ancestorClipsSubtree && !layer->render_surface()) { + clipRectForSubtree = clipRectFromAncestor; + clipRectForSubtree.Intersect(rectInTargetSpace); + } else + clipRectForSubtree = rectInTargetSpace; + } + + // Flatten to 2D if the layer doesn't preserve 3D. + if (!layer->preserves_3d()) + sublayerMatrix.FlattenTo2d(); + + // Apply the sublayer transform at the anchor point of the layer. + if (!layer->sublayer_transform().IsIdentity()) { + sublayerMatrix.Translate(layer->anchor_point().x() * bounds.width(), layer->anchor_point().y() * bounds.height()); + sublayerMatrix.PreconcatTransform(layer->sublayer_transform()); + sublayerMatrix.Translate(-layer->anchor_point().x() * bounds.width(), -layer->anchor_point().y() * bounds.height()); + } + + LayerList& descendants = (layer->render_surface() ? layer->render_surface()->layer_list() : layerList); + + // Any layers that are appended after this point are in the layer's subtree and should be included in the sorting process. + unsigned sortingStartIndex = descendants.size(); + + if (!layerShouldBeSkipped(layer)) + descendants.push_back(layer); + + gfx::Transform nextScrollCompensationMatrix = computeScrollCompensationMatrixForChildren(layer, parentMatrix, currentScrollCompensationMatrix);; + + gfx::Rect accumulatedDrawableContentRectOfChildren; + for (size_t i = 0; i < layer->children().size(); ++i) { + LayerType* child = LayerTreeHostCommon::getChildAsRawPtr(layer->children(), i); + gfx::Rect drawableContentRectOfChildSubtree; + calculateDrawPropertiesInternal<LayerType, LayerList, RenderSurfaceType>(child, sublayerMatrix, nextHierarchyMatrix, nextScrollCompensationMatrix, + clipRectForSubtree, clipRectForSubtreeInDescendantSpace, subtreeShouldBeClipped, nearestAncestorThatMovesPixels, + renderSurfaceLayerList, descendants, layerSorter, maxTextureSize, deviceScaleFactor, pageScaleFactor, + subtreeCanUseLCDText, drawableContentRectOfChildSubtree, updateTilePriorities); + if (!drawableContentRectOfChildSubtree.IsEmpty()) { + accumulatedDrawableContentRectOfChildren.Union(drawableContentRectOfChildSubtree); + if (child->render_surface()) + descendants.push_back(child); + } + } + + if (layer->render_surface() && !isRootLayer(layer) && !layer->render_surface()->layer_list().size()) { + removeSurfaceForEarlyExit(layer, renderSurfaceLayerList); + return; + } + + // Compute the total drawableContentRect for this subtree (the rect is in targetSurface space) + gfx::Rect localDrawableContentRectOfSubtree = accumulatedDrawableContentRectOfChildren; + if (layer->DrawsContent()) + localDrawableContentRectOfSubtree.Union(rectInTargetSpace); + if (subtreeShouldBeClipped) + localDrawableContentRectOfSubtree.Intersect(clipRectForSubtree); + + // Compute the layer's drawable content rect (the rect is in targetSurface space) + layerDrawProperties.drawable_content_rect = rectInTargetSpace; + if (subtreeShouldBeClipped) + layerDrawProperties.drawable_content_rect.Intersect(clipRectForSubtree); + + // Tell the layer the rect that is clipped by. In theory we could use a + // tighter clipRect here (drawableContentRect), but that actually does not + // reduce how much would be drawn, and instead it would create unnecessary + // changes to scissor state affecting GPU performance. + layerDrawProperties.is_clipped = subtreeShouldBeClipped; + if (subtreeShouldBeClipped) + layerDrawProperties.clip_rect = clipRectForSubtree; + else { + // Initialize the clipRect to a safe value that will not clip the + // layer, just in case clipping is still accidentally used. + layerDrawProperties.clip_rect = rectInTargetSpace; + } + + // Compute the layer's visible content rect (the rect is in content space) + layerDrawProperties.visible_content_rect = calculateVisibleContentRect(layer, clipRectForSubtreeInDescendantSpace, rectInTargetSpace); + + // Compute the remaining properties for the render surface, if the layer has one. + if (isRootLayer(layer)) { + // The root layer's surface's contentRect is always the entire viewport. + DCHECK(layer->render_surface()); + layer->render_surface()->SetContentRect(clipRectFromAncestor); + } else if (layer->render_surface() && !isRootLayer(layer)) { + RenderSurfaceType* renderSurface = layer->render_surface(); + gfx::Rect clippedContentRect = localDrawableContentRectOfSubtree; + + // Don't