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Diffstat (limited to 'chrome/common/process_watcher_win.cc')
-rw-r--r-- | chrome/common/process_watcher_win.cc | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/chrome/common/process_watcher_win.cc b/chrome/common/process_watcher_win.cc new file mode 100644 index 0000000..1ee7edf --- /dev/null +++ b/chrome/common/process_watcher_win.cc @@ -0,0 +1,93 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "chrome/common/process_watcher.h" + +#include "base/message_loop.h" +#include "base/object_watcher.h" +#include "base/sys_info.h" +#include "chrome/common/env_vars.h" +#include "chrome/common/result_codes.h" + +// Maximum amount of time (in milliseconds) to wait for the process to exit. +static const int kWaitInterval = 2000; + +namespace { + +class TimerExpiredTask : public Task, public base::ObjectWatcher::Delegate { + public: + explicit TimerExpiredTask(base::ProcessHandle process) : process_(process) { + watcher_.StartWatching(process_, this); + } + + virtual ~TimerExpiredTask() { + if (process_) { + KillProcess(); + DCHECK(!process_) << "Make sure to close the handle."; + } + } + + // Task --------------------------------------------------------------------- + + virtual void Run() { + if (process_) + KillProcess(); + } + + // MessageLoop::Watcher ----------------------------------------------------- + + virtual void OnObjectSignaled(HANDLE object) { + // When we're called from KillProcess, the ObjectWatcher may still be + // watching. the process handle, so make sure it has stopped. + watcher_.StopWatching(); + + CloseHandle(process_); + process_ = NULL; + } + + private: + void KillProcess() { + if (base::SysInfo::HasEnvVar(env_vars::kHeadless)) { + // If running the distributed tests, give the renderer a little time + // to figure out that the channel is shutdown and unwind. + if (WaitForSingleObject(process_, kWaitInterval) == WAIT_OBJECT_0) { + OnObjectSignaled(process_); + return; + } + } + + // OK, time to get frisky. We don't actually care when the process + // terminates. We just care that it eventually terminates, and that's what + // TerminateProcess should do for us. Don't check for the result code since + // it fails quite often. This should be investigated eventually. + TerminateProcess(process_, ResultCodes::HUNG); + + // Now, just cleanup as if the process exited normally. + OnObjectSignaled(process_); + } + + // The process that we are watching. + base::ProcessHandle process_; + + base::ObjectWatcher watcher_; + + DISALLOW_EVIL_CONSTRUCTORS(TimerExpiredTask); +}; + +} // namespace + +// static +void ProcessWatcher::EnsureProcessTerminated(base::ProcessHandle process) { + DCHECK(process != GetCurrentProcess()); + + // If already signaled, then we are done! + if (WaitForSingleObject(process, 0) == WAIT_OBJECT_0) { + CloseHandle(process); + return; + } + + MessageLoop::current()->PostDelayedTask(FROM_HERE, + new TimerExpiredTask(process), + kWaitInterval); +} |