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diff --git a/chrome/browser/ui/views/dropdown_bar_host.cc b/chrome/browser/ui/views/dropdown_bar_host.cc
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/views/dropdown_bar_host.h"
+
+#include "app/keyboard_codes.h"
+#include "app/slide_animation.h"
+#include "base/scoped_handle.h"
+#include "chrome/browser/browser.h"
+#include "chrome/browser/browser_process.h"
+#include "chrome/browser/view_ids.h"
+#include "chrome/browser/views/dropdown_bar_view.h"
+#include "chrome/browser/views/frame/browser_view.h"
+#include "chrome/browser/tab_contents/tab_contents.h"
+#include "chrome/browser/tab_contents/tab_contents_view.h"
+#include "gfx/path.h"
+#include "gfx/scrollbar_size.h"
+#include "views/focus/external_focus_tracker.h"
+#include "views/focus/view_storage.h"
+#include "views/widget/widget.h"
+
+#if defined(OS_LINUX)
+#include "app/scoped_handle_gtk.h"
+#endif
+
+using gfx::Path;
+
+// static
+bool DropdownBarHost::disable_animations_during_testing_ = false;
+
+////////////////////////////////////////////////////////////////////////////////
+// DropdownBarHost, public:
+
+DropdownBarHost::DropdownBarHost(BrowserView* browser_view)
+ : browser_view_(browser_view),
+ animation_offset_(0),
+ esc_accel_target_registered_(false),
+ is_visible_(false) {
+}
+
+void DropdownBarHost::Init(DropdownBarView* view) {
+ view_ = view;
+
+ // Initialize the host.
+ host_.reset(CreateHost());
+ host_->InitWithWidget(browser_view_->GetWidget(), gfx::Rect());
+ host_->SetContentsView(view_);
+
+ // Start listening to focus changes, so we can register and unregister our
+ // own handler for Escape.
+ focus_manager_ =
+ views::FocusManager::GetFocusManagerForNativeView(host_->GetNativeView());
+ if (focus_manager_) {
+ focus_manager_->AddFocusChangeListener(this);
+ } else {
+ // In some cases (see bug http://crbug.com/17056) it seems we may not have
+ // a focus manager. Please reopen the bug if you hit this.
+ NOTREACHED();
+ }
+
+ // Start the process of animating the opening of the widget.
+ animation_.reset(new SlideAnimation(this));
+}
+
+DropdownBarHost::~DropdownBarHost() {
+ focus_manager_->RemoveFocusChangeListener(this);
+ focus_tracker_.reset(NULL);
+}
+
+void DropdownBarHost::Show(bool animate) {
+ // Stores the currently focused view, and tracks focus changes so that we can
+ // restore focus when the dropdown widget is closed.
+ focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_));
+
+ if (!animate || disable_animations_during_testing_) {
+ is_visible_ = true;
+ animation_->Reset(1);
+ AnimationProgressed(animation_.get());
+ } else {
+ if (!is_visible_) {
+ // Don't re-start the animation.
+ is_visible_ = true;
+ animation_->Reset();
+ animation_->Show();
+ }
+ }
+}
+
+void DropdownBarHost::SetFocusAndSelection() {
+ view_->SetFocusAndSelection(true);
+}
+
+bool DropdownBarHost::IsAnimating() const {
+ return animation_->is_animating();
+}
+
+void DropdownBarHost::Hide(bool animate) {
+ if (!IsVisible())
+ return;
+ if (animate && !disable_animations_during_testing_) {
+ animation_->Reset(1.0);
+ animation_->Hide();
+ } else {
+ StopAnimation();
+ is_visible_ = false;
+ host_->Hide();
+ }
+}
+
+void DropdownBarHost::StopAnimation() {
+ animation_->End();
+}
+
+bool DropdownBarHost::IsVisible() const {
+ return is_visible_;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// DropdownBarHost, views::FocusChangeListener implementation:
+void DropdownBarHost::FocusWillChange(views::View* focused_before,
+ views::View* focused_now) {
+ // First we need to determine if one or both of the views passed in are child
+ // views of our view.
