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Diffstat (limited to 'chrome/browser/renderer_host/web_cache_manager.h')
-rw-r--r-- | chrome/browser/renderer_host/web_cache_manager.h | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/chrome/browser/renderer_host/web_cache_manager.h b/chrome/browser/renderer_host/web_cache_manager.h new file mode 100644 index 0000000..1e9b642 --- /dev/null +++ b/chrome/browser/renderer_host/web_cache_manager.h @@ -0,0 +1,192 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// This is the browser side of the cache manager, it tracks the activity of the +// render processes and allocates available memory cache resources. + +#ifndef CHROME_BROWSER_WEB_CACHE_MANAGER_H_ +#define CHROME_BROWSER_WEB_CACHE_MANAGER_H_ + +#include <map> +#include <list> +#include <set> + +#include "base/basictypes.h" +#include "base/shared_memory.h" +#include "base/singleton.h" +#include "base/task.h" +#include "base/time.h" +#include "third_party/WebKit/WebKit/chromium/public/WebCache.h" + +class PrefService; + +class WebCacheManager { + // Unit tests are our friends. + friend class WebCacheManagerTest; + + public: + static void RegisterPrefs(PrefService* prefs); + + // Gets the singleton WebCacheManager object. The first time this method + // is called, a WebCacheManager object is constructed and returned. + // Subsequent calls will return the same object. + static WebCacheManager* GetInstance(); + + // When a render process is created, it registers itself with the cache + // manager host, causing the renderer to be allocated cache resources. + void Add(int renderer_id); + + // When a render process ends, it removes itself from the cache manager host, + // freeing the manager to assign its cache resources to other renderers. + void Remove(int renderer_id); + + // The cache manager assigns more cache resources to active renderer. When a + // renderer is active, it should inform the cache manager to receive more + // cache resources. + // + // When a renderer moves from being inactive to being active, the cache + // manager may decide to adjust its resource allocation, but it will delay + // the recalculation, allowing ObserveActivity to return quickly. + void ObserveActivity(int renderer_id); + + // Periodically, renderers should inform the cache manager of their current + // statistics. The more up-to-date the cache manager's statistics, the + // better it can allocate cache resources. + void ObserveStats( + int renderer_id, const WebKit::WebCache::UsageStats& stats); + + // The global limit on the number of bytes in all the in-memory caches. + size_t global_size_limit() const { return global_size_limit_; } + + // Sets the global size limit, forcing a recalculation of cache allocations. + void SetGlobalSizeLimit(size_t bytes); + + // Gets the default global size limit. This interrogates system metrics to + // tune the default size to the current system. + static size_t GetDefaultGlobalSizeLimit(); + + protected: + // The amount of idle time before we consider a tab to be "inactive" + static const int kRendererInactiveThresholdMinutes = 5; + + // Keep track of some renderer information. + struct RendererInfo : WebKit::WebCache::UsageStats { + // The access time for this renderer. + base::Time access; + }; + + typedef std::map<int, RendererInfo> StatsMap; + + // An allocation is the number of bytes a specific renderer should use for + // its cache. + typedef std::pair<int,size_t> Allocation; + + // An allocation strategy is a list of allocations specifying the resources + // each renderer is permitted to consume for its cache. + typedef std::list<Allocation> AllocationStrategy; + + // This class is a singleton. Do not instantiate directly. + WebCacheManager(); + friend struct DefaultSingletonTraits<WebCacheManager>; + + ~WebCacheManager(); + + // Recomputes the allocation of cache resources among the renderers. Also + // informs the renderers of their new allocation. + void ReviseAllocationStrategy(); + + // Schedules a call to ReviseAllocationStrategy after a short delay. + void ReviseAllocationStrategyLater(); + + // The various tactics used as part of an allocation strategy. To decide + // how many resources a given renderer should be allocated, we consider its + // usage statistics. Each tactic specifies the function that maps usage + // statistics to resource allocations. + // + // Determining a resource allocation strategy amounts to picking a tactic + // for each renderer and checking that the total memory required fits within + // our |global_size_limit_|. + enum AllocationTactic { + // Ignore cache statistics and divide resources equally among the given + // set of caches. + DIVIDE_EVENLY, + + // Allow each renderer to keep its current set of cached resources, with + // some extra allocation to store new objects. + KEEP_CURRENT_WITH_HEADROOM, + + // Allow each renderer to keep its current set of cached resources. + KEEP_CURRENT, + + // Allow each renderer to keep cache resources it believs are currently + // being used, with some extra allocation to store new objects. + KEEP_LIVE_WITH_HEADROOM, + + // Allow each renderer to keep cache resources it believes are currently + // being used, but instruct the renderer to discard all other data. + KEEP_LIVE, + }; + + // Helper functions for devising an allocation strategy + + // Add up all the stats from the given set of renderers and place the result + // in |stats|. + void GatherStats(const std::set<int>& renderers, + WebKit::WebCache::UsageStats* stats); + + // Get the amount of memory that would be required to implement |tactic| + // using the specified allocation tactic. This function defines the + // semantics for each of the tactics. + static size_t GetSize(AllocationTactic tactic, + const WebKit::WebCache::UsageStats& stats); + + // Attempt to use the specified tactics to compute an allocation strategy + // and place the result in |strategy|. |active_stats| and |inactive_stats| + // are the aggregate statistics for |active_renderers_| and + // |inactive_renderers_|, respectively. + // + // Returns |true| on success and |false| on failure. Does not modify + // |strategy| on failure. + bool AttemptTactic(AllocationTactic active_tactic, + const WebKit::WebCache::UsageStats& active_stats, + AllocationTactic inactive_tactic, + const WebKit::WebCache::UsageStats& inactive_stats, + AllocationStrategy* strategy); + + // For each renderer in |renderers|, computes its allocation according to + // |tactic| and add the result to |strategy|. Any |extra_bytes_to_allocate| + // is divided evenly among the renderers. + void AddToStrategy(std::set<int> renderers, + AllocationTactic tactic, + size_t extra_bytes_to_allocate, + AllocationStrategy* strategy); + + // Enact an allocation strategy by informing the renderers of their + // allocations according to |strategy|. + void EnactStrategy(const AllocationStrategy& strategy); + + // Check to see if any active renderers have fallen inactive. + void FindInactiveRenderers(); + + // The global size limit for all in-memory caches. + size_t global_size_limit_; + + // Maps every renderer_id our most recent copy of its statistics. + StatsMap stats_; + + // Every renderer we think is still around is in one of these two sets. + // + // Active renderers are those renderers that have been active more recently + // than they have been inactive. + std::set<int> active_renderers_; + // Inactive renderers are those renderers that have been inactive more + // recently than they have been active. + std::set<int> inactive_renderers_; + + ScopedRunnableMethodFactory<WebCacheManager> revise_allocation_factory_; + + DISALLOW_COPY_AND_ASSIGN(WebCacheManager); +}; + +#endif // CHROME_BROWSER_WEB_CACHE_MANAGER_H_ |