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+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#import <Cocoa/Cocoa.h>
+
+#include "base/scoped_nsautorelease_pool.h"
+#import "base/scoped_nsobject.h"
+#import "chrome/browser/cocoa/tab_controller.h"
+#import "chrome/browser/cocoa/tab_controller_target.h"
+#include "chrome/browser/cocoa/cocoa_test_helper.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "testing/platform_test.h"
+
+// Implements the target interface for the tab, which gets sent messages when
+// the tab is clicked on by the user and when its close box is clicked.
+@interface TabControllerTestTarget : NSObject<TabControllerTarget> {
+ @private
+ bool selected_;
+ bool closed_;
+}
+- (bool)selected;
+- (bool)closed;
+@end
+
+@implementation TabControllerTestTarget
+- (bool)selected {
+ return selected_;
+}
+- (bool)closed {
+ return closed_;
+}
+- (void)selectTab:(id)sender {
+ selected_ = true;
+}
+- (void)closeTab:(id)sender {
+ closed_ = true;
+}
+- (void)mouseTimer:(NSTimer*)timer {
+ // Fire the mouseUp to break the TabView drag loop.
+ NSEvent* current = [[NSApplication sharedApplication] currentEvent];
+ NSWindow* window = [timer userInfo];
+ NSEvent* up = [NSEvent mouseEventWithType:NSLeftMouseUp
+ location:[current locationInWindow]
+ modifierFlags:0
+ timestamp:[current timestamp]
+ windowNumber:[window windowNumber]
+ context:nil
+ eventNumber:0
+ clickCount:1
+ pressure:1.0];
+ [window postEvent:up atStart:YES];
+}
+@end
+
+namespace {
+
+// The dragging code in TabView makes heavy use of autorelease pools so
+// inherit from Platform test to have one created for us.
+class TabControllerTest : public PlatformTest {
+ public:
+ TabControllerTest() { }
+
+ CocoaTestHelper cocoa_helper_; // Inits Cocoa, creates window, etc...
+};
+
+// Tests creating the controller, sticking it in a window, and removing it.
+TEST_F(TabControllerTest, Creation) {
+ NSWindow* window = cocoa_helper_.window();
+ scoped_nsobject<TabController> controller([[TabController alloc] init]);
+ [[window contentView] addSubview:[controller view]];
+ EXPECT_TRUE([controller tabView]);
+ EXPECT_EQ([[controller view] window], window);
+ [[controller view] removeFromSuperview];
+}
+
+// Tests sending it a close message and ensuring that the target/action get
+// called. Mimics the user clicking on the close button in the tab.
+TEST_F(TabControllerTest, Close) {
+ NSWindow* window = cocoa_helper_.window();
+ scoped_nsobject<TabController> controller([[TabController alloc] init]);
+ [[window contentView] addSubview:[controller view]];
+
+ scoped_nsobject<TabControllerTestTarget> target(
+ [[TabControllerTestTarget alloc] init]);
+ EXPECT_FALSE([target closed]);
+ [controller setTarget:target];
+ EXPECT_EQ(target.get(), [controller target]);
+
+ [controller closeTab:nil];
+ EXPECT_TRUE([target closed]);
+
+ [[controller view] removeFromSuperview];
+}
+
+// Tests setting the |selected| property via code.
+TEST_F(TabControllerTest, APISelection) {
+ NSWindow* window = cocoa_helper_.window();
+ scoped_nsobject<TabController> controller([[TabController alloc] init]);
+ [[window contentView] addSubview:[controller view]];
+
+ EXPECT_FALSE([controller selected]);
+ [controller setSelected:YES];
+ EXPECT_TRUE([controller selected]);
+
+ [[controller view] removeFromSuperview];
+}
+
+// Tests setting the |loading| property via code.
+TEST_F(TabControllerTest, Loading) {
+ NSWindow* window = cocoa_helper_.window();
+ scoped_nsobject<TabController> controller([[TabController alloc] init]);
+ [[window contentView] addSubview:[controller view]];
+
+ EXPECT_FALSE([controller loading]);
+ [controller setLoading:YES];
+ EXPECT_TRUE([controller loading]);
+
+ [[controller view] removeFromSuperview];
+}
+
+// Tests selecting the tab with the mouse click and ensuring the target/action
+// get called.
+// TODO(pinkerton): It's yucky that TabView bakes in the dragging so that we
+// can't test this class w/out lots of extra effort. When cole finishes the
+// rewrite, we should move all that logic out into a separate controller which
+// we can dependency-inject/mock so it has very simple click behavior for unit
+// testing.
+TEST_F(TabControllerTest, UserSelection) {
+ NSWindow* window = cocoa_helper_.window();
+
+ // Create a tab at a known location in the window that we can click on
+ // to activate selection.
+ scoped_nsobject<TabController> controller([[TabController alloc] init]);
+ [[window contentView] addSubview:[controller view]];
+ NSRect frame = [[controller view] frame];
+ frame.size.width = [TabController minTabWidth];
+ frame.origin = NSMakePoint(0, 0);
+ [[controller view] setFrame:frame];
+
+ // Set the target and action.
+ scoped_nsobject<TabControllerTestTarget> target(
+ [[TabControllerTestTarget alloc] init]);
+ EXPECT_FALSE([target selected]);
+ [controller setTarget:target];
+ [controller setAction:@selector(selectTab:)];
+ EXPECT_EQ(target.get(), [controller target]);
+ EXPECT_EQ(@selector(selectTab:), [controller action]);
+
+ // In order to track a click, we have to fake a mouse down and a mouse
+ // up, but the down goes into a tight drag loop. To break the loop, we have
+ // to fire a timer that sends a mouse up event while the "drag" is ongoing.
+ [NSTimer scheduledTimerWithTimeInterval:0.1
+ target:target.get()
+ selector:@selector(mouseTimer:)
+ userInfo:window
+ repeats:NO];
+ NSEvent* current = [[NSApplication sharedApplication] currentEvent];
+ NSPoint click_point = NSMakePoint(frame.size.width / 2,
+ frame.size.height / 2);
+ NSEvent* down = [NSEvent mouseEventWithType:NSLeftMouseDown
+ location:click_point
+ modifierFlags:0
+ timestamp:[current timestamp]
+ windowNumber:[window windowNumber]
+ context:nil
+ eventNumber:0
+ clickCount:1
+ pressure:1.0];
+ [[controller view] mouseDown:down];
+
+ // Check our target was told the tab got selected.
+ EXPECT_TRUE([target selected]);
+
+ [[controller view] removeFromSuperview];
+}
+
+} // namespace