+ bool our_view_before = focused_before && view_->IsParentOf(focused_before);
+ bool our_view_now = focused_now && view_->IsParentOf(focused_now);
+
+ // When both our_view_before and our_view_now are false, it means focus is
+ // changing hands elsewhere in the application (and we shouldn't do anything).
+ // Similarly, when both are true, focus is changing hands within the dropdown
+ // widget (and again, we should not do anything). We therefore only need to
+ // look at when we gain initial focus and when we loose it.
+ if (!our_view_before && our_view_now) {
+ // We are gaining focus from outside the dropdown widget so we must register
+ // a handler for Escape.
+ RegisterAccelerators();
+ } else if (our_view_before && !our_view_now) {
+ // We are losing focus to something outside our widget so we restore the
+ // original handler for Escape.
+ UnregisterAccelerators();
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// DropdownBarHost, AnimationDelegate implementation:
+
+void DropdownBarHost::AnimationProgressed(const Animation* animation) {
+ // First, we calculate how many pixels to slide the widget.
+ gfx::Size pref_size = view_->GetPreferredSize();
+ animation_offset_ = static_cast<int>((1.0 - animation_->GetCurrentValue()) *
+ pref_size.height());
+
+ // This call makes sure it appears in the right location, the size and shape
+ // is correct and that it slides in the right direction.
+ gfx::Rect dlg_rect = GetDialogPosition(gfx::Rect());
+ SetDialogPosition(dlg_rect, false);
+
+ // Let the view know if we are animating, and at which offset to draw the
+ // edges.
+ view_->set_animation_offset(animation_offset_);
+ view_->SchedulePaint();
+}
+
+void DropdownBarHost::AnimationEnded(const Animation* animation) {
+ // Place the dropdown widget in its fully opened state.
+ animation_offset_ = 0;
+
+ if (!animation_->IsShowing()) {
+ // Animation has finished closing.
+ host_->Hide();
+ is_visible_ = false;
+ } else {
+ // Animation has finished opening.
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// DropdownBarHost protected:
+
+void DropdownBarHost::ResetFocusTracker() {
+ focus_tracker_.reset(NULL);
+}
+
+void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) {
+ DCHECK(bounds);
+ *bounds = browser_view_->bounds();
+}
+
+void DropdownBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) {
+ // |w| is used to make it easier to create the part of the polygon that curves
+ // the right side of the Find window. It essentially keeps track of the
+ // x-pixel position of the right-most background image inside the view.
+ // TODO(finnur): Let the view tell us how to draw the curves or convert
+ // this to a CustomFrameWindow.
+ int w = new_pos.width() - 6; // -6 positions us at the left edge of the
+ // rightmost background image of the view.
+ int h = new_pos.height();
+
+ // This polygon array represents the outline of the background image for the
+ // window. Basically, it encompasses only the visible pixels of the
+ // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
+ const Path::Point polygon[] = {
+ {0, 0}, {0, 1}, {2, 3}, {2, h - 3}, {4, h - 1},
+ {4, h}, {w+0, h},
+ {w+0, h - 1}, {w+1, h - 1}, {w+3, h - 3}, {w+3, 3}, {w+6, 0}
+ };
+
+ // Find the largest x and y value in the polygon.
+ int max_x = 0, max_y = 0;
+ for (size_t i = 0; i < arraysize(polygon); i++) {
+ max_x = std::max(max_x, static_cast<int>(polygon[i].x));
+ max_y = std::max(max_y, static_cast<int>(polygon[i].y));
+ }
+
+ // We then create the polygon and use SetWindowRgn to force the window to draw
+ // only within that area. This region may get reduced in size below.
+ Path path(polygon, arraysize(polygon));
+ ScopedRegion region(path.CreateNativeRegion());
+
+ // Are we animating?