clip if the layer is reflected as the reflection shouldn't be + // clipped. If the layer is animating, then the surface's transform to + // its target is not known on the main thread, and we should not use it + // to clip. + if (!layer->replica_layer() && transformToParentIsKnown(layer)) { + // Note, it is correct to use ancestorClipsSubtree here, because we are looking at this layer's renderSurface, not the layer itself. + if (ancestorClipsSubtree && !clippedContentRect.IsEmpty()) { + gfx::Rect surfaceClipRect = LayerTreeHostCommon::calculateVisibleRect(renderSurface->clip_rect(), clippedContentRect, renderSurface->draw_transform()); + clippedContentRect.Intersect(surfaceClipRect); + } + } + + // The RenderSurfaceImpl backing texture cannot exceed the maximum supported + // texture size. + clippedContentRect.set_width(std::min(clippedContentRect.width(), maxTextureSize)); + clippedContentRect.set_height(std::min(clippedContentRect.height(), maxTextureSize)); + + if (clippedContentRect.IsEmpty()) { + renderSurface->ClearLayerLists(); + removeSurfaceForEarlyExit(layer, renderSurfaceLayerList); + return; + } + + renderSurface->SetContentRect(clippedContentRect); + + // The owning layer's screenSpaceTransform has a scale from content to layer space which we need to undo and + // replace with a scale from the surface's subtree into layer space. + gfx::Transform screenSpaceTransform = layer->screen_space_transform(); + screenSpaceTransform.Scale(layer->contents_scale_x() / renderSurfaceSublayerScale.x(), layer->contents_scale_y() / renderSurfaceSublayerScale.y()); + renderSurface->SetScreenSpaceTransform(screenSpaceTransform); + + if (layer->replica_layer()) { + gfx::Transform surfaceOriginToReplicaOriginTransform; + surfaceOriginToReplicaOriginTransform.Scale(renderSurfaceSublayerScale.x(), renderSurfaceSublayerScale.y()); + surfaceOriginToReplicaOriginTransform.Translate(layer->replica_layer()->position().x() + layer->replica_layer()->anchor_point().x() * bounds.width(), + layer->replica_layer()->position().y() + layer->replica_layer()->anchor_point().y() * bounds.height()); + surfaceOriginToReplicaOriginTransform.PreconcatTransform(layer->replica_layer()->transform()); + surfaceOriginToReplicaOriginTransform.Translate(-layer->replica_layer()->anchor_point().x() * bounds.width(), -layer->replica_layer()->anchor_point().y() * bounds.height()); + surfaceOriginToReplicaOriginTransform.Scale(1 / renderSurfaceSublayerScale.x(), 1 / renderSurfaceSublayerScale.y()); + + // Compute the replica's "originTransform" that maps from the replica's origin space to the target surface origin space. + gfx::Transform replicaOriginTransform = layer->render_surface()->draw_transform() * surfaceOriginToReplicaOriginTransform; + renderSurface->SetReplicaDrawTransform(replicaOriginTransform); + + // Compute the replica's "screenSpaceTransform" that maps from the replica's origin space to the screen's origin space. + gfx::Transform replicaScreenSpaceTransform = layer->render_surface()->screen_space_transform() * surfaceOriginToReplicaOriginTransform; + renderSurface->SetReplicaScreenSpaceTransform(replicaScreenSpaceTransform); + } + } + + if (updateTilePriorities) + updateTilePrioritiesForLayer(layer); + + // If neither this layer nor any of its children were added, early out. + if (sortingStartIndex == descendants.size()) + return; + + // If preserves-3d then sort all the descendants in 3D so that they can be + // drawn from back to front. If the preserves-3d property is also set on the parent then + // skip the sorting as the parent will sort all the descendants anyway. + if (layerSorter && descendants.size() && layer->preserves_3d() && (!layer->parent() || !layer->parent()->preserves_3d())) + sortLayers(descendants.begin() + sortingStartIndex, descendants.end(), layerSorter); + + if (layer->render_surface()) + drawableContentRectOfSubtree = gfx::ToEnclosingRect(layer->render_surface()->DrawableContentRect()); + else + drawableContentRectOfSubtree = localDrawableContentRectOfSubtree; + + if (layer->HasContributingDelegatedRenderPasses()) + layer->render_target()->render_surface()->AddContributingDelegatedRenderPassLayer(layer); +} + +void LayerTreeHostCommon::calculateDrawProperties(Layer* rootLayer, const