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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This is the browser side of the cache manager, it tracks the activity of the
+// render processes and allocates available memory cache resources.
+
+#ifndef CHROME_BROWSER_WEB_CACHE_MANAGER_H_
+#define CHROME_BROWSER_WEB_CACHE_MANAGER_H_
+
+#include <map>
+#include <list>
+#include <set>
+
+#include "base/basictypes.h"
+#include "base/shared_memory.h"
+#include "base/singleton.h"
+#include "base/task.h"
+#include "base/time.h"
+#include "third_party/WebKit/WebKit/chromium/public/WebCache.h"
+
+class PrefService;
+
+class WebCacheManager {
+ // Unit tests are our friends.
+ friend class WebCacheManagerTest;
+
+ public:
+ static void RegisterPrefs(PrefService* prefs);
+
+ // Gets the singleton WebCacheManager object. The first time this method
+ // is called, a WebCacheManager object is constructed and returned.
+ // Subsequent calls will return the same object.
+ static WebCacheManager* GetInstance();
+
+ // When a render process is created, it registers itself with the cache
+ // manager host, causing the renderer to be allocated cache resources.
+ void Add(int renderer_id);
+
+ // When a render process ends, it removes itself from the cache manager host,
+ // freeing the manager to assign its cache resources to other renderers.
+ void Remove(int renderer_id);
+
+ // The cache manager assigns more cache resources to active renderer. When a
+ // renderer is active, it should inform the cache manager to receive more
+ // cache resources.
+ //
+ // When a renderer moves from being inactive to being active, the cache
+ // manager may decide to adjust its resource allocation, but it will delay
+ // the recalculation, allowing ObserveActivity to return quickly.
+ void ObserveActivity(int renderer_id);
+
+ // Periodically, renderers should inform the cache manager of their current
+ // statistics. The more up-to-date the cache manager's statistics, the
+ // better it can allocate cache resources.
+ void ObserveStats(
+ int renderer_id, const WebKit::WebCache::UsageStats& stats);
+
+ // The global limit on the number of bytes in all the in-memory caches.
+ size_t global_size_limit() const { return global_size_limit_; }
+
+ // Sets the global size limit, forcing a recalculation of cache allocations.
+ void SetGlobalSizeLimit(size_t bytes);
+
+ // Gets the default global size limit. This interrogates system metrics to
+ // tune the default size to the current system.
+ static size_t GetDefaultGlobalSizeLimit();
+
+ protected:
+ // The amount of idle time before we consider a tab to be "inactive"
+ static const int kRendererInactiveThresholdMinutes = 5;
+
+ // Keep track of some renderer information.
+ struct RendererInfo : WebKit::WebCache::UsageStats {
+ // The access time for this renderer.
+ base::Time access;
+ };
+
+ typedef std::map<int, RendererInfo> StatsMap;
+
+ // An allocation is the number of bytes a specific renderer should use for
+ // its cache.
+ typedef std::pair<int,size_t> Allocation;
+
+ // An allocation strategy is a list of allocations specifying the resources
+ // each renderer is permitted to consume for its cache.
+ typedef std::list<Allocation> AllocationStrategy;
+
+ // This class is a singleton. Do not instantiate directly.
+ WebCacheManager();
+ friend struct DefaultSingletonTraits<WebCacheManager>;
+
+ ~WebCacheManager();
+
+ // Recomputes the allocation of cache resources among the renderers. Also
+ // informs the renderers of their new allocation.
+ void ReviseAllocationStrategy();
+
+ // Schedules a call to ReviseAllocationStrategy after a short delay.
+ void ReviseAllocationStrategyLater();
+
+ // The various tactics used as part of an allocation strategy. To decide
+ // how many resources a given renderer should be allocated, we consider its
+ // usage statistics. Each tactic specifies the function that maps usage
+ // statistics to resource allocations.
+ //
+ // Determining a resource allocation strategy amounts to picking a tactic
+ // for each renderer and checking that the total memory required fits within
+ // our |global_size_limit_|.
+ enum AllocationTactic {
+ // Ignore cache statistics and divide resources equally among the given
+ // set of caches.
+ DIVIDE_EVENLY,
+
+ // Allow each renderer to keep its current set of cached resources, with
+ // some extra allocation to store new objects.
+ KEEP_CURRENT_WITH_HEADROOM,
+
+ // Allow each renderer to keep its current set of cached resources.
+ KEEP_CURRENT,
+
+ // Allow each renderer to keep cache resources it believs are currently
+ // being used, with some extra allocation to store new objects.
+ KEEP_LIVE_WITH_HEADROOM,
+
+ // Allow each renderer to keep cache resources it believes are currently
+ // being used, but instruct the renderer to discard all other data.
+ KEEP_LIVE,
+ };
+
+ // Helper functions for devising an allocation strategy
+
+ // Add up all the stats from the given set of renderers and place the result
+ // in |stats|.
+ void GatherStats(const std::set<int>& renderers,
+ WebKit::WebCache::UsageStats* stats);
+
+ // Get the amount of memory that would be required to implement |tactic|
+ // using the specified allocation tactic. This function defines the
+ // semantics for each of the tactics.
+ static size_t GetSize(AllocationTactic tactic,
+ const WebKit::WebCache::UsageStats& stats);
+
+ // Attempt to use the specified tactics to compute an allocation strategy
+ // and place the result in |strategy|. |active_stats| and |inactive_stats|
+ // are the aggregate statistics for |active_renderers_| and
+ // |inactive_renderers_|, respectively.
+ //
+ // Returns |true| on success and |false| on failure. Does not modify
+ // |strategy| on failure.
+ bool AttemptTactic(AllocationTactic active_tactic,
+ const WebKit::WebCache::UsageStats& active_stats,
+ AllocationTactic inactive_tactic,
+ const WebKit::WebCache::UsageStats& inactive_stats,
+ AllocationStrategy* strategy);
+
+ // For each renderer in |renderers|, computes its allocation according to
+ // |tactic| and add the result to |strategy|. Any |extra_bytes_to_allocate|
+ // is divided evenly among the renderers.
+ void AddToStrategy(std::set<int> renderers,
+ AllocationTactic tactic,
+ size_t extra_bytes_to_allocate,
+ AllocationStrategy* strategy);
+
+ // Enact an allocation strategy by informing the renderers of their
+ // allocations according to |strategy|.
+ void EnactStrategy(const AllocationStrategy& strategy);
+
+ // Check to see if any active renderers have fallen inactive.
+ void FindInactiveRenderers();
+
+ // The global size limit for all in-memory caches.
+ size_t global_size_limit_;
+
+ // Maps every renderer_id our most recent copy of its statistics.
+ StatsMap stats_;
+
+ // Every renderer we think is still around is in one of these two sets.
+ //
+ // Active renderers are those renderers that have been active more recently
+ // than they have been inactive.
+ std::set<int> active_renderers_;
+ // Inactive renderers are those renderers that have been inactive more
+ // recently than they have been active.
+ std::set<int> inactive_renderers_;
+
+ ScopedRunnableMethodFactory<WebCacheManager> revise_allocation_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(WebCacheManager);
+};
+
+#endif // CHROME_BROWSER_WEB_CACHE_MANAGER_H_