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-rw-r--r--chrome/gpu/gpu_idirect3d9_mock_win.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/chrome/gpu/gpu_idirect3d9_mock_win.h b/chrome/gpu/gpu_idirect3d9_mock_win.h
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+++ b/chrome/gpu/gpu_idirect3d9_mock_win.h
@@ -0,0 +1,75 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CHROME_GPU_GPU_IDIRECT3D9_MOCK_WIN_H__
+#define CHROME_GPU_GPU_IDIRECT3D9_MOCK_WIN_H__
+
+#include <d3d9.h>
+#include <windows.h>
+
+#include "testing/gmock/include/gmock/gmock.h"
+
+class IDirect3D9Mock : public IDirect3D9 {
+ public:
+ IDirect3D9Mock() {}
+
+ MOCK_METHOD5_WITH_CALLTYPE(
+ STDMETHODCALLTYPE, CheckDepthStencilMatch,
+ HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
+ D3DFORMAT DepthStencilFormat));
+ MOCK_METHOD6_WITH_CALLTYPE(
+ STDMETHODCALLTYPE, CheckDeviceFormat,
+ HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat, DWORD Usage,
+ D3DRESOURCETYPE RType, D3DFORMAT CheckFormat));
+ MOCK_METHOD4_WITH_CALLTYPE(
+ STDMETHODCALLTYPE, CheckDeviceFormatConversion,
+ HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
+ D3DFORMAT SourceFormat, D3DFORMAT TargetFormat));
+ MOCK_METHOD6_WITH_CALLTYPE(
+ STDMETHODCALLTYPE, CheckDeviceMultiSampleType,
+ HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
+ D3DFORMAT SurfaceFormat, BOOL Windowed,
+ D3DMULTISAMPLE_TYPE MultiSampleType,
+ DWORD* pQualityLevels));
+ MOCK_METHOD5_WITH_CALLTYPE(
+ STDMETHODCALLTYPE, CheckDeviceType,
+ HRESULT(UINT Adapter, D3DDEVTYPE DevType,
+ D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat,
+ BOOL bWindowed));
+ MOCK_METHOD6_WITH_CALLTYPE(
+ STDMETHODCALLTYPE, CreateDevice,
+ HRESULT(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ IDirect3DDevice9** ppReturnedDeviceInterface));
+ MOCK_METHOD4_WITH_CALLTYPE(
+ STDMETHODCALLTYPE, EnumAdapterModes,
+ HRESULT(UINT Adapter, D3DFORMAT Format, UINT Mode,
+ D3DDISPLAYMODE* pMode));
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterCount, UINT());
+ MOCK_METHOD2_WITH_CALLTYPE(
+ STDMETHODCALLTYPE, GetAdapterDisplayMode,
+ HRESULT(UINT Adapter, D3DDISPLAYMODE* pMode));
+ MOCK_METHOD3_WITH_CALLTYPE(
+ STDMETHODCALLTYPE, GetAdapterIdentifier,
+ HRESULT(UINT Adapter, DWORD Flags,
+ D3DADAPTER_IDENTIFIER9* pIdentifier));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterModeCount,
+ UINT(UINT Adapter, D3DFORMAT Format));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterMonitor,
+ HMONITOR(UINT Adapter));
+ MOCK_METHOD3_WITH_CALLTYPE(STDMETHODCALLTYPE, GetDeviceCaps,
+ HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
+ D3DCAPS9* pCaps));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, RegisterSoftwareDevice,
+ HRESULT(void* pInitializeFunction));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, QueryInterface,
+ HRESULT(REFIID riid, void** ppvObj));
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, AddRef, ULONG());
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, Release, ULONG());
+};
+
+#endif // CHROME_GPU_GPU_IDIRECT3D9_MOCK_WIN_H__