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Diffstat (limited to 'chrome/browser/ui/views/dropdown_bar_host.cc')
-rw-r--r-- | chrome/browser/ui/views/dropdown_bar_host.cc | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/chrome/browser/ui/views/dropdown_bar_host.cc b/chrome/browser/ui/views/dropdown_bar_host.cc new file mode 100644 index 0000000..e55365b --- /dev/null +++ b/chrome/browser/ui/views/dropdown_bar_host.cc @@ -0,0 +1,310 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "chrome/browser/views/dropdown_bar_host.h" + +#include "app/keyboard_codes.h" +#include "app/slide_animation.h" +#include "base/scoped_handle.h" +#include "chrome/browser/browser.h" +#include "chrome/browser/browser_process.h" +#include "chrome/browser/view_ids.h" +#include "chrome/browser/views/dropdown_bar_view.h" +#include "chrome/browser/views/frame/browser_view.h" +#include "chrome/browser/tab_contents/tab_contents.h" +#include "chrome/browser/tab_contents/tab_contents_view.h" +#include "gfx/path.h" +#include "gfx/scrollbar_size.h" +#include "views/focus/external_focus_tracker.h" +#include "views/focus/view_storage.h" +#include "views/widget/widget.h" + +#if defined(OS_LINUX) +#include "app/scoped_handle_gtk.h" +#endif + +using gfx::Path; + +// static +bool DropdownBarHost::disable_animations_during_testing_ = false; + +//////////////////////////////////////////////////////////////////////////////// +// DropdownBarHost, public: + +DropdownBarHost::DropdownBarHost(BrowserView* browser_view) + : browser_view_(browser_view), + animation_offset_(0), + esc_accel_target_registered_(false), + is_visible_(false) { +} + +void DropdownBarHost::Init(DropdownBarView* view) { + view_ = view; + + // Initialize the host. + host_.reset(CreateHost()); + host_->InitWithWidget(browser_view_->GetWidget(), gfx::Rect()); + host_->SetContentsView(view_); + + // Start listening to focus changes, so we can register and unregister our + // own handler for Escape. + focus_manager_ = + views::FocusManager::GetFocusManagerForNativeView(host_->GetNativeView()); + if (focus_manager_) { + focus_manager_->AddFocusChangeListener(this); + } else { + // In some cases (see bug http://crbug.com/17056) it seems we may not have + // a focus manager. Please reopen the bug if you hit this. + NOTREACHED(); + } + + // Start the process of animating the opening of the widget. + animation_.reset(new SlideAnimation(this)); +} + +DropdownBarHost::~DropdownBarHost() { + focus_manager_->RemoveFocusChangeListener(this); + focus_tracker_.reset(NULL); +} + +void DropdownBarHost::Show(bool animate) { + // Stores the currently focused view, and tracks focus changes so that we can + // restore focus when the dropdown widget is closed. + focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_)); + + if (!animate || disable_animations_during_testing_) { + is_visible_ = true; + animation_->Reset(1); + AnimationProgressed(animation_.get()); + } else { + if (!is_visible_) { + // Don't re-start the animation. + is_visible_ = true; + animation_->Reset(); + animation_->Show(); + } + } +} + +void DropdownBarHost::SetFocusAndSelection() { + view_->SetFocusAndSelection(true); +} + +bool DropdownBarHost::IsAnimating() const { + return animation_->is_animating(); +} + +void DropdownBarHost::Hide(bool animate) { + if (!IsVisible()) + return; + if (animate && !disable_animations_during_testing_) { + animation_->Reset(1.0); + animation_->Hide(); + } else { + StopAnimation(); + is_visible_ = false; + host_->Hide(); + } +} + +void DropdownBarHost::StopAnimation() { + animation_->End(); +} + +bool DropdownBarHost::IsVisible() const { + return is_visible_; +} + +//////////////////////////////////////////////////////////////////////////////// +// DropdownBarHost, views::FocusChangeListener implementation: +void DropdownBarHost::FocusWillChange(views::View* focused_before, + views::View* focused_now) { + // First we need to determine if one or both of the views passed in are child + // views of our view. + bool our_view_before = focused_before && view_->IsParentOf(focused_before); + bool our_view_now = focused_now && view_->IsParentOf(focused_now); + + // When both our_view_before and our_view_now are false, it means focus is + // changing hands elsewhere in the application (and we shouldn't do anything). + // Similarly, when both are true, focus is changing hands within the dropdown + // widget (and again, we should not do anything). We therefore only need to + // look at when we gain initial focus and when we loose it. + if (!our_view_before && our_view_now) { + // We are gaining focus from outside the dropdown widget so we must register + // a handler for Escape. + RegisterAccelerators(); + } else if (our_view_before && !our_view_now) { + // We are losing focus to something outside our widget so we restore the + // original handler for Escape. + UnregisterAccelerators(); + } +} + +//////////////////////////////////////////////////////////////////////////////// +// DropdownBarHost, AnimationDelegate implementation: + +void DropdownBarHost::AnimationProgressed(const Animation* animation) { + // First, we calculate how many pixels to slide the widget. + gfx::Size pref_size = view_->GetPreferredSize(); + animation_offset_ = static_cast<int>((1.0 - animation_->GetCurrentValue()) * + pref_size.height()); + + // This call makes sure it appears in the right location, the size and shape + // is correct and that it slides in the right direction. + gfx::Rect dlg_rect = GetDialogPosition(gfx::Rect()); + SetDialogPosition(dlg_rect, false); + + // Let the view know if we are animating, and at which offset to draw the + // edges. + view_->set_animation_offset(animation_offset_); + view_->SchedulePaint(); +} + +void DropdownBarHost::AnimationEnded(const