gfx::Size& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int maxTextureSize, bool canUseLCDText, std::vector<scoped_refptr<Layer> >& renderSurfaceLayerList) +{ + gfx::Rect totalDrawableContentRect; + gfx::Transform identityMatrix; + gfx::Transform deviceScaleTransform; + deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor); + std::vector<scoped_refptr<Layer> > dummyLayerList; + + // The root layer's renderSurface should receive the deviceViewport as the initial clipRect. + bool subtreeShouldBeClipped = true; + gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize); + bool updateTilePriorities = false; + + // This function should have received a root layer. + DCHECK(isRootLayer(rootLayer)); + + preCalculateMetaInformation<Layer>(rootLayer); + calculateDrawPropertiesInternal<Layer, std::vector<scoped_refptr<Layer> >, RenderSurface>( + rootLayer, deviceScaleTransform, identityMatrix, identityMatrix, + deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, renderSurfaceLayerList, + dummyLayerList, 0, maxTextureSize, + deviceScaleFactor, pageScaleFactor, canUseLCDText, totalDrawableContentRect, + updateTilePriorities); + + // The dummy layer list should not have been used. + DCHECK(dummyLayerList.size() == 0); + // A root layer renderSurface should always exist after calculateDrawProperties. + DCHECK(rootLayer->render_surface()); +} + +void LayerTreeHostCommon::calculateDrawProperties(LayerImpl* rootLayer, const gfx::Size& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int maxTextureSize, bool canUseLCDText, std::vector<LayerImpl*>& renderSurfaceLayerList, bool updateTilePriorities) +{ + gfx::Rect totalDrawableContentRect; + gfx::Transform identityMatrix; + gfx::Transform deviceScaleTransform; + deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor); + std::vector<LayerImpl*> dummyLayerList; + LayerSorter layerSorter; + + // The root layer's renderSurface should receive the deviceViewport as the initial clipRect. + bool subtreeShouldBeClipped = true; + gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize); + + // This function should have received a root layer. + DCHECK(isRootLayer(rootLayer)); + + preCalculateMetaInformation<LayerImpl>(rootLayer); + calculateDrawPropertiesInternal<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl>( + rootLayer, deviceScaleTransform, identityMatrix, identityMatrix, + deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, renderSurfaceLayerList, + dummyLayerList, &layerSorter, maxTextureSize, + deviceScaleFactor, pageScaleFactor, canUseLCDText, totalDrawableContentRect, + updateTilePriorities); + + // The dummy layer list should not have been used. + DCHECK(dummyLayerList.size() == 0); + // A root layer renderSurface should always exist after calculateDrawProperties. + DCHECK(rootLayer->render_surface()); +} + +static bool pointHitsRect(const gfx::PointF& screenSpacePoint, const gfx::Transform& localSpaceToScreenSpaceTransform, gfx::RectF localSpaceRect) +{ + // If the transform is not invertible, then assume that this point doesn't hit this rect. + gfx::Transform inverseLocalSpaceToScreenSpace(gfx::Transform::kSkipInitialization); + if (!localSpaceToScreenSpaceTransform.GetInverse(&inverseLocalSpaceToScreenSpace)) + return false; + + // Transform the hit test point from screen space to the local space of the given rect. + bool clipped = false; + gfx::PointF hitTestPointInLocalSpace = MathUtil::ProjectPoint(inverseLocalSpaceToScreenSpace, screenSpacePoint, &clipped); + + // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this rect. + if (clipped) + return false; + + return localSpaceRect.Contains(hitTestPointInLocalSpace); +} + +static bool pointHitsRegion(gfx::PointF screenSpacePoint, const gfx::Transform& screenSpaceTransform, const Region& layerSpaceRegion, float layerContentScaleX, float layerContentScaleY) +{ + // If the transform is not invertible, then assume that this point doesn't hit this region. + gfx::Transform inverseScreenSpaceTransform(gfx::Transform::kSkipInitialization); + if (!screenSpaceTransform.GetInverse(&inverseScreenSpaceTransform)) + return false; + + // Transform the hit test point from screen space to the local space of the given region. + bool clipped = false; + gfx::PointF hitTestPointInContentSpace = MathUtil::ProjectPoint(inverseScreenSpaceTransform, screenSpacePoint, &clipped); + gfx::PointF hitTestPointInLayerSpace = gfx::ScalePoint(hitTestPointInContentSpace, 1 / layerContentScaleX, 1 / layerContentScaleY); + + // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this region. + if (clipped) + return false; + + return layerSpaceRegion.Contains(gfx::ToRoundedPoint(hitTestPointInLayerSpace)); +} + +static bool pointIsClippedBySurfaceOrClipRect(const gfx::PointF& screenSpacePoint, LayerImpl* layer) +{ + LayerImpl* currentLayer = layer; + + // Walk up the layer tree and hit-test any renderSurfaces and any layer clipRects that are active. + while (currentLayer) { + if (currentLayer->render_surface() && !pointHitsRect(screenSpacePoint, currentLayer->render_surface()->screen_space_transform(), currentLayer->render_surface()->content_rect())) + return true; + + // Note that drawableContentRects are actually in targetSurface space, so the transform we + // have to provide is the target surface's screenSpaceTransform. + LayerImpl* renderTarget = currentLayer->render_target(); + if (layerClipsSubtree(currentLayer) && !pointHitsRect(screenSpacePoint, renderTarget->render_surface()->screen_space_transform(), currentLayer->drawable_content_rect())) + return true; + + currentLayer = currentLayer->parent(); + } + + // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors. + return false; +} + +LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPoint(const gfx::PointF& screenSpacePoint, const std::vector<LayerImpl*>& renderSurfaceLayerList) +{ + LayerImpl* foundLayer = 0; + + typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType; + LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList); + + for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) { + // We don't want to consider renderSurfaces for hit testing. + if (!it.representsItself()) + continue; + + LayerImpl* currentLayer = (*it); + + gfx::RectF contentRect(gfx::PointF(), currentLayer->content_bounds()); + if (!pointHitsRect(screenSpacePoint, currentLayer->screen_space_transform(), contentRect)) + continue; + + // At this point, we think the point does hit the layer, but we need to walk up + // the parents to ensure that the layer was not clipped in such a way that the + // hit point actually should not hit the layer. + if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, currentLayer)) + continue; + + // Skip the HUD layer. + if (currentLayer == currentLayer->layer_tree_impl()->hud_layer()) + continue; + + foundLayer = currentLayer; + break; + } + + // This can potentially return 0, which means the screenSpacePoint did not successfully hit test any layers, not even the root layer. + return foundLayer; +} + +LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPointInTouchHandlerRegion(const gfx::PointF& screenSpacePoint, const std::vector<LayerImpl*>& renderSurfaceLayerList) +{ + LayerImpl* foundLayer = 0; + + typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType; + LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList); + + for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) { + // We don't want to consider renderSurfaces for hit testing. + if (!it.representsItself()) + continue; + + LayerImpl* currentLayer = (*it); + + if (!layerHasTouchEventHandlersAt(screenSpacePoint, currentLayer)) + continue; + + foundLayer = currentLayer; + break; + } + + // This can potentially return 0, which means the screenSpacePoint did not successfully hit test any layers, not even the root layer. + return foundLayer; +} + +bool LayerTreeHostCommon::layerHasTouchEventHandlersAt(const gfx::PointF& screenSpacePoint, LayerImpl* layerImpl) { + if (layerImpl->touch_event_handler_region().IsEmpty()) + return false; + + if (!pointHitsRegion(screenSpacePoint, layerImpl->screen_space_transform(), layerImpl->touch_event_handler_region(), layerImpl->contents_scale_x(), layerImpl->contents_scale_y())) + return false;; + + // At this point, we think the point does hit the touch event handler region on the layer, but we need to walk up + // the parents to ensure that the layer was not clipped in such a way that the + // hit point actually should not hit the layer. + if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, layerImpl)) + return false; + + return true; +} +} // namespace cc |