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-rw-r--r--chrome/common/accelerated_surface_mac.h108
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diff --git a/chrome/common/accelerated_surface_mac.h b/chrome/common/accelerated_surface_mac.h
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--- a/chrome/common/accelerated_surface_mac.h
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-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CHROME_COMMON_ACCELERATED_SURFACE_MAC_H_
-#define CHROME_COMMON_ACCELERATED_SURFACE_MAC_H_
-
-#include <CoreFoundation/CoreFoundation.h>
-#include <OpenGL/OpenGL.h>
-
-#include "base/callback.h"
-#include "base/scoped_cftyperef.h"
-#include "base/scoped_ptr.h"
-#include "chrome/common/transport_dib.h"
-
-namespace gfx {
-class Rect;
-}
-
-// Encapsulates an accelerated GL surface that can be shared across processes
-// on systems that support it (10.6 and above). For systems that do not, it
-// uses a regular dib. There will either be a GL Context or a TransportDIB,
-// never both.
-
-class AcceleratedSurface {
- public:
- AcceleratedSurface();
- virtual ~AcceleratedSurface() { }
-
- // Set up internal buffers. Returns false upon failure.
- bool Initialize();
- // Tear down. Must be called before destructor to prevent leaks.
- void Destroy();
-
- // These methods are used only when there is a GL surface.
-
- // Sets the accelerated surface to the given size, creating a new one if
- // the height or width changes. Returns a unique id of the IOSurface to
- // which the surface is bound, or 0 if no changes were made or an error
- // occurred. MakeCurrent() will have been called on the new surface.
- uint64 SetSurfaceSize(int32 width, int32 height);
- // Sets the GL context to be the current one for drawing. Returns true if
- // it succeeded.
- bool MakeCurrent();
- // Clear the surface to all white. Assumes the caller has already called
- // MakeCurrent().
- void Clear(const gfx::Rect& rect);
- // Call after making changes to the surface which require a visual update.
- // Makes the rendering show up in other processes.
- void SwapBuffers();
- CGLContextObj context() { return gl_context_; }
-
- // These methods are only used when there is a transport DIB.
-
- // Sets the transport DIB to the given size, creating a new one if the
- // height or width changes. Returns a handle to the new DIB, or a default
- // handle if no changes were made.
- TransportDIB::Handle SetTransportDIBSize(int32 width, int32 height);
- // Sets the methods to use for allocating and freeing memory for the
- // transport DIB.
- void SetTransportDIBAllocAndFree(
- Callback2<size_t, TransportDIB::Handle*>::Type* allocator,
- Callback1<TransportDIB::Id>::Type* deallocator);
-
- private:
- // Helper function to generate names for the backing texture, render buffers
- // and FBO. On return, the resulting buffer names can be attached to |fbo_|.
- // |target| is the target type for the color buffer.
- void AllocateRenderBuffers(GLenum target, int32 width, int32 height);
-
- // Helper function to attach the buffers previously allocated by a call to
- // AllocateRenderBuffers(). On return, |fbo_| can be used for
- // rendering. |target| must be the same value as used in the call to
- // AllocateRenderBuffers(). Returns |true| if the resulting framebuffer
- // object is valid.
- bool SetupFrameBufferObject(GLenum target);
-
- CGLContextObj gl_context_;
- CGLPBufferObj pbuffer_;
- // Either |io_surface_| or |transport_dib_| is a valid pointer, but not both.
- // |io_surface_| is non-NULL if the IOSurface APIs are supported (Mac OS X
- // 10.6 and later).
- // TODO(dspringer,kbr): Should the GPU backing store be encapsulated in its
- // own class so all this implementation detail is hidden?
- scoped_cftyperef<CFTypeRef> io_surface_;
- // TODO(dspringer): If we end up keeping this TransportDIB mechanism, this
- // should really be a scoped_ptr_malloc<>, with a deallocate functor that
- // runs |dib_free_callback_|. I was not able to figure out how to
- // make this work (or even compile).
- scoped_ptr<TransportDIB> transport_dib_;
- int32 surface_width_;
- int32 surface_height_;
- GLuint texture_;
- GLuint fbo_;
- GLuint depth_stencil_renderbuffer_;
- // For tracking whether the default framebuffer / renderbuffer or
- // ones created by the end user are currently bound
- // TODO(kbr): Need to property hook up and track the OpenGL state and hook
- // up the notion of the currently bound FBO.
- GLuint bound_fbo_;
- GLuint bound_renderbuffer_;
- // Allocate a TransportDIB in the renderer.
- scoped_ptr<Callback2<size_t, TransportDIB::Handle*>::Type>
- dib_alloc_callback_;
- scoped_ptr<Callback1<TransportDIB::Id>::Type> dib_free_callback_;
-};
-
-#endif // CHROME_COMMON_ACCELERATED_SURFACE_MAC_H_