+ if (animation_offset() > 0) {
+ // The animation happens in two steps: First, we clip the window and then in
+ // GetWidgetPosition we offset the window position so that it still looks
+ // attached to the toolbar as it grows. We clip the window by creating a
+ // rectangle region (that gradually increases as the animation progresses)
+ // and find the intersection between the two regions using CombineRgn.
+
+ // |y| shrinks as the animation progresses from the height of the view down
+ // to 0 (and reverses when closing).
+ int y = animation_offset();
+ // |y| shrinking means the animation (visible) region gets larger. In other
+ // words: the rectangle grows upward (when the widget is opening).
+ Path animation_path;
+ SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y),
+ SkIntToScalar(max_x), SkIntToScalar(max_y) };
+ animation_path.addRect(animation_rect);
+ ScopedRegion animation_region(animation_path.CreateNativeRegion());
+ region.Set(Path::IntersectRegions(animation_region.Get(), region.Get()));
+
+ // Next, we need to increase the region a little bit to account for the
+ // curved edges that the view will draw to make it look like grows out of
+ // the toolbar.
+ Path::Point left_curve[] = {
+ {0, y+0}, {0, y+1}, {2, y+3}, {2, y+0}, {0, y+0}
+ };
+ Path::Point right_curve[] = {
+ {w+3, y+3}, {w+6, y+0}, {w+3, y+0}, {w+3, y+3}
+ };
+
+ // Combine the region for the curve on the left with our main region.
+ Path left_path(left_curve, arraysize(left_curve));
+ ScopedRegion r(left_path.CreateNativeRegion());
+ region.Set(Path::CombineRegions(r.Get(), region.Get()));
+
+ // Combine the region for the curve on the right with our main region.
+ Path right_path(right_curve, arraysize(right_curve));
+ region.Set(Path::CombineRegions(r.Get(), region.Get()));
+ }
+
+ // Now see if we need to truncate the region because parts of it obscures
+ // the main window border.
+ gfx::Rect widget_bounds;
+ GetWidgetBounds(&widget_bounds);
+
+ // Calculate how much our current position overlaps our boundaries. If we
+ // overlap, it means we have too little space to draw the whole widget and
+ // we allow overwriting the scrollbar before we start truncating our widget.
+ //
+ // TODO(brettw) this constant is evil. This is the amount of room we've added
+ // to the window size, when we set the region, it can change the size.
+ static const int kAddedWidth = 7;
+ int difference = new_pos.right() - kAddedWidth - widget_bounds.right() -
+ gfx::scrollbar_size() + 1;
+ if (difference > 0) {
+ Path::Point exclude[4];
+ exclude[0].x = max_x - difference; // Top left corner.
+ exclude[0].y = 0;
+
+ exclude[1].x = max_x; // Top right corner.
+ exclude[1].y = 0;
+
+ exclude[2].x = max_x; // Bottom right corner.
+ exclude[2].y = max_y;
+
+ exclude[3].x = max_x - difference; // Bottom left corner.
+ exclude[3].y = max_y;
+
+ // Subtract this region from the original region.
+ gfx::Path exclude_path(exclude, arraysize(exclude));
+ ScopedRegion exclude_region(exclude_path.CreateNativeRegion());
+ region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get()));
+ }
+
+ // Window takes ownership of the region.
+ host()->SetShape(region.release());
+}
+
+void DropdownBarHost::RegisterAccelerators() {
+ DCHECK(!esc_accel_target_registered_);
+ views::Accelerator escape(app::VKEY_ESCAPE, false, false, false);
+ focus_manager_->RegisterAccelerator(escape, this);
+ esc_accel_target_registered_ = true;
+}
+
+void DropdownBarHost::UnregisterAccelerators() {
+ DCHECK(esc_accel_target_registered_);
+ views::Accelerator escape(app::VKEY_ESCAPE, false, false, false);
+ focus_manager_->UnregisterAccelerator(escape, this);
+ esc_accel_target_registered_ = false;
+}