Animation* animation) { + // Place the dropdown widget in its fully opened state. + animation_offset_ = 0; + + if (!animation_->IsShowing()) { + // Animation has finished closing. + host_->Hide(); + is_visible_ = false; + } else { + // Animation has finished opening. + } +} + +//////////////////////////////////////////////////////////////////////////////// +// DropdownBarHost protected: + +void DropdownBarHost::ResetFocusTracker() { + focus_tracker_.reset(NULL); +} + +void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) { + DCHECK(bounds); + *bounds = browser_view_->bounds(); +} + +void DropdownBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) { + // |w| is used to make it easier to create the part of the polygon that curves + // the right side of the Find window. It essentially keeps track of the + // x-pixel position of the right-most background image inside the view. + // TODO(finnur): Let the view tell us how to draw the curves or convert + // this to a CustomFrameWindow. + int w = new_pos.width() - 6; // -6 positions us at the left edge of the + // rightmost background image of the view. + int h = new_pos.height(); + + // This polygon array represents the outline of the background image for the + // window. Basically, it encompasses only the visible pixels of the + // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]). + const Path::Point polygon[] = { + {0, 0}, {0, 1}, {2, 3}, {2, h - 3}, {4, h - 1}, + {4, h}, {w+0, h}, + {w+0, h - 1}, {w+1, h - 1}, {w+3, h - 3}, {w+3, 3}, {w+6, 0} + }; + + // Find the largest x and y value in the polygon. + int max_x = 0, max_y = 0; + for (size_t i = 0; i < arraysize(polygon); i++) { + max_x = std::max(max_x, static_cast<int>(polygon[i].x)); + max_y = std::max(max_y, static_cast<int>(polygon[i].y)); + } + + // We then create the polygon and use SetWindowRgn to force the window to draw + // only within that area. This region may get reduced in size below. + Path path(polygon, arraysize(polygon)); + ScopedRegion region(path.CreateNativeRegion()); + + // Are we animating? + if (animation_offset() > 0) { + // The animation happens in two steps: First, we clip the window and then in + // GetWidgetPosition we offset the window position so that it still looks + // attached to the toolbar as it grows. We clip the window by creating a + // rectangle region (that gradually increases as the animation progresses) + // and find the intersection between the two regions using CombineRgn. + + // |y| shrinks as the animation progresses from the height of the view down + // to 0 (and reverses when closing). + int y = animation_offset(); + // |y| shrinking means the animation (visible) region gets larger. In other + // words: the rectangle grows upward (when the widget is opening). + Path animation_path; + SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y), + SkIntToScalar(max_x), SkIntToScalar(max_y) }; + animation_path.addRect(animation_rect); + ScopedRegion animation_region(animation_path.CreateNativeRegion()); + region.Set(Path::IntersectRegions(animation_region.Get(), region.Get())); + + // Next, we need to increase the region a little bit to account for the + // curved edges that the view will draw to make it look like grows out of + // the toolbar. + Path::Point left_curve[] = { + {0, y+0}, {0, y+1}, {2, y+3}, {2, y+0}, {0, y+0} + }; + Path::Point right_curve[] = { + {w+3, y+3}, {w+6, y+0}, {w+3, y+0}, {w+3, y+3} + }; + + // Combine the region for the curve on the left with our main region. + Path left_path(left_curve, arraysize(left_curve)); + ScopedRegion r(left_path.CreateNativeRegion()); + region.Set(Path::CombineRegions(r.Get(), region.Get())); + + // Combine the region for the curve on the right with our main region. + Path right_path(right_curve, arraysize(right_curve)); + region.Set(Path::CombineRegions(r.Get(), region.Get())); + } + + // Now see if we need to truncate the region because parts of it obscures + // the main window border. + gfx::Rect widget_bounds; + GetWidgetBounds(&widget_bounds); + + // Calculate how much our current position overlaps our boundaries. If we + // overlap, it means we have too little space to draw the whole widget and + // we allow overwriting the scrollbar before we start truncating our widget. + // + // TODO(brettw) this constant is evil. This is the amount of room we've added + // to the window size, when we set the region, it can change the size. + static const int kAddedWidth = 7; + int difference = new_pos.right() - kAddedWidth - widget_bounds.right() - + gfx::scrollbar_size() + 1; + if (difference > 0) { + Path::Point exclude[4]; + exclude[0].x = max_x - difference; // Top left corner. + exclude[0].y = 0; + + exclude[1].x = max_x; // Top right corner. + exclude[1].y = 0; + + exclude[2].x = max_x; // Bottom right corner. + exclude[2].y = max_y; + + exclude[3].x = max_x - difference; // Bottom left corner. + exclude[3].y = max_y; + + // Subtract this region from the original region. + gfx::Path exclude_path(exclude, arraysize(exclude)); + ScopedRegion exclude_region(exclude_path.CreateNativeRegion()); + region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get())); + } + + // Window takes ownership of the region. + host()->SetShape(region.release()); +} + +void DropdownBarHost::RegisterAccelerators() { + DCHECK(!esc_accel_target_registered_); + views::Accelerator escape(app::VKEY_ESCAPE, false, false, false); + focus_manager_->RegisterAccelerator(escape, this); + esc_accel_target_registered_ = true; +} + +void DropdownBarHost::UnregisterAccelerators() { + DCHECK(esc_accel_target_registered_); + views::Accelerator escape(app::VKEY_ESCAPE, false, false, false); + focus_manager_->UnregisterAccelerator(escape, this); + esc_accel_target_registered_ = false; +} |