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-rw-r--r--cc/trees/layer_tree_host_common.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/cc/trees/layer_tree_host_common.cc b/cc/trees/layer_tree_host_common.cc
index da5fd63..2fb5fe1 100644
--- a/cc/trees/layer_tree_host_common.cc
+++ b/cc/trees/layer_tree_host_common.cc
@@ -505,8 +505,8 @@ gfx::Transform ComputeScrollCompensationForThisLayer(
gfx::Transform scroll_compensation_for_this_layer =
partial_layer_origin_transform; // Step 3
scroll_compensation_for_this_layer.Translate(
- scrolling_layer->scroll_delta().x(),
- scrolling_layer->scroll_delta().y()); // Step 2
+ scrolling_layer->ScrollDelta().x(),
+ scrolling_layer->ScrollDelta().y()); // Step 2
gfx::Transform inverse_partial_layer_origin_transform(
gfx::Transform::kSkipInitialization);
@@ -560,7 +560,7 @@ gfx::Transform ComputeScrollCompensationMatrixForChildren(
// initialization/copy) if we know that the scroll compensation doesn't need
// to be reset or adjusted.
if (!layer->IsContainerForFixedPositionLayers() &&
- layer->scroll_delta().IsZero() && !layer->render_surface())
+ layer->ScrollDelta().IsZero() && !layer->render_surface())
return current_scroll_compensation_matrix;
// Start as identity matrix.
@@ -574,7 +574,7 @@ gfx::Transform ComputeScrollCompensationMatrixForChildren(
// If the current layer has a non-zero scroll_delta, then we should compute
// its local scroll compensation and accumulate it to the
// next_scroll_compensation_matrix.
- if (!layer->scroll_delta().IsZero()) {
+ if (!layer->ScrollDelta().IsZero()) {
gfx::Transform scroll_compensation_for_this_layer =
ComputeScrollCompensationForThisLayer(
layer, current_page_scale, parent_matrix);
@@ -956,7 +956,7 @@ static void CalculateDrawPropertiesInternal(
gfx::Size bounds = layer->bounds();
gfx::PointF anchor_point = layer->anchor_point();
- gfx::PointF position = layer->position() - layer->scroll_delta();
+ gfx::PointF position = layer->position() - layer->ScrollDelta();
gfx::Transform combined_transform = parent_matrix;
if (!layer->transform().IsIdentity()) {